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1

Tuesday, August 13th 2013, 1:01am

Couple of suggestions

1. Its time to take the cap off of rogue skills or at least bump them. Back in the day when 55 was the cap level 50 agility, dagger mastery, evasion , frenzy attack and treasure hunter (<not as big a deal) were fine. Now the caps 80 and these are all still 50!!!

2. Guild binding. Rather than having to break up guilds why not allow guild to bind Guild A, B , C can all bind together and make one Guild ABC. Where all three castles libraries and guild stuff area available. Bound guild can also SW together. One can also unbind guilds if for some reason its not working out. Purely in theory now wouldn't it be cool if all Reni guild bound together to take on all Artemis guilds in a battle of severs?!! Not that that would ever happen as I can speak for Reni saying that theres no chance that Renis guilds will ever work together since there too much QQ but least the option would be there.

2

Tuesday, August 13th 2013, 1:36am

1. Its time to take the cap off of rogue skills or at least bump them. Back in the day when 55 was the cap level 50 agility, dagger mastery, evasion , frenzy attack and treasure hunter (
2. Guild binding. Rather than having to break up guilds why not allow guild to bind Guild A, B , C can all bind together and make one Guild ABC. Where all three castles libraries and guild stuff area available. Bound guild can also SW together. One can also unbind guilds if for some reason its not working out. Purely in theory now wouldn't it be cool if all Reni guild bound together to take on all Artemis guilds in a battle of severs?!! Not that that would ever happen as I can speak for Reni saying that theres no chance that Renis guilds will ever work together since there too much QQ but least the option would be there.

I don't see either of these happening. First, creating a TP sinkhole by removing the level 50 cap on those skills would more than likely upset a fairly large part of the rogues out there.

As far as the second idea, it just won't work. There would need to be a significant amount of coding done and we all know when that much is needed, other stuff tends to break. Second, how would you determine which castle would be used for siege war? Also, why would a stronger guild want to do this with a weaker guild? Why not just let the weaker guild merge with the stronger one. How would guild chat work? This is just way to much potential for something to go wrong.

3

Tuesday, August 13th 2013, 1:44am

lol find me ONE rogue that would complain about the TP issue knowing that they can bump those skills? OK let me rephrase find me ONE SMART rogue that would complain.



As for guild chat its simple binded guilds all chat on the same public guild channel, and have there own internal one as well. Not a hard solution as is most of the other stuff which castle to pick? not a hard solution whichever guild leader registers the bound guilds for SW its there caslte. There we go another ez fix. Yes some of it might be hard programming .... but would still be worth it.

4

Tuesday, August 13th 2013, 2:07am

Good idea make rogues even more op.........there are many other thing to fix before nerfing.... I mean buffing rogues.
Just kiddin about the nerf but there are more pressing things than buffing up rogues.
If they did buff up rogues many will stop playing due to the classes already being unbalanced.
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5

Tuesday, August 13th 2013, 2:19am

I also forget to mention offhand damage is also capped at 50. Even if ya bumped them to 65 not asking to bump to 80. 50 was fine when capped was 55, but weve bumped viratully all the other classes skills by 30 now while many of rogues best skills have remained at 50. I don't know most of rom classes very well other than rogue but ill wager that there no class in this game that has more vital skills capped at 50 then rogue.

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6

Tuesday, August 13th 2013, 2:49am

I also forget to mention offhand damage is also capped at 50. Even if ya bumped them to 65 not asking to bump to 80. 50 was fine when capped was 55, but weve bumped viratully all the other classes skills by 30 now while many of rogues best skills have remained at 50. I don't know most of rom classes very well other than rogue but ill wager that there no class in this game that has more vital skills capped at 50 then rogue.

That last sentence could not be more wrong in any way shape or form. Scout, Warrior, Rogue, Mage, Priest, Knight, Druid, Warden, and Champion have their masteries capped at level 50.

There's a reason for that. If you spend a couple of minutes comparing the weapon masteries and elemental masteries, you'll notice that 90% of them cap at about the same value. This is because there's no reason to increase them or change the values as the new weapons come out in incremental increases in damage and magic damage. The damage boost is insanely high enough to discourage players from using weapons that are not "suggested" for their primary class.

I'd be willing to argue against you and say that some classes like Priest/Warrior, Warlocks (In general), and any other alternative damage dealing class are at a disadvantage for not being able to reach the same cap in power as their supposed equals.

The Talent Point usage is also another issue. I'm not sure if you have noticed but as skills increase in level, they accelerate in the amount of TP they actually use to get to the next level. Even if they did increase the level cap on those skills, they would either become overpowered to the point where TP farming would be necessary to progress in the game, or that the imbalanced towards legacy players in a way that would make you want to quit.

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7

Tuesday, August 13th 2013, 2:53am

Skills capped at 50 are usually multipliers. Every class has skills capped at 50. So if you uncap them for rouges you got to do the same for all classes. leaving us right where we are now so it makes no difference except instance would become too easy. Hell i have a skill that otherworldly whisperer that is capped at lvl 20. my sublimation gives a party 6% all attributes at lv 50, my surge gives party 20% mattck and pattck at lvl 50. Those just like rogue skills will be too op if you raise them. I am also a endgame R/S and I am against this. What you should be asking for is lower pdef on bosses in beth. Thats where you have the disadvantage over magic users.

8

Tuesday, August 13th 2013, 5:12am

Im aware that most classes have a equivalent "dagger mastery" also capped at 50, I would be fine with bumping those or leaving them the same. My rogue has 10 skills that cap at 50. Which would make 9 skills that cap at 50 for most other rogues. If you can find me any other chars that have 9-10 skills (with 5 of them being vital skills) that cap at 50, I will say fine its equal to all!! I seriously doubt you will find another class combo that has 10 skills capped at 50. That is where is ridiculous.

Of the 10 skills, I really only want to see Agility, Fervent, Offhand Master, Quickness Aura, and Evasion bumped. Bumping these will make very little difference damage wise as they are mostly about dodging. Fervents the only one that will improve dps. (aside form dagger mastery, and offhand damage a lil bit) SO all these agruments about more op dps are mute. Improving the skills I want to see bumped would not change dps much.

9

Tuesday, August 13th 2013, 5:18am

So in other words buff rogues for pvp.
Not gonna happen.
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10

Tuesday, August 13th 2013, 2:45pm

I play a rogue as my main and I LOVE the fact that skills cap at 50. Heck I recently started a W/WD as an alt and while leveling up I was so happy when I got to max out skills at lvl 50. Off the top of my head I think the W/WD has like 8 skills that max at 50. I would hate to see the day that ALL skills could be raised to your current level.
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11

Tuesday, August 13th 2013, 4:23pm

Agreed with what RossBot said. I couldn't have said it any better. (It probably would have come out a lot worse from me)
Im aware that most classes have a equivalent "dagger mastery" also capped at 50, I would be fine with bumping those or leaving them the same. My rogue has 10 skills that cap at 50. Which would make 9 skills that cap at 50 for most other rogues. I seriously doubt you will find another class combo that has 10 skills capped at 50. That is where is ridiculous.

Of the 10 skills, I really only want to see Agility, Fervent, Offhand Master, Quickness Aura, and Evasion bumped. Bumping these will make very little difference damage wise as they are mostly about dodging. Fervents the only one that will improve dps. (aside form dagger mastery, and offhand damage a lil bit) SO all these agruments about more op dps are mute. Improving the skills I want to see bumped would not change dps much.
Either way, it still wouldn't make sense to give Rogues another buff. Rogues are already one of the best PvP classes, as well as being very viable in PvE. If rogues were gimped, then it would make sense to raise the caps. But rogues are not, and are already an excellent mix of PvE and PvP capability.

If you can find me any other chars that have 9-10 skills (with 5 of them being vital skills) that cap at 50, I will say fine its equal to all!!
My reply to this, of course, is find me another DPS class that has a permanent ability ( without cooldown), to consistantly dodge and take no damage from an opponent attack, and stay invisible at will.
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This post has been edited 1 times, last edit by "ruisen2000" (Aug 14th 2013, 3:31am)


12

Tuesday, August 13th 2013, 4:48pm

first off its not giving rogue ANOTHER buff its raising the levels of dodge that already exist (and some other things).

second off while dodge is for sure important for pvp, its equally as important for pve. I don't pvp much I could care less about pvp but it be nice if Im not one shot in Beth hardmode because I can dodge a little better. A rogue stated properly relies on dodge to survive while providing the high dps it does. Rogues (that don't come with super crazy PA buffs, or defence buffs) are never gonna be uber tanks defense (ie survive beth hardmode) and uber dps at the same time: dodge is vital to a rogue. While the instances get harder and harder incrementally the dodge does not get improved at the same rate. Only small amounts of it can get added by adding the new dex stats. Those level 50 rates were set years ago for DL being the highest instance available. Its time to have these skills catch up with the rest of the game. Again not asking for lvl 80 but at least a bump more inline with the fact its years later and instance are 30 levels higher. Or better yet level it at 50 but raise the %, but I know that would be unfair I think to gain the extra dodge we SHOULD have to earn the TP.

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13

Tuesday, August 13th 2013, 7:53pm

Idk I see kinda where you are coming from but you are still a dps. My fear is that increased dodge and substitute rogues start becoming tanks. As a warlock I have to depend on tank holding aggro during my burn and healers keeping me up. If a change was to be made that still needs to be the case. Rom does adjust skills from time to time like k/w woot! If they are needed. If the beth h boss is at 90% hp and the tank dies you as a rogue after sub tank, should not be able to survive by dodging. If they changed all the skills your asking im afraid that could be the case

14

Tuesday, August 13th 2013, 8:22pm

OTOH I remember soo many r/k's tanking back in the day due to defense & dodge :D

15

Tuesday, August 13th 2013, 8:38pm

this is just like the guy that wanted to boost up mages masteries above 50. No, no , no, no and no. They can leave it at 50 and raise how much level 50 gives, without having to remove the cap. The problem is... They don't need to be any higher! Especially on rogue.

Ok some of the other capped skills... Sprint? Hide? Treasure hunter? I think all those classes are just fine where they are, they don't need to be boosted... They don't need to run any faster, or move faster in hide, if you know how to play you can make yourself ROLL while in hide. Just watch BBs videos :P Yes, I have started copying what he does lol.



There is no need to buff anything on rogues, and NO class needs more TP sinks. If classes need a boost, they can just alter the values of the skill at 50 and leave it capped. Which btw rogue is NOT one.

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16

Tuesday, August 13th 2013, 9:23pm

oh yes like rogues don't get enough as of yet. more drop rate, most damage, more speed, better gear, best weapons, best skills, so ya they really need a boost.

Sorry this is a game wich requires people to help each other to run instances, not solo them all and keep all the loot to sell.

They should make it so you need all of the classes to run instances on hardmode, that would make it interesting.

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17

Wednesday, August 14th 2013, 3:14am

Im aware that most classes have a equivalent "dagger mastery" also capped at 50, I would be fine with bumping those or leaving them the same. My rogue has 10 skills that cap at 50. Which would make 9 skills that cap at 50 for most other rogues. If you can find me any other chars that have 9-10 skills (with 5 of them being vital skills) that cap at 50, I will say fine its equal to all!! I seriously doubt you will find another class combo that has 10 skills capped at 50.
Hi there, I'm an M/S. I have, at current, 8 skills that are capped at Lv50. They are:
Mage General: Silence
Scout General: Speed Shooting Mastery
Mage Specific: Electrostatic Charge, Static Field, Fire Knowledge, Wind Knowledge, Energy Well
M/S Elite: Magic Crossflow

Of those 8, Fire Knowledge, Wind Knowledge, Magic Crossflow, and Speed Shooting Mastery are vital for DPS output. If those were uncapped, M/S' dps capability will skyrocket. Silence, Electrostatic Charge, and Static Field are pretty darn useful in PVP (I'm assuming) and could possibly break their utility in combat. Energy Well is meh, but that's still 7/8 that are useful.

I may not have 9-10, but I definitely have 5 vital skills that are capped at 50. And you know what? I'm perfectly fine with that because M/S is so ridiculously TP starved at high level I'm happy when I see a skill cap itself off. These skills are more than fine as they are and were capped at +50 for a reason.

P.S. Scouts have been hit with the nerf hammer so many times they're numb. Buff them before even thinking about changing rogues.
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18

Wednesday, August 14th 2013, 3:36am

first off its not giving rogue ANOTHER buff its raising the levels of dodge that already exist (and some other things).

second off while dodge is for sure important for pvp, its equally as important for pve. I don't pvp much I could care less about pvp but it be nice if Im not one shot in Beth hardmode because I can dodge a little better. A rogue stated properly relies on dodge to survive while providing the high dps it does. Rogues (that don't come with super crazy PA buffs, or defence buffs) are never gonna be uber tanks defense (ie survive beth hardmode) and uber dps at the same time: dodge is vital to a rogue. While the instances get harder and harder incrementally the dodge does not get improved at the same rate. Only small amounts of it can get added by adding the new dex stats. Those level 50 rates were set years ago for DL being the highest instance available. Its time to have these skills catch up with the rest of the game. Again not asking for lvl 80 but at least a bump more inline with the fact its years later and instance are 30 levels higher. Or better yet level it at 50 but raise the %, but I know that would be unfair I think to gain the extra dodge we SHOULD have to earn the TP.
Raising the level cap on skills IS giving it another buff, because it makes the class stronger. (Obviously, if it didn't, you wouldn't be here asking for the cap to be raised, would you? For example, nobody would suggest a link rune to be able to be vendored for 2 gold instead of 1, because it makes absolutely no difference.)

Second off, thats why you have a tank. To take the hits from you, so you don't die. Every other class takes the hits without any dodge at all, so if you're the only person dying, you're doing something wrong.
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19

Wednesday, August 14th 2013, 12:14pm

Its time to take the cap off of rogue skills or at least bump them. Back in the day when 55 was the cap level 50 agility, dagger mastery, evasion , frenzy attack and treasure hunter (<not as big a deal) were fine. Now the caps 80 and these are all still 50!!!


Good god, no!!!

If the cap is removed, the skill will be adjusted.

Let me give you an example:

The Warrior's 1H mastery currently caps at level 50 and offers a 75% boost. If the cap is removed, the skill will likely be adjusted so that the 75% boost is available at level 80 and I sure as hell don't want to have another great big hole needing filled with TP.
The skills were capped at 50 so that they were easy to increase and then we no longer had to worry about them. Let them stay at 50.
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20

Wednesday, August 14th 2013, 2:15pm

Im not asking for enough dodge that I can full out tank(solo) beth hard people,so please don't make silly comments especially if your not a rogue. I do however want dodge high enough that I can last a few hits (and give tank the time to get aggro back from me) before I get one shot thanks!! At least raise dodge to a level that USEFUL at the highest hardest instances (with a reasonable amount of dexterity i'm at 20k unbuffed which should be nuff with dodge buffs + heros and wedding etc)

while I appreciate the feedback this is my last post about this issue. I know some of ya have to have the last word so go nuts and say whatever ya want. Heres hoping that rom gods take note but I know how much they listen so I not holding my breath.

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