Quoted from "kokall;601488"
Last but not least, I disagree about your assesment of not getting new players. I didn't join rom because of an advertisement. If many are like me they found the game searching for f2p game lists and tried the most recommended games. I would imagine or guess that new players are trying the game everyday but the question is how many actually reach our levels. I could be wrong.
It's hard to say, I don't hang out in logar 24/7. My sense is less people are joining but I see many new players. I randomly give them gold in hopes they don't quit. That's how much I worry people are not going to get very far with the current system. I try to educate as many as I can but I can't help everyone myself. So many tell me they appreciate so much the info I gave them. Imagine what a new simple gearing system could do for all the players that don't get help. .
Quoted from "ruisen2000;601515"
I admit, I made the assumptions that there were few new players because of my own experience, leveling up though zones that were disappointedly empty. I'd see maybe 2-3 other people in an hour up till LoM. On the other hand, I saw an ad of another game on youtube a few months ago and went to try it out. I've been through 4-5 of the lower level zones, and was completely shocked at how much people there were, going around questing, asking questions, starting parties for low level instances. And it just made me with that RoM was like that.
Quoted from "Ziav;601548"
The single biggest issue nobody has brought up yet, most of the suggestions from long time players have gone on deaf ears. That's why when someone new comes to the forums to propose major changes to the game, most of the long time players don't give it much of a chance, even if the ideas are good. It's been the experience of many players that Runewaker just doesn't want to hear our ideas. Some were implemented, mostly smaller, easily coded changes. Over the years the long time players have seen the game get more and more expensive with each new zone, instance and level cap raise. The "new players" that are seen are almost always alts of someone already at level cap. Sure there are new players, but once they hit level 55+ and they see how much they have to spend to start gearing up, they leave. You can't/won't retain new players as long as the item shop is the way it is. Prices on the "required" items could go a tad lower, but GF has to make money or there won't be a game to attract new players to.
Problems with rom aren't just with the item shop either, browsing other forums, you can see people talking about the customer service, which is one of the biggest issues that drives people away. Broken questlines are another one, there are many more problems with rom aside from the item shop that keep people away. The mere fact rom is p2w keeps many potential players away.
I don't see Runewaker making any substantial changes to the game beyond adding more content. So anything that requires recoding of any kind is more than likely going to fall on deaf ears. I would also venture to guess if we looked at the quarterly reports for rom, it would be breaking even (or close to it). With the dwindling population, and all the other issues that drive people away. The refusal to allow character transfers, server merges, ect; it will only get worse.
Rom is in a catch 22 right now, not enough new players to make it worth doing large scale advertising. No large scale advertising to attract new players. Until someone with the power to do it, decided they want to revive rom, it will die a slow painful death to those loyal enough to keep playing until the end.


Quoted from "kokall;601551"
I think you're right in many ways, especially about people's attitude on the forums. I may not pay attention much to forums but I am aware that most things suggested fall on deaf ears. However, I have been playing RoM for years and my suggestions are based on alot of experience with frustrated players. It's also based on trying to teach countless players how to gear up. And it's also just my brilliant mind doing it's thing. ROFL
That is my experience also, when you teach them how to stat, plus, ect and they realize the cost, they're gone.
On the flip side, I think forums can have a huge impact on game decisions. Look at how fast they removed the MP % requirement on skills. It was almost instant because of the outrage on the forums I'm guessing. I realize there's not a ton of examples like that one but it shows the power forums can have with enough support.
The %MP was removed because the ENTIRE community spoke up in support of it. Your ideas may be good, but most of the community isn't behind the ideas proposed. Your ideas aren't the first time something like this has been proposed, hell the item shop was being complained about in beta and it took FA almost 3 years to address the pricing there, the GF took over. When you start messing with a companies money, you better have something they just can't refuse and will be a boon to them in every area, not just one.
So I think it's a matter of support for an idea and the idea itself that are the biggest factors. If we don't speak up, if we don't keep trying, then nothing ever changes in the end.
I also realize my suggestions don't solve all the problems that's for sure. But personally I don't mind a broken quest if it's fixed in a week. I also don't mind slow support as long as I eventually get a response. Those things don't make me want to quit the game. But not being able to plus my gear or sell my drops because there's no abls or jewels in the cash or because I can't afford them when they are there, that's all frustrating as hell and makes me wana just go play farmville.
That's where you are different. Players DO mind broken quests (especially when they do not get fixed in a week). I for one (I know many more) will not wait for support to respond 30 days later, if at all. When I have a problem I want it addressed in a timely manner, not a month later.
I know this will open pandora's box, but I supported the idea of removing abl's. When RoM launched, nobody knew what an abl was, we never saw them for almost a year later. Being able to plus gear to me is more a luxury than a requirement. Yes it does give additional stats, but you can get those using the free in game methods for the most part, at a certain point you do need diamonds or a diamond seller. So much has become "required" for playing that people forget this isn't a race against the Jones's, it's for fun. Part of the fun for some is the challenge, others want easy mode I know.

Quoted from "Cike;601560"
the other reason so many people are opposed to this is it would revolutionize RoM....people play RoM because they enjoy the game(or the people), and while ...
personally, i like the way stats and runes are separate, it's one of the reasons i like RoM, and if they changed that, then it just wouldn't be RoM anymore...
people come on the forums, and keep trying to make RoM into some other game...always throwing out ideas "this other game does this, it works"...my response: if you like that other game so much, go play it, and leave RoM to the people who want to play RoM as it is...
when you say people don't like change, it's true, for the simple reason they are here for fun, and if they are still here, that means they are having fun, and no improvement is necessary. also, with RW's shoddy coding, the chances this is implemented correctly are about a million to 1...
Quoted from "kokall;601571"
If everyone was having fun all the time you wouldn't see suggestions like this at all. Many have left the game and just because there's some people left because they have a higher tolerance, more patience or more money doesn't mean that improvements are not necessary.

Quoted from "Cike;601573"
tbh, the only thing that needs fixing is the IS prices (way too expensive), and making the game mechanics work like they have (appear to have) been designed to do...
if GF just lowered the IS prices, i think more people would be willing to buy more items...i know i would be a little more generous with my purchases if i saw my money going further, and lower prices will encourage more new people to stay...but as it is, i see $20 get a piece of gear 1/2 statted/plussed, and i think "y the heck am i even doing this?" if $20 got me 1-2 pieces of gear, i'd be more willing to put the money in for the rest...
i don't think that there are no problems with the game, i just believe this is not the best way to go about solving those problems...
Quoted from "Cike;601573"
tbh, the only thing that needs fixing is the IS prices (way too expensive), and making the game mechanics work like they have (appear to have) been designed to do...
if GF just lowered the IS prices, i think more people would be willing to buy more items...i know i would be a little more generous with my purchases if i saw my money going further, and lower prices will encourage more new people to stay...but as it is, i see $20 get a piece of gear 1/2 statted/plussed, and i think "y the heck am i even doing this?" if $20 got me 1-2 pieces of gear, i'd be more willing to put the money in for the rest...
i don't think that there are no problems with the game, i just believe this is not the best way to go about solving those problems...
Quoted from "mindlessthinker;601917"
For example, you know what every endgamer uses but doesn't really cost a lot? Golden hammers. Golden hammers are a "required item" in the endgame guilds, so guess what's going to be popular amongst RoM's favorite player base. Yeah, golden hammers. They could charge more money for that.
Quoted from "effervescent;601921"
Please tell me you're joking.
Golden Repair Hammers are expensive (unless you're getting them a certain way...), and they are 100% necessary for gear. Charging MORE for an already-overpriced item would be a ridiculous change. Do you even realize how long those last if you're learning instances? You burn through so many per run it's not even funny, and tanks have it even worse. They burn through a lot no matter if they die or not.
They're overpriced as-is, and are one of the things that needs to be lowered in price, not raised. There's a reason why OD gear is so wanted. The cost of upkeep through Golden Repair Hammers is excessive if you run hard instances often.
Quoted from "mindlessthinker;601940"
As I remember it when I was in an endgame guild, they had about 300mil sitting in their banks collecting dust. I don't exactly think it's difficult for them to come up with the money. On top of that, it's really only the endgamers who need them, so it won't be affecting anyone who is still in the process of gearing. Furthermore, the endgamers are always complaining that it's "so easy" now to run instances, so a little challenge like getting more money for repairs doesn't seem all that spectacularly terrible.
Quoted
But, if that's something the rich people are going to cry about, then there are still plenty of other things they use that are cheap right now. (Again, Big Angel Sighs to prevent exp debt at level cap...still popular with endgamers--why?). God's Redemption Tickets for endgamers who make all those alts, or for those who are starting out with their first character and don't feel very punished for dying. Daily reset tickets, house energy, potions, etc.
Quoted
Also, off topic, I have a question for you effervescent---why are you still in the RoM forums when your signature says you've quit and that the game is dead? It's very confounding, lol.
Quoted from "Ravesden;601982"
Unless you were in Ragnarök, or Wanted, or briefly in Forsaken Kings when they had some pretty decent people, I wouldn't say you were in an end game guild. Other guilds, sure, could run some decent content, but very few apart from the above I would even consider relatively end game.
I've been playing since Ch2 and honestly don't remember you in any of those. While Convocation had its time in siege, I wouldn't necessarily call them an "end game" guild. Siege ranking =/= end game. Imo the only "end game" they had was when they merged with Wanted, for that brief period of time.
I honestly can't fathom your logic behind "content is too easy, lets make things more expensive." Sorry to break it to you, but not every one of us "end gamers" are as rich as you suggest. Especially nowadays, where population is small, the population capable of buying gear at a respectable price is even smaller, and diamond prices shooting through the roof. Please, enough with the blanket assumptions, when in reality you know very little of the current situation.
Lets punish end gamers for using Big Angel Sigh's to cover exp/tp debt, while in turn, impacting the rest of the player base who may not be able to afford a big angel's sigh, but use god redemption tickets every once in awhile by upping their prices. Great idea, you're brilliant. Let's kill the game faster.
I don't see anything confounding about it. As a recent former player I believe it is even more beneficial to her, and others who have left like her, to stay on the forums and give their opinions as to why they left the game, what could bring people back, and what they'd like to see changed.
@Thread
The reason the OP's suggestions, or many others contained in this thread won't see the light of day is due to the risk vs possibility of reward factor. You cannot guarantee that people will come back, people will spend more, or that somehow everything becomes fields of rainbows and daisies and somehow RoM will become the great game it is capable of being.
In reality, its more like this:
-Overhaul the statting system, statting is cheap, easy, and friendly for newbies.
-Lose profit due to very little newbies in-game
-Hope new people come to the game and start spending money
-Hope current players are spreading the word and bringing in their friends
-Possibly lose income in a revamped system, when all of your playerbase were already participating in your old system
-Make gearing too easy, and have to adjust difficulty of current content in the works, and any future content they plan to design. <This costs extra money>
The current system in place creates a certain "cap" as for the difficulty of the instance, and level of the gear. You create the problem of the gaming becoming too easy by making the statting cheaper. Its an indirect cap. People will spend what they will spend on a game. A guy dropping $20 is gonna drop $20 in the current, or suggested system. You honestly can't assume, with 100% certainty, that he will spend more due to the suggested. You see the problem of cheap/easy gearing vs content difficulty on private servers. Everything is a burn, even more so than it is on the world servers. It takes no skill, and its no fun.
Overall, I do believe the OP is making a decent suggestion, but a lot of the problems RoM has can be solved with reworking the current system (i.e. slashing prices of current items/more dollar to diamond return, more advertising [need more money for this], making ABL's a permanent commodity in the IS, along with stat Extractors).
You can always say "make things cheaper and itll make you more money!" Businesses have tried that. Sometimes it works, sometimes it doesn't. It really depends on if that business is willing to take that risk. You can stick to cliches such as "the customer is always right," "keep your customers happy and they'll spend more," but at the end of the day: Is RoM, as a whole, a game a business is willing to cut revenue for, in the short term, and perhaps maybe even in the long term, in return for the possibility that you might get new players? I honestly don't think so.
And thats where your idea dies.

Quoted from "kokall;601985"
Did anyone claim a guarantee and is a guarantee even possible or required?
Do you have stats on how many newbies there are per server?
Aren't all businesses a risk on a business model that we hope will succeed?
How can you determine what's too easy and what adjustments would be required if any?
How can you predict who will spend how much and on what?
Why do you think RoM would not be willing to risk (possibly small) short term profits for potentially long term profits?
My opinion is that your arguments are just assumptions and opinions for which you have little supporting logic or facts. At least my "cliches" as you call them are logical and have been proven to work time and time again.
I understand it's easy to assume things as fact when you play the game so much. It's easy to assume we know everything that's going on all the time. But we don't. It's that simple. All we can do is make suggestions of what we would like, what makes sense to us, and see if it makes sense to people taking the risks.
Again there are other solutions but I feel mine is the best solution for many reasons I've already stated.
Quoted from "Ravesden;601987"
My opinion is your arguments are even more assuming than mine.
Next time, try using respectable counter-arguments, perhaps with the actual supporting logic or facts that you seem so determined to get from everyone else.
"I have my opinion but yours just assumes everything and you know nothing and even though I state no actual facts myself, my logic is better than yours because its proven to work, even though I show no proof that it actually will work."
I see now its pointless to even argue or contemplate ideas with you. Until you learn that not everything is as you think up in your head, and the world is not black/white, but all shades of and in between, then I see 0 reason to even contribute to this thread of hopeless bliss and stupidity.
Good day to you. Perhaps when you learn to respond more constructively, people will choose to take considerations to those "great" ideas you think up in your head. Until then, you're falling on deaf ears, and those who can hear, won't listen to your foolishness.