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ruisen2000

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41

Sunday, May 19th 2013, 6:29am

Quoted from "kokall;601488"



Last but not least, I disagree about your assesment of not getting new players. I didn't join rom because of an advertisement. If many are like me they found the game searching for f2p game lists and tried the most recommended games. I would imagine or guess that new players are trying the game everyday but the question is how many actually reach our levels. I could be wrong.

It's hard to say, I don't hang out in logar 24/7. My sense is less people are joining but I see many new players. I randomly give them gold in hopes they don't quit. That's how much I worry people are not going to get very far with the current system. I try to educate as many as I can but I can't help everyone myself. So many tell me they appreciate so much the info I gave them. Imagine what a new simple gearing system could do for all the players that don't get help. .


I admit, I made the assumptions that there were few new players because of my own experience, leveling up though zones that were disappointedly empty. I'd see maybe 2-3 other people in an hour up till LoM. On the other hand, I saw an ad of another game on youtube a few months ago and went to try it out. I've been through 4-5 of the lower level zones, and was completely shocked at how much people there were, going around questing, asking questions, starting parties for low level instances. And it just made me with that RoM was like that.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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42

Sunday, May 19th 2013, 2:40pm

Quoted from "ruisen2000;601515"

I admit, I made the assumptions that there were few new players because of my own experience, leveling up though zones that were disappointedly empty. I'd see maybe 2-3 other people in an hour up till LoM. On the other hand, I saw an ad of another game on youtube a few months ago and went to try it out. I've been through 4-5 of the lower level zones, and was completely shocked at how much people there were, going around questing, asking questions, starting parties for low level instances. And it just made me with that RoM was like that.


I can see how we can have different experiences in some ways. But like you, I also used to see many more players in each zone but we didn't have as many zones and not as many starting zones. I do feel there's a lot less players trying out the game than before, I just don't think it's down to zero or 1 every few days.

I prolly see new players the most is in Hefner. Of course, many of them could just be alts too, who knows.

I don't have any stats like managers do I'm sure. I can really only assume there's a constant trickle of new players looking for a good f2p game like I did. Per server, maybe it's 5 a day, maybe it's 10 a day on weekends.

It doesn't sound or look like much but it's workable if you can keep at least half of them playing. Over 1 year, if you keep just 3 players a day, that's over 1000 hooked on crack players. That's of course added to existing crack heads and many recovering addicts that could easily pick up the pipe again if they can't resist the new blend.

The problem is the game is losing it's buzz. People are diss'ing the game for so many reasons nobody wants to smoke overpriced crap. I may not be heisenburg but my suggestions are potent stuff. :)

43

Sunday, May 19th 2013, 6:15pm

Just by reading this, I'm disappointed by how many people are closed-minded. They accept the game as it is and say that it'll never change when in fact it very well can and does. This isn't the end-all solution to RoM's problems, but it would definitely help with player retention. Since I started the game, I've been in about 15 different guilds, and at least 3/4 of them have been nearly-endgame. By nearly endgame, I mean that some players had 100k hp and could solo the first three bosses of the hardest instance in the game. Others in the guild had 40-60k hp and could barely do rt with help from one endgamer. My point is, I've had a large sample of the population to pull my experiences from, ranging across all gear levels, as well as my own personal struggles with gearing. The most common complaint I've heard regarding the item shop is "if prices were just a LITTLE BIT lower, I could buy X." There is a whole population of nearly-endgame people---much larger than those who are already endgame---who have both the drive and desire to become fully geared "if only" things were just "a little bit" cheaper. That doesn't sound like a major overhaul on prices to me. That sounds like there is a threshold value at which a whole new player base would begin to buy diamonds. If the devs dropped the prices to that threshold value, I'm sure they would see a huge sudden increase in spending from players that had never spent money on diamonds before. A few disgruntled endgame buyers who already complain about how the game is "too easy" is a small price to pay to get three times (or more!) the number of new, happy buyers, is it not?
Resna
77/55/52 R/M/S; Server: Reni
Guild: Eclipse; Former Guilds: Nightraiders, Prophecy, Convocation

44

Sunday, May 19th 2013, 6:42pm

The single biggest issue nobody has brought up yet, most of the suggestions from long time players have gone on deaf ears. That's why when someone new comes to the forums to propose major changes to the game, most of the long time players don't give it much of a chance, even if the ideas are good. It's been the experience of many players that Runewaker just doesn't want to hear our ideas. Some were implemented, mostly smaller, easily coded changes. Over the years the long time players have seen the game get more and more expensive with each new zone, instance and level cap raise. The "new players" that are seen are almost always alts of someone already at level cap. Sure there are new players, but once they hit level 55+ and they see how much they have to spend to start gearing up, they leave. You can't/won't retain new players as long as the item shop is the way it is. Prices on the "required" items could go a tad lower, but GF has to make money or there won't be a game to attract new players to.

Problems with rom aren't just with the item shop either, browsing other forums, you can see people talking about the customer service, which is one of the biggest issues that drives people away. Broken questlines are another one, there are many more problems with rom aside from the item shop that keep people away. The mere fact rom is p2w keeps many potential players away.

I don't see Runewaker making any substantial changes to the game beyond adding more content. So anything that requires recoding of any kind is more than likely going to fall on deaf ears. I would also venture to guess if we looked at the quarterly reports for rom, it would be breaking even (or close to it). With the dwindling population, and all the other issues that drive people away. The refusal to allow character transfers, server merges, ect; it will only get worse.

Rom is in a catch 22 right now, not enough new players to make it worth doing large scale advertising. No large scale advertising to attract new players. Until someone with the power to do it, decided they want to revive rom, it will die a slow painful death to those loyal enough to keep playing until the end.

ruisen2000

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45

Sunday, May 19th 2013, 7:12pm

At some point even earlier on before 55, I think a bunch of people quit as well. When I first started RoM, Howling Mountains had lot of low levels asking questions in zone chat, so I'd assume there were some that were actual new players, not alts. Got to silverspring, and there seems to be a lot less lower people questing, but still a few. But by the time I got to Aslan, I saw only a few people here and there. Ystra and on, I felt like I was alone in the entire zone.
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the fail clothie tank~

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46

Sunday, May 19th 2013, 8:34pm

Quoted from "Ziav;601548"

The single biggest issue nobody has brought up yet, most of the suggestions from long time players have gone on deaf ears. That's why when someone new comes to the forums to propose major changes to the game, most of the long time players don't give it much of a chance, even if the ideas are good. It's been the experience of many players that Runewaker just doesn't want to hear our ideas. Some were implemented, mostly smaller, easily coded changes. Over the years the long time players have seen the game get more and more expensive with each new zone, instance and level cap raise. The "new players" that are seen are almost always alts of someone already at level cap. Sure there are new players, but once they hit level 55+ and they see how much they have to spend to start gearing up, they leave. You can't/won't retain new players as long as the item shop is the way it is. Prices on the "required" items could go a tad lower, but GF has to make money or there won't be a game to attract new players to.

Problems with rom aren't just with the item shop either, browsing other forums, you can see people talking about the customer service, which is one of the biggest issues that drives people away. Broken questlines are another one, there are many more problems with rom aside from the item shop that keep people away. The mere fact rom is p2w keeps many potential players away.

I don't see Runewaker making any substantial changes to the game beyond adding more content. So anything that requires recoding of any kind is more than likely going to fall on deaf ears. I would also venture to guess if we looked at the quarterly reports for rom, it would be breaking even (or close to it). With the dwindling population, and all the other issues that drive people away. The refusal to allow character transfers, server merges, ect; it will only get worse.

Rom is in a catch 22 right now, not enough new players to make it worth doing large scale advertising. No large scale advertising to attract new players. Until someone with the power to do it, decided they want to revive rom, it will die a slow painful death to those loyal enough to keep playing until the end.


I think you're right in many ways, especially about people's attitude on the forums. I may not pay attention much to forums but I am aware that most things suggested fall on deaf ears. However, I have been playing RoM for years and my suggestions are based on alot of experience with frustrated players. It's also based on trying to teach countless players how to gear up. And it's also just my brilliant mind doing it's thing. ROFL :)

On the flip side, I think forums can have a huge impact on game decisions. Look at how fast they removed the MP % requirement on skills. It was almost instant because of the outrage on the forums I'm guessing. I realize there's not a ton of examples like that one but it shows the power forums can have with enough support.

So I think it's a matter of support for an idea and the idea itself that are the biggest factors. If we don't speak up, if we don't keep trying, then nothing ever changes in the end. We're at 981 views and 45 replies. Need alot more support and more troll bumps. :)

I also realize my suggestions don't solve all the problems that's for sure. But personally I don't mind a broken quest if it's fixed in a week. I also don't mind slow support as long as I eventually get a response. Those things don't make me want to quit the game. But not being able to plus my gear or sell my drops because there's no abls or jewels in the CS or because I can't afford them when they are there, that's all frustrating as hell and makes me wana just go play farmville. (Actually I play tetris but farmville is funnier.)

47

Sunday, May 19th 2013, 8:46pm

Quoted from "kokall;601551"

I think you're right in many ways, especially about people's attitude on the forums. I may not pay attention much to forums but I am aware that most things suggested fall on deaf ears. However, I have been playing RoM for years and my suggestions are based on alot of experience with frustrated players. It's also based on trying to teach countless players how to gear up. And it's also just my brilliant mind doing it's thing. ROFL :)

That is my experience also, when you teach them how to stat, plus, ect and they realize the cost, they're gone.

On the flip side, I think forums can have a huge impact on game decisions. Look at how fast they removed the MP % requirement on skills. It was almost instant because of the outrage on the forums I'm guessing. I realize there's not a ton of examples like that one but it shows the power forums can have with enough support.

The %MP was removed because the ENTIRE community spoke up in support of it. Your ideas may be good, but most of the community isn't behind the ideas proposed. Your ideas aren't the first time something like this has been proposed, hell the item shop was being complained about in beta and it took FA almost 3 years to address the pricing there, the GF took over. When you start messing with a companies money, you better have something they just can't refuse and will be a boon to them in every area, not just one.

So I think it's a matter of support for an idea and the idea itself that are the biggest factors. If we don't speak up, if we don't keep trying, then nothing ever changes in the end.

I also realize my suggestions don't solve all the problems that's for sure. But personally I don't mind a broken quest if it's fixed in a week. I also don't mind slow support as long as I eventually get a response. Those things don't make me want to quit the game. But not being able to plus my gear or sell my drops because there's no abls or jewels in the cash or because I can't afford them when they are there, that's all frustrating as hell and makes me wana just go play farmville.

That's where you are different. Players DO mind broken quests (especially when they do not get fixed in a week). I for one (I know many more) will not wait for support to respond 30 days later, if at all. When I have a problem I want it addressed in a timely manner, not a month later.

I know this will open pandora's box, but I supported the idea of removing abl's. When RoM launched, nobody knew what an abl was, we never saw them for almost a year later. Being able to plus gear to me is more a luxury than a requirement. Yes it does give additional stats, but you can get those using the free in game methods for the most part, at a certain point you do need diamonds or a diamond seller. So much has become "required" for playing that people forget this isn't a race against the Jones's, it's for fun. Part of the fun for some is the challenge, others want easy mode I know.



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48

Sunday, May 19th 2013, 9:08pm

I'm sure many things have been suggested about the cash shop but what I'm suggesting is quite unique I think. My ideas are very specific. I'm not saying nobody hasn't made the exact same combination of suggestions but even if they did I would still make them again because things change.

As for the other problems with the game, everyone is different, that's why I said personally. It's an opinion, but I think more people would quit over gearing frustration than a broken quest or anything else. Again that's an opinion, and it's not really relevant anyways. The point is my suggestions solve many issues. There's always going to be new quest problems that pop up and support will fluctuate with demand. But gearing is something they could improve once that solves a huge problem for good.

As for not needing to plus gear, that's just crazy talk. lol (no offense intended) Point is we don't need any gear at all to be happy. We can face punch people with our bare hands. But to be equal or even near equal in power you need a +16 weapon, necklace and rings at the least. And if everyone had all +16 gear because it only costed gold or because they only sold perfects at a reasonable price then that would really help balance things out.

As for support of my suggestions, I hope to get more support even though there's been several posts already that support the ideas. There's also been many that support them but just think it's unlikely, that's ok too in my book.

When you ask for something shoot for the moon, if you only get half of it then at least you got half of alot. So I hope people would worry less about the cost to GF and just tell them what you want, what makes sense to you. Of course, we gotta leave them something and be realistic, and my suggestions have left plenty in my opinion. But it's also flexible so they can use some of suggestions and ignore others.

To me it makes sense to remove costs from things that create imballance and that frustrate their customers. They have plenty of products that will sell to happy customers. People love to spend. You just have to get them in the damn door and keep them in your store. Of course, it makes sense to take advantage of customer's a little when you have the leverage, but if you gauge them it's counter productive. And that's how I see it. It's not just puries and charges you need, far far far from it. Almost everything little thing you need to stay equal with others they attach a cost to it. I'm suprised they don't charge us for just moving or casting spells. Well I guess they even charge for that if you want a 30% mount speed pot to move as fast as other players. But then miss the one sale a year and you're turds outa luck. Sucks to be you. PLUS, if you want the pot you gotta buy a mount with it. Ya we know you don't need 12 of the same mounts but buy them anyways. ABSURDITY!!! Enough with the absurdity. ( ya i know my suggestions don't solve that one )

Also, it's not like the MP % issue where everyone is instantly aware of the problem. I use that example only to make a point. Obviously, suggestions are not going to have such a huge amount of instant support. But with enough support maybe there's a chance. Don't know until you try. You can say you've tried all you want but you can't compare apples to oranges.

Also, when you got someone like me pushing the charge, how can it not succeed? I'm just kidding geez

Cike

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49

Sunday, May 19th 2013, 10:25pm

the other reason so many people are opposed to this is it would revolutionize RoM....people play RoM because they enjoy the game(or the people), and while ...

personally, i like the way stats and runes are separate, it's one of the reasons i like RoM, and if they changed that, then it just wouldn't be RoM anymore...

people come on the forums, and keep trying to make RoM into some other game...always throwing out ideas "this other game does this, it works"...my response: if you like that other game so much, go play it, and leave RoM to the people who want to play RoM as it is...

when you say people don't like change, it's true, for the simple reason they are here for fun, and if they are still here, that means they are having fun, and no improvement is necessary. also, with RW's shoddy coding, the chances this is implemented correctly are about a million to 1...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

50

Sunday, May 19th 2013, 11:56pm

Quoted from "Cike;601560"

the other reason so many people are opposed to this is it would revolutionize RoM....people play RoM because they enjoy the game(or the people), and while ...

personally, i like the way stats and runes are separate, it's one of the reasons i like RoM, and if they changed that, then it just wouldn't be RoM anymore...

people come on the forums, and keep trying to make RoM into some other game...always throwing out ideas "this other game does this, it works"...my response: if you like that other game so much, go play it, and leave RoM to the people who want to play RoM as it is...

when you say people don't like change, it's true, for the simple reason they are here for fun, and if they are still here, that means they are having fun, and no improvement is necessary. also, with RW's shoddy coding, the chances this is implemented correctly are about a million to 1...


If everyone was having fun all the time you wouldn't see suggestions like this at all. Many have left the game and just because there's some people left because they have a higher tolerance, more patience or more money doesn't mean that improvements are not necessary.

I would even agree that I like the seperation of the stats not that it affects me much. However, they can keep that seperation!!! It can basically look identical to what it is now. The only difference is you can remove the 6 stat runes just like you can remove the 4 crafted runes. So it's really not a good arguement in my opinion. You have the right to your opinion but my opinion of your opinion is that it's pretty a lame arguement.

As for seeing people who come on forums to make suggestions as a bad thing, that seems pretty pessimistic to me. Again you have the right to feel however you want and to even tell people they should go play another game if they don't like this one. But I think that's a crappy attitude to have. No offense intended but it's my honest opinion.

IMO, the designers should welcome suggestions and feedback from their customers and I think they do or they wouldn't bother having this section on their forum. If businesses told every customer with a complaint to get lost they wouldn't have many customers.

As for their code, it can't be all that bad. *ducks* All my skills seem to work, I've done all my quests, I play everynight without a single problem. I'm not saying it's perfect and I've seen my share of broken quests, glitches and lost chests. But it's been very playable 99% of the time for me anyways. Actually I just put in a ticket for my legendary pet not giving me a buff. I'm not trying to hide anything.

But we're talking about some pretty basic changes that either work or they don't. Like, sure, it's possible the new tiering NPCs won't tier your wings when you have a pet out with the same name as your wings. Or some other crazy thing like that. But for the most part, in my opinion, it's simple stuff that can made pretty bullet proof.

Cike

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51

Monday, May 20th 2013, 12:09am

Quoted from "kokall;601571"

If everyone was having fun all the time you wouldn't see suggestions like this at all. Many have left the game and just because there's some people left because they have a higher tolerance, more patience or more money doesn't mean that improvements are not necessary.


tbh, the only thing that needs fixing is the IS prices (way too expensive), and making the game mechanics work like they have (appear to have) been designed to do...

if GF just lowered the IS prices, i think more people would be willing to buy more items...i know i would be a little more generous with my purchases if i saw my money going further, and lower prices will encourage more new people to stay...but as it is, i see $20 get a piece of gear 1/2 statted/plussed, and i think "y the heck am i even doing this?" if $20 got me 1-2 pieces of gear, i'd be more willing to put the money in for the rest...

i don't think that there are no problems with the game, i just believe this is not the best way to go about solving those problems...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

52

Monday, May 20th 2013, 1:01am

Quoted from "Cike;601573"

tbh, the only thing that needs fixing is the IS prices (way too expensive), and making the game mechanics work like they have (appear to have) been designed to do...

if GF just lowered the IS prices, i think more people would be willing to buy more items...i know i would be a little more generous with my purchases if i saw my money going further, and lower prices will encourage more new people to stay...but as it is, i see $20 get a piece of gear 1/2 statted/plussed, and i think "y the heck am i even doing this?" if $20 got me 1-2 pieces of gear, i'd be more willing to put the money in for the rest...

i don't think that there are no problems with the game, i just believe this is not the best way to go about solving those problems...


Well it's fine to have that opinion. I think they need to do more than lower prices because so much damage has been done already but also because it's absurd that so many things require CS items.

I wouldn't mind lower prices of course. I just dont' think it would be as effective at keeping players, especially new ones. It also wouldn't help things like stuff I need just not being in the cash shop most of the time and many other issues. In conjuction with other fixes lower prices might help but then we'd pretty much have my same suggestions just minus a few things and still not have it easy for new players to learn the game.

I think my suggestions actually solves many problems and doesn't just put a bandaid or a bunch of bandaids on them that could easily be ripped off at any time.

A seemingly big change like this would show players they are serious about making the game better. That alone could make several existing players open up their wallets and many who left might even come back. If players who left simply heard the prices dropped a little, I don't think it would have any effect on most of them.

Lower prices might improve things a little, but it might also be too little too late.

53

Thursday, May 23rd 2013, 1:59am

Quoted from "Cike;601573"

tbh, the only thing that needs fixing is the IS prices (way too expensive), and making the game mechanics work like they have (appear to have) been designed to do...

if GF just lowered the IS prices, i think more people would be willing to buy more items...i know i would be a little more generous with my purchases if i saw my money going further, and lower prices will encourage more new people to stay...but as it is, i see $20 get a piece of gear 1/2 statted/plussed, and i think "y the heck am i even doing this?" if $20 got me 1-2 pieces of gear, i'd be more willing to put the money in for the rest...

i don't think that there are no problems with the game, i just believe this is not the best way to go about solving those problems...


Actually, I wouldn't be opposed if they even raised prices on some things in exchange for the gearing-required items to drop in cost. To be totally honest, I was shocked when I saw how inexpensive the consumable items were when I first started playing. Other games make it cheap to gear up and THEN charge you a ton of money to MAINTAIN it, which is a model that I would be much happier to live with. For example, you know what every endgamer uses but doesn't really cost a lot? Golden hammers. Golden hammers are a "required item" in the endgame guilds, so guess what's going to be popular amongst RoM's favorite player base. Yeah, golden hammers. They could charge more money for that. Endgamers also pay money for Big Angel Sighs for some reason that I don't understand, but apparently they're popular. Endgamers spend time leveling up alts because they get bored with the ones they already have. Hell, even when I wasn't at level cap and dying a lot to mobs, I was thinking to myself "these God's Redemption Tickets are way too cheap---I don't even CARE if I die." My point is that GF could be charging a lot more for popular consumable items that could easily make up for any loss in profits caused by dropping prices on gearing-required items.
Resna
77/55/52 R/M/S; Server: Reni
Guild: Eclipse; Former Guilds: Nightraiders, Prophecy, Convocation

54

Thursday, May 23rd 2013, 2:47am

Quoted from "mindlessthinker;601917"


For example, you know what every endgamer uses but doesn't really cost a lot? Golden hammers. Golden hammers are a "required item" in the endgame guilds, so guess what's going to be popular amongst RoM's favorite player base. Yeah, golden hammers. They could charge more money for that.


Please tell me you're joking.

Golden Repair Hammers are expensive (unless you're getting them a certain way...), and they are 100% necessary for gear. Charging MORE for an already-overpriced item would be a ridiculous change. Do you even realize how long those last if you're learning instances? You burn through so many per run it's not even funny, and tanks have it even worse. They burn through a lot no matter if they die or not.

They're overpriced as-is, and are one of the things that needs to be lowered in price, not raised. There's a reason why OD gear is so wanted. The cost of upkeep through Golden Repair Hammers is excessive if you run hard instances often.

Formerly Catorii, D/S/M of Faction.


55

Thursday, May 23rd 2013, 5:13am

Quoted from "effervescent;601921"

Please tell me you're joking.

Golden Repair Hammers are expensive (unless you're getting them a certain way...), and they are 100% necessary for gear. Charging MORE for an already-overpriced item would be a ridiculous change. Do you even realize how long those last if you're learning instances? You burn through so many per run it's not even funny, and tanks have it even worse. They burn through a lot no matter if they die or not.

They're overpriced as-is, and are one of the things that needs to be lowered in price, not raised. There's a reason why OD gear is so wanted. The cost of upkeep through Golden Repair Hammers is excessive if you run hard instances often.


As I remember it when I was in an endgame guild, they had about 300mil sitting in their banks collecting dust. I don't exactly think it's difficult for them to come up with the money. On top of that, it's really only the endgamers who need them, so it won't be affecting anyone who is still in the process of gearing. Furthermore, the endgamers are always complaining that it's "so easy" now to run instances, so a little challenge like getting more money for repairs doesn't seem all that spectacularly terrible.

But, if that's something the rich people are going to cry about, then there are still plenty of other things they use that are cheap right now. (Again, Big Angel Sighs to prevent exp debt at level cap...still popular with endgamers--why?). God's Redemption Tickets for endgamers who make all those alts, or for those who are starting out with their first character and don't feel very punished for dying. Daily reset tickets, house energy, potions, etc.

Also, off topic, I have a question for you effervescent---why are you still in the RoM forums when your signature says you've quit and that the game is dead? It's very confounding, lol.
Resna
77/55/52 R/M/S; Server: Reni
Guild: Eclipse; Former Guilds: Nightraiders, Prophecy, Convocation

56

Thursday, May 23rd 2013, 8:04pm

Quoted from "mindlessthinker;601940"



As I remember it when I was in an endgame guild, they had about 300mil sitting in their banks collecting dust. I don't exactly think it's difficult for them to come up with the money. On top of that, it's really only the endgamers who need them, so it won't be affecting anyone who is still in the process of gearing. Furthermore, the endgamers are always complaining that it's "so easy" now to run instances, so a little challenge like getting more money for repairs doesn't seem all that spectacularly terrible.

Unless you were in Ragnarök, or Wanted, or briefly in Forsaken Kings when they had some pretty decent people, I wouldn't say you were in an end game guild. Other guilds, sure, could run some decent content, but very few apart from the above I would even consider relatively end game.

I've been playing since Ch2 and honestly don't remember you in any of those. While Convocation had its time in siege, I wouldn't necessarily call them an "end game" guild. Siege ranking =/= end game. Imo the only "end game" they had was when they merged with Wanted, for that brief period of time.

I honestly can't fathom your logic behind "content is too easy, lets make things more expensive." Sorry to break it to you, but not every one of us "end gamers" are as rich as you suggest. Especially nowadays, where population is small, the population capable of buying gear at a respectable price is even smaller, and diamond prices shooting through the roof. Please, enough with the blanket assumptions, when in reality you know very little of the current situation.


Quoted

But, if that's something the rich people are going to cry about, then there are still plenty of other things they use that are cheap right now. (Again, Big Angel Sighs to prevent exp debt at level cap...still popular with endgamers--why?). God's Redemption Tickets for endgamers who make all those alts, or for those who are starting out with their first character and don't feel very punished for dying. Daily reset tickets, house energy, potions, etc.

Lets punish end gamers for using Big Angel Sigh's to cover exp/tp debt, while in turn, impacting the rest of the player base who may not be able to afford a big angel's sigh, but use god redemption tickets every once in awhile by upping their prices. Great idea, you're brilliant. Let's kill the game faster.


Quoted

Also, off topic, I have a question for you effervescent---why are you still in the RoM forums when your signature says you've quit and that the game is dead? It's very confounding, lol.

I don't see anything confounding about it. As a recent former player I believe it is even more beneficial to her, and others who have left like her, to stay on the forums and give their opinions as to why they left the game, what could bring people back, and what they'd like to see changed.

@Thread

The reason the OP's suggestions, or many others contained in this thread won't see the light of day is due to the risk vs possibility of reward factor. You cannot guarantee that people will come back, people will spend more, or that somehow everything becomes fields of rainbows and daisies and somehow RoM will become the great game it is capable of being.

In reality, its more like this:
-Overhaul the statting system, statting is cheap, easy, and friendly for newbies.
-Lose profit due to very little newbies in-game
-Hope new people come to the game and start spending money
-Hope current players are spreading the word and bringing in their friends
-Possibly lose income in a revamped system, when all of your playerbase were already participating in your old system
-Make gearing too easy, and have to adjust difficulty of current content in the works, and any future content they plan to design. <This costs extra money>

The current system in place creates a certain "cap" as for the difficulty of the instance, and level of the gear. You create the problem of the gaming becoming too easy by making the statting cheaper. Its an indirect cap. People will spend what they will spend on a game. A guy dropping $20 is gonna drop $20 in the current, or suggested system. You honestly can't assume, with 100% certainty, that he will spend more due to the suggested. You see the problem of cheap/easy gearing vs content difficulty on private servers. Everything is a burn, even more so than it is on the world servers. It takes no skill, and its no fun.

Overall, I do believe the OP is making a decent suggestion, but a lot of the problems RoM has can be solved with reworking the current system (i.e. slashing prices of current items/more dollar to diamond return, more advertising [need more money for this], making ABL's a permanent commodity in the IS, along with stat Extractors).

You can always say "make things cheaper and itll make you more money!" Businesses have tried that. Sometimes it works, sometimes it doesn't. It really depends on if that business is willing to take that risk. You can stick to cliches such as "the customer is always right," "keep your customers happy and they'll spend more," but at the end of the day: Is RoM, as a whole, a game a business is willing to cut revenue for, in the short term, and perhaps maybe even in the long term, in return for the possibility that you might get new players? I honestly don't think so.

And thats where your idea dies.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

57

Thursday, May 23rd 2013, 8:54pm

Quoted from "Ravesden;601982"

Unless you were in Ragnarök, or Wanted, or briefly in Forsaken Kings when they had some pretty decent people, I wouldn't say you were in an end game guild. Other guilds, sure, could run some decent content, but very few apart from the above I would even consider relatively end game.

I've been playing since Ch2 and honestly don't remember you in any of those. While Convocation had its time in siege, I wouldn't necessarily call them an "end game" guild. Siege ranking =/= end game. Imo the only "end game" they had was when they merged with Wanted, for that brief period of time.

I honestly can't fathom your logic behind "content is too easy, lets make things more expensive." Sorry to break it to you, but not every one of us "end gamers" are as rich as you suggest. Especially nowadays, where population is small, the population capable of buying gear at a respectable price is even smaller, and diamond prices shooting through the roof. Please, enough with the blanket assumptions, when in reality you know very little of the current situation.



Lets punish end gamers for using Big Angel Sigh's to cover exp/tp debt, while in turn, impacting the rest of the player base who may not be able to afford a big angel's sigh, but use god redemption tickets every once in awhile by upping their prices. Great idea, you're brilliant. Let's kill the game faster.



I don't see anything confounding about it. As a recent former player I believe it is even more beneficial to her, and others who have left like her, to stay on the forums and give their opinions as to why they left the game, what could bring people back, and what they'd like to see changed.

@Thread

The reason the OP's suggestions, or many others contained in this thread won't see the light of day is due to the risk vs possibility of reward factor. You cannot guarantee that people will come back, people will spend more, or that somehow everything becomes fields of rainbows and daisies and somehow RoM will become the great game it is capable of being.

In reality, its more like this:
-Overhaul the statting system, statting is cheap, easy, and friendly for newbies.
-Lose profit due to very little newbies in-game
-Hope new people come to the game and start spending money
-Hope current players are spreading the word and bringing in their friends
-Possibly lose income in a revamped system, when all of your playerbase were already participating in your old system
-Make gearing too easy, and have to adjust difficulty of current content in the works, and any future content they plan to design. <This costs extra money>

The current system in place creates a certain "cap" as for the difficulty of the instance, and level of the gear. You create the problem of the gaming becoming too easy by making the statting cheaper. Its an indirect cap. People will spend what they will spend on a game. A guy dropping $20 is gonna drop $20 in the current, or suggested system. You honestly can't assume, with 100% certainty, that he will spend more due to the suggested. You see the problem of cheap/easy gearing vs content difficulty on private servers. Everything is a burn, even more so than it is on the world servers. It takes no skill, and its no fun.

Overall, I do believe the OP is making a decent suggestion, but a lot of the problems RoM has can be solved with reworking the current system (i.e. slashing prices of current items/more dollar to diamond return, more advertising [need more money for this], making ABL's a permanent commodity in the IS, along with stat Extractors).

You can always say "make things cheaper and itll make you more money!" Businesses have tried that. Sometimes it works, sometimes it doesn't. It really depends on if that business is willing to take that risk. You can stick to cliches such as "the customer is always right," "keep your customers happy and they'll spend more," but at the end of the day: Is RoM, as a whole, a game a business is willing to cut revenue for, in the short term, and perhaps maybe even in the long term, in return for the possibility that you might get new players? I honestly don't think so.

And thats where your idea dies.


Did anyone claim a guarantee and is a guarantee even possible or required?
Do you have stats on how many newbies there are per server?
Aren't all businesses a risk on a business model that we hope will succeed?
How can you determine what's too easy and what adjustments would be required if any?
How can you predict who will spend how much and on what?
Why do you think RoM would not be willing to risk (possibly small) short term profits for potentially long term profits?

My opinion is that your arguements are just assumptions and opinions for which you have little supporting logic or facts. At least my "cliches" as you call them are logical and have been proven to work, excuse the cliche, time and time again. :)

I understand it's easy to assume things as fact when we play the game so much. It's easy to assume we know everything that's going on all the time. But we don't. It's that simple. Even though many like to believe otherwise, as players, we have a very limited view of a very big picture. All we can do is make suggestions of what we would like, what makes sense to us, and see if it makes sense to the people with the facts, the people actually taking the risks.

Again there are other solutions but I feel mine is the best solution so far, for many reasons I've already stated.

58

Thursday, May 23rd 2013, 9:01pm

Quoted from "kokall;601985"

Did anyone claim a guarantee and is a guarantee even possible or required?
Do you have stats on how many newbies there are per server?
Aren't all businesses a risk on a business model that we hope will succeed?
How can you determine what's too easy and what adjustments would be required if any?
How can you predict who will spend how much and on what?
Why do you think RoM would not be willing to risk (possibly small) short term profits for potentially long term profits?

My opinion is that your arguments are just assumptions and opinions for which you have little supporting logic or facts. At least my "cliches" as you call them are logical and have been proven to work time and time again.

I understand it's easy to assume things as fact when you play the game so much. It's easy to assume we know everything that's going on all the time. But we don't. It's that simple. All we can do is make suggestions of what we would like, what makes sense to us, and see if it makes sense to people taking the risks.

Again there are other solutions but I feel mine is the best solution for many reasons I've already stated.


My opinion is your arguments are even more assuming than mine.

Next time, try using respectable counter-arguments, perhaps with the actual supporting logic or facts that you seem so determined to get from everyone else.

"I have my opinion but yours just assumes everything and you know nothing and even though I state no actual facts myself, my logic is better than yours because its proven to work, even though I show no proof that it actually will work."

I see now its pointless to even argue or contemplate ideas with you. Until you learn that not everything is as you think up in your head, and the world is not black/white, but all shades of and in between, then I see 0 reason to even contribute to this thread of hopeless bliss and stupidity.

Good day to you. Perhaps when you learn to respond more constructively, people will choose to take considerations to those "great" ideas you think up in your head. Until then, you're falling on deaf ears, and those who can hear, won't listen to your foolishness.

Ravesden, D/S/Wd 80/75/62
Retired. Click siggy for old RoM vids, among other things.

59

Thursday, May 23rd 2013, 9:41pm

Quoted from "Ravesden;601987"

My opinion is your arguments are even more assuming than mine.

Next time, try using respectable counter-arguments, perhaps with the actual supporting logic or facts that you seem so determined to get from everyone else.

"I have my opinion but yours just assumes everything and you know nothing and even though I state no actual facts myself, my logic is better than yours because its proven to work, even though I show no proof that it actually will work."

I see now its pointless to even argue or contemplate ideas with you. Until you learn that not everything is as you think up in your head, and the world is not black/white, but all shades of and in between, then I see 0 reason to even contribute to this thread of hopeless bliss and stupidity.

Good day to you. Perhaps when you learn to respond more constructively, people will choose to take considerations to those "great" ideas you think up in your head. Until then, you're falling on deaf ears, and those who can hear, won't listen to your foolishness.


In my onpinion, I used very respectable counter arguements in the form of simple questions. And I am well aware that the world is not black and white. That's exactly what I tried to point out to you by asking things like are guarantees even possible. You're aksing for a guarantee when you know there are no guarantees in life (except taxes and death).

If you don't find that constructive or educational that's your problem not mine.

60

Thursday, May 23rd 2013, 10:04pm

Will a CM/GM please close this thread. All this has boiled down to is the OP thinks their ideas are going to work, when the other posters have shown why it probably won't work. Nothing more constructive will ever come from this thread.