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sickdust

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Tuesday, November 19th 2013, 3:39pm

Revamp "Chain of Light", turn a useless skill into a useful skill



As the Title says, "Chain of Light" is pretty useless for a Priest. For one, Priest's don't get a Light Damage Skill like you do with your "Prayer" skill that enhances your Water Damage. The Damage you get out of it is very minimal and non-appealing to even consider taking it past +50. It's a 4 second long channel spell with a range of 217. If you move while casting or finish channeling the skill, it stops and goes on cooldown for 6 seconds. So yeah, very unappealing.

Now lets stop to think, whats the first thing you think of when you think "Chain.."? Personally, I think being tied down, being held back/limiting movement. So why not add an effect to Chain of Light with either a Snare or a Slow (Very much like Ice Fog) for the length of the channel.

and also, being that it's a magical skill based of light energy, how about adding a -[x]% Healing Bonus debuff on the target that's being channeled Meaning, the person being targeted will have reduced heals from a friendly casting heals or self heals from the target itself. So in the End, here's the result of my suggestion as to revamping this skill (also modifying numbers)


Chain of Light(+50)
Range: 217 | Cooldown: 20 sec(s)
| Cast Time: 4 [or 6?] Seconds

Continually Deals 480 Light Damage to the target and [Slows/Snares?] the target, Also
Reduces Healing on the target by [32.5%] while Chain of Light's is Channeling.

Healing % = +.65% per skill lvl | lvl 25 = 16.25% , lvl 50 = 32.5%, lvl 75 = 45.5%, lvl 82 = 53.3% (if your too lazy for a calculator)
Chain of Light, Light Damage calculated normally

note: if considering a Snare, that only means they can't move, much like shadow grab. The target would still be able to cast abilities.
Also Long Cooldown so it's not crazily overused/spammed


So you ask, Why would i use this even now? or When would be a good time to use this? Well, that's all up for you to decide. As a priest, one of your main jobs is healing, whether it be pve or pvp. It would be good for if you find yourself ahead of your DPS in Siege War and you see someone coming towards you, front lines is a bad place to be for a healer to be. Imagine casting Chain of Lights (at max range presummingly) to let your dps catch up to you, you've done some (minimal) dmg and you nulify any healing effects that may be casted on him in the meantime. Or you find yourself in a epic group fight and you're team is having a bit of trouble dealing with a Warrior, Knight, or Warden (tank), that also has several healers on him, that's slowly killing your guildies. Cast Chain of Lights (Yes, you're risking the chance of being able to heal your team, but thats a chance you choose to take). So you'd be giving Priests an even more of a "Support" type of feeling to their skillset. For PVE, you can use this ability to lock down targets for 6 seconds while your dps pounds on them pretty much.

K sorry about the wall of text, but i hope the readers read this with an open mind and gives their opinion on this take.
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2

Tuesday, November 19th 2013, 3:55pm

tbh, I don't think a slow effect with a chance for root would make this skill OP. So it'd be kind of like the Kulech Bandits where they stun/dot you.

Asphodelix

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Tuesday, November 19th 2013, 4:07pm

maybe they could change the skill change the effect to lite blue and call is ice chain and put it under the water category? seems simple and doable while making the skill slightly better or maybe give p/k a skill that gives light dammage.


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sickdust

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Tuesday, November 19th 2013, 4:21pm

tbh, I don't think a slow effect with a chance for root would make this skill OP. So it'd be kind of like the Kulech Bandits where they stun/dot you.
ahh no, not both root and stun. Just either/or. Reason that threads like this are made, collective thinking. I'll go back and edit the final product according to the players suggestions later.

maybe they could change the skill change the effect to lite blue and call is ice chain and put it under the water category? seems simple and doable while making the skill slightly better or maybe give p/k a skill that gives light dammage.
Yeah i could see that being pretty cool as well, cause honestly questing/leveling spamming Rising Tide is ehh, gets pretty boring.
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This post has been edited 1 times, last edit by "sickdust" (Nov 19th 2013, 4:27pm)


Asphodelix

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Tuesday, November 19th 2013, 5:08pm

yay im helpfulish :D and maybe for p/k which ik a lot more p/k than anything they could get an elite that gives a lot of light dammage power junk since we got new elites with lvl 70 we should get 80/80 elites eventually


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6

Wednesday, November 20th 2013, 3:13am

maybe they could change the skill change the effect to lite blue and call is ice chain and put it under the water category? seems simple and doable while making the skill slightly better or maybe give p/k a skill that gives light dammage.
Doubtful, they've made it pretty clear that they don't want priests to be able to kill anything. My guess is that chain of light gets nerfed even more, because, screw priests
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
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KilledbyBorella February 15, 2012

gigilomann

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Wednesday, November 20th 2013, 4:33am

p/s chain of light heals, 60 elite? and on my p/s i hit the boss with chain of light and hits mele players close to the boss for around 25-30k a tick. Mid you chain of light is a channeling skills. 30k heals + for what 5 second? tell me it's useless, and i only have it at level 50. and btw their 70 elite makes it to where the skill HEAl can reset the cd of healing shot, p/s is my second favorite healing class next to p/k. it's one of a kind ^^
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