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21

Friday, May 17th 2013, 9:19am

Quoted from "mindlessthinker;601229"

I think what the OP is trying to say is that, as the current system stands, it takes at least 3 stats to even begin to stat a piece of gear. And, if you want to clean your gear, you have no choice but to wipe every single stat, including the ones you were happy with. The OP's suggestion is to break down this add/remove system so that it only applies to adding and removing one stat at a time. This would allow for much smoother gearing for people who are just starting out in the game and are not just alts of endgame players. If you could add stats one at a time, like you can with runes, then the player can actually see the benefits of the stat and better monitor what type of stats are best for them or which one to get next (ex: if I add a stat that gives me only phys attack and I still end up dying to mobs, I can just search for a stam/hp stat for my next one). If you make a mistake, you haven't wasted 3 stats or 3 spaces for stats on your gear, and the amount of money you sunk into those three stats can be more easily regained. Basically, the system as it is right now forces players to pay a huge price for making what they think is a good piece of gear at the time and finding out later that they should have done X better. Starting players DO NOT have 200mil sitting around in their banks like the endgamers---the price for making mistakes and following a natural learning curve is too steep for them to recover from. You either do it "right" the first time around, or be set back by another month of farming---it doesn't leave room for error or experimentation.

I agree wholeheartedly with the OP. Making the stat-gear exchanges more fluid would be much more player-friendly, exciting, and fun. To the OP: the reason you will get opposing arguments is that endgamers simply do not see, or refuse to see, the problems that the rest of the player base is having. They have all of this money to make changes to their character on a whim. The reason they don't see these problems is that they had the LUCK, when they started the game, to get into guilds that allowed for a speedy rise to the top (most endgamers I know hit max level in a week, and were endgame geared within a month---why? because of their guild). I know I'm going to get flamed for stating these things, but the fact is that everyone sees it but the endgamers---that their way was greased, and now the game is easy for them. For that reason, they will never see how much other players struggle with the current way the game is set up for gearing, and they will never try to understand where other players are coming from with the complaints. Whether these changes are implemented or not all depends on who the developers want to cater to---the endgamers, or those players who are struggling to become endgame. So far, the developers seem to focus mostly on the endgamers.


Very well said! I knew someone would get it eventually!

I wanted to point out everything you said but I had so many benefits to cover and I was trying to keep it short.

I would like to point it that it does go beyond just making it easier for new players to progress. It also helps old players upgrade and even change classes because they can trade their gear and stats with no extra cost involved. So they don't lose a huge amount of the time and money they've already invested into the game.

My suggestions also helps balance the game in a huge way because everyone could at least have fully plussed gear and equally tiered weapons. Those two things alone would balance out the game a huge amount.

These two changes could of course be done with much cheaper plusing gems and charges but then they just lose income without making players completely happy with the gearing process. It might be a good bandaid, but I think we need more than that. I don't think simply lowering the cost of two things will increase support and change the word of mouth that exist about the game.

In the end, you need a good product for good word of mouth. And these changes would make it a great product in my opinion.

22

Friday, May 17th 2013, 9:31am

Quoted from "Blade187;601237"

So your solution is for Gameforge to LOSE money because once you have the stat you wont have to BUY another item if you wish to keep the stat.

Gameforge LOVE those of us that spend the extra money for those convenient items............


Yes, that is the solution I'm suggesting. I'm not trying to hide it. HOWEVER, by losing money in one area they will gain customers and therefore they will increase profits in all areas!!

If you don't keep players happy you won't have any customers to buy anything!

It don't matter what GF loves, the only thing that matters is what customers love, and that's flexibility.

All that GF should care about is profits AND making customers happy because without customers they have NOTHING.

I think my suggestions gives them a way to improve the core of their game in a huge way. It fits perfectly into the whole rune concept of the game. Why wouldn't all stats actually be runes, that's the name of the game! What the heck do mana stones have to do with runes anyways! LOL

But my solution is much more than that. It's improving the whole gearing system so you can upgrade easy, fix mistakes, and try many combinations of characters without a massive huge expense each time.

How many times have you seen some new player use the wrong stats. Do you think they were happy when they found out their one MP stats made their gear virtually worthless? Again, it's not just for new players, but they are a huge part of the game!! Without new players sticking with the game it will eventually die.

As an experienced programmer who often works with databases, I don't see the changes being that hard to implement. Of course, it's always harder to make changes than you first think but even considering that I still think it's very doable. What might be hard is changing many story lines if there's a lot that incorporate stories of mana stones but it's still not impossible. Some of it may be time consuming like changing tutorials but it's not complicated.

The really hard part is getting GF and RW to understand the need for the changes and why it's worth the time and money to take the risk. They're my suggestions so my opinion carries little weight. But if others support them then maybe they'll listen.

So I would like to see more support for the suggestions. If you don't think they'll ever make these changes there's no need for you to post that opinion. It doesn't really show your support of the suggestions.

We'll have enough players posting against the suggestions because they don't want to lose any advantages they have over other players. We don't need good fair people, who want a more balanced game, to help them stop these suggestions from being seen as a good thing.

So please post you agree with OP if you do. Many short agreement posts would be nice so the powers that be can easily see massive support for change. TY

And don't worry, I'll handle the trolls. :)

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23

Friday, May 17th 2013, 12:26pm

i do not support the changes am i helping? :P
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24

Friday, May 17th 2013, 4:31pm

I would hate to see what proposals the OP has made to brick and mortar stores. This proposal won't ever work or even be considered simply because you are asking a business to lose money to keep customers happy. What happens when that business in out of money and doors close for good? Will the customers still be happy then? GF needs to make money, period. The way they make it, is by allowing you the opportunity to upgrade your gear the way you want. It's simple economics, it'll never work. Sorry you spent the time typing out your post.

25

Friday, May 17th 2013, 6:31pm

Quoted from "FarmerTom;601275"

i do not support the changes am i helping? :P


Pew pew pew! Troll dead! Boohya!! Bring it trolls. The more replies the better!

26

Friday, May 17th 2013, 6:33pm

Quoted from "Ziav;601300"

I would hate to see what proposals the OP has made to brick and mortar stores. This proposal won't ever work or even be considered simply because you are asking a business to lose money to keep customers happy. What happens when that business in out of money and doors close for good? Will the customers still be happy then? GF needs to make money, period. The way they make it, is by allowing you the opportunity to upgrade your gear the way you want. It's simple economics, it'll never work. Sorry you spent the time typing out your post.


Do you have access to their financial reports? What makes you an expert? Do you read cystal balls too? Sorry you wasted your time talking about which you obviously haven't got a clue. It's basic marketing 101, happy customers are repeat customers. Present some arguements that support your conclusion that they will only lose money then I'll listen to what you have to say.

The fact is nobody can see the future so nobody can be 100% sure they will lose money or make more money. However, history teaches us many things and one of those things is that a happy customer is a repeat customer. So go read a book and learn something.

For all you know the game could already be losing money on a daily basis and GF could be desperate for a solution to fix it. These suggestions may actually save the game from a quick death. But I don't claim to know it like you claim to know they'll lose money. I don't pretend to know things I can't possibly know like you do.

I'm just offering suggestions of changes that I know would make me as a customer very happy and that I think would make many players, including new players, enjoy the game a whole lot more. It's up to them to way the risk versus the potential rewards and do what they think is best.

If you wana say you think they won't go for it, that's fine, that's your opinion, but don't say it'll never work or be considered, it just makes you look dumb.

27

Friday, May 17th 2013, 7:00pm

I do like your ideas for gearing but it appears that gameforge is low on programmers and support staff.my cash shop and diamond suggestion should be an easy thing for them to do. Bottom line is they need tp make the game less expensive to draw in new players and get existing players to spend some cash.
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28

Friday, May 17th 2013, 7:59pm

Quoted from "timthum;601344"

I do like your ideas for gearing but it appears that gameforge is low on programmers and support staff.my cash shop and diamond suggestion should be an easy thing for them to do. Bottom line is they need tp make the game less expensive to draw in new players and get existing players to spend some cash.


Ya I agree things need to be cheaper. I know the easy solution seems to be to just cut prices but that might not save the game (if it needs saving, i don't claim to know that is the case) because it could take a long time for players to trust that the prices won't just be raised again later. Plus... it would take a drastic price change to really make a difference at least in my opinion.

From my perspective it seems like many many players are just simply tired of paying huge amounts over and over every chapter so the solution really needs to address this perception if you ask me.

I think my suggestions do a whole bunch of benefitial things at the same time. It steamlines the gearing process, makes it easier to understand or learn, makes it more flexible, allows mistakes to be corrected, helps balance pvp, makes it easy to upgrade, prevents value loss, improves economy, and makes it less costly to upgrade. But most importantly it increases new and old player retention which could easily increase their profits and maybe allow them to advertise more.

But I don't think it's just Gameforge who owns the rights to the game. Honestly, I don't have a clue what control or how much influence they have in the game's design. So all I can do is make suggestions and hope they all discuss it, realize the benefits, and that they all work it out some how.

As I said before, I've seen some big changes in the game over the years. Perhaps nothing exactly like what I'm suggesting. But I have seen transmutor functions added. I've seen a whole pet system added. A whole marriage system was added. They've added a new clothing system. I've seen new currencies added. I've seen different event systems added. A new pvp arena has been added. I've seen crazy elite quests become obsolete. I've also seen skills appear, vanish and change without any notice. (I miss serenity!)

Point is they've made big changes before. I've been actually anticipating some big change for awhile now so they may already have big changes in the works. It's their MO as they say. Expect the unexpected.

29

Friday, May 17th 2013, 9:51pm

The ideas expressed in this thread piqued my interest because I was once part of a design team for an MMO with a feel very similar to this one. Gear could be modified and upgraded using processes and items much like in Runes of Magic. Basically, monsters would drop "spirit catalyst crystals," which, when combined with various other items could produce what functioned very much like a rune in RoM. Players could drill holes in their various pieces of gear and inset these stones into them, thus increasing their stats, or providing them with some other noticeable benefit.

The construction of such items would cost ca$h, but once you had the item it could be inserted/extracted by various NPCs or by players who had the appropriate skills for in-game money, rather than shop items that continually drained yer wallet.

The limiting factor was rarity. The catalyst crystals had about the same drop rate as the monster cards in this game. Field mobs tended to drop what could be compared to "green junk" in this game, whereas the instance bosses tended to drop higher level mods. So, basically, the level of uber that the player could obtain was mostly -- not entirely, but almost entirely -- dependent upon how much blood-sweat-and-tears they were willing to spend on the game rather than how much ca$h they were willing to drop. People that were willing to cooperate and form guilds and raid instances over and over and quite potentially over again got those rare drops and manufactured those rare mods and they had something real that they could embed and extract and pass on to future sets of gear, or sell for heinous amounts of in-game currency if they so desired.

But enough about that stuff, and back to discussing RoM. Heh. I think, as a few people have stated before, making equipment modifications cheaper and easier to access would be a boon to alot of players, and yes, the current "OP" players would loathe such a change. The enemy of elitism is equal distribution, after all. However, I must say that I think ideas such as these would inevitably get shelved at board meetings, and I'll explain why I think that.

Firstly, it would require making a fairly major set of changes to a game mechanic that's been established over a period of four years, with some currently active players that have actually stuck with it for that entire time. From a back-end standpoint, the changes probably wouldn't be that difficult to implement, no. But the fact of the matter is, they'd basically be making an entirely new game mechanic, and if they're going to do that -- may as well make a totally new game while they're at it. New players might love it, but the fact of the matter is, people, in general, really hate changes. Humans love routines. They may attract and keep more new players, but I'd bet my last schilling that their current population would be decimated by this type of change, if for no other reason than that it /was a change./ I can hear it now: "Runewaker. You /changed/ something. How dare you. I rage quit. WTS all my gear for 120m for some reason even though I'm 'quitting' haha" so on, so forth.

Secondly, being able to easily gear up to uber OP would literally, I believe, make the game /too easy./ It would kill all of the challenge. Part of the reason I love to play games like this is because there's a natural progression to things that keeps it interesting. I start a new character, it sucks. I fight and fight and shed blood, sweat, and tears, and I get new gear, and I get new mods, and for while -- a little while -- I don't suck anymore. I accomplish goals, I complete quests, I get into a new area, I go into a new instance and I get positively flattened by the first boss. I suck again. Now more blood, more sweat, more tears, more fighting to improve. Try again, die again. More improvement, and now, by whatever deity smiles down upon us that day -- now I did it. I move on to the next challenge. If I were able to easily and efficiently gear up to uber, then that would eliminate all of the struggling, sweating, bleeding, tearing-up that I find most enjoyable about these types of game. It'd be like Endless Zombie Rampage, a wonderful time-waster, but after you amass approximately 6,000 points and buy the FN-SCAR, it completely and totally ceases to be anything remotely similar to a challenge at all.

I could probably continue to discuss more talking points, but I think, by this point, I've already TL;DRed most of the readership, so I think maybe this is a good stopping point. Heh.

30

Friday, May 17th 2013, 10:18pm

Quoted from "kokall;601264"

Yes, that is the solution I'm suggesting. I'm not trying to hide it. HOWEVER, by losing money in one area they will gain customers and therefore they will increase profits in all areas!!



This is what I am going off of. YOU clearly state in the above quote you want the company to lose money to make the players happy.

Sorry, but no business in the world is going to lose money on ALL their products to make customers happy for the long term, you can not survive in business like that.

Before you start spouting off your bs, try opening a business, pricing everything so you make zero profit and see how long you can operate. That is what you want GF to do, price themselves right out of business.

31

Saturday, May 18th 2013, 1:59am

Quoted from "Ziav;601363"

This is what I am going off of. YOU clearly state in the above quote you want the company to lose money to make the players happy.

Sorry, but no business in the world is going to lose money on ALL their products to make customers happy for the long term, you can not survive in business like that.

Before you start spouting off your bs, try opening a business, pricing everything so you make zero profit and see how long you can operate. That is what you want GF to do, price themselves right out of business.


How you can quote a sentence and missunderstand it so much is astounding.

You even capitalize ALL their products!!! Where do I say all their products? SHOW ME WHERE BUDDY! LOL

My suggestion is to drop ABLs, BLs, random extractions, 2 types of stat cleaner and jewels and reduce the amount of charges needed. That's 6 or 7 out of the what, hundreds of products they sell? Plus they could keep jewels and still get many of the benefits from dropping the rest.

Do I really need to list them to shut you up? Dozens of mounts, dozens of furniture items, crafting bonus items, crafting stations, storage chests, armor racks, bag space rental, ah rental, mail rental, master hammers, golden hammers, grand golden hammers, pet transformations, pet food, pet potions, ginger bread transformations and several other transformation, marriage items, xp potions, tp potions, tp reset stones, fruit of forgetting, transportation stones, portal stones, redemption tickets, angel sighs, pheonix potions, daily reset tickets, gashas, chest keys, luck pots, house energy, bank space rental, special titles, house contracts, hair dye, character editing, armor coloring, mount coloring, aggregation stones, oh and xp runes, loot runes, all types of regular runes, bags of production runes, planting stuff, training books, xp charms, tp charms, crafting speed and luck pots, mount speed pots and that's just off the top of my head. Plus they're still selling some charges and many purified fusion stones!!!

Talk about a load of BS, you take the cake dude.

With just 2000 players buying 90 puries each a year they can sell 3,420,000 diamonds!! That's roughly about $57,000 per server in purie sales alone.

Compare that to maybe 50 people buying 400 puries each a years, that's 380,000 diamonds. Even if they had 500 people buying 400 puries a year they would only be at 3,800,000 diamonds.

Anyone with half a brain will realize that it's better to have more players that all spend a little versus a small few that spend a lot. Plus with more players you have a large target market to which you have direct access!!! That's the whole point of the f2p business model.

I've been a marketing consultant for over 20 long years. Not that I have any experience with online MMOs, I'm not gona BS and say I do. But there's some basic knowledge all business owners need to know. The customer is always right. A happy customer is a repeat customer. Don't ever promise something you can't or don't deliver. Just to name a few of them.

In other words, don't tell them it's free to play when it's mostly not and don't sell them something that fails half the time and when your customers take the time to tell you they're not happy with your products and/or services, you better damn well listen to them or you won't have customers for very long.

I should be charging them for this advice. I accept payment in diamonds. :)

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32

Saturday, May 18th 2013, 12:05pm

yes and we also get a cut for wastin our time readin this nonsense too :P
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33

Saturday, May 18th 2013, 2:21pm

Quoted from "FarmerTom;601418"

yes and we also get a cut for wastin our time readin this nonsense too :P


Thanks troll!

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34

Saturday, May 18th 2013, 4:54pm

Quoted from "kokall;601384"



My suggestion is to drop ABLs, BLs, random extractions, 2 types of stat cleaner and jewels and reduce the amount of charges needed. That's 6 or 7 out of the what, hundreds of products they sell?


6 or 7 of the ~10 gear related items that they make the majority of their profit from, which, honestly, is a big problem. The other "hundreds" of convenience items really aren't bought that often, I spend almost all my diamonds on the 10 or so P2W items, of which you listed 6 or 7, and I'm pretty sure most people do the same.

It would almost impossible to ask them to just suddenly cut of 90% of their profits, because the cash shop has evolved to revolve around those P2W items, rather than the 100 convenience items you listed.

Quoted from "FarmerTom;601418"

yes and we also get a cut for wastin our time readin this nonsense too :P

He has some points I agree, others I don't. Its just that he is so focused on attacking where you don't that it does make it feel like a waste of time.
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35

Saturday, May 18th 2013, 5:43pm

I'm the same way, I spend most of my diamonds on puries, charges and runes.

However, it's not because the other items are not as required that I don't buy them as often. It's because I don't have anything left. Heck I don't even have enough with $150 worth of diamonds to get all the puries, charges and runes that I need to come close to people who've spent thousands on the game.

I'd love to get mount speed pots, gingerbread transformations, and countless other things. But I'd have to drop at least $500 into the game.

I'm focused on attacking people? Yep that's my focus alright. That's why I'm here to attack people for no reason. Nothing better to do with my time. Yep. It's so much fun attacking people. Gotta focus on the attack. Can I get a focus buff please? Anyone?

I'm not forcing people to reply to this thread. That's their choice. But I'm not going to let people derail it either. I'm not going to let people twist my words and present ridiculous arguements that go unchallenged. If you don't like my suggestions you don't have to comment on them. But I think I have shown I am open to good logical arguements against them even if I don't agree with them.

The real problem is people who can't present their arguements without include some personal attack. Attack me and I'll attack you back. Don't dish it if you can't take it. My original post didn't attack anyone did it? It's only after people posted their arguements with attacks or troll comments that I responded in return.

I'm more than happy to keep it about the suggestions, the pros and the cons, the arguements for and against. But not everyone is mature enough to do so. Yes I could rise above it if I wanted but I'm in the mood to smack some sense into people, with words of course. I also don't want people thinking their ridiculous crap have any merits. I should trust people to see through the garbage people post but just in case it doesn't hurt to point out the absurdity of some people's comments.

Just for example, your arguement was fine. I don't agree with it and I posted why I don't. It could of ended there with two people sharing their views. But you had to attack me saying I'm focused on attacking people. It's not relevant. What's important is that you actually agree with most of the points I made.

Yes, there is a question of how much they will gain in sales of some products versus how much they will lose in sales of other products. That's a fact. I'll never argue that's not the case.

But I can't predict what the difference will be and you can't either. The only people who can come close or have any chance in predicting their sales are the managers who actually have some data on their current sales.

However, as I've said several times now, A HAPPY CUSTOMER IS A REPEAT CUSTOMER. And I strongly believe that these changes would go a long way in keeping their customers happy. As a customer myself, I think it would be awesome to see these changes. I'd still have to buy some diamonds to stay close to other players in abiilty but I wouldn't have to break the bank every chapter.

There is a chance, since I've already spent hundreds on the game, that I could avoid buying diamonds for awhile. But I think that's well deserved for paying my fair share already. Other's may be in the same situation as me. But I'm guessing there's many other players and many new players who would buy diamonds if these improvements where made.

It's a guess. It's a prediction. It's my opinion. But it's based on some sound logic. And it's based on the fact that people wouldn't get frustrated over failing jewels, no abls on sale, lose of value, and all the other benefits I've mentioned several times.

In the end, it's just a friggen suggestion. If my suggestion bothers you so much or you think it's so improbable or so dangerous or so risky, then just say so or move on. There's no need to attack me for having an idea.

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36

Saturday, May 18th 2013, 8:50pm

Quoted from "kokall;601438"


However, it's not because the other items are not as required that I don't buy them as often. It's because I don't have anything left. Heck I don't even have enough with $150 worth of diamonds to get all the puries, charges and runes that I need to come close to people who've spent thousands on the game.

I'm focused on attacking people? Yep that's my focus alright. That's why I'm here to attack people for no reason. Nothing better to do with my time. Yep. It's so much fun attacking people. Gotta focus on the attack. Can I get a focus buff please? Anyone?



Perhaps "attack" was a bit too strong of a word. But whenever you replied to me, you replied as if annoyed that I still don't agree with you

Quoted from "kokall;601438"

You seem to missing the point to just about everything I suggested.

How anyone can not see the benefits of all these things amazes me.

You can't see how it would be cheaper? Are you friggin kidding me?


When I read it, it looked like this:

Quoted

How dumb are you anyway?? How can you not agree with me, I'm right!!!


I specifically explained in my post, voicing my opinion that, many of the benefits you mentioned could be accomplished without such a massive overhaul, yet, in your reply, you restated all the benefits and asked me why I couldn't see the benefits.

I'm sorry if I started posted a bit harshly, because it really was hard for me to take you seriously, when your replied as if your idea had to be corect, and everyone else is stupid to not agree with it.
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37

Saturday, May 18th 2013, 9:30pm

Quoted from "kokall;601438"

I'm the same way, I spend most of my diamonds on puries, charges and runes.

However, it's not because the other items are not as required that I don't buy them as often. It's because I don't have anything left. Heck I don't even have enough with $150 worth of diamonds to get all the puries, charges and runes that I need to come close to people who've spent thousands on the game.

I'd love to get mount speed pots, gingerbread transformations, and countless other things. But I'd have to drop at least $500 into the game.

Yes, there is a question of how much they will gain in sales of some products versus how much they will lose in sales of other products. That's a fact. I'll never argue that's not the case.

But I can't predict what the difference will be and you can't either. The only people who can come close or have any chance in predicting their sales are the managers who actually have some data on their current sales.

However, as I've said several times now, A HAPPY CUSTOMER IS A REPEAT CUSTOMER. And I strongly believe that these changes would go a long way in keeping their customers happy. As a customer myself, I think it would be awesome to see these changes. I'd still have to buy some diamonds to stay close to other players in abiilty but I wouldn't have to break the bank every chapter.

There is a chance, since I've already spent hundreds on the game, that I could avoid buying diamonds for awhile. But I think that's well deserved for paying my fair share already. Other's may be in the same situation as me. But I'm guessing there's many other players and many new players who would buy diamonds if these improvements where made.

It's a guess. It's a prediction. It's my opinion. But it's based on some sound logic. And it's based on the fact that people wouldn't get frustrated over failing jewels, no abls on sale, lose of value, and all the other benefits I've mentioned several times.



I'll try to sum up my arguements - I do like some of the benefits, but I'd prefer if it did not involve a massive overhaul, and I do think these benefits can be implemented without an overhaul.

However, some of the other benefits you mentioned I would consider "luxury" and I'd strongly disagree making them free, such as allowing players to pay gold to clear their their gear.
Imo, F2P games need some aspect of P2W.

In an interview with Runewaker a couple years ago, when RoM was still successful, RW proudly admitted that 12% of their playerbase were paying players, one of the highest % in any F2P game at the time. Even if you could somehow get 40% of your playerbase paying $10-15 in a convenience oriented CS, you simplely cannot compete wit the P2P games that have the majority (if not all) of their players paying.

Someone needs to be paying the for other 60% of your free players, and those require the small P2W aspects, such as clean tiering gear for example, which I'd argue is a luxury, because it makes a tiny difference per tier, yet requires spending enormous amounts of money. As shown by the top end guilds, there are people willing to spend that money to be a bit better, and in doing so, they're paying for the other free players.

I think I can safely say that the current cash shop system is almost completely reliant on selling P2W items. Some, like plussing, really need their prices toned down. But if the majority of them is made free, Gameforge would stop making $$.

Your suggestion of making the cash shop back to the convenience oriented CS requires a large playerbase, and RoM just doesn't have that. So far, Gameforge has done no large scale advertising, and I doubt they ever will unless RoM suddenly starts making a huge amount of $$ for them. With the current suggestion, this would reduce their current profit by quite a large amount, and I doubt they would that would make them want to spend $$ on advertising.

The current playerbase is already used to "Spend only in P2W items and nothing else" type. If the P2W items were to be made free, would they actually want to spend, when it is no longer necessary, when they are so used to not spending anything on convenience? I don't know, but personally, I think the amount of diamonds I would spend would be far less. You mentioned in your post that They would make more $$ even if things were made free and people spent less, because this would get more new players, and total to more profit. And everything is really getting stuck at the "playerbase", since when people start spending less, they wouldn't do more advertisement, so the "new players" that you were hoping to come in and spend $$ would not likely exist.
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38

Saturday, May 18th 2013, 9:33pm

Cash shops that only sell convenience items work in some games, but not free to play ones. Convenience item cash shops: Go play WoW or GW2, but good luck finding a cash shop that only sells convenience in a game that's already free to play.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


39

Sunday, May 19th 2013, 1:18am

Quoted from "ruisen2000;601468"

I'll try to sum up my arguements - I do like some of the benefits, but I'd prefer if it did not involve a massive overhaul, and I do think these benefits can be implemented without an overhaul.

However, some of the other benefits you mentioned I would consider "luxury" and I'd strongly disagree making them free, such as allowing players to pay gold to clear their their gear.
Imo, F2P games need some aspect of P2W.

In an interview with Runewaker a couple years ago, when RoM was still successful, RW proudly admitted that 12% of their playerbase were paying players, one of the highest % in any F2P game at the time. Even if you could somehow get 40% of your playerbase paying $10-15 in a convenience oriented CS, you simplely cannot compete wit the P2P games that have the majority (if not all) of their players paying.

Someone needs to be paying the for other 60% of your free players, and those require the small P2W aspects, such as clean tiering gear for example, which I'd argue is a luxury, because it makes a tiny difference per tier, yet requires spending enormous amounts of money. As shown by the top end guilds, there are people willing to spend that money to be a bit better, and in doing so, they're paying for the other free players.

I think I can safely say that the current cash shop system is almost completely reliant on selling P2W items. Some, like plussing, really need their prices toned down. But if the majority of them is made free, Gameforge would stop making $$.

Your suggestion of making the cash shop back to the convenience oriented CS requires a large playerbase, and RoM just doesn't have that. So far, Gameforge has done no large scale advertising, and I doubt they ever will unless RoM suddenly starts making a huge amount of $$ for them. With the current suggestion, this would reduce their current profit by quite a large amount, and I doubt they would that would make them want to spend $$ on advertising.

The current playerbase is already used to "Spend only in P2W items and nothing else" type. If the P2W items were to be made free, would they actually want to spend, when it is no longer necessary, when they are so used to not spending anything on convenience? I don't know, but personally, I think the amount of diamonds I would spend would be far less. You mentioned in your post that They would make more $$ even if things were made free and people spent less, because this would get more new players, and total to more profit. And everything is really getting stuck at the "playerbase", since when people start spending less, they wouldn't do more advertisement, so the "new players" that you were hoping to come in and spend $$ would not likely exist.


Well thank you for presenting your arguements without the need for childish name calling.

I do disagree with you on a few points.

First we don't know exact numbers so we can't just guess or presume where they're making their money or what percentages they need to pay what amounts. I used some numbers as an example to make a point but I don't actually know the numbers and YOU don't actually know the numbers.

Second, there's still lots of puries that will be sold to make the stat runes. So there is some aspect of p2w it's just not ridiculous amounts anymore. The main thing is that you don't have to spend more money on abls and puries just to sell stuff you paid for already. That makes no sense.

Third, I don't see it as being a massive overhaul as you might. I know it seems major but from my experience it wouldn't take that much to make the changes suggested. Lots of them are simply removing functions. And a big part is simply a script to alter current items with stats on it.

Last but not least, I disagree about your assesment of not getting new players. I didn't join rom because of an advertisement. If many are like me they found the game searching for f2p game lists and tried the most recommended games. I would imagine or guess that new players are trying the game everyday but the question is how many actually reach our levels. I could be wrong. It's hard to say, I don't hang out in logar 24/7. My sense is less people are joining but I see many new players. I randomly give them gold in hopes they don't quit. That's how much I worry people are not going to get very far with the current system. I try to educate as many as I can but I can't help everyone myself. So many tell me they appreciate so much the info I gave them. Imagine what a new simple gearing system could do for all the players that don't get help.

Also, I wouldn't really mind other solutions that accomplish the same things but not much else (i think) other than what I suggested would simplify the game for new players and that's a big benefit that doesn't affect me directly but I think would help increase the numbers of players who stick with the game.

So anyways, I understand your logic and your opininons but I think they are a bit unfounded and perhaps more your impressions than actual facts. But lots of mine are also. It's up to management to decide in the end. If they think it can work financially, then I'm sure the hell on board with the suggested changes. I think most players would be. I can't imagine someonne quiting because they don't have to buy ABLs anymore.

40

Sunday, May 19th 2013, 1:27am

Quoted from "Borella;601469"

Cash shops that only sell convenience items work in some games, but not free to play ones. Convenience item cash shops: Go play WoW or GW2, but good luck finding a cash shop that only sells convenience in a game that's already free to play.


It's not just convenience though. You still need puries to make stat runes. Every player would need about 90 puries to fill up 15 pieces of gear. I also said they could leave jewels in the game but making them all perfects would prevent people from having a bad experience and resenting the company. Makes no sense to have customers complaining all the time. They have enough bugs and broken quests, they don't need to add to fuel to the fire.

I've played a few huge f2p games with very few required items in their cash shops. Nowhere near the amount RoM has that's for sure. I'm not sure if I can mention their names so I wont.

But at the same time, do you really think people are going to hesitate for a second to buy an angel sigh or redemption ticket after they've done statting their gear? It's a guess, a presumption, but I'd bet the farm that people would buy tons of stuff. I think many already do and just live with crap gear.

I know some guildies all they do is buy aggs and chat all day. (you know who you are lol) That's not gona change. But if they have nobody to chat with they might just leave the game altogether.

Bound items and locked up stats frustrate the crap out of players like me. You feel trapped like there's not a thing you can do. You get demoralized. And I've seen it time and time again from many other players expressing the exact same frustration as I felt. It actually gets you angry. It's ironic that a game that's suposed to be fun can get you so angry. Of course it's my lack of emotional control but it's the game's design that is the cause in the end.

I'll even admit it's often poor money management on my part. Wanting too much too fast and not saving enough to buy a purie or abl. But it seems like I'm always in need of a damn purie. LOL If it's not one thing it's another as they say.

But it really sucks when you have 500 million worth of gear and you can't afford a bind lifter to sell anything or trade anything. Or you can't plus a new piece of gear or sell your old piece because abls and jewels you need are not even in the damn cash shop. Or you sell an item that cost you 100mil to make but have to pay 3mil to unbind and only get 20mil for it because theres some old stats on it. And it would cost too much to rip 6 stats with randoms if you were lucky enough to buy them for the few days they were actually in the cash shop.

Anyways, bit of a QQ session lol And really it's all about new players. ;)

It's almost like they think if they frustrate us enough we'll break down and buy diamonds. They don't seem to care about those who breakdown and quit the game.