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trav42073

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1

Sunday, August 25th 2013, 1:27am

Ways to make leveling second and 3rd class above 55 more possible.

As a player who was here before 3rd class was added I have a suggestion. A brief history that I know many others share. I started game as a warden/mage. in chap 3. back then warden was pretty gimped, and a hybrid of any sort was and still is pretty gimped. so near end of chap 3 my main was sitting at 55 on warden side, 52 on mage side, I bought a fruit of forgetting and dropped mage for warrior. at that point I was already seeing a shortage in quests to lvl with, even having gone through all the starter zones and getting all the quests and titles. every bit of xp I could squeeze out. then chap 4 hit, I picked up scout as my third of course. theres just no way to get all three to cap without spending tons of dias for reset tickets, and then tons of time doing dailies over and over. theyre dailies, not much excitement doing them more than 10 a day. so here is my suggestion, since I am seeing at the end of recent zone, my main has hit lvl 80 and there appear to be many many quests left. at lvl 80.



my suggestion is to change the restriction that says you can only turn in quests within 10 lvls of current level to make it say 20 lvls. just a small change that makes xp from the newer zones available to lower level classes. Especially if the xp curve is going to continue on its current trend. Thanks.
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2

Sunday, August 25th 2013, 2:08am

I think a better suggestion would be for XP to be split among the primary and secondary skill 80/20 since the player uses 2ndary skills as well as primary skills.

When the primary level is maxed out, all of the XP gained should go to the 2ndary.

Cike

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Sunday, August 25th 2013, 2:15am

i was thinking about this same issue...i think maybe when you get XP/TP on your primary class, u also get 1/3 the XP/TP on your secondary, and 1/3 of 1/3 (1/9) XP/TP on your third class...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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4

Sunday, August 25th 2013, 6:32am

Me, Cage and Eaglion, were talking about this in world the other day.. they should at least make another CoO Xav area for at least levels 50-60
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Sunday, August 25th 2013, 7:21am

One thing I've thought of in the past that could work is the zones from AKoR onwards have a title for zone completion, on achieving this a special daily could be unlocked that gives similar XP/TP to the zone's regular one's and can be picked up at any level. Would need to be a gather/collect/perform action kind of daily so a level 1+ could do.

By getting the zone complete title you've already demonstrated as a player that you've completed this content. In the case of AKoR Daris might need to be made more flexible regarding those of us that ported quickly rather than reading quest content :). I've seen on another server that this was fixed by charging 10x the originally required gold for those of us who missed out first time round.

Added to that (as suggested by gigi) a zone in the ilk of CoO/Xav for 50-60+ would be nice...

trav42073

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6

Sunday, August 25th 2013, 3:14pm

I have always supported the idea of a higher level coast of opportunity type zone for third class. I don't think the daily idea would help quite so much as theres not so much variety in dailies as it is. I dig the story line and hate having to leave quests unfinished because I don't want to waste the xp but im all about completion. had I followed some of the old timers advice long ago to keep classes within 10 levels of each other maybe it wouldn't be a problem. but when you turn in one quest and immediately get the next, its not so easy to keep the chains going. that's usually when people lose track of the main questline with morrock. imo. as it is now I do dailies. and go gather. its not exciting way to get xp but it beats just grinding and im finally getting my gathering up with hopes to finally pick a craft.
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Sunday, August 25th 2013, 5:30pm

I agree with raising quest level limit to 20 instead of 10. I'd definately love to have a new CoO/Xav for 55-70 too, but that would require a lot of zones, given that we have second and third class that needs to be leveled up, and I just don't see RW designing so many zones.

Another method might be to make running instances a viable way to level. It might encourage more people to run their second/third classes through older instances to level up.

Of course, aside from RW being too lazy to design anything, the main barrier here is Gameforge. We've asked a better way to level second/third class for at least a year, and I wouldn't be surprised if Gameforge is not too thrilled about the idea, since it would impede with their ability to sell Daily Resets.
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8

Sunday, August 25th 2013, 5:59pm

I think giving 10-20% of exp/to to secondary would be ideal.
Hard mode bosses should also give much much more exp/tp
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Monday, August 26th 2013, 3:27am

I think giving 10-20% of exp/to to secondary would be ideal.
Hard mode bosses should also give much much more exp/tp
Only problem here is, OP guilds that can farm/burn these hardmode guilds would jsut spam these bosses for tp and be even more op/seperate themselves from other people with the abundance of tp.
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Cike

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Monday, August 26th 2013, 4:24am

a new idea could be "instance dailies" daily quests in instances, that give the same XP/TP as the normal instance quests, but maybe limit it each quest to once a day, and have 2-3 quests per instance...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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11

Monday, August 26th 2013, 1:08pm

I think a better suggestion would be for XP to be split among the primary and secondary skill 80/20 since the player uses 2ndary skills as well as primary skills.

When the primary level is maxed out, all of the XP gained should go to the 2ndary.


I love this suggestion!!!!

Great idea!

20 levels as suggested to be possible gap to turn in quests wold allow you to power level yourself on secondary class.

One thing that should be more often - double or triple XP week/weekends...

12

Monday, August 26th 2013, 10:13pm

I don't see why we can't just have a slider for each class.

Primary class slider 25% - 100% xp/tp gained (would have to be a minimum of 25% to total 100%)
Secondary class slider 0-50% xp/tp gained
Tertiary class slider 0-25% xp/tp gained

The total of all sliders would be 100% of course for those who were thinking otherwise.

All the xp/tp gained on the primary class could be split up like this. It would let us dictate how fast we wanted to level up each class, without giving us a powerlevel type ability (ie tertiary class slider to 100%). Most of us play our primary class most of the time, so it would make sense to give us the ability to level up each class as we keep playing.

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Wednesday, August 28th 2013, 3:49am

I've thought of this idea before. It shouldn't really detract from the original experience and talent points for the main class.

Basically, you'd be getting a specific percentage of the total exp/tp for each kill and quest.

x = Primary class receives 100% of the total exp/tp they would normally receive from any normal source.
y = Exp/Tp modifiers from housing, potions, and/or buffs.

In the end, (x*y) = normally gained exp/tp, (x*y)*(0.5) = amount gained exp/tp by secondary class, (x*y)*(0.25) = amount gained exp/tp by third class. No exp/tp is split amongst classes, it is just additional exp/tp. So just leveling your main class to 80 using your normal means of exp would get your secondary to 40 and third class to 20. If players want to go above and beyond and play their other classes, they atleast won't be completely SOL when it comes to leveling.

Another concept that could be implemented is the concept of inheritance. When you reroll a class using a Fruit of Forgetting, the new class is learned and is at half of the level and total TP that the forgotten one was. This would prevent the Fruit of Forgetting from being a 100% loss on the players part.

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Wednesday, August 28th 2013, 10:17am

So just leveling your main class to 80 using your normal means of exp would get your secondary to 40 and third class to 20.

Technically, the increase in XP required for levels is more exponential than linear so by the time you have your first class at 80, your second would be at 69 and your third at 62.

This strikes me as somewhat overpowered and would likely not ever appear ingame. :(
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Rossbot

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Friday, August 30th 2013, 2:42am

So just leveling your main class to 80 using your normal means of exp would get your secondary to 40 and third class to 20.

Technically, the increase in XP required for levels is more exponential than linear so by the time you have your first class at 80, your second would be at 69 and your third at 62.

This strikes me as somewhat overpowered and would likely not ever appear ingame. :(

Ok, you got me there. Hadn't thought about the scaling of experience through the levels.
Either way you get the idea, the point should be that by leveling your primary class you should also be gaining experience on atleast your secondary class in some way, shape, or form. You really shouldn't have to sacrifice the experience you gain on your primary class to level up your secondary class.

Another concept I had been throwing around would be something to the effect of this:
Zone Quest Reset - Usable only once per month - Allows all Non-Epic quests to become available to be completed again for a selected zone. If quests had been completed or were in progress at the time of this item being used, they will become available again to the player. (Costs probably about $10 USD)

So this item would allow you to choose a specific zone once a month and reset the non-story quests. This would allow you to go back through a zone (Like TB) with your secondary or third class for some level appropriate experience. This would also encourage players to actually play their secondary class to get through the zone or buy tons of Home-Sweet-Homes.

But again, just a thought, and probably will be nothing more than that.

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Friday, August 30th 2013, 9:35am

I'm all for anything that makes levelling the second and third classes easier, and I've made several suggestions to Frogster in the past about how to do this.

My own personal favourite suggestion was to add in many more side-quests and quest-lines to the 55+ zones that only activate after you complete the entire existing quest-lines for a zone. This means you are ready to move to the next zone with your main class but you then have lots of new quests available for your other classes.

I even went so far as to write a questline and submit it to give them an idea of what could be done in just Thunderhoof Hills. Back then, there was no third class though, but the idea can easily be extended to a third set of quests appearing after the second set are completed.
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17

Friday, August 30th 2013, 2:32pm

I agree that it would be pretty cool if when you get up to the next zone, there would be an npc that opens up a new questline for the 2nd class.

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Friday, August 30th 2013, 4:13pm

Just have all the quests reset when you take a third class. Then you could easily level the 3rd class and do some of the quests you enjoyed again.

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Saturday, August 31st 2013, 8:36am

Here's another idea, make seperate quest chains specific to classes. That way if you reroll/pick a 2nd or 3rd class, you never really run out of quests. Unless you roll, then reroll back, you're not going to be completely relying on dailies.

20

Saturday, August 31st 2013, 1:58pm

Yeah, that's another good suggestion. The only ones fu-barred are the re-rollers like Tien. ;)

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