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101

Sunday, May 26th 2013, 9:19pm

Quoted from "effervescent;602261"

100 people buying a crapload of charges, ABLs, normal BLs, drillers, plussers, puris, etc, is going to add up to much, much more than 200 people buying only puris, costumes, and mounts - the latter two of which are permanent and one-time things.


What if it's 2000000 people just buying puries and ABLs? My point in exagerating is to show you that I don't claim to know the exact numbers. It's possible the changes cripple the company financially and they go bankrupt! But there's no way in hell I or you have the information needed to make that conclusion.

Furthermore, my suggestions don't all have to be used. They could keep ABLs and BLs and just put them in the CS permanently. They could keep plussers in the CS too. They could keep charges for tiering. They can use a combination of my suggestions.

It's a flexible solution that they can tailor to their needs. To argue what they will lose when the suggestions can be partially used is ridiculous.

TBH I can give a rats ass what you think they'll lose. It's your opinion, it's not a fact. I don't agree with your opinion. You don't have to agree with mine.

You guys have extended this thread with this useless arguement, or opinion, just to derail it I think.

Opinions are like arseholes. Everybody's got one and everyone thinks everyone else's stinks.

If you have some actual arguements that don't involve opinions, regarding the implementing of the changes suggested, those would be appreciated.

102

Sunday, May 26th 2013, 10:02pm

Quoted from "kokall;602270"

A business would never do that! That'd be crazy!


Yet that is EXACTLY what you are asking for. Do you even remember what your initial ideas were? Some people will never get a clue, even when said clue takes a sledgehammer to their head.

103

Sunday, May 26th 2013, 10:09pm

Quoted from "Ziav;602274"

Yet that is EXACTLY what you are asking for. Do you even remember what your initial ideas were? Some people will never get a clue, even when said clue takes a sledgehammer to their head.


I guess you really didn't get the sarcasm. Businesses reduce their profit margins all the time to increase their customers. Some even give away product to increase customers. Imagine that, a business that lets you play a game for free! Just to get customers! THat's impossible right?

Like seriously, what planet do you live on?

104

Sunday, May 26th 2013, 11:57pm

Ummmmm this game is free to play........
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

105

Monday, May 27th 2013, 12:08am

Quoted from "timthum;602280"

Ummmmm this game is free to play........


LOL that's my point! They give away their product to get customers. They even have double diamond sales to get more customers. Thanks for bump.

106

Monday, May 27th 2013, 12:10am

Quoted from "kokall;602283"

LOL that's my point! They give away their product to get customers. They even have double diamond sales to get more customers. Thanks for bump.


There is no way this KID has been doing the marketing he claims. Nobody can be this dense. All he's doing and has been doing this entire thread is trolling. His original idea was nothing more than a fancy troll post. He's shown it time and time again when nobody agrees with him.

107

Monday, May 27th 2013, 12:17am

Quoted from "Ziav;602284"

There is no way this KID has been doing the marketing he claims. Nobody can be this dense. All he's doing and has been doing this entire thread is trolling. His original idea was nothing more than a fancy troll post. He's shown it time and time again when nobody agrees with him.


I think you're just trying to make it personal to get the thread closed. Stay on topic please.

Cike

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108

Monday, May 27th 2013, 12:27am

I will say, very successful troll, u got every1 all worked up...

also, yw for bump, fun watching things collide then go boom...like watching a train wreck, in real time...

109

Monday, May 27th 2013, 12:33am

Quoted from "Cike;602287"

I will say, very successful troll, u got every1 all worked up...

also, yw for bump, fun watching things collide then go boom...like watching a train wreck, in real time...


I can't take al the credit, they make it so easy. LOL

Seriously though, if they just stuck to real arguements and kept their opinions to themselves I wouldn't have to correct them so often. I can see how that may look like trolling but I'm just pointing the obvioius flaws in their logic so nobody falls for their crap. They're the ones who just keep asking for more.

Of course, opinions wouldn't be that bad if they actually admitted they were just opinions.

I mean I get it, they don't think RW/GF will take the risk and that they'll lose too much money. Opinion heard. I DON'T AGREE! Move on. Got any real arguements now?

110

Monday, May 27th 2013, 3:14am

Quoted from "kokall;602289"

I can't take al the credit, they make it so easy. LOL

Seriously though, if they just stuck to real arguements and kept their opinions to themselves I wouldn't have to correct them so often. I can see how that may look like trolling but I'm just pointing the obvioius flaws in their logic so nobody falls for their crap. They're the ones who just keep asking for more.

Of course, opinions wouldn't be that bad if they actually admitted they were just opinions.

I mean I get it, they don't think RW/GF will take the risk and that they'll lose too much money. Opinion heard. I DON'T AGREE! Move on. Got any real arguements now?


You have no real arguments either.

"They will get more money in the long run by decreasing profits now" is an opinion, not a fact.

"More players buying less is better than few players buying more" Is an opinion, not a fact.

"More players will pay and pay more on costumes and such than they are paying now" Is an opinion, not a fact.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


111

Monday, May 27th 2013, 4:02am

Quoted from "Borella;602294"

You have no real arguments either.

"They will get more money in the long run by decreasing profits now" is an opinion, not a fact.

"More players buying less is better than few players buying more" Is an opinion, not a fact.

"More players will pay and pay more on costumes and such than they are paying now" Is an opinion, not a fact.


Sure make up quotes. Thanks for bump!

112

Monday, May 27th 2013, 4:16am

Quoted from "kokall;602295"

Sure make up quotes. Thanks for bump!


No point going through your giant textwalls of crap to find quotes that are the same as the above.

No problem :) Always fun bumping an idiot.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


113

Monday, May 27th 2013, 4:20am

Quoted from "Borella;602296"

No point going through your giant textwalls of crap to find quotes that are the same as the above.

No problem :) Always fun bumping an idiot.


They're not the same that's the problem.

I may of said they COULD increase sales, they MIGHT get more players, I never claimed my opinions to be facts. I merely point out that it's possible.

You guys try to say you know for certain they'll just lose money and never take the risk.

How many times do I have to repeat the same thing?

Can't you read?

Stop trying to kill the thread.

114

Monday, May 27th 2013, 4:38am

ROFLMAO, ok ok, you guys are right, these suggestions will never see the light of day.

They'll cost too much and decimate their profits guaranteed.

Thanks to all the fish for all the laughs. :)

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115

Monday, May 27th 2013, 5:40am

I appreciate the general concepts behind the main suggestions...
1. making the gearing cycle easier/cheaper
2. altering/removing the gear binding system
3. creating a guaranteed plusing system (removal of either failures or downgrades or both)
and these are all concepts that have come up at one point or another throughout the history of the game. In the past 3-4 years, which of the suggestions we've read have presented the best way to address these concepts? Well I really couldn't tell you. At this point we know for a fact that of all the suggestions that were ever presented on these topics, regardless of the quality of the suggestions, NONE were ever implemented. It's not exactly an inspiring track record.

BUT, it's not all about Gameforge. I think the staff do pass on what needs to be passed on and they are pretty frank about whether something is or is not. The real wild card is always Runewaker. Nobody here really understands what Runewaker is planning or thinking or doing with this game and half the time we don't know why they change or adjust things (some things that maybe didn't even need to be touched lol). Now throw in the fact that Runewaker most likely has #1 priority on their newest creation and you figure we're really up a creek without a paddle. >_<

I'm not trying to be a negative Nancy towards suggestions because the fact is that there are a lot of good concepts that have been posted in the suggestions section over the years. I do think we do have to be realistic though at this point instead of idealistic. The game has never really been overhauled. The biggest changes I can think of that had to do with Runewaker were Chapter 4 balancing, two patch roll-backs (% MP and the Cast Time issue*), and Owenstein. And frankly speaking, roll-backs and a NPC re-classification aren't really "big changes." I just don't see Runewaker as the kind of developer that goes out of the way to make a design overhaul for the sake of game improvement and history supports that opinion. (If the case is otherwise, let it be known that I'm still 100% behind Midknight129's proposals for Magic Damage calculation overhauls.)




*Note that the two design changes that could be considered overhauls -- the % MP change and the Cast Time adjustments -- were constructed of Runewaker's own initiative and had nothing to do with the community or our feedback. Add to that the fact that those changes had to be rolled back because they were just that bad and it shows us that when RW does make design adjustments, they really have no clue what they're doing.

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116

Monday, May 27th 2013, 5:47am

Quoted from "EsxCape;602308"

(If the case is otherwise, let it be known that I'm still 100% behind Midknight129's proposals for Magic Damage calculation overhauls.)


yes...just, yes... magic damage calcs are just idiotically set up for the long run...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

117

Monday, May 27th 2013, 6:29am

Quoted from "EsxCape;602308"

I appreciate the general concepts behind the main suggestions...
1. making the gearing cycle easier/cheaper
2. altering/removing the gear binding system
3. creating a guaranteed plusing system (removal of either failures or downgrades or both)
and these are all concepts that have come up at one point or another throughout the history of the game. In the past 3-4 years, which of the suggestions we've read have presented the best way to address these concepts? Well I really couldn't tell you. At this point we know for a fact that of all the suggestions that were ever presented on these topics, regardless of the quality of the suggestions, NONE were ever implemented. It's not exactly an inspiring track record.

BUT, it's not all about Gameforge. I think the staff do pass on what needs to be passed on and they are pretty frank about whether something is or is not. The real wild card is always Runewaker. Nobody here really understands what Runewaker is planning or thinking or doing with this game and half the time we don't know why they change or adjust things (some things that maybe didn't even need to be touched lol). Now throw in the fact that Runewaker most likely has #1 priority on their newest creation and you figure we're really up a creek without a paddle. >_<

I'm not trying to be a negative Nancy towards suggestions because the fact is that there are a lot of good concepts that have been posted in the suggestions section over the years. I do think we do have to be realistic though at this point instead of idealistic. The game has never really been overhauled. The biggest changes I can think of that had to do with Runewaker were Chapter 4 balancing, two patch roll-backs (% MP and the Cast Time issue*), and Owenstein. And frankly speaking, roll-backs and a NPC re-classification aren't really "big changes." I just don't see Runewaker as the kind of developer that goes out of the way to make a design overhaul for the sake of game improvement and history supports that opinion. (If the case is otherwise, let it be known that I'm still 100% behind Midknight129's proposals for Magic Damage calculation overhauls.)

*Note that the two design changes that could be considered overhauls -- the % MP change and the Cast Time adjustments -- were constructed of Runewaker's own initiative and had nothing to do with the community or our feedback. Add to that the fact that those changes had to be rolled back because they were just that bad and it shows us that when RW does make design adjustments, they really have no clue what they're doing.


I understand that people would think it's never going to change given the history of previous suggestions not having any effect. I even share those feelings. But that doesn't stop me from trying and being a little optimistic. And it sure doesn't make me read suggestions and post nothing will ever change so the idea is crap.

I even hope that old suggestions might actually be considered now that the game is not as popular or dead as many people say.

If someone thinks there's no chance they'll make these changes, they really have no reason to comment other than to be negative ass hats about it.

If people think it won't work for technical reasons then I'm all ears. I even made several arguements against my own suggestions!!!

Troll paragraph.... Oh ya, 2450 views!!! Wonder if John Tang has seen the thread. I'm sure he's a busy dude but he must chill out sometimes. I dunno, if I was the CEO of RW, I'd be checking out forums for my products during my time off. Not everyday of course.

I only mention his name to manipulate the CM into telling him about his mention in a US forum thread. Does CM work for GF or RW? Either way, can't hurt to try I hope. :)

JOHN TANG! LISTEN TO ME! DON'T LET ROM DIE!

EsxCape

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118

Monday, May 27th 2013, 6:59am

Quoted from "kokall;602315"


I even hope that old suggestions might actually be considered now that the game is not as popular or dead as many people say.


They would most likely have to be re-presented to be re-considered. Generally once a suggestion thread ends (archived, closed, or buried) and no staff has entered to say they're passing it on or noting the idea then that is the end of it. So if there's an old suggestion you like, you would have to start a new suggestion thread (because you can't necro) and then reference the original thread and probably make a statement about why you want it to be re-considered. Unless the original suggestion thread was closed, then you can't because you're not allowed to re-open closed topics. >,<

119

Monday, May 27th 2013, 7:10am

Quoted from "EsxCape;602317"

They would most likely have to be re-presented to be re-considered. Generally once a suggestion thread ends (archived, closed, or buried) and no staff has entered to say they're passing it on or noting the idea then that is the end of it. So if there's an old suggestion you like, you would have to start a new suggestion thread (because you can't necro) and then reference the original thread and probably make a statement about why you want it to be re-considered. Unless the original suggestion thread was closed, then you can't because you're not allowed to re-open closed topics. >,<


umm ok, well I just meant any parts of my suggestions that have been suggested before, which are most parts, might be reconsidered again... i know i posted about ABLs being permanent in cash shop, they made the change, then took it away... such teases

EsxCape

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120

Monday, May 27th 2013, 8:17am

Quoted from "kokall;602319"

umm ok, well I just meant any parts of my suggestions that have been suggested before, which are most parts, might be reconsidered again... i know i posted about ABLs being permanent in cash shop, they made the change, then took it away... such teases


Ah I see and that is true. Although the ABLs changed not long after the merger...actually a few things changed around the time of the merger. If the company changes things up again, then it would be a really good idea to bring up all these topics again............

But the main point I have is you have to tailor your ideas specifically to the publisher and the developer, assuming that you're already working with an idea that the community can get behind.

Think about what you know about Gameforge, how they run the game, how they run their business; pitch it so it sounds good to them from a business standpoint or at least so that it sounds good to the Runes of Magic producer (the guy in charge of the game at GF). Before anything even gets to the developer, it has to go through the appropriate departments and the producer to get "approval." You've basically got a gauntlet to run for it to be even mentioned to the developer at all.
And on top of that, the sky is not the limit. The suggestion has to do-able for the developer and I'm not just referring to whether or not it's technologically sound. There are a lot of reasons why a suggestion can end up in the trash can that have nothing to do with technical reasons. We don't even know how many of the staff at Runewaker are being allocated to Runes of Magic nor what resources they have available for it. Take a hop and a skip over to their work-in-progress product on the 30th and let me know how busy you think they are.

I'm interested in supporting suggestions that have taken all such factors into consideration and address them to the best of their ability and present something that is reasonable/do-able for the two companies involved. It's not about being negative, it's about being realistic.