Of course at the end of the day what really matters is buffing, main hand dps with a reasonable amount of crit , high nuff level PA and proper rotations (aka skill), and the stuff above is more peanuts on the dps dollar but this a free country and one can debate stuff all they like regardless how lil it makes a difference.
None of your final summation statement of what you said had anything to do with offhand damage. Bravo, you've literally found the fact that in fact, no one wins at this point. You can do one of two things now.
A) Realize that Min-Max is not very fun for us as players.
B) Just use whatever you can get cheapest at this point.
But literally, nothing has come out of our discussion aside from Min-Max is not fun, going completely off topic, and that very few people like doing math at that intense of a level in their free time.
:growup: Emoticon is for both of us, this conversation is going nowhere.
The whole point of this thread is to give rogues set bonuses that aren't 99.99999% pointless and actually give them set bonuses that make players actually want the full set. It's pointless to carry on the discussion as Runewaker has no ability to regression test their own patches.
Here's some more ideas that will never reach developer eyes:
Stabbatron-5000: When you are behind your target, your offhand attacks will cause a stacking bleed attack. This bleed can stack up to 5 times and lasts 10 seconds.
Serrated Blades: Each time your offhand attack hits a target, that attack will deal an addition 10% damage for each Damage over Time effect, Poison, and/or Bleeding effect.
It's a TRAP! : Each time a target hits you from behind within melee range, you will release a razor blade from your back that hits your target for 25% main hand weapon dps.
Doubtless Blade: When your thrown weapon hits a target, there is a 50% chance that the weapon will deal no damage but instead interrupt the target.
Firing Mechanism: When you die, you will trigger a time bomb to explode 2 seconds later, dealing 375% main hand weapon dps as fire damage to surrounding targets.
Dragon's Fangs: Your offhand weapon critical hit damage is reduced by 50%. When your main hand weapon hits critically, your next offhand weapon attack cannot be dodged, parried or immuned and will be critical.
Serpentine Backslash: When you dodge or parry an attack, your physical attack speed will be increased by 5% for your next auto attack.