I've been thinking about this for a while and I wonder if the 1,2,3 system we have ( easy, normal, hard ) should be re-tuned to make the game more fun & possibly keep ppl playing the various instances
Mode 1: ( Easy ) Should be designed solely for the f2p & RP gamer. This player is playing RoM w/ the intent to get to know the game and just enjoy the storyline.
1. ALL QUESTS need to be able to be completed in this mode. RW should NEVER design a quest that cannot be completed in a Mode 1 Instance
2. ALL INSTANCES need to be able to be completed by a group with quest gear at no higher than +1 and 3 stat fusion stone statted gear: ( ie, +3 stam, +5 phys attack, +3 int ) + 3 yellow stats
Mode 2: ( Normal ) Should be designed for the gamer who wants to invest a little more into the game. This player has enjoyed the storyline, has been through a few instances, is getting familiar with more advanced play techniques and is ready for a challenge.
1. ALL INSTANCES need to be able to be completed by a group with purples from Mode 1 ( EASY ) up to +10 and yellow stats appropriate of the instance level that are attainable from Mode 1 ( EASY ).
2. ALL DROPS appropriate for the level should be available in Mode 2 ( NORMAL )
3. Mode 2 Instances should come in 4 sub-modes: Bronze, Silver, Gold and Platinum
3a. Bronze mode should be completable by a group w/ up to +6 gear; Completing Bronze mode will open Silver mode
3b. Silver mode should be the same as Bronze, but bosses/mobs have +10% to all stats; Completing Silver mode will open Gold mode
3c. Gold mode should be the same as Bronze, but bosses/mobs have +20% to all stats; Completing Gold mode will open Platinum mode
3d. Platinum mode should be the same as Bronze, but bosses/mobs have +30% to all stats; Completing Platinum mode should give a title for mastering that instance
3e. Ancient Memento values should go up from Bronze->Silver->Gold->Platinum with Platinum bosses having a chance to drop Phirius Shells and EoJ's
Mode 3: ( Hard ) Should be designed for the bleeding-edge gamer who has invested a lot of time and effort into the game. ALL Mode 3 ( Hard ) Instance mobs should be Max level +4.
1. ALL INSTANCES need to have attributes appropriate for fighting off the best that we have on our servers.
2. ALL DROPS will be unique to the instance, but they will all be worth the hard fight.
3. ALL STATS will be on-par with other stats. ie, HM CASTLE, HM MIST, HM ECLIPSE, etc.. will all be the same "level"
4. EPIC STATS can appear on DROPS randomly
In a nutshell, Mode 1 will be for the casual player, Mode 2 will be for the "middle" player and Mode 3 will be for bleeding edge players.
When a new cap comes out, all of the HM instance mobs and bosses will go up in level as well; they will pace the players. I expect all of the HM gear that was attainable from the previous iteration to be available as random Mode 2 ( Normal ) drops in the newest instance. This will give the HM players an edge if they stay on the bleeding edge.
The EPIC stats I mentioned above will be random stats that can appear only on HM gear. I don't want to guarantee that these will appear on say the last boss; I want players to want to farm these instances for these EPIC stats. & the best part is that EVERY HM instance has a chance to drop these EPIC stats.