1. Its time to take the cap off of rogue skills or at least bump them. Back in the day when 55 was the cap level 50 agility, dagger mastery, evasion , frenzy attack and treasure hunter (
2. Guild binding. Rather than having to break up guilds why not allow guild to bind Guild A, B , C can all bind together and make one Guild ABC. Where all three castles libraries and guild stuff area available. Bound guild can also SW together. One can also unbind guilds if for some reason its not working out. Purely in theory now wouldn't it be cool if all Reni guild bound together to take on all Artemis guilds in a battle of severs?!! Not that that would ever happen as I can speak for Reni saying that theres no chance that Renis guilds will ever work together since there too much QQ but least the option would be there.
I also forget to mention offhand damage is also capped at 50. Even if ya bumped them to 65 not asking to bump to 80. 50 was fine when capped was 55, but weve bumped viratully all the other classes skills by 30 now while many of rogues best skills have remained at 50. I don't know most of rom classes very well other than rogue but ill wager that there no class in this game that has more vital skills capped at 50 then rogue.
Either way, it still wouldn't make sense to give Rogues another buff. Rogues are already one of the best PvP classes, as well as being very viable in PvE. If rogues were gimped, then it would make sense to raise the caps. But rogues are not, and are already an excellent mix of PvE and PvP capability.Im aware that most classes have a equivalent "dagger mastery" also capped at 50, I would be fine with bumping those or leaving them the same. My rogue has 10 skills that cap at 50. Which would make 9 skills that cap at 50 for most other rogues. I seriously doubt you will find another class combo that has 10 skills capped at 50. That is where is ridiculous.
Of the 10 skills, I really only want to see Agility, Fervent, Offhand Master, Quickness Aura, and Evasion bumped. Bumping these will make very little difference damage wise as they are mostly about dodging. Fervents the only one that will improve dps. (aside form dagger mastery, and offhand damage a lil bit) SO all these agruments about more op dps are mute. Improving the skills I want to see bumped would not change dps much.
My reply to this, of course, is find me another DPS class that has a permanent ability ( without cooldown), to consistantly dodge and take no damage from an opponent attack, and stay invisible at will.If you can find me any other chars that have 9-10 skills (with 5 of them being vital skills) that cap at 50, I will say fine its equal to all!!
This post has been edited 1 times, last edit by "ruisen2000" (Aug 14th 2013, 3:31am)
Yes, I have started copying what he does lol. Hi there, I'm an M/S. I have, at current, 8 skills that are capped at Lv50. They are:Im aware that most classes have a equivalent "dagger mastery" also capped at 50, I would be fine with bumping those or leaving them the same. My rogue has 10 skills that cap at 50. Which would make 9 skills that cap at 50 for most other rogues. If you can find me any other chars that have 9-10 skills (with 5 of them being vital skills) that cap at 50, I will say fine its equal to all!! I seriously doubt you will find another class combo that has 10 skills capped at 50.
Raising the level cap on skills IS giving it another buff, because it makes the class stronger. (Obviously, if it didn't, you wouldn't be here asking for the cap to be raised, would you? For example, nobody would suggest a link rune to be able to be vendored for 2 gold instead of 1, because it makes absolutely no difference.)first off its not giving rogue ANOTHER buff its raising the levels of dodge that already exist (and some other things).
second off while dodge is for sure important for pvp, its equally as important for pve. I don't pvp much I could care less about pvp but it be nice if Im not one shot in Beth hardmode because I can dodge a little better. A rogue stated properly relies on dodge to survive while providing the high dps it does. Rogues (that don't come with super crazy PA buffs, or defence buffs) are never gonna be uber tanks defense (ie survive beth hardmode) and uber dps at the same time: dodge is vital to a rogue. While the instances get harder and harder incrementally the dodge does not get improved at the same rate. Only small amounts of it can get added by adding the new dex stats. Those level 50 rates were set years ago for DL being the highest instance available. Its time to have these skills catch up with the rest of the game. Again not asking for lvl 80 but at least a bump more inline with the fact its years later and instance are 30 levels higher. Or better yet level it at 50 but raise the %, but I know that would be unfair I think to gain the extra dodge we SHOULD have to earn the TP.
Its time to take the cap off of rogue skills or at least bump them. Back in the day when 55 was the cap level 50 agility, dagger mastery, evasion , frenzy attack and treasure hunter (<not as big a deal) were fine. Now the caps 80 and these are all still 50!!!
