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Rossbot

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61

Thursday, May 16th 2013, 5:28am

Quoted from "Cike;600056"

who determines how a class "should" work? the game designer(s)? can you please link the official statement explaining how the warmage was meant to be designed? since this was your post, and you did not reference any other person, i'm assuming you are determining how a w/m "should" work, therefore, you would be the game designer. now we know who to complain to for all the imbalances(putting it nicely) in RoM.

tbh, i could really care less if all their damage comes from white hits, as it will just become the "easy button" class, and hopefully everybody will reroll to it, then complain because they are getting out-dpsed by other, better(if played correctly) class combos. the lack of skill needed to play the class combo essentially puts a cap on the dps possible with the combo, while other combo's dps varies with the skill of the player....sure it's a high cap, but not unbreakable...

get a bad player on a w/m, u get good dps...get a bad player on another combo, u get horrid dps...
get a good player on a w/m, u get good dps...get a good player on another combo, u get excellent dps...

it all just boils down to whether people want to "lrn2play" or not...


If I was the dev for RoM, things would be a lot different.

In theory, Warmages ( 1 2 3 ) are Casters, that means they use spells to deal damage. Did I mention casting spells? Oh right, my bad, they generally don't use delayed casts and charge in to battle. I mean, if you don't trust D&D for Basic explanations for Warmages, you're welcome to find a more credible source.

TBH, it's not far off if they manage to reduce the damage from autoattacks and increase the damage on their elite skills to match the DPS lost from "AFK-burns" using the autoattack.

That being said, this W/M advocates the NON-USE of magic spells, that they are supposed to know and be able to use at a moment's notice. It's not a matter of opinion, it's a matter of RW completely giving up on trying to even balance W/M. This is what happened with P/S, people relied entirely on one skill to deal their damage. When the skill got nerfed, they were no longer a feasible DPS class. I'm not saying this class is way too powerful, I'm just stating that the way that it deals damage advocates the use of 1 skill and the ability to autoattack.

62

Thursday, May 16th 2013, 8:32am

Quoted from "Rossbot;601126"

This is what happened with P/S, people relied entirely on one skill to deal their damage. When the skill got nerfed, they were no longer a feasible DPS class.
P/S was a feasible DPS class? O.o
111,961 matk unbuffed M/W

63

Friday, May 17th 2013, 9:51pm

Quoted from "effervescent;600771"

...

Oh, sorry, you were still here? I can't really take any serious a person who already showed pure ignorance in his earlier posts and said that he didn't even read all stuff before posting. That explains at least half of your clueless comments with missed points and on the other half... think you are just bit lost at everything anyway. Either way, stop trolling my thread, this is Warriormage suggestions - part2 already. You will just have to read to pick up with the rest or give up as I'm not goint to explain old points again and I've already written a lot here to this thread, my personal internet diary...


Quoted from "ycavan;601113"

After reading and reading... I think what could definitely make hybrids more viable is to change stat ratios based on the current combo instead of the current primary.

This is very interesting suggestion. Add more specialization to stats for class combination itself. Base attributes of each class, which are used to boost stats of primary class when used as secondary class, are way too minimal and outdated to make any real difference since a long time. I would still ask more details or example of how you think some class combination should receive stats when all this starts to get little bit more complicated. You can even use your P/W as example, if it's easier with your own class rather than W/M (this thread seems to be half P/W thread anyway and now you have even special privilege to make one such a post... other people of course aren't allowed to go off-topic W/M thread, ok?).


We have already slowly reached Warriormage suggestion - part2 and people who have read all the books published so far, should be much smarter already or really brainfucked. Those who haven't read, too bad... You can still keep ignoring any information and common sense and believe in your AFK-is-the-correct-design -delusions or that changes are bad. If for some strange reason RW ever decides that this class was designed to be whitehitbob, huge nerf and possible limitation for Electrical Rage should still be pretty inevitable.

Cike

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64

Friday, May 17th 2013, 10:12pm

Quoted from "Lavenderine;601359"

You can still keep ignoring any information and common sense and believe in your AFK-is-the-correct-design -delusions or that changes are bad.


"delusions"? it's what works best, so common sense dictates it would be the "correct" way to play the class...try and roll a chain wearing, axe swinging PA w/m before you jump to the conclusion that every1 is playing it wrong...please keep us updated so we can see the failure that it is...

EsxCape

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65

Saturday, May 18th 2013, 12:09am

Oh this thread is still going?

Look, Lavenderine, no one is against improving hybrid classes. In fact I think many people would like to see a hybrid that can function successfully as a hybrid, contributing as a viable combo in parties throughout all stages of the game from the starting zones to bleeding edge endgame. Unfortunately, RW has never made this possible for any of the hybrid combos, although some are better than others. Part of why RW has never made this possible is because the current game design, in regards to statting and gearing, does not support hybrids. Every class has to deal with this, so it's not about only the hybrids, but this is why you see some combos are cream of the crop and others are not.

Ultimately, in order to improve existing hybrids, the changes have to go deeper than just changing the gear or weapon you equip. It has to go to the foundation. The problem is none of your suggestions do this. You are more concerned with superficial alterations that really don't affect the current functionality issues at all.

Quoted from "Lavenderine;599994"


Warrior/mage should be limited like priest/warrior and their ability to wear cloth should be completely removed forcing them to use chain. This way they would be able to gear up M.atk only with those expensive memento chain magical attack gears. They would also lose lot of M.crit this way and some M.dmg bonuses from cloth sets, which would balance them some too.

This changes nothing about the way W/M skills function, which is arguably where a lot of the issues lie. It doesn't do anything to address or resolve the obvious split between physical and magical skills. It does nothing to make those physical and magical skills viable or balanced. It literally has zero benefit, much in the same way that we could argue that using cloth gear now has no real benefit for playing as a hybrid. Cloth gives no p.att or p.dam benefits, which effectively excludes the use of half the W/M skills in the same way that using chain gear effectively excludes the use of the other half of the W/M skills. So instead of resolving any issues, you're just promoting the existing issue we already have (in your case, the player is forced to choose the Physical side instead of the Magical side, but you're in the same boat either way).

Quoted from "Lavenderine;599994"


Their staff and wand weapon skills should be also lowered to cap at something like 100 to match up more with priest/warrior 1-h axe skill levels and cause them to miss at times for even further balancing...

This is kind of a bagatelle. Classes have all different kinds of weapon skill levels. Some people choose to train weapon skills and others do not. Your weapon skill level isn't the only factor in determining accuracy or damage output. Ultimately, even if a small change was made to weapon skill levels, it's not going to revolutionize the combo.

Side question: why is P/W the point of comparison? You know there are other hybrid combos, right? Not to mention P/W is absolutely not the best example of the existing hybrid combos...

Quoted from "Lavenderine;599994"

Electrical Rage M.atk bonus should also match closer to that of p/w and have bonus max at around 20% when all 3 stacks are active at the same time, giving around 6% matk at level 77 per stack, meaning max 3 x 6% = 18% M.atk buff.

Again, this is kind of a superficial change. It would change one skill without really addressing any of the issues with this combo. Does this sound familiar? It should because RW already did this. They changed one W/M skill, which was little more than a bandaid fix that resolved none of the hybridity conflicts that W/M has always been subject to. It benefits neither the Physical nor the Magical side and does nothing to accomplish synergy.

...Seriously, what is the relevance/significance of P/W? You do know there are other classes and combos that have magical attack bonuses, right? I think the narrow scope you make for yourself by limiting the discussion to differences between two combos out of all the combos is where some of the problems with the suggestions are coming from. Step back and look at the bigger picture.

Quoted from "Lavenderine;599994"

Lastly make warriors get less M.atk from INT like how all the rest of the classes get less P.att from STR :p

Again, just another superficial suggestion that offers no beneficial improvements and especially offers nothing towards the promotion of hybridity. Yes, RW could change the rates of M.attack from INT, but I doubt very much that it would be only for Warriors. RW would change this for all classes, with Mage and Warlock receiving the most and all other classes (regardless of combo) receiving much less. Are you sure that all the existing combos that use INT (hybrid or otherwise) will be okay with that change?

Also, not all the other classes receive less STR than Warrior. Though, while we're on the topic, Dexterity gives the same dodge rate to all classes. Stamina gives the same amount of HP to all classes. Intelligence gives the same amount of MP to all classes. Wisdom gives the same amount of MP and Magical Accuracy to all classes.
Maybe instead of the existing system, we could change it so that Knights receive the most HP from Stamina. Maybe Knights should get 8 HP per Stamina and everyone else can get 3 HP. That sounds fair by the standards you've outlined. :)


...


Now, all that being said, there have been many suggestions each chapter on ways to improve all hybrid combos starting from their foundations and designs. The majority of them were more constructive and would have been more effective at addressing the issue than anything you wrote here. You can use the search function or the Wayback Archives to find these suggestions. The fact that none of them were ever implemented by RW, regardless of the amount of community support, speaks for itself.


TL;DR: None of your suggestions truly address the real issues with W/M nor the overall functionality issues plaguing hybrid combos in general. Even if your suggestions were any good, history has shown that RW has no interest in these types of changes. The ball was in RW's court on more than one occasion and on each occasion they intentionally decided NOT to balance/improve/rework anything regarding hybrids, despite a great deal of community support for such changes.

66

Sunday, May 19th 2013, 2:48am

Trololol.

Yeah, I'm totally clueless. Sorry that I didn't understand that W/Ms can do great physical and magical damage at the same time, and P/Ws can do awesome damage on their Rising Tides, as well as pushing out good heals, all while using their physical elites.

Sounds like RoM, alright.




Seriously, there are several ways they could easily fix hybrids in this game (go look at R**T hybrid classes), but they never will. It's been years. Accept that W/M is currently a purely magical class, they don't need to be nerfed, and move on.

Formerly Catorii, D/S/M of Faction.


67

Tuesday, May 21st 2013, 1:43pm

Quoted from "Cike;601361"

"delusions"? it's what works best, so common sense dictates it would be the "correct" way to play the class...try and roll a chain wearing, axe swinging PA w/m before you jump to the conclusion that every1 is playing it wrong...please keep us updated so we can see the failure that it is...

It's not called common sense, it's called that thing, where your third eye dominates your choices, which is typical FoTM logic. There we have nothing more than a broken skill.

Something bit similar to what has happened with W/M goes with old jokish, but real-life story example; A worker was making a door. He starts to install the door and sees that the door doesn't fit, it seems to be a bit too high from the top. He takes door off and starts to cut off some piece to make it shorter. He tries to place door again, but door still doesn't seems to fit too well just yet. He makes sure his calculations are correct this time and goes to cut yet another piece hoping that he would get it correct this time. He tries to place door again, but surprisingly the door still doesn't seem to fit. He then realizes that he has actually cut pieces off from the wrong side and now there is a huge cap on the bottom side of the door. Worker goes to bar & gets drunk. The End.


Quoted from "EsxCape;601371"

Oh this thread is still going?

Of course this thread is still alive and kicking. Some people are just giving up as they find enlightenment and the real meaning of W/M. Also my personal goal is to reach 10 pages at least, and I will even argue with myself those last pages if that's necessary (but of course because I'm such a badass Russian-Taiwanese, I'd very likely have to resort to one-liner personal attacks against myself and that wouldn't be really nice sight for the youngest of families).

Clicky, clicky: http://i.imgur.com/D3R7BNh.jpg


Quoted from "effervescent;601495"

Trololol.

Yeah, I'm totally clueless. Sorry that I didn't understand that W/Ms can do great physical and magical damage at the same time, and P/Ws can do awesome damage on their Rising Tides, as well as pushing out good heals, all while using their physical elites.

Actually you are completely wrong & lost here and before. If you think W/M hybrids are weak or do not work in this game at all, using whatever crap logic and knowledge you have about this game and it's skill mechanism. It's becoming pretty obvious that you don't have any clue about the game meachanism, endgame or W/M and it's skills at all.

Also excuse me, but your profile doesn't fit either of those "smart" and "non-biased" -categories there, so I'm not too surprised that you cannot see the real W/M art. All it fits is one trollish clueless dude. Person whose signature basically says retired and judging from posts, obviously has never seen any endgame content or W/M and thinks he knows much, doesn't count as a smart, nor very neutral poster here. Also a person who doesn't even read posts and clearly favour specific side from the very beginning only repeating one word in each of his posts "clueless", yet still thinking he would be neutral, doesn't classify as smart person at all, nor is very neutral either for very obvious reasons. That is like being double dumb and double biased (aka non-neutral). Unless of course somehow this worked bit like a math and multiplying double negative dumbs with each other we would somehow get out one positive smart. This theory would then likely lead us to an equation something similar to;
(-dumb) * (-dumb) + (-biased) * (-biased) = (+smart) + (+neutral)

...in which case your opinion here really indeed would be smart and neutral, but this is not the case. In reality as it has been proven manytimes and saying goes; "in a group stupidity only increases", which leads us to the real equation, thus;
(dumb * dumb) + (biased * biased) = (super stupidity) + (extra biased)

Now, *hush*, *hush* little doggy, stop humping my leg! Go away trolling my thread...


Then I'll pick up another mysterious card from my magical card deck of bad fortune here. Just to mention that the real W/M hybrid aka P.dmg build mixed with little bit of M.att, has very high potential, maybe to even become the next FoTM. They are just bit more dependend on stacking many of those buffs already available in the game to get out the full potential and avoid falling short on another side in harder places. Plussing up gear and using good stats getting all those small extra is just bit more important than for some other classes to keep hybrid the most competitive everywhere. The biggest thing likely to hold them back is that you actually need to stat, gear & rune them slightly different compared to other warriors and they just haven't been too popular for different misbeliefs and next to other FoTM combos. Lot of stuff that actually works wonders with the real W/M hybrids has been added and been hidden on a plain sight for a long time.

Ridiculous strength of 60 elite hitting hard even with axes and swords, combined with the huge amount of M.att buffs available together with strong self-buff (excluding some foods which are reserved)... W/M are strong even with a lot smaller unbuffed M.atk values while majority of the stats are for STR and P.att. You can literally triple the M.atk from UB values and even more if you use M.att foods too together with many other buffs. New POM gears and orange stats (thx for all those ridiculous events, new yellow stats seems still worse and maybe new content will be doomed with everyone burning past them during first day?) and other stronger pieces even leave easily free spots to swap in some extra M.crit Mage Cloth with STR/Patk statting, while still having pretty high P.crit and loads of P.atk (in other words, Chain only is a nerf for both sides actually). Sadly enough Lightning's Touch plainly sucks, Lightning is more of a pure root and Fireball is only good for killing time and being little bit more useful while Charge is on CD or before Charging from long distance by tickling enemies (unless you kill gearless players in SW). Defence skills are there to give back that small amount you might lose sacrifising some stats for Hybridishm to help class stay alive better. Also don't forget that class combo gets still equal of physical related elite skills rather than false AFK-is-the-way-with-onetwo-skill-halusination W/M mage DPS wannabes.


PS. don't know if it's intended and just feature, but since they fixed Lightning Burn Weapon to give that small P.acc apparently from Electric Weapon, but P.crit from Lava Weapon is still not included to 60 elite.

68

Tuesday, May 21st 2013, 2:05pm

Stat up a w/m with physical and magical, and go dps an endgame instance. Post screenshots of your damage. I'd love to see your supposedly "great hyrbrid that could be the next FoTM." Until then, you're clueless raving about something you have no idea about.

Just because you can go read the warrior skills and think that automatically means "oh, they have to do physical damage!" doesn't make you able to tell all the w/m's they're playing it wrong. If you'd ever even played one, you would know that the physical build does. not. work. If you go physical on a w/m, you might as well just go warrior/nothing because you'll be about that useful.

But, no, seriously. Pics of your dps in an endgame instance on a physical w/m. Let's see it. Otherwise you're just, as Catorii has repeated several times, completely clueless about how this game works.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


FarmerTom

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69

Tuesday, May 21st 2013, 3:21pm

yes show some epeen pics. like raves says, pics or it didnt happen. :P
Misguidedknight 72S/72K/70R Retired
Cerburus 100Wd/100S/100W/100R/100D/70M
Misguided 100CH/100R/100M/68WL/88P/52W
Sober 100K/60P/60W <-best toon name for anyone that knows me :)

Once proud co-leader of Exiled Demon Horde.
Been on multiple servors
Started playing around lvl 55 Cap...

Easycompany

70

Tuesday, May 21st 2013, 4:39pm

I'd like to see those scrut screenshots, too. I bet they're epic. :)

Formerly Catorii, D/S/M of Faction.


71

Tuesday, May 21st 2013, 6:41pm

Nudes plz

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

Cike

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72

Tuesday, May 21st 2013, 9:37pm

reni's here...this has officially become a troll thread...(not that it was really anything else before...)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Rossbot

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73

Tuesday, May 21st 2013, 10:29pm

Here's what is going to happen as of the W/M right now:
1. You're going to use Cloth Gear with physical stats
*Outcome of #1: You end up with high Matk, High Mcrit, medium patk and no pcrit. Your dps is low because you're statting one way and gearing another. Using a 1-h wand or 2-h staff would provide you a bit of power but your physical attacks will be in vain in instances.

2. You're going to us Chain gear with magic stats
*Outcome of #2: You end up with high patk, high pcrit, high matk and no mcrit. Your dps is low because you're statting one way and gearing another. Using a 1-h Axe, Sword, or Hammer will make your magic damage suffer greatly. Your elite skills don't really support physical attacks well. Doing this would be ok, but probably not the most awful choice.

3. You split up your sets and go half and half and stat the same way
*Outcome of #3: You end up with medium everything. No advantage on this one, you get lumped in with P/W and D/W (Physical build)

Basically, you're not going to be playing the class to its full potential unless you gear, stat and play like a single target, burst damage mage.

74

Sunday, May 26th 2013, 2:07am

Quoted from "Borella;601734"

Stat up a w/m with physical and magical, and go dps an endgame instance. Post screenshots of your damage. I'd love to see your supposedly "great hyrbrid that could be the next FoTM." Until then, you're clueless raving about something you have no idea about.

Just because you can go read the warrior skills and think that automatically means "oh, they have to do physical damage!" doesn't make you able to tell all the w/m's they're playing it wrong. If you'd ever even played one, you would know that the physical build does. not. work. If you go physical on a w/m, you might as well just go warrior/nothing because you'll be about that useful.

But, no, seriously. Pics of your dps in an endgame instance on a physical w/m. Let's see it. Otherwise you're just, as Catorii has repeated several times, completely clueless about how this game works.


Woah, Jr. IceBlader talking. Your whole post is just so full lack of knowledge that I just have to quote whole crap to keep it here & print this shit on my wall. You just prove that you don't know anything about W/M, damages and buffs, skills and game mechanism of this game... That's probably what I expect from you anyway after some P/S stuff I read...


Hohhohoo, so people start to wake up from their winter sleep when something about being FoTM is mentioned. I suppose all FoTM-bs would also suddenly jump in a bandwagon and start to support this hybrid idea instantly, if it actually makes more damage than mage build. Too bad this is just a teaser and you have to make another thread or fail yourself to find out how the real W/M works in practice, since there seems to be not many who know much enough about game to smell how things work like Sylar. It shouldn't be too hard to guess what kind of average damage you'd be getting even without asking or seeing, if you FoTM-bs actually knew anything about skills & game mechanism or could even do a simple 1+1=X calculation, which just further proves my points about your cluelesness that you actually have to ask such a simple thing (no, I'm not talking about skills as in experience as in years). I'm pretty sure, answering to scrutinizer question should be very easy for anyone who actually plays the game and knows more than one-button-whatever-someone-told-to-you-to-spam. I'll be nice enough and even give you a little hint: "A plane is a plane & planes fly, a ship is a ship & ships sail". That should make solving this puzzle more than easy enough... I can say it's still much better combination than having a Warrior without secondary.

...but, hey we are here to fix, improve and bring this class combination to the right direction, which alone should tell that there is something wrong. Of course class need some fine-tuning before they will really become FoTM, as they aren't the easiest and most likely class to shine on the top of scrudickinizer. Their skill design defintely needs improvements to make more than one elite skill useful (which also affects both sides sadly). Yet W/M is one of the most potential hybrid classes in the game and I'm not talking about wannabobmages. Easiest way to start fixing this class combination and take the first step to right direction would be to get rid of the biggest cancer holding them back alias wannabe-FoTM-false-W/M-fake-BS-mages.

Looking at it from another perspective, instead of limiting mage side with something that doesn't affect too much real W/M (Electical Rage definetly need limits for mage side regardless, which is a bit harder part, but earlier suggestions might work wonders.). They could also boost damage of some magic based skills if Axe/Swords are being used. Lightning'a Touch should get boosted for the real W/M, but with 2s or higher CD. Then again, just in case, RW has been smoking too much weed and has decided that this class was designed to be 1-skill miracle and all physical crap are just a bug. Then Electrical Rage should be nerfed to cap close to 20% when all 3 stacks are on, as well as 2s CD added there too. (invisible remark; every or at least nearly every spammable instant skill in the game should have at least 2s CD minimum). This class combination is way too dependant on having to rely on stacking different buffs.

Here some rutiniser picture and nudity as wished. Maybe someone of them might even play warrior which probably would be already higher number than some repliers knowledge here.
-srutiniser against CV boss: http://s13.postimg.org/e509a6px3/srutiniser.jpg
-nudity: http://rmonline.ru/gallery/missbikini2012/

I wonder if all these words will now help those so wanted potential new players to find RoM throught google as well... Many new keywords will now return searches to RoM pages hopefully. Maybe it will help even more if I mention Justin Bieber too and this thread is soon going to be on top of google search suggestions. Justin Bieber and nudity in same message will definetly increase visitors here, but might be a bit overkill. "Fixing many problems at once, since 1970" ...and no welcome btw.


Quoted from "Rossbot;601812"

...

Well, using Phys accessories and making most of the gear normal warrior gear while statting mostly like normal warriors, but little bit necessary INT too. Values may vary depending of course what kind of mix for gear and stats pimping is used, but W/M will end up with still pretty high, but lower P.att than to normal Warrior, bit lower HP, from high to medium P.Crit depending on how many pieces are for Mages. M.atk will be naturally pretty low whetever couple M.atk Chain or Cloth gear are used (each such piece will lower P.att/P.crit), but M.dmg from whitehits were never meant to be the main damage output anyway. There are also loads of M.att buffs, including strong self buff to give huge boost and better balance to that side when it's starting values are lower to boost over 100k even from 30k. M.dmg and attack speed will of course be narutally bit worse than with staffs/wands, but at least warriors can still wear talisman (yey, for all 1-H lowers). Then again of course if you know where so called soft caps are and if you can hit P.att soft caps with whatever army of buffs you stack. There is a possibility to optimize that per instance and put all the overflowing P.atk stats for INT and M.att instead.

Then again this thread is not about how to AFK properly as W/M or other how to do damage guides. When 1-skill bobs rape real W/M eyes closed with design error skill, there is a serious problem...


Quoted from "Cike;601810"

reni's here...this has officially become a troll thread...(not that it was really anything else before...)

What, this thread was very serious and still is. Just too many FoTM trolls and wannabobmages here trying to turn my precious thread into a circus caravan, hoping that RW wouldn't find this out from all the mess and finally start to fixing W/M. https://www.youtube.com/watch?v=SNRDgRSp2Yc


Those wannabe mages should go to their own mage thread making their own M/x suggestions to boost their own classes (just borrowing some famous words from forums here) instead of trying to destroy this promising class combination with their whitehit-mage-poop. This class already has nice base structure, but needs just bit fine-tuning before they can fully put to use their real design. No wonder how some people always whine how RW is shit and know nothing about nothing when players themselves have no clue how the things work and the best thing people can come up is something amongst lines; "1-usefull skill hits hard, this class was definetly designed purely for spamming this.", because a hole in their very complicated dualclass 1+1=3 game design.

The hell, since this is W/M so "half"-mage thread, I can even give you mages some simple suggestions so you can get started and go start your own thread; "Increase DPS of instant skills to overdamage Flame/casting time spells DPS outside burst "clearly", but never to over damage single Flame/Casting time spell.". This might bring them this your so wanted extra damage outside burst, while not affecting their burst. This would also make the class mechanism much better when one actually could then rotate skills for maximum potential instead of having each slot in skill bar filled with Flame only (and each key in keyboard binded to flame so you can imagine playing piano in a tone with youtube video, while playing mage and once song has been played, way to next boss has been already cleared. No, I don't admit ever doing that.). They could also rework Phoenix and Meteor Shower, which are likely one of the least used skills (Phoenix offers nothing, that TS or Purga cannot do already better and is annoying enough to even target at enemies). PvP then again is a bit another thing and there are couple flaws with this ideas balancing like 2s casts spells, but that's something which you have to figure out yourselves in your mage threads. There, now you have something simple to get started. Actually while I'm at it... Flame should be changed to 2s cast, it's ridiculous that strongest spell has strongest effect eruption to boost it even more and most M/x have another extra elite to boost this skill even more by additional effects (Ex. M/P Crit Resist debuff, M/W casting speed buff etc.). Instead of Flame, Electric Expolsion should be changed to a 3s cast. This way you will have nice 2s cast with a chance to erupt, and PA->EE combination will become much better balanced next to Flame. Damage of DOT from Electric Bolt should be increased little bit, but main hit is fine. Maybe Plasma Arrow should increase Critical Rate bit more or for a longer duration or maybe EE damage boost from PA effect should get better boost instead. There you have, no welcome. Many good ideas to get you started to bring Mage to better direction... And no, I never played Mage. I'm K/Wd/Ch (very good combination btw.) and I just happened to play with some mages in guild back in the times, so I learned a lot when they were playing tipsy and were talking a lot...

mnkmurphy885

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75

Sunday, May 26th 2013, 2:18am

tl;dr

Hehhh. People used to actually read my posts that were that long.

(possibly because my writing style is decipherable and I usually don't talk complete nonsense)
Formerly Fandreith, currently Fanndreith, 90 Hunter
World First solo Amboriar
Paz on mages: i have full and complete faith blizzard will keep us fail and balanced.

76

Sunday, May 26th 2013, 2:19am

Quoted from "Lavenderine;602182"

Woah, Jr. IceBlader talking. Your whole post is just so full lack of knowledge that I just have to quote whole crap to keep it here & print this shit on my wall. You just prove that you don't know anything about W/M, damages and buffs, skills and game mechanism of this game... That's probably what I expect from you anyway after some P/S stuff I read...




Lol didn't even bother to read the rest of your post. You, of all people, are going to call ME clueless and lacking knowledge? Someone seems to be beating around the bush.

Prove that a chain W/M with physical stats can work. That's all i'm asking for, is proof. I have proof that a cloth one works flawlessly. So far I haven't seen a single shred of evidence that your supposed "correct' way to play a W/M can work. Post skills that support this, video's that support this, anything that supports your argument. Until then... just shut up.

I don't see what me being a former P/S has anything to do with the discussion. Maybe instead of going off on random topics and writing giant unbroken walls of text over random things that have nothing to do with the topic you can actually post something logical. However, somehow I think you'll continue to spew your hate fueled nonsense at the top of your lungs.

When you prove that your even worth listening to - and up to now you've yet to provide even a shred of decent logical discussion - maybe you'll get the trolls to go away. Until you stop attacking anyone who disagrees with you or calling people who know 10x more about this game than you do idiots, you're not going to get anywhere.

Good day.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Cike

Rogue

Posts: 4,171

Occupation: Being Human

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77

Sunday, May 26th 2013, 2:45am

Quoted from "mnkmurphy885;602183"

tl;dr

Hehhh. People used to actually read my posts that were that long.

(possibly because my writing style is decipherable and I usually don't talk complete nonsense)


yes, but you did more than just bash people's opinions and support illogical assumptions without a shred of proof...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

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78

Sunday, May 26th 2013, 2:55am

Quoted from "mnkmurphy885;602183"

tl;dr

Hehhh. People used to actually read my posts that were that long.

(possibly because my writing style is decipherable and I usually don't talk complete nonsense)


Your wall of text was easier to read, because the paragraphs weren't 25 sentences long X_X

I looked at his second paragraph, and my eyes bled lol.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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79

Sunday, May 26th 2013, 3:19am

The maturity from the OP is astounding.

By all means, when in doubt, attack anyone who doesn't agree with your skewed perspective on the statting system, instead of providing simple proof that shows a "physical" W/M works.

Might as well play a warrior without a secondary if you're not using mage stats. It'd be about as effective.

Formerly Catorii, D/S/M of Faction.


Gutterboy

Intermediate

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Location: Oregon

Occupation: Exotic Dancer

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80

Sunday, May 26th 2013, 3:27am

ITT: Someone who got owned by a W/M in some aspect of the game rants because they are mad about their own class.

Also: Hilarious how every single thread that is about nerfs or buffs ends up with multiple P/S's talking about how their class got destroyed. lol.

This thread is amazing. I love you all.