They won't make this kind of massive overhaul to the game because it would cut too deeply into their profits. I agree with your intent (making it easier for f2p gamers to upgrade their gear) but the execution would not benefit Gameforge and that's always going to be the main issue. In order for them to continue this game they need to make money, and gearing is one of the major money makers of this game because it's what separates players during SW, wars, arena games, etc.
I do agree that it takes a lot of time to get stats, gear, etc. for f2p but if you're not willing to put in the effort then pay for it. It wouldn't be fair for someone who is f2p to get the same gear and stats at the same rate as someone who is willing to put $100 into the game; what motivation would anyone have to spend money?
What could benefit the game in regards to gear would be to bring back ABLs to IS and allow them to be bought with dias and tokens. When they were around more gear and stats were available in AH at lower prices, making it easier for f2pers to obtain good gear w/stats already on them.
That's a fine arguement, I can accept it. It does boil down to profits for GF after all. At least you're not trying to say these changes wouldn't benefit palyers like some freaks who've posted.
However, no players = 0 profits. And there's still plenty of incentive for players to buy things that don't affect the balance between players, like xp/tp pots, house furniture, faster mounts, 2 player mounts, aggs, tp resets, class resets, and much more.
AND a few imballance items like gingerbread transformations, titles, pet transforms, I wouldn't mind as much if all else was at least near equal.
But I'd also like to see new players pay like everyone else has had to pay. Forcing old players to pay huge amounts over and over just makes most of them quit eventually. New players still have to buy many puries. They could even raise the cost of puries knowing that's all new players absolutely need to buy now and old players wouldn't make so much selling stats.
And when new players see it's not a money sink they'll choose to pay a lot more often than they do now. When all new players hear is that the game is dead, not many of them choose to buy diamonds. When all they hear from old players is the game is a money sink what do you think happens? People are not stupid, well most people anyways.
Regardless, only GF can determine how much profits they would lose or gain by making these changes. You can't just conclude they'll never make these changes. I've seen some pretty huge changes in the game over the years.
If they can understand that a HAPPY CUSTOMER IS A REPEAT CUSTOMER, then maybe they'll realize they'll make much more money by making customers happy than by twisting their arms to buy something they need versus buying something they want to buy anyways.
If they can realize that these changes are like lowering taxes on existing players. It drives more players into the game. The player base increase, more groups form, more fun happens.
It's easier for new players and it's a more attractive game to buy in essence.
But even some old players like me refuse to buy anymore dias because it seems so pointless.
The negatives of the current system just keep increasing and the benefits of new system keep increasing. How much does it really take for them to understand?
It's almost like some guy had a great idea and understood that a f2p game would generate such a huge community of players that he could easily make a profit by selling non essential bonus items to this large community. But then along comes a company who makes or buys a f2p game and doesn't seem to understand this concept or business model at all. And they try to force players to pay more and more until the business model has completely changed and no longer works!
If we don't tell them it's not working for us, short of quitting, there's nothing that will make them realize it and make the changes that will keep players happy.
But it also wouldn't surprise me one bit if some smart exec read this thread and relaized everything I'm saying is makes sense. And that the next chapter has all the changes I suggested. It wouldn't surprise me because they are damn good ideas if I do say so myself.
And it's not really that big of an overhaul I think. A few new npcs, a bit of new coding most of which they have for runes anyways, delete some functions from the transmuter code, not hard to hit delete, and a script to alter gear data tables on the server databases. Not as much work as designing a whole new zone with multiple instances. Making some simple clear cut changes is much easier and much less time consuming than creating new creative content.
How funny would it be to see the shock and surprise of those who say they'll never make these changes.
Don't worry I'm not holding my breath!!!!