Quoted from "mnkmurphy885;600069"
Warmage is a niche class- we really only shine in a long fight. In a short fight, even the mages do better- and they should, since warmage can't burst worth a shizz. Mages are the opposite, of course- they pop their cd's and as soon as they're gone, they may as well sit down on the floor of the instance- they're done. Warmage is like the energizer bunny- just keeps going and going and going.
Quoted from "jopdog;600014"
Forcing another class to use memento gear is a horrible idea. As p/w watching everyone one else go instances for decent gear while having to farm memento to buy inferior gear from codex vendors is not a fun way to play. That is not something I would want to force on anyone.
Quoted from "mnkmurphy885;600015"
The sad thing is, I used to almost respect you Lavenderine. You're a troll, but that's not necessarily a sin. The best trolls actually have a point, tho. This, well, sadly, it doesn't make any sense at all.
WTB a better class of trolls plz, PST!
Quoted from "Kroagnon;600031"
Before the big website re-vamp, http://www.runesofmagic.com/classes.html had a Warrior page stating that they were able to fight comfortably in any type of armor except plate. Now, that reference is gone.
Robes & Cloth are still listed amongst the armor types but look at the Attributes. The base attributes for the class are given and the increase on level up is based on the base attributes - i.e. Warrior will get more strength per level than anything else.
Quoted from "Rossbot;600054"
I think the problem is that W/M pretty much entirely relies on "no button wins" to dish out the bulk of their damage. Their highest damage skill by far is the Electric Attack/Lava Weapon/Lightning Burn Weapon which deals damage each time they autoattack. This pretty much invalidates the rest of their skills being used in battle unless it increases their magic attack/damage/attack speed. Thundersword seems like nothing next to the damage from their autoattacks and Lightning's Touch is a joke.
Fixing this class to work like a battlemage should would be a complete redesign though, so I'll spare the details. It should work the other way around, like with most other dps classes where you use skills to deal a bulk of your damage and rely on autoattacks to fill the space between skill usage. W/M needs some TLC so that it isn't based entirely on autoattack mechanics and their other magic damage skills are more damage than they currently are. That's why people are upset by W/M, because the damage it deals is based on the initial set-up and sustaining of magic damage boosters and autoattack. .
Quoted from "Lavenderine;600166"
First of W/M lacks real identity.
Quoted from "Lavenderine;600166"
It's a class that can be OK melee DPS, magical DPS or even a tank if geared to that way.
).
Quoted from "Lavenderine;600166"
This would also separate them more from Mages and draw a clean line between 2 different class combinations.
Quoted from "EsxCape;600185"
Tank Warrior/Mage? Tried it in Chapter 1. This was probably one of the most unsuccessful builds I ever tried although arguably all the ones I'm about to list were pretty fail.
Quoted from "Borella;600168"
There's a difference between making a class "special" and making a class utterly useless. Make W/M use chain and you ruin the class.
Quoted from "Borella;600168"
Warrior/Mage is a magical dps class. They use cloth and stat like mages. That's how the class has always worked, even before they got buffed up with the sixty elite. Quit trying to completely destroy the class.
Quoted from "mnkmurphy885;600181"
Nah, I'm done. Not spending another five minutes craning my neck trying to make any of that make sense. P/W doesnt work precisely because they can't use chain- they should be able to. The class has needed that as an elite skill since they came up with the gorram class. Suggesting that it would be bad for them to get that is... well, nuts.
Quoted from "mnkmurphy885;600181"
Have you ever played RoM, honey? Or are you just looking at the pretty pictures? Maybe RoM in whatever country you play it in is different? You from a Russian server, maybe? Taiwanese? Iunno what you've been playing, but it ain't RoM as we know it.

Quoted from "Lavenderine;600305"
Something I forgot to comment from first green reply after all the huge walls of posts I made. I haven't checked newest class descriptions from RoM homepage, but older ones were kind of proven to be mostly fictional and non-accurate to how those classes really worked.
You are wrong. I'm not to trying ruing the class, but to improve it, make it more special and show the real way how this class was (alert, infamous word incoming) intended and designed to work, while pointing out couple flaws. This class combo and even another combo partially at the same time "was" already ruined completely with the new elite skills, not with my suggestions. RW could have been much more creative with these skills, but instead they ended up giving class cheapest and most ridiculous way possible to do more damage which people are even using wrong.
What if I shuffled the deck a little bit more and told that W/M was originally designed to be P.dmg dealer with some Magical hybrid skills to fill in what they were lacking from as how other class combo elites worked. They were also given strong defence skill and even effect from Shout was activated using Taunt instead. It's pretty clear that W/M was never supposed to be as strong M.dmg dealer as it's now, but P.dmg instead. They were intended to work mostly like any other P.dmg Warrior and those couple Magical skills were there just to give them that secondary damage in another form of hybrid elites and to use when they are out of Rage. That is also the reason why Electrical Rage in the first case does Physical weapon DPS and not Magical DPS. For this same reason M.att buff and damage was made to scale much higher than any other M.dmg or M.atk skill. RW developer was probably assuming that M.atk from INT for Warrior would work like P.att from STR for Priest and give only 0,8 M.att. Because RW was expecting that they would all go P.dmg build and they would need bit more M.att to keep secondary damage from Lava/Electic Weapon competitive enough while wearing Axes like all the other warriors. That makes a perfect sense, huh? They were probably still thinking these same ideas when they added 60 & 70 elites. It's completely false to believe that this class was meant to be ridiculous M.dmg dealer, just because they happened to have 1 extremely hard hitting magical skill. This is one of the close reasons why Hybrids can easily become OP, if they are balanced match up other classes with 50/50 statting. In this kind of cases, all they need is to skip other half of hybrid, go 100/0 and you have double effect on skill that was even with others already using lower stats. If after all of this, someone is still planning to say something amongst the lines mage & fireball, then all x/M should be considered as casters too, but that's not for this topic.
Actually while I am at it, maybe I should update original post and replace weapon skill level cap suggestiong with Warriors being completely unable to equip Staffs and Wands. This way you will learn "how" W/M was originally intented to be played and how their skills were designed to work with the true meaning of being hybrid W/M. Majority of the people has been playing this class combo since the very beginning completely... "wrong".
If you are that curious about my view as else you wouldn't have mentioned it. To put it simply; I see P/W as their own unique class combination and skills which makes this class special on it's own way whatever DMG is not top or not is not related. If people want to make P/W another just like a Warrior chain class and be as strong DPS as warriors, they should just go play W/x. Not only would this class become OP very easily for those who manage to build 2 gears. After all, warrior already is their secondary class. Also I know as much (without even playing this game, wasn't this WoW forums?), that I can say P/W damage is not bad because they cannot wear Chain, but for another other reason. But if you want more P/W discussion, there was another suggestion thread made by another guy recently just for that subject.
Oh, girl... I feel very honored to be "nearly" respected (from older post) of talking about a game I've never ever played and know nothing. Even if my original post would have been just a bad troll (which it wasn't), I would call 3 pages of replies withn a day quite a successful troll? You still seems to be very lenient on me, if you want to ask me out for a cafe, you can do that with PMs, but that would be really awkward with google translator between us and would take whole day just to trade greetings.
Also those majority aka FOTM'ers (even thought I'm not 100% where that abbrevaton comes. I think I'm pretty close to figure it out and from what I have decrypted so far, those character go for something like "Fann's Own Temporary Mainclass".) who change classes like socks and are here and there only as visiting quests until all the coockies are gone, aren't really the most favorable people to defend every how class combination is intended to work and should work either way. People can always have their own opinions, but everyone knows that mine is the only correct one. I might be the angel for people in their mind if they agree with me, or I might be the devil in their mind if they happen to disagree with me, but one thing I can say, I'm not here to kiss anyones ass.
And please guys, stop trolling my thread. These are serious suggestions, but you seems to be blinded by something else apparently...

Quoted from "timthum;600310"
and as for how a class was suppesed to work.........unless you show me where in runewaker you worked when w/m was programmed your statements are moot, to me anyways

Quoted from "Lavenderine;600305"
Something I forgot to comment from first green reply after all the huge walls of posts I made. I haven't checked newest class descriptions from RoM homepage, but older ones were kind of proven to be mostly fictional and non-accurate to how those classes really worked.
You are wrong. I'm not to trying ruing the class, but to improve it, make it more special and show the real way how this class was (alert, infamous word incoming) intended and designed to work, while pointing out couple flaws. This class combo and even another combo partially at the same time "was" already ruined completely with the new elite skills, not with my suggestions. RW could have been much more creative with these skills, but instead they ended up giving class cheapest and most ridiculous way possible to do more damage which people are even using wrong.
What if I shuffled the deck a little bit more and told that W/M was originally designed to be P.dmg dealer with some Magical hybrid skills to fill in what they were lacking from as how other class combo elites worked. They were also given strong defence skill and even effect from Shout was activated using Taunt instead. It's pretty clear that W/M was never supposed to be as strong M.dmg dealer as it's now, but P.dmg instead. They were intended to work mostly like any other P.dmg Warrior and those couple Magical skills were there just to give them that secondary damage in another form of hybrid elites and to use when they are out of Rage. That is also the reason why Electrical Rage in the first case does Physical weapon DPS and not Magical DPS. For this same reason M.att buff and damage was made to scale much higher than any other M.dmg or M.atk skill. RW developer was probably assuming that M.atk from INT for Warrior would work like P.att from STR for Priest and give only 0,8 M.att. Because RW was expecting that they would all go P.dmg build and they would need bit more M.att to keep secondary damage from Lava/Electic Weapon competitive enough while wearing Axes like all the other warriors. That makes a perfect sense, huh? They were probably still thinking these same ideas when they added 60 & 70 elites. It's completely false to believe that this class was meant to be ridiculous M.dmg dealer, just because they happened to have 1 extremely hard hitting magical skill. This is one of the close reasons why Hybrids can easily become OP, if they are balanced match up other classes with 50/50 statting. In this kind of cases, all they need is to skip other half of hybrid, go 100/0 and you have double effect on skill that was even with others already using lower stats. If after all of this, someone is still planning to say something amongst the lines mage & fireball, then all x/M should be considered as casters too, but that's not for this topic.
Actually while I am at it, maybe I should update original post and replace weapon skill level cap suggestiong with Warriors being completely unable to equip Staffs and Wands. This way you will learn "how" W/M was originally intented to be played and how their skills were designed to work with the true meaning of being hybrid W/M. Majority of the people has been playing this class combo since the very beginning completely... "wrong".
If you are that curious about my view as else you wouldn't have mentioned it. To put it simply; I see P/W as their own unique class combination and skills which makes this class special on it's own way whatever DMG is not top or not is not related. If people want to make P/W another just like a Warrior chain class and be as strong DPS as warriors, they should just go play W/x. Not only would this class become OP very easily for those who manage to build 2 gears. After all, warrior already is their secondary class. Also I know as much (without even playing this game, wasn't this WoW forums?), that I can say P/W damage is not bad because they cannot wear Chain, but for another other reason. But if you want more P/W discussion, there was another suggestion thread made by another guy recently just for that subject.
Oh, girl... I feel very honored to be "nearly" respected (from older post) of talking about a game I've never ever played and know nothing. Even if my original post would have been just a bad troll (which it wasn't), I would call 3 pages of replies withn a day quite a successful troll? You still seems to be very lenient on me, if you want to ask me out for a cafe, you can do that with PMs, but that would be really awkward with google translator between us and would take whole day just to trade greetings.
Also those majority aka FOTM'ers (even thought I'm not 100% where that abbrevaton comes. I think I'm pretty close to figure it out and from what I have decrypted so far, those character go for something like "Fann's Own Temporary Mainclass".) who change classes like socks and are here and there only as visiting quests until all the coockies are gone, aren't really the most favorable people to defend every how class combination is intended to work and should work either way. People can always have their own opinions, but everyone knows that mine is the only correct one. I might be the angel for people in their mind if they agree with me, or I might be the devil in their mind if they happen to disagree with me, but one thing I can say, I'm not here to kiss anyones ass.
And please guys, stop trolling my thread. These are serious suggestions, but you seems to be blinded by something else apparently...
Quoted from "effervescent;600314"
Anyone who thinks W/M is actually viable as a hybrid physical/magical DPS combo...obviously doesn't know anything about this game.
Hybrids don't work. They've never worked with the way the gear system is designed, and every time the cap raises and we get new stats, even the possibility of making a hybrid gets smaller and smaller. The only questionable one is S/M, though I don't think they actually stat for both (could be wrong though, I don't play one). All other combos that have access to both magical and physical attacks have to choose one or the other. That includes W/M.
Hybrid W/Ms sucked in chapter 3. They sucked even more in chapter 4. Now, the notion of a hybrid W/M is so far from what this game's design allows that it's actually amusing anyone's still considering it. Did RW design certain combos to be hybrids of a sort? Sure. But anyone who actually plays their game knows that this sort of build isn't viable for anything. You can't stat enough to be good (or even decent) at both physical and magical damage. There's a reason a lot of us wonder why RW bothers making 2h axes with mcrit or 1h axes with +HPIP. They don't work.
As for nerfing W/M...really doesn't need it. I for one am ecstatic to see that RW is capable of nerfing a class without ripping it to shreds and making it useless. This is a first for them. Asking them to actually destroy the combo they've already balanced is just plain vindictive.
Hybrid sets don't work well for P/W, mainly because their only source of gear is from mems. They do have a magical chain set in MT too...but why bother? Why force another class to gear up solely from mems? Just because you don't like W/Ms beating P/Ws on scrut? Doesn't compute.
And I agree with your point about S/M. That one has had some ups and downs with skill tweaks too, but it didn't turn out that bad. I've actually always wanted and expected W/M to be handled in the same way. The concept behind the calculations for Ignite in particular are a good way to manage the hybridity issue. Cross-Domain Discipline also seems to be really useful towards hybridity as well. I would consider that combo to be on track and I would prefer if the other hybrid combos available in the game could be handled in a similar fashion. Having to choose physical over magical or vice versa is really what ruins the existing ones.