You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

21

Thursday, November 14th 2013, 4:16pm

Of course hide is useful in PVE. Besides maybe warden, rogue is easiest class to quest with, because of hide.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

22

Thursday, November 14th 2013, 5:11pm

hide with a cast time wouldn't even be a hide worth using....the whole point of hide is to be able gank people one at a time, popping in and out of hide....
if any other rogues play combos that have a skill with a cast time(not combo throw) u know how much it sucks to just stand there, not being able to do anything...also, does any class use a cast time skill in PvP except healers? no, because its just not feasible due to the fast paced gameplay....
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Posts: 3,419

Location: Canada

Occupation: Company owner

Mood: Love

  • Send private message

23

Thursday, November 14th 2013, 6:02pm

Well when we faced that Palenque guild, 2 of their rogues never came out of hide and 1 shotted me at 600K PDEF and 458K HP. so ya that is crap. oh but wait he got me with 6 attacks and never came out of hide and blamed it on lag LOL LMAO!!!

K/P/S/M/W 98/98/98/98/98
Disturbed guild leader on mithras :thumbsup:
BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Mrpushpop

Master of the Storyteller

Posts: 800

Location: Indigo - The small and feisty server

Mood: Mellow

  • Send private message

24

Thursday, November 14th 2013, 6:06pm

Zid hide is very useful outside of PVP. Not just for questing but for farming easy mode you can walk up to certain casting mobs and just one shot them instead of range pulling them and getting hit. I have no problem with the way rogues are built now and I would be fine with a scout fix as that is needed anyway. Casters like myself are the biggest whiners about rogues in hide because we want to blast everyone from a mile away in siege. I believe adding a cooldown or casting limit on a rogue would massively change the face of Siege and that is not a good thing. Every R/M would swap to M/? for siege and someone would start a thread complaining about it. Rogues are sneaky but weak as hell. Almost any class combo can one shot a rogue in siege if you hit them. As I said earlier rogues suck against Wardens and tanks that stack pdef. Let them just be the rogue natural enemy and throw scouts in the mix by fixing them. But Casters you are not suppose to beat an = skilled rogue 50% or more of the time. They are your weakness and you need to plan for it.

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

25

Thursday, November 14th 2013, 6:08pm

gcd issues has nothing to do with hide...nor does lag...

also, as a rogue, a tank or even a mage with proper defense will eat me alive...ask the rogue in your guild what they absolutely hate in siege...then use that on other rogues...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Nov 14th 2013, 6:14pm)


ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

26

Thursday, November 14th 2013, 8:31pm

I have yet to be in a siege where a single OP rogue decides the match. I've been in plenty where a single OP warden does. Yet strangely enough I am not starting stupid "nerf wardens" threads.
Opposite here for me. I've never been in a siege where an OP warden has decided the match. I've been in several siege where an OP rogue has decided a match though.

@ Cike:
I use my Flame in siege against people that outgear me which I cannot kill with just instants. Battle Time + Soldier's Atk + Arcane pot + Cata + Holy Aura + Flame spam = sometimes is the only option for me that even gives me a chance of killing them.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

This post has been edited 1 times, last edit by "ruisen2000" (Nov 14th 2013, 9:03pm)


Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

27

Thursday, November 14th 2013, 9:02pm

I mean as a staple, like every confrontation....I use a cast every now and then too, to top up health and summon mounts and such, but I don't do it in the middle of combat....I can't think of any class that has to say "oh, there's and enemy let me cast this spell and hope they don't kill me before its done", which is essentially what you are asking rogues to do....
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Mrpushpop

Master of the Storyteller

Posts: 800

Location: Indigo - The small and feisty server

Mood: Mellow

  • Send private message

28

Thursday, November 14th 2013, 9:05pm

Opposite here for me. I've never been in a siege where an OP warden has decided the match. I've been in several siege where an OP rogue has decided a match though.
What is your siege score? This should only be true around the 1k or lower lvl / if your guild has no defensive players.

29

Thursday, November 14th 2013, 9:32pm

Siege score has absolutly bothing to do with this thread or what i am saying here. Read my €£{%]}%} post about the number of skills a rogue has to acomplish the same result. I took a nerf that pretty much destroyed my class combo because to many damned rogues came on here whining about how op one skill was.
Not once did i see the real reason something needed to be done with it, and that is ice blade did not scale properly with intelligence. More intell equals way more damage than it should have had.
So quit trying to defend the poor rogues and their multiple skills that make them invis.
Five me a valid reason to change my mind besides i am or i played a rogue.
When 70 was lvl cap i had a 70/70 r/s and you know what i dont like playing it at all its way to freakin easy to do pve with.......you wanna press me level a true healer statted to heal and then tell m that rogues dont need something
adjusted. Add a cast time to hide it just means that other classes would stand a chance against rogues wearing similar gear.
This is about pvp not pve. Sw is one hour but we know rogues cant handle the truth that they have been missed by the nerfbat.afding a cd or cast time changes very little in pve but could change sw in a good way.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

30

Thursday, November 14th 2013, 9:39pm

but it wouldn't change pvp a "good way"...rogues would be pretty much obsolete, and all those r/wdn and r/m will just run wdn/r and m/r, and still hand ur butt to you on a plate...

honestly, mages are the most OP pvp class, so if ur gonna nerf something, nerf those...but no, everybody likes their poor, neglected, OP mages...

the best option is to just buff scouts...it really is, then all ur rogue issues go away, and then we can start the QQ about mages...or wardens, lets go make a warden QQ thread, because i can't seem to kill them on my rogue...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

michele19

Intermediate

Posts: 204

Occupation: Public Relations

Mood: Smile

  • Send private message

31

Thursday, November 14th 2013, 10:28pm

:lol:

Eye of treachery is your friend!

Now if only the sea washed stones were as effective. :thumbsup:
Holyanarchy - Guild Leader Heavensfury, Govinda Erebos

I could tell you what you want to hear, or I could tell you the truth... which do you prefer?

32

Thursday, November 14th 2013, 11:50pm

Unless you count the R/K disarm nerf, nope. Never. All they get is buff after buff after buff while others get nerfed. Even recently it's just been more buffs while they completely ignore every other class.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


ghostwolf82

Professional

Posts: 859

Location: Kalvans Trunk

Occupation: It's dark in here

  • Send private message

33

Friday, November 15th 2013, 12:30am

Buff scout detection to 200 range.
Buff scouts damage skills to 225 range.
Buff scout damage on most damage skills.
Nerf rogue throw/combo throw to 75 range.

Problem fixed. Actually, two problems fixed.

If you want to argue why rogue throw skills should not be nerfed in range, explain to me with a logical reason as to why not. Rogues are a melee class. Warriors can only use Surprise Attack at certain ranges. Knights have Charge that can only be used at certain distances. Why are rogues so special to have a long range attack?

34

Friday, November 15th 2013, 12:31am

you could say our pathetic weapon dmg progression is a nerf.

35

Friday, November 15th 2013, 12:38am

you could say our pathetic weapon dmg progression is a nerf.
ROGUE pathetic damage progression? I really hope that was sarcasm.. lol. Rogue weapons do so much dps. Look at mages if you want a true example of pathetic weapon damage progression...
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


36

Friday, November 15th 2013, 1:06am

I have no issue with putting a CD on hide if they actually programmed it to be in PVP only.... say all in pvp got a buff put on em besides the PK buff you can enable.... and it took 5 seconds of non combat for that to disappear. They could then instead of a total reworking of skills put code in to a skill's cooldown in relation to that buff. Overall a cheaper and easier fix.

and yes Ice Blade didn't deserve to be nerfed.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

37

Friday, November 15th 2013, 1:29am

you could say our pathetic weapon dmg progression is a nerf.
ROGUE pathetic damage progression? I really hope that was sarcasm.. lol. Rogue weapons do so much dps. Look at mages if you want a true example of pathetic weapon damage progression...
I think he was referring to Mage, because Cike said Mages are OP and should be nerfed instead of Rogues.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

38

Friday, November 15th 2013, 3:05am

you could say our pathetic weapon dmg progression is a nerf.
ROGUE pathetic damage progression? I really hope that was sarcasm.. lol. Rogue weapons do so much dps. Look at mages if you want a true example of pathetic weapon damage progression...
I think he was referring to Mage, because Cike said Mages are OP and should be nerfed instead of Rogues.
I hope so. Lol. Otherwise...

It's confusing without quotes though. WTB quoting system that actually works more than 5% of the time.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


39

Friday, November 15th 2013, 3:26am

I have no issue with putting a CD on hide if they actually programmed it to be in PVP only.... say all in pvp got a buff put on em besides the PK buff you can enable.... and it took 5 seconds of non combat for that to disappear. They could then instead of a total reworking of skills put code in to a skill's cooldown in relation to that buff. Overall a cheaper and easier fix.

and yes Ice Blade didn't deserve to be nerfed.
A lot of things should be programmed for PVP only. It likely isn't going to happen though.

Also,I don't see how having a cast time for hide would actually hurt anything...if a lot of people are around u when popping out of hide to kill someone, you shouldn't leave combat immediately anyway, that never made any sense. Maybe just make it so that theres more of a time delay for leaving combat, that could fix certain annoying things that happen.

If a guild is front running at any point in siege, rogues are even more of an annoyance. Good luck placing eyes when the rogue pops out of hide and kills you before it goes down. Also good luck setting up that invis when the hidden rogue sees u casting it and places an eye to stun u then stick a dagger in your face..or skips that and just kills you before it can be placed to begin with. And also good luck leaving your castle to go somewhere without the rogue popping out to kill you.

It's probably the best front running class there is, makes turning the tables very hard if the advantage shifts to one direction.

I don't think people should just look the other direction and brush it off with "well if scouts were better..." How many other classes have only one single class that has a possibility to pose any threat and can just run free on everything else?
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

40

Friday, November 15th 2013, 3:44am

mages....
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.