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gigilomann

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41

Friday, November 15th 2013, 4:22am

The only way to counter rogues would be to buff scouts. Only way.

Even with putting a cooldown on hide a rogues would still be "op" enough to survive until their hide was off cooldown. If this game was kind of like WoW(excuse me) where each class had more snares/dots/saps whatever to keep a rogue OUT of hide, i would disagree but they dont. Remember rogues still have evasion, escape, throw/combo throw and enough skills to stay alive long enough. Would some classes catch a rogue out of hide? sure, maybe it might help, but in the long run, not really

Buff scouts. It's the only way to effectivley counter a rogue. Prove me wrong.
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42

Friday, November 15th 2013, 5:16am

I think druid is the only class with more than 1-2 dots skills


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Cike

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43

Friday, November 15th 2013, 5:22am

and warlocks...

but it depends a lot on elites/combo also...all x/r, x/s, and maybe others(too tired to look it up lol) get an extra DoT...

also, do regular debuffs(not DoTs) keep u in combat also? I forgot...

damn I'm tired lol...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 3 times, last edit by "Cike" (Nov 15th 2013, 5:32am)


Asphodelix

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44

Friday, November 15th 2013, 5:58am

I dont think even dots keep them there and rogues have a skill that lets them leave combat anyway dots just let you see where they are but they still hide


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ruisen2000

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45

Friday, November 15th 2013, 6:32am

Opposite here for me. I've never been in a siege where an OP warden has decided the match. I've been in several siege where an OP rogue has decided a match though.
What is your siege score? This should only be true around the 1k or lower lvl / if your guild has no defensive players.
Around 2k or so. I would disagree that it only happens at 1k. Because at 2k points, you start seeing quite a few PvP geared players, especially Rogues, due to the massive burst damage that I mentioned in my original paragraphed wall of text which allows them to still do very decent damage even in Honor Gear, unlike most other classes.
mages....
No...
Combo throw > dead mage. They might get lucky and get a TS tick on you for 40k before they die, while you instantly slam 4 x 100k damage into them.
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Mrpushpop

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46

Friday, November 15th 2013, 1:56pm

Dots will take a rogue out of any form of hide. So as a warlock if i hit a rogue with a dot, They can indeed go back in hide but the next time that dot hits, so every second, they are forced out of hide.

There are several good points here from both sides but I think Cike's main point stands. You cannot take hide away from rogues without crippling the entire class in siege. I know you priests feel that is what happened to you. ROM decided at some point that you all should not be an major attack class in siege. I don't know if that is right or wrong however... getting rid of another entire class in siege is not the answer. Rogues have little defense like a mage and cannot cast. So say we cripple a rogue by adding the things suggest here, rogues are now mage candy. Rogues already get pounded by wardens. And a good tanky healer or warrior can take several hits while other people attack them.

If you are fighting rogues in siege change your strat for it. Travel in groups :)

My Main Point:
Siege is not about all classes being equal to all other classes. Each class has its own weakness. Its about one group's combined classes fighting against the others, making changes on the fly and adapting to the current battle style the other is throwing at you.

47

Friday, November 15th 2013, 2:22pm

Yeah and the same could be said about ice blade.
Its the same thing except for the amount of damage done by a rogue is far greater than a p/s.
By putting a cast time or a cd on hide just means no more mass kills by a rogue poppin in and out of hide 1 while one shotting every thing in sight.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

48

Friday, November 15th 2013, 4:27pm

I agree. Also please nerf all those silly wd/w's and k/m's. Its silly how much damage they do and how little damage they take.

Also those d/wd's briar shield elite, cus healing and not taking damage is op.

Also mages and their electrostatic charge, absorbing silence and stun skills is OP.

49

Friday, November 15th 2013, 4:46pm

After skimming through this thread, I thought I would chime in and give my opinion. If a nerf did come to hide I believe a cast time would be the best option. I would say make it a one second cast that can be cast while moving much how combo throw can be cast while moving.
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50

Friday, November 15th 2013, 5:26pm

if it can be cast while moving id say at least 2 second cast otherwise wouldnt make really any difference.


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51

Friday, November 15th 2013, 5:40pm

for some reason.. this last post made me think of that old Ben Stiller superhero movie w/ the kid that can only become invisible when nobody is watching him. :))

but I agree, if there's a cast bar on rogues and they're allowed to move? 2 seconds. & only when not around an enemy: other player or aggro'd mob. The whole point is to surprise your target, right?

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52

Friday, November 15th 2013, 5:48pm

something is wrong with you ur brain and yes at least 2 seconds and maybe a 2 second cooldown also


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53

Friday, November 15th 2013, 6:05pm

"I can't kills rogues lets nerf them" along that line of thought lest nerf m/wrdn earth groaning wind blade because it kills me before I can get anywhere near them, and wardens spamming charged chop, and d/wrdn bugged gate healing, and mages 15second root, and wardens banishment, and how magic damages gates more than mele, and blah blah blah blah. Good god people drop some eyes and learn to play or stop running around in the open alone :doofy:
Deathraven: 82/80/40 R/S/M Retired Guild Leader of TheRookery. 72k hp, 105.6k patk unbuffed :sniper:

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Darknessraven: 80/70/40 M/D/R 55k hp, 54k matk :whistling:

Asphodelix

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54

Friday, November 15th 2013, 6:44pm

pretty sure your a rogue and dont want to be nerfed a rogue is just way to Op you cant fight them when they hidden and scouts are the only chance to win but they have to be to dang close to see the rogue and by then your dead


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55

Friday, November 15th 2013, 6:46pm

Obviously you didnt read what i said in my previous posts i can kill rogues but when i target and get 1 attack off then they kill their target i should not drop target if there was a cast time rogues would have to rely on other skills.
This is actually really funny how many rogues told p/s to ltp and use other skills when iceblade was destroyed.
Remember rogues have a multitude of skills other than hide.
Zymologist wl/ch/m/p
Matronmalice p/s/m
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56

Friday, November 15th 2013, 7:51pm

Yes we rogues do but all but 1 of them are extremely easy to counter, use Eyes or Electric towers or Flames and poof rogue is popped out of hide and gets one shot. Hide is pretty much the only thing that saves a rogue from being the one of the easiest classes to kill in siege because unless we spend a ton on pvp gear both pdef and mdef are mediocre at best. Beating rogues with strategy is easy if you actually try instead of just calling for a nerf
Deathraven: 82/80/40 R/S/M Retired Guild Leader of TheRookery. 72k hp, 105.6k patk unbuffed :sniper:

Darkcinder: 82/40/39 K/P/M 114k hp, 29k patk, 302k pef sefll buffs :borg:

Darknessraven: 80/70/40 M/D/R 55k hp, 54k matk :whistling:

57

Friday, November 15th 2013, 7:59pm

Best solution is give all Ranged classes the ability Hide.Not talking invis Pots or invis towers just give all ranged classes the same ability.

Then mages/warlocks/scouts can one shot ya and vanish, one shot n vanish, probably the biggest complaint revolves around the fact that the range and buff to damage of throw/combo throw keeps rogues from ever entering combat since they have such burst ability.

Or just remove the damage buff that was given to throw and combo throw and let rogues go back to being melee class again.

This way all ranged classes are on an even playing field. Oh wait Rogues are not a ranged class right???

I got a good kick out of that post that says rogues are fodder without hide.

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58

Friday, November 15th 2013, 8:15pm

Do you guys want to fight rogues in siege? I do as a warlock as it brings a challenge. What you all are asking for is the death of
rogues in siege. Many Many guilds have figured out how to siege against rogues and actually prefer to siege against rogues because of the many counters you can use against them.

I say this in the nicest of ways... If your guild is getting demolished by one or two rouges the question should not be, When is Rom going to nerf the rogue? but rather What tactics can we employ to make sure this ass kicking does not happen again? Maybe go watch some youtube videos of sieges and see how people fight them.

59

Friday, November 15th 2013, 8:16pm

So rogues without hide aren't fodder? o.0 Lets go rogues with no hide for a second, Mage/warden 1 shots rogue no problem, mage/druid 1 shots rogue no problem, mage/anything one shots rogue no problem, scout/x kills rogue no problem. But yes by all means drop the damage on combo throw :thumbsup: even as a rogue I think getting hit for 80k x4 by combo is freaking ridiculous, my 1k damage dagger should never hit harder than an arrow coming out of my 10k damage bow :dash:
Deathraven: 82/80/40 R/S/M Retired Guild Leader of TheRookery. 72k hp, 105.6k patk unbuffed :sniper:

Darkcinder: 82/40/39 K/P/M 114k hp, 29k patk, 302k pef sefll buffs :borg:

Darknessraven: 80/70/40 M/D/R 55k hp, 54k matk :whistling:

60

Friday, November 15th 2013, 8:37pm

Quoted

So rogues without hide aren't fodder? o.0 Lets go rogues with no hide for a second, Mage/warden 1 shots rogue no problem, mage/druid 1 shots rogue no problem, mage/anything one shots rogue no problem, scout/x kills rogue no problem. But yes by all means drop the damage on combo throw :thumbsup: even as a rogue I think getting hit for 80k x4 by combo is freaking ridiculous, my 1k damage dagger should never hit harder than an arrow coming out of my 10k damage bow :dash:



Lol welcome to all classes without Hide vs Rogue....your argument is really moot to me at least. Welcome to Siege War where everyone is pretty much a one shot, so Hide gives the advantage now to the rogue always. So give mages, warlocks, scouts the same ability and now you have an even playing field. and then all you ranged dps classes can run around trying to find each other to get that ONE shot off first.

And umm I dun know but pretty sure that anyone built for physical defense is going to get destroyed by magic, alas the same goes for magic builds getting one shot by physical builds.

And yea I have seen a single OP rogue in the 3k plus range decide a battle single handedly, was funny the first half n hour this rogue ( is from Reni and is Well Known ) was getting destroyed by an OP wd/w but then about half way thru the match this Rogue becomes invincible, starts one to two shotting the wd/w, so how is that possible because the wd/w's guild had already boke into the castle and destroyed all the guild buildings so no buffs from castle buildings....no new buffs was present on this rogue and now he can magically resist/dodge all damage. So tell me again how Rogues are fodder without Hide...just copy what this rogues build and buffs and now you do not even need Hide you can just run around combo throwing all your opponents down.