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1

Wednesday, May 15th 2013, 9:51pm

Major Changes

I think RoM is in need of a major change that will shake things up a bit and make it exciting again.

Basically, I think all stats should be turned into runes. Yes I realize this is a major change but it's far from impossible. Some new coding and a script to alter current server databases.

I'm sure everyone's gear could be changed so nobody would lose anything. But instead of having 6 stats and 4 runes, they would simply have 10 runes in each piece of gear.

Gear tier levels could be changed to something completely different. Tier level could simply be an upgrade you pay an NPC to do for you.

You can keep rune tiers and crafting the same.

You can still use purified fusion stones but now they make stat runes instead of mana stones.

This would allow people to customize their gear and upgrade easily.

It's also much easier to understand for new players I think.

You could have an extraction cost but I'd get rid of that all together.

The point here is to make customizing, statting, upgrading, as easy and as cheap as possible.

After all RoM should be all about easy customization and creating unique characters, that's why we have multiple classes after all.

There's no need charge people for wanting to try every class combo and find something that's right for them. There's so many other ways to sell diamonds you don't need this leverage. But that's a whole other topic.

But you still sell puries, you still sell hammers, you still sell mounts, you still sell angel sighs, and so much more. You may think you'll sell less puries but with more people playing you'll actually sell more I think. But even if you don't, all you're doing is allowing people to buy other things. My point is you don't have to force people to buy diamonds for every little aspect of the game. You may think gearing is the one place you're certain people will pay for to improve but it's the one place that shouldn't cost anything imo. It's the one place that defines the game in many ways and defines whether or not it's a great f2p game.

While you're modifying all gear, I would also remove all gear bindings and the need for regular and advance bind lifters. Again, there's so many other ways to sell dias you don't need to make buying and selling gear difficult for players. And you certainly don't need to force players to buy dias for such a basic priviledge. Again it's about making the core gearing mechanism free, fun and flexible.

I'd even go a step further and make plusing a guaranteed thing you can purchase from NPCs.

You will still sell diamonds!!! I'm telling you. People will love the changes and support the game more than ever. What people will buy more of is gingerbread transformations, aggs, house items, experience pots, mounts, and all the other things you already offer but people can't afford because they have to buy puries, plussers and abls.

You should realize that you've added costs to just about everything making it not really a free to play game so you're not really getting the free player base that you should.

Many players spend lots of money on the game and leave because their gear loses value and they can't try something new without spending a huge amount again. But they would pay a smaller amouont to keep playing. They would buy a reset TP stone or Fruit of Forgetting to delete a class and reroll another, and many other things. But they'll quit before they spend another $200 on the game to make a whole new toon.

Some keep spending that's true, but the loss in player base is not worth the loss of countless small purchases. In many businesses 95% of business is repeat customers but you're losing 90% of that 95% of customers to keep the 5% who spend the most. That's probably a flawed business model. So I suggest and hope you do some sale estimates with this new model and see what's better. If you think it's worth the risk then contact the game designer and recommend the changes.

As a side note, you wouldn't get accused of having a flavor of the month combo just to get people to reroll and buy more diamonds.

Anyways, I realize a major change is risky and not usually done once you find a working business model. But things change, and it seems like you almost have nothing left to lose, at least from my limited perspective. But one thing is for sure, with all these changes you could really reclaim the title of the BEST TRUE F2P GAME EVER.

Imagine how great it would be for players to simply pull out their worse stat and pop in a new stat they just won in a roll. That's what players want I think, well it's at least what I want. And everyone knows A HAPPY CUSTOMER IS A REPEAT CUSTOMER!!! If anything I've said sticks I hope it's that. Give customers what they want, it's not that hard.

Anyways, I could go on and on but I'll leave it at that.

But one last thing, obviously a ton of stats may flood the auction house, so I would create subcatagories for each type of rune perhaps. Perhaps group all similar runes, like put all hero stat runes together, all frost runes together, etc. Or, group all dex stats and then seperate them by rune name.

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2

Wednesday, May 15th 2013, 10:24pm

eh, i don't think this is needed tbh....the difference between stats and runes is one of the things that i like about this game...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

3

Wednesday, May 15th 2013, 10:31pm

pff you'd love it! you just like to oppose people on forums i've noticed, that's my opinion!

you make no arguements just spew crap, you even admit to derailing threads

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4

Wednesday, May 15th 2013, 11:45pm

Quoted from "kokall;601079"

you make no arguements just spew crap, you even admit to derailing threads


examples please? always support your argument with examples...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

5

Thursday, May 16th 2013, 12:58am

here you go troll, quotes from your post history...

"why thank you! this is the 3rd thread i've derailed in the past 2 days..."

"*shocked* sudden realization: we completely derailed OP's thread..."

btw, thanks for keeping my thread on top :)

6

Thursday, May 16th 2013, 1:00am

I don't see anything wrong with the current stat system tbh, besides the fact that it disallows for hybrids to get enough of the stats they need, and the fact that it requires a large amount of CSing.

If all stats were runes, Gameforge would just add all of those to rune sales and make this game even more p2w than it already is.

There's no benefit to making a change like this.

Formerly Catorii, D/S/M of Faction.


7

Thursday, May 16th 2013, 1:19am

Odd way to basically agree with me. Your "exceptions" are exactly what I'm addressing.

You can't predict what gameforge will do. But even if they did add stats to the cash shop it wouldn't stop people from getting them for free by doing events or running instances. So your arguement would be a good thing in my opinion. People with little free time can gear up and join in the fun. They don't have to spend months and months gearing because they only have a few hours of leisure time every night, and the stats they want are not available. Anyways, it's not what I suggested.

It seems the only people who post are the ones who want to argue.

How can anyone in their right mind argue that not requiring abls has no benefit to players?

How can anyone in their right mind argue that being able to buy guaranteed plussing from NPCs has no benefit to players?

How can anyone in their right mind argue that being able to swap out any stat in your gear for a better one has no benefit to players?

You'd have to have some amazing logical replies to convince me these things wouldn't benefit players.

Like my god, think about your replies before you post.

The only real honest logical arguement I can think of is from players doing really good in the game and they don't want others to benefit from these changes. It's a pretty selfish reason but damn at least it's honest and logical.

I guess you could also argue that it's too risky and they might lose too much income. I can respect that arguement even if I don't agree with it. But to argue it wouldn't benefit players is beyond absurd in my opinion.

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8

Thursday, May 16th 2013, 1:39am

I'd disagree with changing stats into runes. I really don't see why these two need to be merged.

But I do agree on one point that seems predominant in your post - Lowering your prices will make your players happy, which means they'll spend more." Its what a lot of people have been asking for, and of course GF has been ignoring that.

However, I'd say that it would take more than just lowering prices. Lowering prices keeps players playing, but it doesn't attract new players into the game - Advertisement does that. And with current support system and unfixed in game bugs, as well as lack of GM's, lowering prices would only be a temporary fix, not a permanent one.
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9

Thursday, May 16th 2013, 2:36am

I didn't agree with you.

You say we'd still have to use puris. What's the point, then? You farm stats for free, use puris to attach them to gear. With your "improvement," you farm runes, use puris to attach them. Why bother with the massive coding it would need for that to be implemented, just for nothing to change?

At this point in the game, such a major mechanic overhaul is not going to happen. If they re-made a new version of RoM, I could see them switching some things around, but a game that's been out this long isn't going to spend the money or time required to completely overhaul their gearing system.

Just because I don't agree with your suggestion doesn't mean I posted just to argue. We're allowed to voice opinions on suggestions, and personally I don't like this one. Stop attacking everyone that doesn't praise your idea and accept that people have differing views.

Formerly Catorii, D/S/M of Faction.


10

Thursday, May 16th 2013, 8:23am

Quoted from "ruisen2000;601106"

I'd disagree with changing stats into runes. I really don't see why these two need to be merged.


Why would you disagree? You haven't presented a good arguement against it. Do you not understand that it would allow players to upgrade their gear without costing them lots of time and money? Do you not understand that you could easily remove a stat just like you would a rune?

If you don't like this idea, it's like you're saying you don't like that runes can be extracted. I don't want to put words in your mouth but isn't that what you're saying? I just want you to be clear so I can understand you.

If your opinion is that it should be hard to change and upgrade gear because it makes it more challenging or some other argument then maybe I can just agree to disagree with you.

11

Thursday, May 16th 2013, 8:32am

Quoted from "effervescent;601109"

I didn't agree with you.

You say we'd still have to use puris. What's the point, then? You farm stats for free, use puris to attach them to gear. With your "improvement," you farm runes, use puris to attach them. Why bother with the massive coding it would need for that to be implemented, just for nothing to change?

At this point in the game, such a major mechanic overhaul is not going to happen. If they re-made a new version of RoM, I could see them switching some things around, but a game that's been out this long isn't going to spend the money or time required to completely overhaul their gearing system.

Just because I don't agree with your suggestion doesn't mean I posted just to argue. We're allowed to voice opinions on suggestions, and personally I don't like this one. Stop attacking everyone that doesn't praise your idea and accept that people have differing views.



In your original reply you said "I don't see anything wrong with the current stat system tbh, besides the fact that it disallows for hybrids to get enough of the stats they need, and the fact that it requires a large amount of CSing".

So the only 2 arguements you made actually support the change but you disagree with the change. Does that make any sense? I guess 2 wicked improvements is not enough for you?

And now you're trying to say nothing would change? Now I think you're just trolling.

Pointing out one thing that wouldn't have to change doesn't mean nothing else would change.

The goal of the change is to allow for easy upgrading, moving stats, and trading stats so you only have to invest alot into the game ONE TIME!!!! After which you can try different things for minimal cost.

If you're not posting just to argue then try making some legit arguments. I've even given some legit arguements. I'm not closed to other's opinions as long as they have a shred of logic in them.

If people don't make any sense at all I'm going to point it out. If people just want to troll, I really don't mind because it keeps my thread active, and it's more likely to be seen by those in charge.

Also, it's not just because you disagree with me that I think you like to argue. It's because you're argueing against your own arguments. You're not making sense at all.

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12

Thursday, May 16th 2013, 12:30pm

a valid argument in this case would simply be: the current system is fine, y do we need RW to screw something new up trying to "fix" it?

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13

Thursday, May 16th 2013, 4:47pm

Quoted from "kokall;601133"

Why would you disagree? You haven't presented a good arguement against it. Do you not understand that it would allow players to upgrade their gear without costing them lots of time and money? Do you not understand that you could easily remove a stat just like you would a rune?

If you don't like this idea, it's like you're saying you don't like that runes can be extracted. I don't want to put words in your mouth but isn't that what you're saying? I just want you to be clear so I can understand you.

If your opinion is that it should be hard to change and upgrade gear because it makes it more challenging or some other argument then maybe I can just agree to disagree with you.


There are already items that extract stats. If the purpose of changing them into runes is for easier removal; and cheapter costs, that could easily be achieved by lowering prices (if those "runes" still cost puris to make, I don't see how thats cheaper), and suggest them to make a Random Extractor thats not random.

Also, some of your proposed "benefits" for making them into runes, such as allowing an NPC to increase the gear's tier could be done with the current system as well. Though I'd disagree on that, since tiering gear is mostly a luxury and not actually necessary. Its also where they make a huge chunk of profit.

I don't like the idea because I don't see how it would be any cheaper or simpler than the current system, since you just changed the product of merging Puris and gear from mana stones to into runes. Also, many of these things can be solved without a massive overhaul that would most like cause lots of issues, and bugs, for no apparent purpose.
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14

Thursday, May 16th 2013, 5:36pm

I thought about extraction stones that are not random.

But you're missing the point that, with my solution, once you use a purie to make a stat rune there's no further cost to move them around and/or trade them for other stats.

My solution offers complete flexibility once you've invested time and/or money in getting your stats.

You're also missing the point that you don't need 2 extra clean stones, of equal tier, to add or upgrade one stat on your gear!

You're also missing the point that it's much easier for new players to learn how to stat and tier their gear.

You're also missing the point that being able to increase tier lvls cheaply will help balance the game.

You're also missing the point that you wouldn't have to buy cleaners anymore.

You're also missing the point that jewels wouldn't cost diamonds anymore and would also help balance the game.

You're also missing the point that you wouldn't have to buy ABLs or BLs anymore.

You seem to missing the point to just about everything I suggested.

How anyone can not see the benefits of all these things amazes me.

You can't see how it would be cheaper? Are you friggin kidding me?

In a f2p game you shouldn't have things in the CS that creates such an imbalance between players in the game. It's bad enough that they offer things like gingerbread transformations and high level runes that cost 1500 dias each to make. But maybe I could accept those things if at least we all had similar tiered weapons, fully plussed gear and equally statted gear.

I'm sure some wouldn't like the changes because they wouldn't have as much of an advantage over other players. That I can understand. But I think many more players would like an even playing field. I also think players would support the game much more buying those extra advantages, all else being equal.

I know for a fact that at least 10 players in my guild left for GW2 for exactly this reason. They didn't just go for the hot new graphics. They left because they were tired of having to pay huge amounts of real money each chapter to remake their gear. We're not talking about $40 or $60 either. We're talking about $200+, from users who've already spent over $500. It's ridiculous.

On the flip side, if they only had to pay $50 to get some more gingerbread, some more puries, and some more mount speed pots, they wouldn't of been so frustrated that they felt they had to leave the game.

I will admit that there's the problem of too many players making enough gold to purchase diamonds off other players. However, that's sort of the whole point. New players can pay for existing players in order to catch up with existing players of the game. What does it matter who's paying the bill as long as it's being paid! And besides, many old players get tired of farming gold and end up buying diamonds anyways.

But at the same time, they are in control of the prices!!! They can make those bonus items costly enough where it would be near impossible to farm so much gold to buy many of them. They seem to already do that anyways.

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15

Thursday, May 16th 2013, 6:04pm

They won't make this kind of massive overhaul to the game because it would cut too deeply into their profits. I agree with your intent (making it easier for f2p gamers to upgrade their gear) but the execution would not benefit Gameforge and that's always going to be the main issue. In order for them to continue this game they need to make money, and gearing is one of the major money makers of this game because it's what separates players during SW, wars, arena games, etc.

I do agree that it takes a lot of time to get stats, gear, etc. for f2p but if you're not willing to put in the effort then pay for it. It wouldn't be fair for someone who is f2p to get the same gear and stats at the same rate as someone who is willing to put $100 into the game; what motivation would anyone have to spend money?

What could benefit the game in regards to gear would be to bring back ABLs to IS and allow them to be bought with dias and tokens. When they were around more gear and stats were available in AH at lower prices, making it easier for f2pers to obtain good gear w/stats already on them.

16

Thursday, May 16th 2013, 6:26pm

Quoted from "Djed;601164"

They won't make this kind of massive overhaul to the game because it would cut too deeply into their profits. I agree with your intent (making it easier for f2p gamers to upgrade their gear) but the execution would not benefit Gameforge and that's always going to be the main issue. In order for them to continue this game they need to make money, and gearing is one of the major money makers of this game because it's what separates players during SW, wars, arena games, etc.

I do agree that it takes a lot of time to get stats, gear, etc. for f2p but if you're not willing to put in the effort then pay for it. It wouldn't be fair for someone who is f2p to get the same gear and stats at the same rate as someone who is willing to put $100 into the game; what motivation would anyone have to spend money?

What could benefit the game in regards to gear would be to bring back ABLs to IS and allow them to be bought with dias and tokens. When they were around more gear and stats were available in AH at lower prices, making it easier for f2pers to obtain good gear w/stats already on them.


That's a fine arguement, I can accept it. It does boil down to profits for GF after all. At least you're not trying to say these changes wouldn't benefit palyers like some freaks who've posted.

However, no players = 0 profits. And there's still plenty of incentive for players to buy things that don't affect the balance between players, like xp/tp pots, house furniture, faster mounts, 2 player mounts, aggs, tp resets, class resets, and much more.

AND a few imballance items like gingerbread transformations, titles, pet transforms, I wouldn't mind as much if all else was at least near equal.

But I'd also like to see new players pay like everyone else has had to pay. Forcing old players to pay huge amounts over and over just makes most of them quit eventually. New players still have to buy many puries. They could even raise the cost of puries knowing that's all new players absolutely need to buy now and old players wouldn't make so much selling stats.

And when new players see it's not a money sink they'll choose to pay a lot more often than they do now. When all new players hear is that the game is dead, not many of them choose to buy diamonds. When all they hear from old players is the game is a money sink what do you think happens? People are not stupid, well most people anyways.

Regardless, only GF can determine how much profits they would lose or gain by making these changes. You can't just conclude they'll never make these changes. I've seen some pretty huge changes in the game over the years.

If they can understand that a HAPPY CUSTOMER IS A REPEAT CUSTOMER, then maybe they'll realize they'll make much more money by making customers happy than by twisting their arms to buy something they need versus buying something they want to buy anyways.

If they can realize that these changes are like lowering taxes on existing players. It drives more players into the game. The player base increase, more groups form, more fun happens.

It's easier for new players and it's a more attractive game to buy in essence.

But even some old players like me refuse to buy anymore dias because it seems so pointless.

The negatives of the current system just keep increasing and the benefits of new system keep increasing. How much does it really take for them to understand?

It's almost like some guy had a great idea and understood that a f2p game would generate such a huge community of players that he could easily make a profit by selling non essential bonus items to this large community. But then along comes a company who makes or buys a f2p game and doesn't seem to understand this concept or business model at all. And they try to force players to pay more and more until the business model has completely changed and no longer works!

If we don't tell them it's not working for us, short of quitting, there's nothing that will make them realize it and make the changes that will keep players happy.

But it also wouldn't surprise me one bit if some smart exec read this thread and relaized everything I'm saying is makes sense. And that the next chapter has all the changes I suggested. It wouldn't surprise me because they are damn good ideas if I do say so myself. :)

And it's not really that big of an overhaul I think. A few new npcs, a bit of new coding most of which they have for runes anyways, delete some functions from the transmuter code, not hard to hit delete, and a script to alter gear data tables on the server databases. Not as much work as designing a whole new zone with multiple instances. Making some simple clear cut changes is much easier and much less time consuming than creating new creative content.

How funny would it be to see the shock and surprise of those who say they'll never make these changes.

Don't worry I'm not holding my breath!!!!

17

Friday, May 17th 2013, 12:40am

I think what the OP is trying to say is that, as the current system stands, it takes at least 3 stats to even begin to stat a piece of gear. And, if you want to clean your gear, you have no choice but to wipe every single stat, including the ones you were happy with. The OP's suggestion is to break down this add/remove system so that it only applies to adding and removing one stat at a time. This would allow for much smoother gearing for people who are just starting out in the game and are not just alts of endgame players. If you could add stats one at a time, like you can with runes, then the player can actually see the benefits of the stat and better monitor what type of stats are best for them or which one to get next (ex: if I add a stat that gives me only phys attack and I still end up dying to mobs, I can just search for a stam/hp stat for my next one). If you make a mistake, you haven't wasted 3 stats or 3 spaces for stats on your gear, and the amount of money you sunk into those three stats can be more easily regained. Basically, the system as it is right now forces players to pay a huge price for making what they think is a good piece of gear at the time and finding out later that they should have done X better. Starting players DO NOT have 200mil sitting around in their banks like the endgamers---the price for making mistakes and following a natural learning curve is too steep for them to recover from. You either do it "right" the first time around, or be set back by another month of farming---it doesn't leave room for error or experimentation.

I agree wholeheartedly with the OP. Making the stat-gear exchanges more fluid would be much more player-friendly, exciting, and fun. To the OP: the reason you will get opposing arguments is that endgamers simply do not see, or refuse to see, the problems that the rest of the player base is having. They have all of this money to make changes to their character on a whim. The reason they don't see these problems is that they had the LUCK, when they started the game, to get into guilds that allowed for a speedy rise to the top (most endgamers I know hit max level in a week, and were endgame geared within a month---why? because of their guild). I know I'm going to get flamed for stating these things, but the fact is that everyone sees it but the endgamers---that their way was greased, and now the game is easy for them. For that reason, they will never see how much other players struggle with the current way the game is set up for gearing, and they will never try to understand where other players are coming from with the complaints. Whether these changes are implemented or not all depends on who the developers want to cater to---the endgamers, or those players who are struggling to become endgame. So far, the developers seem to focus mostly on the endgamers.
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ruisen2000

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18

Friday, May 17th 2013, 1:33am

Quoted from "kokall;601160"



But you're missing the point that, with my solution, once you use a purie to make a stat rune there's no further cost to move them around and/or trade them for other stats.

You can't see how it would be cheaper? Are you friggin kidding me?



You missed my point as well, which was right here:

Quoted from "ruisen2000;601156"

Many of these things can be solved without a massive overhaul that would most like cause lots of issues, and bugs, for no apparent purpose.


You continue to post that I don't see the benefits. I do, but I think these benefits can be achieved without a complete, massive overhaul (as mentioned in my earlier posts). You simplely attack anyone who doesn't have "I agree with you" everywhere in their post.
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19

Friday, May 17th 2013, 1:49am

Quoted from "kokall;601160"


But you're missing the point that, with my solution, once you use a purie to make a stat rune there's no further cost to move them around and/or trade them for other stats.


So your solution is for Gameforge to LOSE money because once you have the stat you wont have to BUY another item if you wish to keep the stat.

Gameforge LOVE those of us that spend the extra money for those convenient items............

20

Friday, May 17th 2013, 4:58am

I agree on the abl but that is where it stops , the current gear and stats works just fine the way it is but all gear an weapons should be able to be unbound with a regular bind lifter. The easiest way for them to help all players would be to remove the need for abls and lower item shop prices by 25-30 % across all items and then change the amount of dias to 2k for a 20 dollar purchase. This woul cause more people to be willing to buy dias thus causing dias prices on ah to drop which would really help ftp players.( although itmay cause some ftp players to open their wallets )
by making gearing a little less expensive way more people would actually gear and enjoy more of the more difficult instances.
as a parent if my kids came to me and said can i spend some money on runes of magic i would look at the amount of dias for a 20. Dollar purchase and then look in the item shop at the prices and then i would say to them "if you want to spend money on that game then it will be yours and not mine"

i used to buy dias and give things away but then it was 100% dias more often than we see now. And with the current state of this game i have spent like 60 bux in the last year.
lack of support and lack of gms in game makes for more hax and botting all the time. We know they are botting dogmeat cause nobody plays for 24 hrs plus and does exact same thing( not even when dailies were borked did we see players do dailies for 24 hrs straight)
now we also have lack of clarity on exploits but also the tos and such. Like really they cant even give the u.s. rom a working current tos.all of these things make more and more people go ftp which makes gameforge zero dollars. Less people spending real cash means gameforge has to make cut backs such as getting rid of some employees. O and should i even bring up whatshisface our supposed community manager that not only doesnt interact with the community but doesnt even post EVER.
so maybe they need to get more people back into the habit of spending 20 bux once every couple o weeks. Gameforge needs to step up and admit that the u.s. servers have a different idea of what acceptable costs are.
in the end all we can do is hope the gameforge takes initiative to get people to want to spend or give up the north american rights to runes of magic U.S. and let another company try to make it work for north america.
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