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21

Monday, May 6th 2013, 11:33am

Quoted from "mnkmurphy885;600069"

Warmage is a niche class- we really only shine in a long fight. In a short fight, even the mages do better- and they should, since warmage can't burst worth a shizz. Mages are the opposite, of course- they pop their cd's and as soon as they're gone, they may as well sit down on the floor of the instance- they're done. Warmage is like the energizer bunny- just keeps going and going and going.


hmm, have to disagree with the no burst damage...even though it is built as a sustained damage class my w/m does a lot more burst damage than my m/w can >.> ... Might be something to do with the constant 300 ping and my delay after each flame is cast... *shrugs*

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22

Monday, May 6th 2013, 2:35pm

honestly any dps class has a burst mode of at least 30 seconds, if you don't as a w/m your doin something wrong, im sorry. As for a Fights in places such as KBNHM, ofc your sustain damage is going to be higher than your burst if the fight lasts more than 2mins
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mnkmurphy885

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23

Monday, May 6th 2013, 8:25pm

Ok, if your warmage can burst higher then your m/w, you got some hella lag or something. M/W may not be as insane in burst as m/wd, but it's still what, the second burstiest mage combo?

Now, I'm not saying warmage doesn't do more damage when they've got lute, guitar, stims, frenzy pots and frenzy on. Alls I am saying is that, considering all those buffs, the increase really isn't that much. My mage, when buffed the same way with magic crap, does prolly 10x the dps she does without it. Warmage maybe doubles. Maybe triples if you crit a lot.

Warmage burn is seriously underwhelming.

Now, my (borrowed) gear is from Chap 4, so I'm not really competitive in parties yet, by any stretch, but in burn I see my rouguish and wardeny colleagues doing dps >1mil in burn. Me, I'm doing like 350k. Burn's over, and if the boss isn't dead (usually it is), I start to creep up the scrut, and if the fight goes on long enough I catch them up eventually, because I can maintain >100k dps (on most bosses) for the whole fight. The wardens can too, but some of the rogue combos can't.

I really only start to look something like OP at the five minute mark, assuming I'm alive still.

There just aren't that many 5 minute fights in RoM this close to new content.

Like I said, niche. I like my niche though, it gets the job it was designed to do done, and that's all I ask.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

24

Monday, May 6th 2013, 11:42pm

Uh great, full 3 pages of replies. I definetly wasn't expecting this much...

First of W/M lacks real identity. It's a class that can be OK melee DPS, magical DPS or even a tank if geared to that way. They have high cap on every weapon skill with no drawbacks and can wear nearly everything, they have the best M.att buff in the game, they have some of the best defence skills in the game, they even have one of the strongest P.att buffs when you take normal warrior skills into calculations. Only thing they are missing are some healing skills to complete a full cycle. Maybe some healing skills should be added to suggestions... They are completely missing some clear role. It's just another class that does step on the foots of mages using exactly same gear and even worse geared people can feel like they would be top geared players when they buff up to over 9000 and couple more zeros behind.

Limiting cloth out from W/M would make this class much more unique and special (for same reason I would never support p/w to wear chain). This would also separate them more from Mages and draw a clean line between 2 different class combinations. This class combination already has more defensive skills than M.dmg skills so being Chain user would be only supporting this side of the class. Main thing they would lose would be M.crit which is missing from Chain similarly to P.crit from Cloth. Those minority who really are and always were the real and original W/M and love their class can still gear Chain and play W/M being even more special class. W/M can temporary stay mage while making their next gear from chain. Those majority who are only Wannabob/Mages can still stick with their original Mage toons and keep spamming some flames with no huge loss made for needing to re-gear.

Quoted from "jopdog;600014"

Forcing another class to use memento gear is a horrible idea. As p/w watching everyone one else go instances for decent gear while having to farm memento to buy inferior gear from codex vendors is not a fun way to play. That is not something I would want to force on anyone.


Fair enough point there. Chain with M.att stats should drop from instances like any other gear pieces and maybe make own shell item for them too.

Quoted from "mnkmurphy885;600015"

The sad thing is, I used to almost respect you Lavenderine. You're a troll, but that's not necessarily a sin. The best trolls actually have a point, tho. This, well, sadly, it doesn't make any sense at all.

WTB a better class of trolls plz, PST!


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Quoted from "Kroagnon;600031"

Before the big website re-vamp, http://www.runesofmagic.com/classes.html had a Warrior page stating that they were able to fight comfortably in any type of armor except plate. Now, that reference is gone.
Robes & Cloth are still listed amongst the armor types but look at the Attributes. The base attributes for the class are given and the increase on level up is based on the base attributes - i.e. Warrior will get more strength per level than anything else.


What I meant with attributes, were the sub-stats like P.att, M.att, P.acc gained. Each class combo gets 2 points of M.atk from INT, if you look at other stats like DEX or STR, there are bigger class specific differences. For example Warrior does get 2 P.att per STR while caster classes get only 0,5 P.atk per STR. Or else if it wasn't misunderstanding, with that same base attribute logic, if mage gets more INT per level up, they should be getting more M.att than other classes and there is a bug? Here is link to Attributes and what sub-stats they give written in Runes of Magic Wiki (I am not going to ensure that all of them are accurate or up-to-date): http://runesofmagic.gamepedia.com/Attributes

Quoted from "Rossbot;600054"

I think the problem is that W/M pretty much entirely relies on "no button wins" to dish out the bulk of their damage. Their highest damage skill by far is the Electric Attack/Lava Weapon/Lightning Burn Weapon which deals damage each time they autoattack. This pretty much invalidates the rest of their skills being used in battle unless it increases their magic attack/damage/attack speed. Thundersword seems like nothing next to the damage from their autoattacks and Lightning's Touch is a joke.

Fixing this class to work like a battlemage should would be a complete redesign though, so I'll spare the details. It should work the other way around, like with most other dps classes where you use skills to deal a bulk of your damage and rely on autoattacks to fill the space between skill usage. W/M needs some TLC so that it isn't based entirely on autoattack mechanics and their other magic damage skills are more damage than they currently are. That's why people are upset by W/M, because the damage it deals is based on the initial set-up and sustaining of magic damage boosters and autoattack. .


Another good point. The way how this class is right now can be called simply; uninteresting and boring. This class combination has one of the worst designed skill mechanism in the entire game to do high damage. Only thing they've been given is some huge class cannon skill and other great skills are completely rendered useless.


Too many posts here for one sitting with my google translate, time to take a break and go troll some another thread.

25

Monday, May 6th 2013, 11:46pm

There's a difference between making a class "special" and making a class utterly useless. Make W/M use chain and you ruin the class.

Priest/Warrior sucks... alot. Why you would suggest that a W/M be changed to be more like them is just mind boggling to me.

Warrior/Mage is a magical dps class. They use cloth and stat like mages. That's how the class has always worked, even before they got buffed up with the sixty elite. Quit trying to completely destroy the class.

Stupid suggestion is stupid.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


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26

Tuesday, May 7th 2013, 12:57am

I'm confused, aren't warriors supposed to be a jack of all trades, with 2ndary defining the class?

mnkmurphy885

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27

Tuesday, May 7th 2013, 1:09am

Well, apparently warmage is boring, and therefore needs a nerf. Or something. Now, Lavenderine, I know you aren't a native English speaker, so let's just all agree that the reason your post was completely incoherent was because Google translator isn't working real well today, ok?

Mages suck, therefore warmage needs to be nerfed. Really?

I don't think even Google translate could make that make sense. If you want mages and p/w's to get better, maybe come up with some constructive ideas to make them better instead of asking for a useable but not insane class to get destroyed?

Nah, I'm done. Not spending another five minutes craning my neck trying to make any of that make sense. P/W doesnt work precisely because they can't use chain- they should be able to. The class has needed that as an elite skill since they came up with the gorram class. Suggesting that it would be bad for them to get that is... well, nuts.

Warrior actually gets exactly one more damage mitigation skill than some mage combos (m/d, m/wd and m/p all have at least two). One could argue that Electrostatic Charge is actually more powerful then all the warrior damage mitigaters combined. Chain only has a weeny bit more pdef than cloth, so why would it be worth using? Seriously, that's cray cray.

Have you ever played RoM, honey? Or are you just looking at the pretty pictures? Maybe RoM in whatever country you play it in is different? You from a Russian server, maybe? Taiwanese? Iunno what you've been playing, but it ain't RoM as we know it.

Nah, ok, really giving up now.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

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28

Tuesday, May 7th 2013, 1:32am

Quoted from "Lavenderine;600166"


First of W/M lacks real identity.

No, I'm sure the only person whose not clear on the Warrior/Mage identity here is you. ._.; I think the rest of us are pretty much on the same page with what we expect and would like to see from this class combo.

Quoted from "Lavenderine;600166"

It's a class that can be OK melee DPS, magical DPS or even a tank if geared to that way.

Unfortunately, this image that you glimpse from reviewing the class skills and attributes is quite shallow. If there were a way to make a Warrior/Mage be more diverse or simply better than what it is, I would have found it during the 3 chapters I spent gearing my Warrior/Mage in a variety of different ways amid the half-hearted skills tweak of Runewaker.

Tank Warrior/Mage? Tried it in Chapter 1. This was probably one of the most unsuccessful builds I ever tried although arguably all the ones I'm about to list were pretty fail.

Chain-geared, Warrior-statted Warrior/Mage? Tried it during Chapter 1 and early 2. Didn't work out too well since the magic attacks don't make good fillers between physical attacks when you don't have any magic-oriented stats. Using only the Warrior-specific physical attack skills (that all other w/x have access to) really does not cut it.

Hybrid Warrior/Mage? Tried it during Chapter 2. I wanted to go 50/50 in the worst way to see if it was at all viable. Honestly it just puts you in the mediocre range. You're kinda meh at physical and you're kinda meh at magical, and ultimately end up with a subpar class that isn't useful for much of anything. You'll never be invited to anything. (Please don't remind me what a waste this was... -_-)

Chain-geared mage-statted Warrior/Mage? Tried it during Chapter 3. I was still compromising a little, but it's not as bad as a 50/50 setup. You're still going to end up with nearly useless physical attacks and magic attacks that suffer from the physical-oriented ghost stats. In other words, you're less than meh at physical and somewhere mediocre in the magical range....you still won't be invited to parties.

Cloth-geared mage-statted Warrior/Mage? My current set up since the previous fails. This truly does work the best. I don't need to explain much on this build since Fan already explained how this setup works in her previous posts (well done Fan :D).

I would say that Warrior/Mage is unfortunately not as flexible as you believe it to be. Experience proved that to me...I can still feel the proof in the pit of my pocket. >_<; I busted my ass trying to see if this class could be played as a true hybrid and the fact of the matter, much to my chagrin, is that it can't. Period.
And yes, I am still bitter about it.
And still waiting for a proper balance from Runewaker. -_-
With my evil eye on them.

Quoted from "Lavenderine;600166"

This would also separate them more from Mages and draw a clean line between 2 different class combinations.

Like how Runewaker draws a clean line between other classes? Riiiiiight. :rolleyes:

29

Tuesday, May 7th 2013, 2:40am

Quoted from "EsxCape;600185"

Tank Warrior/Mage? Tried it in Chapter 1. This was probably one of the most unsuccessful builds I ever tried although arguably all the ones I'm about to list were pretty fail.


Tank w/m works as long as you have the 70/70 elite, but of course you can't do crap with mobs seeing as you have no AoE's based off magic so your stuck to tanking bosses and/or other single target challenges.
I tank kbnhm bosses with just 160k pdef and 220k hp before the 61.2% pdef is added from my 70/70, though it's pretty dodgy xD Need that salvo set..... too much ma and still pull more dps than everyone else in my party ... got to love AU server -.-

30

Tuesday, May 7th 2013, 10:40pm

Something I forgot to comment from first green reply after all the huge walls of posts I made. I haven't checked newest class descriptions from RoM homepage, but older ones were kind of proven to be mostly fictional and non-accurate to how those classes really worked.

Quoted from "Borella;600168"

There's a difference between making a class "special" and making a class utterly useless. Make W/M use chain and you ruin the class.


You are wrong. I'm not to trying ruing the class, but to improve it, make it more special and show the real way how this class was (alert, infamous word incoming) intended and designed to work, while pointing out couple flaws. This class combo and even another combo partially at the same time "was" already ruined completely with the new elite skills, not with my suggestions. RW could have been much more creative with these skills, but instead they ended up giving class cheapest and most ridiculous way possible to do more damage which people are even using wrong.

Quoted from "Borella;600168"

Warrior/Mage is a magical dps class. They use cloth and stat like mages. That's how the class has always worked, even before they got buffed up with the sixty elite. Quit trying to completely destroy the class.


What if I shuffled the deck a little bit more and told that W/M was originally designed to be P.dmg dealer with some Magical hybrid skills to fill in what they were lacking from as how other class combo elites worked. They were also given strong defence skill and even effect from Shout was activated using Taunt instead. It's pretty clear that W/M was never supposed to be as strong M.dmg dealer as it's now, but P.dmg instead. They were intended to work mostly like any other P.dmg Warrior and those couple Magical skills were there just to give them that secondary damage in another form of hybrid elites and to use when they are out of Rage. That is also the reason why Electrical Rage in the first case does Physical weapon DPS and not Magical DPS. For this same reason M.att buff and damage was made to scale much higher than any other M.dmg or M.atk skill. RW developer was probably assuming that M.atk from INT for Warrior would work like P.att from STR for Priest and give only 0,8 M.att. Because RW was expecting that they would all go P.dmg build and they would need bit more M.att to keep secondary damage from Lava/Electic Weapon competitive enough while wearing Axes like all the other warriors. That makes a perfect sense, huh? They were probably still thinking these same ideas when they added 60 & 70 elites. It's completely false to believe that this class was meant to be ridiculous M.dmg dealer, just because they happened to have 1 extremely hard hitting magical skill. This is one of the close reasons why Hybrids can easily become OP, if they are balanced match up other classes with 50/50 statting. In this kind of cases, all they need is to skip other half of hybrid, go 100/0 and you have double effect on skill that was even with others already using lower stats. If after all of this, someone is still planning to say something amongst the lines mage & fireball, then all x/M should be considered as casters too, but that's not for this topic.

Actually while I am at it, maybe I should update original post and replace weapon skill level cap suggestiong with Warriors being completely unable to equip Staffs and Wands. This way you will learn "how" W/M was originally intented to be played and how their skills were designed to work with the true meaning of being hybrid W/M. Majority of the people has been playing this class combo since the very beginning completely... "wrong".

Quoted from "mnkmurphy885;600181"

Nah, I'm done. Not spending another five minutes craning my neck trying to make any of that make sense. P/W doesnt work precisely because they can't use chain- they should be able to. The class has needed that as an elite skill since they came up with the gorram class. Suggesting that it would be bad for them to get that is... well, nuts.


If you are that curious about my view as else you wouldn't have mentioned it. To put it simply; I see P/W as their own unique class combination and skills which makes this class special on it's own way whatever DMG is not top or not is not related. If people want to make P/W another just like a Warrior chain class and be as strong DPS as warriors, they should just go play W/x. Not only would this class become OP very easily for those who manage to build 2 gears. After all, warrior already is their secondary class. Also I know as much (without even playing this game, wasn't this WoW forums?), that I can say P/W damage is not bad because they cannot wear Chain, but for another other reason. But if you want more P/W discussion, there was another suggestion thread made by another guy recently just for that subject.

Quoted from "mnkmurphy885;600181"

Have you ever played RoM, honey? Or are you just looking at the pretty pictures? Maybe RoM in whatever country you play it in is different? You from a Russian server, maybe? Taiwanese? Iunno what you've been playing, but it ain't RoM as we know it.


Oh, girl... I feel very honored to be "nearly" respected (from older post) of talking about a game I've never ever played and know nothing. Even if my original post would have been just a bad troll (which it wasn't), I would call 3 pages of replies withn a day quite a successful troll? You still seems to be very lenient on me, if you want to ask me out for a cafe, you can do that with PMs, but that would be really awkward with google translator between us and would take whole day just to trade greetings. :o

Also those majority aka FOTM'ers (even thought I'm not 100% where that abbrevaton comes. I think I'm pretty close to figure it out and from what I have decrypted so far, those character go for something like "Fann's Own Temporary Mainclass".) who change classes like socks and are here and there only as visiting quests until all the coockies are gone, aren't really the most favorable people to defend every how class combination is intended to work and should work either way. People can always have their own opinions, but everyone knows that mine is the only correct one. I might be the angel for people in their mind if they agree with me, or I might be the devil in their mind if they happen to disagree with me, but one thing I can say, I'm not here to kiss anyones ass.

And please guys, stop trolling my thread. These are serious suggestions, but you seems to be blinded by something else apparently...

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31

Tuesday, May 7th 2013, 10:49pm

Quoted from "Lavenderine;600305"

Something I forgot to comment from first green reply after all the huge walls of posts I made. I haven't checked newest class descriptions from RoM homepage, but older ones were kind of proven to be mostly fictional and non-accurate to how those classes really worked.



You are wrong. I'm not to trying ruing the class, but to improve it, make it more special and show the real way how this class was (alert, infamous word incoming) intended and designed to work, while pointing out couple flaws. This class combo and even another combo partially at the same time "was" already ruined completely with the new elite skills, not with my suggestions. RW could have been much more creative with these skills, but instead they ended up giving class cheapest and most ridiculous way possible to do more damage which people are even using wrong.



What if I shuffled the deck a little bit more and told that W/M was originally designed to be P.dmg dealer with some Magical hybrid skills to fill in what they were lacking from as how other class combo elites worked. They were also given strong defence skill and even effect from Shout was activated using Taunt instead. It's pretty clear that W/M was never supposed to be as strong M.dmg dealer as it's now, but P.dmg instead. They were intended to work mostly like any other P.dmg Warrior and those couple Magical skills were there just to give them that secondary damage in another form of hybrid elites and to use when they are out of Rage. That is also the reason why Electrical Rage in the first case does Physical weapon DPS and not Magical DPS. For this same reason M.att buff and damage was made to scale much higher than any other M.dmg or M.atk skill. RW developer was probably assuming that M.atk from INT for Warrior would work like P.att from STR for Priest and give only 0,8 M.att. Because RW was expecting that they would all go P.dmg build and they would need bit more M.att to keep secondary damage from Lava/Electic Weapon competitive enough while wearing Axes like all the other warriors. That makes a perfect sense, huh? They were probably still thinking these same ideas when they added 60 & 70 elites. It's completely false to believe that this class was meant to be ridiculous M.dmg dealer, just because they happened to have 1 extremely hard hitting magical skill. This is one of the close reasons why Hybrids can easily become OP, if they are balanced match up other classes with 50/50 statting. In this kind of cases, all they need is to skip other half of hybrid, go 100/0 and you have double effect on skill that was even with others already using lower stats. If after all of this, someone is still planning to say something amongst the lines mage & fireball, then all x/M should be considered as casters too, but that's not for this topic.

Actually while I am at it, maybe I should update original post and replace weapon skill level cap suggestiong with Warriors being completely unable to equip Staffs and Wands. This way you will learn "how" W/M was originally intented to be played and how their skills were designed to work with the true meaning of being hybrid W/M. Majority of the people has been playing this class combo since the very beginning completely... "wrong".



If you are that curious about my view as else you wouldn't have mentioned it. To put it simply; I see P/W as their own unique class combination and skills which makes this class special on it's own way whatever DMG is not top or not is not related. If people want to make P/W another just like a Warrior chain class and be as strong DPS as warriors, they should just go play W/x. Not only would this class become OP very easily for those who manage to build 2 gears. After all, warrior already is their secondary class. Also I know as much (without even playing this game, wasn't this WoW forums?), that I can say P/W damage is not bad because they cannot wear Chain, but for another other reason. But if you want more P/W discussion, there was another suggestion thread made by another guy recently just for that subject.



Oh, girl... I feel very honored to be "nearly" respected (from older post) of talking about a game I've never ever played and know nothing. Even if my original post would have been just a bad troll (which it wasn't), I would call 3 pages of replies withn a day quite a successful troll? You still seems to be very lenient on me, if you want to ask me out for a cafe, you can do that with PMs, but that would be really awkward with google translator between us and would take whole day just to trade greetings. :o

Also those majority aka FOTM'ers (even thought I'm not 100% where that abbrevaton comes. I think I'm pretty close to figure it out and from what I have decrypted so far, those character go for something like "Fann's Own Temporary Mainclass".) who change classes like socks and are here and there only as visiting quests until all the coockies are gone, aren't really the most favorable people to defend every how class combination is intended to work and should work either way. People can always have their own opinions, but everyone knows that mine is the only correct one. I might be the angel for people in their mind if they agree with me, or I might be the devil in their mind if they happen to disagree with me, but one thing I can say, I'm not here to kiss anyones ass.

And please guys, stop trolling my thread. These are serious suggestions, but you seems to be blinded by something else apparently...


seems we have another dev here, telling us how the game is "supposed" to work...

if you think p/w is so "special", go drop $200 and a month or 2 gearing one, then come back and tell us how it's so awesomely "special"...it's not genius "special", it's short bus "special"...does google translate also translate sarcasm?

in fan's defense, every single one of her combo's have been nerfed, poor lady...

FoTM = you should probably know what a word means before you use it
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

32

Tuesday, May 7th 2013, 11:23pm

The op is missing one very large fact.....when runewaker adjusts a skill they more often than not nerf it into the ground.
and as for how a class was suppesed to work.........unless you show me where in runewaker you worked when w/m was programmed your statements are moot, to me anyways
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

YomanROM

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33

Tuesday, May 7th 2013, 11:25pm

why does anyone take that seriously at all? ...

Cike

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34

Tuesday, May 7th 2013, 11:28pm

Quoted from "timthum;600310"

and as for how a class was suppesed to work.........unless you show me where in runewaker you worked when w/m was programmed your statements are moot, to me anyways


seem to be alot of RW devs running around talking about how the game "should" work...no wonder it doesn't work, they all whining on the forums, then complain when people disagree...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

35

Tuesday, May 7th 2013, 11:29pm

Anyone who thinks W/M is actually viable as a hybrid physical/magical DPS combo...obviously doesn't know anything about this game.

Hybrids don't work. They've never worked with the way the gear system is designed, and every time the cap raises and we get new stats, even the possibility of making a hybrid gets smaller and smaller. The only questionable one is S/M, though I don't think they actually stat for both (could be wrong though, I don't play one). All other combos that have access to both magical and physical attacks have to choose one or the other. That includes W/M.

Hybrid W/Ms sucked in chapter 3. They sucked even more in chapter 4. Now, the notion of a hybrid W/M is so far from what this game's design allows that it's actually amusing anyone's still considering it. Did RW design certain combos to be hybrids of a sort? Sure. But anyone who actually plays their game knows that this sort of build isn't viable for anything. You can't stat enough to be good (or even decent) at both physical and magical damage. There's a reason a lot of us wonder why RW bothers making 2h axes with mcrit or 1h axes with +HPIP. They don't work.




As for nerfing W/M...really doesn't need it. I for one am ecstatic to see that RW is capable of nerfing a class without ripping it to shreds and making it useless. This is a first for them. Asking them to actually destroy the combo they've already balanced is just plain vindictive.

Hybrid sets don't work well for P/W, mainly because their only source of gear is from mems. They do have a magical chain set in MT too...but why bother? Why force another class to gear up solely from mems? Just because you don't like W/Ms beating P/Ws on scrut? Doesn't compute.

Formerly Catorii, D/S/M of Faction.


36

Wednesday, May 8th 2013, 2:11am

Quoted from "Lavenderine;600305"

Something I forgot to comment from first green reply after all the huge walls of posts I made. I haven't checked newest class descriptions from RoM homepage, but older ones were kind of proven to be mostly fictional and non-accurate to how those classes really worked.



You are wrong. I'm not to trying ruing the class, but to improve it, make it more special and show the real way how this class was (alert, infamous word incoming) intended and designed to work, while pointing out couple flaws. This class combo and even another combo partially at the same time "was" already ruined completely with the new elite skills, not with my suggestions. RW could have been much more creative with these skills, but instead they ended up giving class cheapest and most ridiculous way possible to do more damage which people are even using wrong.



What if I shuffled the deck a little bit more and told that W/M was originally designed to be P.dmg dealer with some Magical hybrid skills to fill in what they were lacking from as how other class combo elites worked. They were also given strong defence skill and even effect from Shout was activated using Taunt instead. It's pretty clear that W/M was never supposed to be as strong M.dmg dealer as it's now, but P.dmg instead. They were intended to work mostly like any other P.dmg Warrior and those couple Magical skills were there just to give them that secondary damage in another form of hybrid elites and to use when they are out of Rage. That is also the reason why Electrical Rage in the first case does Physical weapon DPS and not Magical DPS. For this same reason M.att buff and damage was made to scale much higher than any other M.dmg or M.atk skill. RW developer was probably assuming that M.atk from INT for Warrior would work like P.att from STR for Priest and give only 0,8 M.att. Because RW was expecting that they would all go P.dmg build and they would need bit more M.att to keep secondary damage from Lava/Electic Weapon competitive enough while wearing Axes like all the other warriors. That makes a perfect sense, huh? They were probably still thinking these same ideas when they added 60 & 70 elites. It's completely false to believe that this class was meant to be ridiculous M.dmg dealer, just because they happened to have 1 extremely hard hitting magical skill. This is one of the close reasons why Hybrids can easily become OP, if they are balanced match up other classes with 50/50 statting. In this kind of cases, all they need is to skip other half of hybrid, go 100/0 and you have double effect on skill that was even with others already using lower stats. If after all of this, someone is still planning to say something amongst the lines mage & fireball, then all x/M should be considered as casters too, but that's not for this topic.

Actually while I am at it, maybe I should update original post and replace weapon skill level cap suggestiong with Warriors being completely unable to equip Staffs and Wands. This way you will learn "how" W/M was originally intented to be played and how their skills were designed to work with the true meaning of being hybrid W/M. Majority of the people has been playing this class combo since the very beginning completely... "wrong".



If you are that curious about my view as else you wouldn't have mentioned it. To put it simply; I see P/W as their own unique class combination and skills which makes this class special on it's own way whatever DMG is not top or not is not related. If people want to make P/W another just like a Warrior chain class and be as strong DPS as warriors, they should just go play W/x. Not only would this class become OP very easily for those who manage to build 2 gears. After all, warrior already is their secondary class. Also I know as much (without even playing this game, wasn't this WoW forums?), that I can say P/W damage is not bad because they cannot wear Chain, but for another other reason. But if you want more P/W discussion, there was another suggestion thread made by another guy recently just for that subject.



Oh, girl... I feel very honored to be "nearly" respected (from older post) of talking about a game I've never ever played and know nothing. Even if my original post would have been just a bad troll (which it wasn't), I would call 3 pages of replies withn a day quite a successful troll? You still seems to be very lenient on me, if you want to ask me out for a cafe, you can do that with PMs, but that would be really awkward with google translator between us and would take whole day just to trade greetings. :o

Also those majority aka FOTM'ers (even thought I'm not 100% where that abbrevaton comes. I think I'm pretty close to figure it out and from what I have decrypted so far, those character go for something like "Fann's Own Temporary Mainclass".) who change classes like socks and are here and there only as visiting quests until all the coockies are gone, aren't really the most favorable people to defend every how class combination is intended to work and should work either way. People can always have their own opinions, but everyone knows that mine is the only correct one. I might be the angel for people in their mind if they agree with me, or I might be the devil in their mind if they happen to disagree with me, but one thing I can say, I'm not here to kiss anyones ass.

And please guys, stop trolling my thread. These are serious suggestions, but you seems to be blinded by something else apparently...


This is exactly right about W/M
Im still waiting for that hybrid synergy since Chapter 2 (when I first made my warrior/mage )

I dont agree with the original post however. I think they should better balance the aspect of physical and magic. rather than just nerfing magic. cause then W/M wont do well in anything.

In what Im saying. i think they should make it so if W/M chooses to go mostly physical with some magic. or Mostly magic and some physical or both equal in magic and physical. that it will be viable and possible.
Roleplayer in Govinda
Leader of the roleplay guild Immortal Covenant
Reagen -- 50/39 K/M-- Govinda
Xushin -- 29/54 W/M-- Govinda
Foroque -- 29/27 M/Wd --Govinda
Olan -- 22/27 P/K -- Govinda
Shivaa -- 40/40 P/S -- Govinda
Shayn -- 50/37 R/M -- Govinda
Raiden -- 22/0 M/x -- Govinda
Dieiyna -- 38/38 D/W -- Govinda

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Wednesday, May 8th 2013, 3:00am

Quoted from "effervescent;600314"

Anyone who thinks W/M is actually viable as a hybrid physical/magical DPS combo...obviously doesn't know anything about this game.

Hybrids don't work. They've never worked with the way the gear system is designed, and every time the cap raises and we get new stats, even the possibility of making a hybrid gets smaller and smaller. The only questionable one is S/M, though I don't think they actually stat for both (could be wrong though, I don't play one). All other combos that have access to both magical and physical attacks have to choose one or the other. That includes W/M.

Hybrid W/Ms sucked in chapter 3. They sucked even more in chapter 4. Now, the notion of a hybrid W/M is so far from what this game's design allows that it's actually amusing anyone's still considering it. Did RW design certain combos to be hybrids of a sort? Sure. But anyone who actually plays their game knows that this sort of build isn't viable for anything. You can't stat enough to be good (or even decent) at both physical and magical damage. There's a reason a lot of us wonder why RW bothers making 2h axes with mcrit or 1h axes with +HPIP. They don't work.




As for nerfing W/M...really doesn't need it. I for one am ecstatic to see that RW is capable of nerfing a class without ripping it to shreds and making it useless. This is a first for them. Asking them to actually destroy the combo they've already balanced is just plain vindictive.

Hybrid sets don't work well for P/W, mainly because their only source of gear is from mems. They do have a magical chain set in MT too...but why bother? Why force another class to gear up solely from mems? Just because you don't like W/Ms beating P/Ws on scrut? Doesn't compute.


+1, well said. :) And I agree with your point about S/M. That one has had some ups and downs with skill tweaks too, but it didn't turn out that bad. I've actually always wanted and expected W/M to be handled in the same way. The concept behind the calculations for Ignite in particular are a good way to manage the hybridity issue. Cross-Domain Discipline also seems to be really useful towards hybridity as well. I would consider that combo to be on track and I would prefer if the other hybrid combos available in the game could be handled in a similar fashion. Having to choose physical over magical or vice versa is really what ruins the existing ones.

I remember Midknight also talked a lot about Warrior/Mage's point calculations, which in the past caused a lot of problems for this combo (and arguably on some skills still do). There's a lot of different ways to make this class more hybrid-friendly without using that point system. Judging by all the revisions Runewaker made to the amount of points on those skills, it seems it's not easy for them to manage either. Anyway that's been discussed 4896743095 times before and GF/Runewaker never cared before, so I doubt they will start now. =/

At this point the main issue I have is with the fact that Lavenderine is convinced beyond a doubt that the SINGLE and ONLY change (or rather, addition) that Runewaker made on an otherwise broken hybrid apparently makes this combo OP. I mean really, let's be honest here. Warrior/Mage is simply a hybrid combo that has never functioned properly, was never balanced, and still has pretty much the same issues it had back in Chapter 1.
If you complain about Rogue being OP, then I get that because it was always a well-rounded class that simply became better over time to the point where I feel like calls for Rogue nerfs have at least some justification behind them. For Warrior/Mage that is not the case and has never been the case and probably never will be the case. The focus should be on improving the underdog combos that always get a bad wrap, not breaking them worse than they already are.

The only thing I can conclude at this point, since it's not a tongue-in-cheek thread about Priest/Warriors as I had originally hoped, is that this whole thread is just a massive piece of troll dung. :)

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Wednesday, May 8th 2013, 10:42pm

I dunno. Fan's Temporary Main Class is funny enough (to me anyway) to justify the existence of this thread. I had one main class for the first three years or so of my RoM career, so I suppose changing main classes once qualifies me as being the definitive FotM person. I was a mage in all of chapter three ffs. -_-

I think the thing is Lavenderine, you really aren't playing the same game we are. I don't mean that literally, I mean i think you just don't see what a lot of us see. There's not a damned thing wrong with being a black sheep and marching to the beat of your own drum. What's wrong is when you decide as a black sheep that everyone's doing it wrong and the rest of us need to conform to your point of view.

If you're talking about warmages in the past, I would just say that people were playing pure magic build warmages as early as chapter three. One of my own guildies did it, and he did good dps even though he never finished gearing it.

Besides which, if there is one thing that i am utterly sure of, it is that RW has no freaking clue how this game actually works in practice. So i spose that being an armchair dev might not even require more knowledge of the game than being a real one.
Formerly Fandreith, currently Fanndreith, 90 Hunter
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Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

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Thursday, May 9th 2013, 1:57am

http://web.archive.org/web/2010081501391…ead.php?t=14676

Mah case, I rest it now. 2009, pure magic build. Some of the skills have changed, but the principle is the same. Looky looky Lav, warmages have been "doin it rong" since Chapter 2.
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

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Thursday, May 9th 2013, 3:36am

black sheep will rule the world...

[insert evil snicker here]