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Jguy

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1

Friday, September 13th 2013, 8:22pm

Honor point reduction in 6.0.2

Honor points gathered via the Drill Ground in the 'I Want to Survive!' minigame in 6.0.2 have taken a major hit.

Unfortunately, I can only speak for my specific guild. Our drill ground is level 3 and used to give somewhere around 11,000 ( I don't remember the exact number) honor points per day on successful completion. That amount has been reduced to 840. By my calculations this is a decrease of around 92%.

Couple this to the major "nerf" they did with the honor points being limited to 25,000 and dropping anything above that whenever you spent or earned any honor points makes for a crappy system that needs to be fixed. A lot of characters lost a LOT of honor points (I know I had at least 100k before that patch) and now they're losing even more with this recent adjustment.

While I do agree that the amount the drill ground was giving for completion of the Survival minigame was a bit too high pre-patch, reducing it down to what it is now is way too low. Runewaker needs to find a happy medium. By my calculations, to farm up 25,000 (the current max) honor points with JUST the Survival/Call of Horns minigames in the drill grounds requires 19 days of farming (again, from my level 3 drill grounds, your amount my differ). If you do SW (and WIN) every day, you can reduce the time it takes to max out on honor points to 12 days. This is way too long, considering how much resources it takes just to build a level 4 Drill Ground (requiring a little over 28,000 rubies for the Library level 4 and Stable Level 4 prerequisite and the cost for the level 4 drill ground). This makes it incredibly difficult for the lower level mostly "free-to-play" guilds who don't win SW all the time and don't have 28,000 rubies to upgrade their drill grounds and pull more points.

Additionally, the change in the amount of honor points received through the drill round comes too late! Almost every higher point guild already has the honor gear for their toon for siege war/PVP, especially the PVP servers.

I propose this system be looked at for the very next patch, and find a middle point where farming up the Drill Ground doesn't take 19 flipping days to do to max out on honor points.

2

Friday, September 13th 2013, 8:55pm

"A bit too high" means "they totally mistyped that number and it was ridiculously OP". We have drill games that give 120-130 points. We have games that give 480. And we had one game that gave 13312 for a comparable difficulty drill game. How could this be anything but a bug?

FWIW, 840 (or 900 which is what our drill ground gives us) is still quite a bit higher than I get from Desiny, Horns, Wolf, etc. And considering that in siege you earn 1300 points for an hour worth of activity, and that is only if you are one of the better contributors and that siege is win/tie, getting 840-900 for 2.5 minutes of running around in circles is still too high.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


3

Friday, September 13th 2013, 9:04pm

this is certainly one of those things i would like to see fixed sooner rather than later, but will probably get ignored. this wasnt an ok change, if you wanted to change how hard it was to get honor gear, you should have just changed the honor gear. Any new players will get shafted in pvp because now it takes forever for them to get spvp sets vs a whole bunch of players who already have them. Crafters one again are stuck with more work for them for minimal pay off.

Simple proposal: every drill ground mini game should give at min 1k honor points onsuccess (failure gives either reduced or no honor points). The easier ones to complete (horns, i want to survive) should actually give MORE 2-3k honor points. Not the 14k it was, but still a decent amount.

This lets people get their honor gear in a reasonable, but not super fast time frame.

This lets people continue to craft their food.

This lets people continue to craft gear.

Its not easy mode, you still have to put in work. Completing all the mini games with my proposed changes would get you around how much you got before for just survival. That seems roughly fair. You are putting in considerably more work for that same level of honor points that people liked to have.

4

Saturday, September 14th 2013, 8:31pm

Before Syrbal Pass release I had around 400k of honor points. Then it came and I didn't realize they took 350k or more away from me over the three years I have saved doing sw as such. It's like you worked so hard and u bank your money and then some institution or person comes along and just steal everything lol. I'm still waiting for my reimbursements of honor points that gameforge took away from me without my knowledge lol. But this is GF after all, which means nothing will be done about it. Time to get on with rl this game is a headache haha.

5

Saturday, September 14th 2013, 8:37pm

Before Syrbal Pass release I had around 400k of honor points. Then it came and I didn't realize they took 350k or more away from me over the three years I have saved doing sw as such. It's like you worked so hard and u bank your money and then some institution or person comes along and just steal everything lol. I'm still waiting for my reimbursements of honor points that gameforge took away from me without my knowledge lol. But this is GF after all, which means nothing will be done about it. Time to get on with rl this game is a headache haha.
Just about every post you make is about how awful this game is blah blah blah. If it's so bad, why are you still playing? If it's really as bad as you claim, why don't you go back to wow or whatever game you left to come here? Don't bother to respond, I don't care.
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Drakkarsdad

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6

Saturday, September 14th 2013, 11:08pm

+ one hundred trillion times infinity to Ziav's post

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7

Monday, September 16th 2013, 3:37pm

Well level V drill ground 15436 HP in i will survive and Horns gave us either 560 or 390 depending, it was way too high and we all knew it, i could run a bunch of alts in there with bag stats and earn them. Altought 92% decrease is wrong, you still have to gear up and spend diamonds for puris for those low level alts. make it 2K to 4K HP for i will survive depending on the level of the drill ground.

With that many HP prices on 75 food went down, but now they will increase dramaticly i think.

It was a harsh nerf as usual by Gameforge,their blade is mighty and cut only one way, sad but look at scouts and priest/scouts. Will they nerf R/M or R/wardens, nah, rogues never get nerfed ;-( ah well

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Jguy

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  • "Jguy" started this thread

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Location: Chicago Area, IL, USA

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8

Monday, September 16th 2013, 3:41pm

Perhaps "a bit too high" was the wrong thing to say...but still. The change comes too late, everyone already has honor gear already. How long was the drill ground giving that many points? 3 months? 4 months? Why the change now? Why not the change in the very next patch. RW makes no sense, and of course no reply about this and other potential issues of this game from GF.

9

Monday, September 16th 2013, 3:50pm

Eh... 840 points that we get from L3 drill ground is fairly balanced for such easy game, actually a bit too high. Most of my alts, even undergeared ones, don't even have to run. It is hard for L50 mobs to hit L80 toons, no matter what the gearing level is.

For our L3 drill, a single toon running this single game was generating enough mats for 2 stacks of L75 food. I could run 6 toons, so up to 12 stacks a day. That is heck of a lot. Now it is down to about 1 stack a day. Still well worth it.

Speaking about mats, the new Sarlo mats are not available for honor points. Unless this is oversight and will be fixed in a patch, sound like it is back to mems as main source of mats.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


10

Monday, September 16th 2013, 4:12pm

Eh... 840 points that we get from L3 drill ground is fairly balanced for such easy game, actually a bit too high. Most of my alts, even undergeared ones, don't even have to run. It is hard for L50 mobs to hit L80 toons, no matter what the gearing level is.

For our L3 drill, a single toon running this single game was generating enough mats for 2 stacks of L75 food. I could run 6 toons, so up to 12 stacks a day. That is heck of a lot. Now it is down to about 1 stack a day. Still well worth it.

Speaking about mats, the new Sarlo mats are not available for honor points. Unless this is oversight and will be fixed in a patch, sound like it is back to mems as main source of mats.


I dont think you understand how hard it is to keep a guild stocked on heros, unis, strong stims, aincent spirit water, embrace of the muse, forst song cake, candy, exotic fruit pie, caviar sandwiches, moti blended sausages, garlic bread with herbs, and ma/mdam/pa/pdam/pdef food, even if everyone from the guild is supplying you with materials, each person barely makes enough mems/honor points to supply themselves per day now. We never have excess, sometimes we are running without food/pots. Siege war itself eats up a stack easily.

11

Monday, September 16th 2013, 5:10pm

I dont think you understand how hard it is to keep a guild stocked on heros, unis, strong stims, aincent spirit water, embrace of the muse, forst song cake, candy, exotic fruit pie, caviar sandwiches, moti blended sausages, garlic bread with herbs, and ma/mdam/pa/pdam/pdef food, even if everyone from the guild is supplying you with materials, each person barely makes enough mems/honor points to supply themselves per day now. We never have excess, sometimes we are running without food/pots. Siege war itself eats up a stack easily.


Perhaps unintentionally low prices and high availability of buffs caused by a very obvious bug created excessive addiction to those buffs, no? We already had a whole chapter (ch 3) screwed up because of buff overuse, where the basic class was OK, but being able to buff beyond any reasonable limit caused considerable damage to gameplay.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


12

Monday, September 16th 2013, 6:23pm

I dont think you understand how hard it is to keep a guild stocked on heros, unis, strong stims, aincent spirit water, embrace of the muse, forst song cake, candy, exotic fruit pie, caviar sandwiches, moti blended sausages, garlic bread with herbs, and ma/mdam/pa/pdam/pdef food, even if everyone from the guild is supplying you with materials, each person barely makes enough mems/honor points to supply themselves per day now. We never have excess, sometimes we are running without food/pots. Siege war itself eats up a stack easily.


Perhaps unintentionally low prices and high availability of buffs caused by a very obvious bug created excessive addiction to those buffs, no? We already had a whole chapter (ch 3) screwed up because of buff overuse, where the basic class was OK, but being able to buff beyond any reasonable limit caused considerable damage to gameplay.


Excessive use of buffs? these are the same buffs EVERY player has been using since...EVER. You get kicked from runs if you consistently dont use pdam/hero/and grassland and cant keep up because of it. This is pretty standard buff rotations.

13

Monday, September 16th 2013, 7:43pm

Excessive use of buffs? these are the same buffs EVERY player has been using since...EVER. You get kicked from runs if you consistently dont use pdam/hero/and grassland and cant keep up because of it. This is pretty standard buff rotations.


Then buy or make them. You are not seriously suggesting that when system gives you 10-12 times what is reasonable reward for effort spent, that is barely enough?

And if every player has been using them "since... EVER", perhaps somehow they must've managed to get what is needed when this bug was not around. Just because they can't get something for nothing anymore doesn't mean they can't get it by spending some effort to earn what they use.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


14

Monday, September 16th 2013, 8:39pm

Excessive use of buffs? these are the same buffs EVERY player has been using since...EVER. You get kicked from runs if you consistently dont use pdam/hero/and grassland and cant keep up because of it. This is pretty standard buff rotations.


Then buy or make them. You are not seriously suggesting that when system gives you 10-12 times what is reasonable reward for effort spent, that is barely enough?

And if every player has been using them "since... EVER", perhaps somehow they must've managed to get what is needed when this bug was not around. Just because they can't get something for nothing anymore doesn't mean they can't get it by spending some effort to earn what they use.

no no. im suggesting that there should be a middle ground between 900 and 15000. Why do we jump from one extream to the other?

15

Monday, September 16th 2013, 9:05pm

Excessive use of buffs? these are the same buffs EVERY player has been using since...EVER. You get kicked from runs if you consistently dont use pdam/hero/and grassland and cant keep up because of it. This is pretty standard buff rotations.


Then buy or make them. You are not seriously suggesting that when system gives you 10-12 times what is reasonable reward for effort spent, that is barely enough?

And if every player has been using them "since... EVER", perhaps somehow they must've managed to get what is needed when this bug was not around. Just because they can't get something for nothing anymore doesn't mean they can't get it by spending some effort to earn what they use.

no no. im suggesting that there should be a middle ground between 900 and 15000. Why do we jump from one extream to the other?
900 is still kind of alot for a minigame with level 50 oneshottable mobs that takes 2 minutes. I'd be happy with that.
Borella - 100 W/M/S/R/P/K
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If you play P/K in instances you're garbage


Choralone42

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16

Tuesday, September 17th 2013, 1:10am

Perhaps "a bit too high" was the wrong thing to say...but still. The change comes too late, everyone already has honor gear already.


Oh yeah? Everyone already has honor gear already? Ummm sure. By everyone do you mean maybe 10% of the top 1% of each server population? I guess that constitutes everyone these days.

But the fact remains, anything that's bugged or in just about any way is set in the players favor in any way will eventually get "fixed" by RW or GF. But anything that's broken and doesn't favor the player stays broken nearly forever. Or at least that's how things seem.
WTB name change on my alt toon due to P/S IB nerf.

17

Tuesday, September 17th 2013, 1:13am

I agree with Borella, yet again, 900 for minigames when siege wins give 1300 is more than enough. Anyone that was getting 12k+ should not be shocked it got nerfed. It is good where it is now. If you want more.. start sieging and doing the drill ground.

18

Tuesday, September 17th 2013, 1:14am

Perhaps "a bit too high" was the wrong thing to say...but still. The change comes too late, everyone already has honor gear already.


Oh yeah? Everyone already has honor gear already? Ummm sure. By everyone do you mean maybe 10% of the top 1% of each server population? I guess that constitutes everyone these days.

But the fact remains, anything that's bugged or in just about any way is set in the players favor in any way will eventually get "fixed" by RW or GF. But anything that's broken and doesn't favor the player stays broken nearly forever. Or at least that's how things seem.

Another way to phrase this is: those who were op got more op, the rest of us got the boot.

Needundead

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19

Tuesday, September 17th 2013, 3:23am

Darn, I should've gotten the full Honor set with OD instead of donating materials to guild = /.