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GarySandstorm

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  • "GarySandstorm" started this thread

Posts: 656

Location: Cape Town: South Africa

Occupation: Engineering Technician

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1

Wednesday, September 4th 2013, 9:42pm

Adjust Honorpoint supply Vendor

Currently the ruby and guild rune items sold by the supply vendor for honor points is not affordable or providing any reasonable use.

1 ruby for 10 phirius tokens + 500 honor points.
50 rubies for 400 phirius tokens + 20000 honnor points.

50 Guild runes for 133320 gold + 13320 honor points.

For lower level guilds the costs are not high for upgrading buildings which would be a good way to purchase needed resources if they were lakcing, but no small low guild would even be able to afford these costs.

High level guild can purchase a few of these but the overall cost is not reachable considering the vast amounts needed for high level buildings and wall/castle upgrades.

Including the minigames of andors training grounds and militinas survival game. which rewards random 250/500 ruby and guild runes for its 30 token cost to play.

The community really needs a reliable form of procuring rubies and guildrunes, mostly rubies. and adjusting the costs of the honorpoint supply vendor would be a start, removing the token cost. and reducing the honorpoints needed and replacing the single item with the same 25/50 value counterparts (nightmare essence, teardrop ruby etc).

As suggested by another player, possibly making available the means to purchase these with ancient mementos as well would be great.

We really need an affordable means to achieve the castle skins and high level buildings, even guild who have been here since the games release(4years+), mine included are still struggling to even come close to getting them.

2

Wednesday, September 4th 2013, 11:18pm

Currently the ruby and guild rune items sold by the supply vendor for honor points is not affordable or providing any reasonable use.

1 ruby for 10 phirius tokens + 500 honor points.
50 rubies for 400 phirius tokens + 20000 honnor points.

50 Guild runes for 133320 gold + 13320 honor points.

For lower level guilds the costs are not high for upgrading buildings which would be a good way to purchase needed resources if they were lakcing, but no small low guild would even be able to afford these costs.

High level guild can purchase a few of these but the overall cost is not reachable considering the vast amounts needed for high level buildings and wall/castle upgrades.

Including the minigames of andors training grounds and militinas survival game. which rewards random 250/500 ruby and guild runes for its 30 token cost to play.

The community really needs a reliable form of procuring rubies and guildrunes, mostly rubies. and adjusting the costs of the honorpoint supply vendor would be a start, removing the token cost. and reducing the honorpoints needed and replacing the single item with the same 25/50 value counterparts (nightmare essence, teardrop ruby etc).

As suggested by another player, possibly making available the means to purchase these with ancient mementos as well would be great.

We really need an affordable means to achieve the castle skins and high level buildings, even guild who have been here since the games release(4years+), mine included are still struggling to even come close to getting them.
Actually my guild consistently has weekly donations of 5-10k rubies. Guild runes and guild stones aren't a problem either. We don't have any huge cash shoppers donating rubies, they all come from siege and minigames.

Just in the past 7 days we've had 3k rubies (which is down from our norm, we've had a bunch of people out lately), 6.4k guild runes and 4.3k guild stones. I don't think the costs are really all that bad with the exception of the walls which I think are stupid high.

GarySandstorm

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  • "GarySandstorm" started this thread

Posts: 656

Location: Cape Town: South Africa

Occupation: Engineering Technician

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3

Thursday, September 5th 2013, 8:10am

Currently the ruby and guild rune items sold by the supply vendor for honor points is not affordable or providing any reasonable use.

1 ruby for 10 phirius tokens + 500 honor points.
50 rubies for 400 phirius tokens + 20000 honnor points.

50 Guild runes for 133320 gold + 13320 honor points.

For lower level guilds the costs are not high for upgrading buildings which would be a good way to purchase needed resources if they were lakcing, but no small low guild would even be able to afford these costs.

High level guild can purchase a few of these but the overall cost is not reachable considering the vast amounts needed for high level buildings and wall/castle upgrades.

Including the minigames of andors training grounds and militinas survival game. which rewards random 250/500 ruby and guild runes for its 30 token cost to play.

The community really needs a reliable form of procuring rubies and guildrunes, mostly rubies. and adjusting the costs of the honorpoint supply vendor would be a start, removing the token cost. and reducing the honorpoints needed and replacing the single item with the same 25/50 value counterparts (nightmare essence, teardrop ruby etc).

As suggested by another player, possibly making available the means to purchase these with ancient mementos as well would be great.

We really need an affordable means to achieve the castle skins and high level buildings, even guild who have been here since the games release(4years+), mine included are still struggling to even come close to getting them.
Actually my guild consistently has weekly donations of 5-10k rubies. Guild runes and guild stones aren't a problem either. We don't have any huge cash shoppers donating rubies, they all come from siege and minigames.

Just in the past 7 days we've had 3k rubies (which is down from our norm, we've had a bunch of people out lately), 6.4k guild runes and 4.3k guild stones. I don't think the costs are really all that bad with the exception of the walls which I think are stupid high.
Then you have a very lucky guild. Yes the walls are alot more pricey than the buildings which is my main concern about this. rw added those new skins a year back? but only guilds apart from maybe 1 guild who had gm help back in the day and got free resources are dupers who upgraded castles. Most guilds are still struggling to get the old skins let alone the new ones.

I agree with you, the difference is at the high level of upgrades, which cost alot, getting to levels 5 maybe a few 6's is doable but then it starts getting expensive. Getting rubies is all about luck in those minigames. the points here is to have a more reliable means to acquire them.

This post has been edited 1 times, last edit by "GarySandstorm" (Sep 5th 2013, 8:16am)


4

Thursday, September 5th 2013, 8:46am

Currently the ruby and guild rune items sold by the supply vendor for honor points is not affordable or providing any reasonable use.

1 ruby for 10 phirius tokens + 500 honor points.
50 rubies for 400 phirius tokens + 20000 honnor points.

50 Guild runes for 133320 gold + 13320 honor points.

For lower level guilds the costs are not high for upgrading buildings which would be a good way to purchase needed resources if they were lakcing, but no small low guild would even be able to afford these costs.

High level guild can purchase a few of these but the overall cost is not reachable considering the vast amounts needed for high level buildings and wall/castle upgrades.

Including the minigames of andors training grounds and militinas survival game. which rewards random 250/500 ruby and guild runes for its 30 token cost to play.

The community really needs a reliable form of procuring rubies and guildrunes, mostly rubies. and adjusting the costs of the honorpoint supply vendor would be a start, removing the token cost. and reducing the honorpoints needed and replacing the single item with the same 25/50 value counterparts (nightmare essence, teardrop ruby etc).

As suggested by another player, possibly making available the means to purchase these with ancient mementos as well would be great.

We really need an affordable means to achieve the castle skins and high level buildings, even guild who have been here since the games release(4years+), mine included are still struggling to even come close to getting them.
Actually my guild consistently has weekly donations of 5-10k rubies. Guild runes and guild stones aren't a problem either. We don't have any huge cash shoppers donating rubies, they all come from siege and minigames.

Just in the past 7 days we've had 3k rubies (which is down from our norm, we've had a bunch of people out lately), 6.4k guild runes and 4.3k guild stones. I don't think the costs are really all that bad with the exception of the walls which I think are stupid high.
Then you have a very lucky guild. Yes the walls are alot more pricey than the buildings which is my main concern about this. rw added those new skins a year back? but only guilds apart from maybe 1 guild who had gm help back in the day and got free resources are dupers who upgraded castles. Most guilds are still struggling to get the old skins let alone the new ones.

I agree with you, the difference is at the high level of upgrades, which cost alot, getting to levels 5 maybe a few 6's is doable but then it starts getting expensive. Getting rubies is all about luck in those minigames. the points here is to have a more reliable means to acquire them.
One of our guildies, who's been out sick lately, used to donate about 1500 a day for rubies. He would run alt toons through one of the minigames, so its doable. We've got on average of 15-20 people on at various times of the day. It's not hard to get the mats, just takes dedication.

5

Thursday, September 5th 2013, 10:13am

As long as you have more than 4 or 5 people actively trying to get them (with alts or w/e), you can get walls easy now....Any level can do the andor training so 'low' level guilds/players shouldn't have any issues.

1 week from just andor training... http://i.imgur.com/X6NEaFi.jpg >.<
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
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