He's asking for a buff to his class because he can't manage aggro. That is the single worst reason to be asking for a buff. There are so many ways a player can manage aggro it's not even funny. Having him asking for these buffs just shows he either doesn't understand how to manage it or doesn't bother trying to, either way it's no good for his party. Dead dps, no matter how good, is still no dps.
, till the tank can get healed and retake aggro. My point is with the level of dodge I have I should be able to Avoid a few more of those hits than I currently do. That's what this thread is about fixing the DODGE. He's asking for a buff to his class because he can't manage aggro. That is the single worst reason to be asking for a buff. There are so many ways a player can manage aggro it's not even funny. Having him asking for these buffs just shows he either doesn't understand how to manage it or doesn't bother trying to, either way it's no good for his party. Dead dps, no matter how good, is still no dps.
1st Rogues are OP, I agree. But you are missing the fact, he IS talking about the dodge factor. It does need to be tweaked a bit. I solo things a lot and I have extremely high dex with near 23k dodge, I barely avoid any attacks from most bosses. Now tell me, if I'm soloing how do I pull aggro from a tank? I know a lot of other players that solo as well. I know, that's two different playing styles, but do you get my point? I do pull aggro from my tank, but I'm set up to take some hits as well, till the tank can get healed and retake aggro. My point is with the level of dodge I have I should be able to Avoid a few more of those hits than I currently do. That's what this thread is about fixing the DODGE.
This post has been edited 1 times, last edit by "Dkjester" (Aug 16th 2013, 3:02am)
Lol thanks man, I didn't even catch it until you mentioned it, then it stood way out.1) Borella hits the nail on the head like a nuclear strike hitting dead center. Sounds more like a L2P issue, or a Seat2Keyboard issue, instead of a need for a buff.
2) the OP made a comment about how a Rogue is suppose to be like an annoying fly... When guess what? Any annoying fly only bugs the heck outta ya... So maybe they should raise your dodge abilities and halve your damage output... Then Rogues would be like in your analogy... They can dodge around and not get hit, but they hit like a wet noodle......
3) It cant be said enough... out of all the classes that need to be looked at and adjusted... Rogue is the LAST... unless they are looking at nerfing, not buffing. Then they are first.
4) someone commented how he wanted skills like treasure hunter raised. Well go back to one of my first posts where I said they could adjust the values and not raise the cap... I also go on to state how POINTLESS that is. It is just plain and simply a bad idea.
5) starting to call names and throw insults about peoples brains because they can formulate a legitimate reason why your suggestion is not needed and shouldn't be put in.... is just a shame. And as you would say "I hope the ROM Gods"... see the type of person who thinks these changes need to be made... and realize that is just another reason NOT to make them.
Edit to add, Ziav change your sig, there is a grammatical error in the last sentence. Just looking out for you![]()

Um, no. Throw and Combo Throw have a range of 150. Play a Rogue and see for yourself.dex stacking rogue =/= dex stacking scout in terms of dodge...the rogue is way better, and should be...scouts get range...lrn2kite...
You have got to be kidding, The range of a scout's crossbow is 180 and bow is 200 but a rogue can throw almost 220 and do much greater damage with throw . So how do scouts get range?
... and numerous others Semi-retired
You have totally confused the warrior Throw Shield skill which has a range of 150 with the rogue throw and combo skills that have a range of 200 to 220 depending on where you read the description in the runes of magic website. The range of the detection skill is never listed on the website but I have used throw to kill scouts with their detection up and never been seen. I have also been killed as a scout with detection up and never seen the rogue who used throw to kill me.Um, no. Throw and Combo Throw have a range of 150. Play a Rogue and see for yourself.dex stacking rogue =/= dex stacking scout in terms of dodge...the rogue is way better, and should be...scouts get range...lrn2kite...
You have got to be kidding, The range of a scout's crossbow is 180 and bow is 200 but a rogue can throw almost 220 and do much greater damage with throw . So how do scouts get range?
Base ranges on Xbow and Bow are accurate (surprise!), and modify Scout ranged attacks accordingly. With a Bow (S/P, includes elites):
Joint Blow 100, Neck Strike 150, Mana Drain Shot 180, Shot 200, Autoshot 200, Combo Shot 200, Vamp Arrow 200, Reflected Shot 200, Aggro Lead 200, Wind Arrow 225, Piercing Arrow 240, Purifying Shot 250, Snipe 260.
So, two ranged attacks for S/P that are less than or equal to the ranges for Throw and Combo Throw. The rest of the Scout ranged attacks that I listed for S/P have a greater range, 180 or more.
Presuming that much of this fooferaw is for Siege...
I don't happen to recall the effective range for Detection, but it's probably around 150. Detect hidden Rogue, target, then shoot the bastid to bring him out of Hide, then kite him to death. If he uses Vanish, move away from him, Detect again after a bit, target and shoot him again to bring him out of Hide, then kite him to death.
Even more effective: Use Invisibility Tower + Eye of True Seeing. Detect, target, Snipe + Vamp arrow + Combo Shot. Dead Rogue. Job done.
Lrn2Play.

R/M Combo throw that hits 4 times. It doesn't matter what type of scout you are, the end result is the same - dead scout.but a scout can get 5 ranged attacks off in the time a rogue can get 2-3...in pvp this doesn't matter as much, but a scout kiting has higher dps than a rogue kiting...also, piercing arrow and reflected shot are both high damage and longer range skills, yet nobody seems to use them...
Since one of my toons is an R/M...According to RoM wiki: Enlivened Blade has a range of 200, Numbing Dagger a range of 150. Trying to find reference to any of the other throw skills including the basic Throw and Combo Throw and it is not there, no range listed even though there is a column for that...Maybe one of our resident R/S's could run a quick check for us, do mobs get into range first with shot or with throw?
I'm not disputing you Malignatus, but you got my curiosity up so I went to look. I do know, when on my main W/R that the throw range appears to me to be quite short.
but a scout can get 5 ranged attacks off in the time a rogue can get 2-3...in pvp this doesn't matter as much, but a scout kiting has higher dps than a rogue kiting...also, piercing arrow and reflected shot are both high damage and longer range skills, yet nobody seems to use them...
Quoted from "you"
1. Its time to take the cap off of rogue skills or at least bump them. Back in the day when 55 was the cap level 50 agility, dagger mastery, evasion , frenzy attack and treasure hunter (<not as big a deal) were fine. Now the caps 80 and these are all still 50!!!
Let me say right now the only skills I am focusing on buffing are the DODGE related ones.
If this is the case then you certainly need a better tank. There are so many groups out there with rogues that I'm sure are higher dps than you are that NEVER steal aggro from the tank. I wonder what they know that you don't? There is a reason rogues have NOT been on these forums constantly complaining about getting aggro from the tank just by using a few skills.rofl you guys are all the bestest players on rom!! You know everything about everything.
c) even IF I wait out aggro 1 full out wound attack rotation requires hitting three hits within a small window of time(if there no other rogues in party to piggy back bleeds) and if they all crit whether your tanks a pro aggro manger or not you can/will draw aggro. (note IM NOT blaming the tank im saying its sometimes out of his control regardless of how good a aggro manager he is)
I have done no such thing. I never mentioned Throw Shield. As a matter of fact, I just looked it up (W/K lvl 15 elite) on RoMWiki and the site states the range for Throw Shield is 150. Whether this is accurate or not I cannot say, since I don't play a W/K.You have totally confused the warrior Throw Shield skill which has a range of 150 with the rogue throw and combo skills that have a range of 200 to 220 depending on where you read the description in the runes of magic website. The range of the detection skill is never listed on the website but I have used throw to kill scouts with their detection up and never been seen. I have also been killed as a scout with detection up and never seen the rogue who used throw to kill me.
R/M's Combo Throw can hit 4 times (the target's PDef or dodge rate can cause one or more misses) but that doesn't guarantee a kill on a Scout/X or any other class combo. At least, not at *my* current level (75/62). Both Throw's and CT's main damage are based on main weapon DPS, so the dagger and its tier will provide the largest modifier. The rest of the damage modifier is based on the *projectile* damage. Both skills will do somewhat more than tickle a target, in most cases.
R/M Combo throw that hits 4 times. It doesn't matter what type of scout you are, the end result is the same - dead scout.