Do keep in mind that this discussion *only* considers Siege or PvP. It does *not* take into account the relative usefulness of Throw/Combo Throw in PvE or dungeon/instance runs. So, Caveat Nerftor!
Even as a rogue myself, I can't really disagree. Combo throw is very OP skill, and even as R/S I am not using xbow anymore. To me, neither the damage of arrows nor benefit of extra slot of stats justify foregoing combo throw. If rogue is to be nerfed (and that is always a contentious case to make), I couldn't say that combo throw reduction is unreasonable.
It's amazing how often I'm Shot-spammed to death by an R/S after farming tower guards. I almost always open with Enlivened Blade, kill the two charging Guards, then target the Guard Leader and CT him as he comes for me. I almost always have to use Escape (Atrocity ISS) once the Guard Leader does his '"shadow prison" effect so I can finish the job. Since his AoE also causes damage and bleeds, I can' go back into Hide until the bleeds wear off. Hence, a defending R/S (or any X/S or S/X) can Shot-spam me while I'm trying to run away.
I say nerf Shot. Make it cost 25 focus and reduce its range to 100, so I can pop Godspeed, Spellweaver, or Mad Rush, turn 180 degrees, then kill the R/S with CT whilst running backwards!
Just kidding. There's no such thing as a "good" nerf. it's that "Caveat Nerftor" thing again...
Funny how rogues were the ones complaining how a priest should ONLY be a healer class, but none of them want to be nerfed to ONLY being melee range
I say let them have a 75 or even a 100 range, but scouts DO need to be fixed right along with this: better range, more damage, and fix detection.
Um, Rogues were not the only players who were kvetching about Ice Blades. Virtually *every* complainant was either ranged or melee Phys DPS. There were some Mages in the mix, too. About the only ones who did *not* consistently complain were Knights, Druids, or other Priests, since they already had a fair amount of MDef that could *reduce* the damage that Ice Blades could (and can) do. But enough about that. It's past history that will not be changed.
No need to reduce the range of T/CT, there are already many ways to mitigate a Rogue in Hide who's stalking targets, with malice (and Combo Throw) aforethought.
As I said earlier, I could live with a small reduction to the main-hand DPS damage for Throw and Combo Throw. The actual projectile damage is relatively inconsequential, in general. The only real exception to that are rare (purple) projectiles such as One-Kill-A-Day.
Also remember that prior to RW changing T/CT, few Rogues, if any, bothered to put TP into those skills, or used an ASRS to reallocate that TP into other skills around level 55 or so. In order to utilize the "new and improved" T/CT, they either had to reallocate TP again, or use TP orbs to boost up those skills. Costly, either way.