Stat up a w/m with physical and magical, and go dps an endgame instance. Post screenshots of your damage. I'd love to see your supposedly "great hyrbrid that could be the next FoTM." Until then, you're clueless raving about something you have no idea about.
Just because you can go read the warrior skills and think that automatically means "oh, they have to do physical damage!" doesn't make you able to tell all the w/m's they're playing it wrong. If you'd ever even played one, you would know that the physical build does. not. work. If you go physical on a w/m, you might as well just go warrior/nothing because you'll be about that useful.
But, no, seriously. Pics of your dps in an endgame instance on a physical w/m. Let's see it. Otherwise you're just, as Catorii has repeated several times, completely clueless about how this game works.
Woah, Jr. IceBlader talking. Your whole post is just so full lack of knowledge that I just have to quote whole crap to keep it here & print this shit on my wall. You just prove that you don't know anything about W/M, damages and buffs, skills and game mechanism of this game... That's probably what I expect from you anyway after some P/S stuff I read...
Hohhohoo, so people start to wake up from their winter sleep when something about being FoTM is mentioned. I suppose all FoTM-bs would also suddenly jump in a bandwagon and start to support this hybrid idea instantly, if it actually makes more damage than mage build. Too bad this is just a teaser and you have to make another thread or fail yourself to find out how the real W/M works in practice, since there seems to be not many who know much enough about game to smell how things work like Sylar. It shouldn't be too hard to guess what kind of average damage you'd be getting even without asking or seeing, if you FoTM-bs actually knew anything about skills & game mechanism or could even do a simple 1+1=X calculation, which just further proves my points about your cluelesness that you actually have to ask such a simple thing (no, I'm not talking about skills as in experience as in years). I'm pretty sure, answering to scrutinizer question should be very easy for anyone who actually plays the game and knows more than one-button-whatever-someone-told-to-you-to-spam. I'll be nice enough and even give you a little hint: "A plane is a plane & planes fly, a ship is a ship & ships sail". That should make solving this puzzle more than easy enough... I can say it's still much better combination than having a Warrior without secondary.
...but, hey we are here to fix, improve and bring this class combination to the right direction, which alone should tell that there is something wrong. Of course class need some fine-tuning before they will really become FoTM, as they aren't the easiest and most likely class to shine on the top of scrudickinizer. Their skill design defintely needs improvements to make more than one elite skill useful (which also affects both sides sadly). Yet W/M is one of the most potential hybrid classes in the game and I'm not talking about wannabobmages. Easiest way to start fixing this class combination and take the first step to right direction would be to get rid of the biggest cancer holding them back alias wannabe-FoTM-false-W/M-fake-BS-mages.
Looking at it from another perspective, instead of limiting mage side with something that doesn't affect too much real W/M (Electical Rage definetly need limits for mage side regardless, which is a bit harder part, but earlier suggestions might work wonders.). They could also boost damage of some magic based skills if Axe/Swords are being used. Lightning'a Touch should get boosted for the real W/M, but with 2s or higher CD. Then again, just in case, RW has been smoking too much weed and has decided that this class was designed to be 1-skill miracle and all physical crap are just a bug. Then Electrical Rage should be nerfed to cap close to 20% when all 3 stacks are on, as well as 2s CD added there too. (invisible remark; every or at least nearly every spammable instant skill in the game should have at least 2s CD minimum). This class combination is way too dependant on having to rely on stacking different buffs.
Here some rutiniser picture and nudity as wished. Maybe someone of them might even play warrior which probably would be already higher number than some repliers knowledge here.
-srutiniser against CV boss:
http://s13.postimg.org/e509a6px3/srutiniser.jpg
-nudity:
http://rmonline.ru/gallery/missbikini2012/
I wonder if all these words will now help those so wanted potential new players to find RoM throught google as well... Many new keywords will now return searches to RoM pages hopefully. Maybe it will help even more if I mention Justin Bieber too and this thread is soon going to be on top of google search suggestions. Justin Bieber and nudity in same message will definetly increase visitors here, but might be a bit overkill. "Fixing many problems at once, since 1970" ...and no welcome btw.
...
Well, using Phys accessories and making most of the gear normal warrior gear while statting mostly like normal warriors, but little bit necessary INT too. Values may vary depending of course what kind of mix for gear and stats pimping is used, but W/M will end up with still pretty high, but lower P.att than to normal Warrior, bit lower HP, from high to medium P.Crit depending on how many pieces are for Mages. M.atk will be naturally pretty low whetever couple M.atk Chain or Cloth gear are used (each such piece will lower P.att/P.crit), but M.dmg from whitehits were never meant to be the main damage output anyway. There are also loads of M.att buffs, including strong self buff to give huge boost and better balance to that side when it's starting values are lower to boost over 100k even from 30k. M.dmg and attack speed will of course be narutally bit worse than with staffs/wands, but at least warriors can still wear talisman (yey, for all 1-H lowers). Then again of course if you know where so called soft caps are and if you can hit P.att soft caps with whatever army of buffs you stack. There is a possibility to optimize that per instance and put all the overflowing P.atk stats for INT and M.att instead.
Then again this thread is not about how to AFK properly as W/M or other how to do damage guides. When 1-skill bobs rape real W/M eyes closed with design error skill, there is a serious problem...
reni's here...this has officially become a troll thread...(not that it was really anything else before...)
What, this thread was very serious and still is. Just too many FoTM trolls and wannabobmages here trying to turn my precious thread into a circus caravan, hoping that RW wouldn't find this out from all the mess and finally start to fixing W/M.
https://www.youtube.com/watch?v=SNRDgRSp2Yc
Those wannabe mages should go to their own mage thread making their own M/x suggestions to boost their own classes (just borrowing some famous words from forums here) instead of trying to destroy this promising class combination with their whitehit-mage-poop. This class already has nice base structure, but needs just bit fine-tuning before they can fully put to use their real design. No wonder how some people always whine how RW is shit and know nothing about nothing when players themselves have no clue how the things work and the best thing people can come up is something amongst lines; "1-usefull skill hits hard, this class was definetly designed purely for spamming this.", because a hole in their very complicated dualclass 1+1=3 game design.
The hell, since this is W/M so "half"-mage thread, I can even give you mages some simple suggestions so you can get started and go start your own thread; "Increase DPS of instant skills to overdamage Flame/casting time spells DPS outside burst "clearly", but never to over damage single Flame/Casting time spell.". This might bring them this your so wanted extra damage outside burst, while not affecting their burst. This would also make the class mechanism much better when one actually could then rotate skills for maximum potential instead of having each slot in skill bar filled with Flame only (and each key in keyboard binded to flame so you can imagine playing piano in a tone with youtube video, while playing mage and once song has been played, way to next boss has been already cleared. No, I don't admit ever doing that.). They could also rework Phoenix and Meteor Shower, which are likely one of the least used skills (Phoenix offers nothing, that TS or Purga cannot do already better and is annoying enough to even target at enemies). PvP then again is a bit another thing and there are couple flaws with this ideas balancing like 2s casts spells, but that's something which you have to figure out yourselves in your mage threads. There, now you have something simple to get started. Actually while I'm at it... Flame should be changed to 2s cast, it's ridiculous that strongest spell has strongest effect eruption to boost it even more and most M/x have another extra elite to boost this skill even more by additional effects (Ex. M/P Crit Resist debuff, M/W casting speed buff etc.). Instead of Flame, Electric Expolsion should be changed to a 3s cast. This way you will have nice 2s cast with a chance to erupt, and PA->EE combination will become much better balanced next to Flame. Damage of DOT from Electric Bolt should be increased little bit, but main hit is fine. Maybe Plasma Arrow should increase Critical Rate bit more or for a longer duration or maybe EE damage boost from PA effect should get better boost instead. There you have, no welcome. Many good ideas to get you started to bring Mage to better direction... And no, I never played Mage. I'm K/Wd/Ch (very good combination btw.) and I just happened to play with some mages in guild back in the times, so I learned a lot when they were playing tipsy and were talking a lot...