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21

Wednesday, November 27th 2013, 10:45pm

Umm I want 4 adventure packs for every 5 diamonds, 9000% increase to rubies for non sale items, an already decorated christmas Tree and a hot cup of tea.

Sure Lemon we want an increase in bonuses.

Think what is being stated is pretty clear diamond buyer suggestion is an incentive program not only for the diamond buyer but for all players.

And on a side note:

How do you like the prices of diamonds on the Auction House?

More bonuses to the diamond buyer then more comeptition for diamond seller equals a lower cost for F2P, so to me it is foolish that anyone would really want to argue or disagree with people asking for more incentive or bonuses. But hey maybe you prefer the cost of the game as it is.

Last post of the day for me soo Happy Thanksgiving to all even Kalvan and Malignatus :thumbsup:

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22

Wednesday, November 27th 2013, 11:49pm

the self-rightousness in this thread is astounding...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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23

Thursday, November 28th 2013, 2:31pm

I would just like to say one last thing on this topic. I think the problem is that F2P players are feeling sort of miffed or something with people that buy diamonds. I understand that not everyone can afford it. Personally, I have a budget as to how much I spend on the game, I do not go out to clubs or party at this point in my life, I am taking a break from that scene, so the money I normally would spend at that I spend on this game as my recreation/fun. I do try to help others in my guild when and if I can.

I don't think that the F2P and dia buyers should be fighting each other on this we are really all here for the same reason to play a game that we love. Yes we get ruby bonus's , but again we have to spend money to get this. I think all we saying in this post is that as a customer appreciation, it would be nice if we received a little something without having to spend money. If I had a business I would do this for my customers with a note "Thank you for your support this year", we really appreciate it. This is normal business practice and it goes a long way with customers I think.

My posts were not meant to sound self rightous or anything was just saying that most businesses out there do this sort of thing and would be nice if ROM did as well. You know really, what is good for the paying customers is really good for the F2P as well, or this is how I see it.

If I offended anyone, I apologize, I certainly did not mean to.

24

Thursday, November 28th 2013, 5:00pm

This has been a good read,my opinion is that gf should make an event to draw new players rather than anything else.
I am not a ftp player and i do get a bonus for spending dias they are called rubies.
I also believe that a complete rework of current is should happen.
I also think the amount of dias per dollar is too low.
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This post has been edited 1 times, last edit by "timthum" (Nov 28th 2013, 6:29pm)


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25

Thursday, November 28th 2013, 5:30pm

1) IS needs a rework already
2) dias per dollar needs to be more
3) that being said, I do not agree with "I pay money, I should get special treatment"....

that is coming from both the perspective of a p2w and a f2p players(yes, I did spend a good amount of money on the game before I went f2p, much like many of the other f2p players ATM).


the game needs to be cheaper all around IMO, but giving special treatment to diamond buyers is not the way to do it...tbh, if it was cheaper, there would be a higher ratio of paying/free players...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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26

Thursday, November 28th 2013, 5:30pm

I also think the amount of dias per dollar is too low.

Dear god, why would you even need that? US players already get 50% more diamonds compared to EU players!



Now, before anyone begins griping about The Exchange Rate, let me point out that all prices in the image are already in €.
The exchange rate is €1 = €1.
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27

Thursday, November 28th 2013, 6:36pm

Here is my logic if i want a rune disk its 399 dias converts to almost 20 dollars just for a mount.
This is too much.and when i look at my page Inferiority i see 500 dias for 19.99 us dollars.i will have to look but idont think i have a 25.00 option.
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28

Thursday, November 28th 2013, 7:04pm

Me again, lol. I respect everyone's opinion, and it does not matter to me really if they do anything to show appreciation to the paying customers. Basically think it would be a very nice gesture on their part. But if they don't c'est le vie....

See, the diamonds are expensive if you buy them when they are not on sale. However, if you wait until they have a sale then they are actually not that expensive. Unless I absolutely need something right away I never buy diamonds at regular prices. I actually feel that they do have 100%, 120%, or 130% diamonds often enough that I rarely run out of them completely. The logic stated in a post above don't really make sense to me , because if you wait until a double diamond sale then you get twice the amount of diamonds then normal and if it takes more then this for F2P to get back to buying diamonds maybe some peope need to wake up. Sorry but that is how I feel.

There are some people that come on the forums and I swear to god that it is just to disagree with everyone else.Like disagree just for the fun of it or to stir the pot so to speak. And it seems that some people want it all for nothing, well "newsflash" , nothing works that way in real life or virtual life. You basically get what you pay for and if your not willing to pay then that is up to you. But, no one should be disgruntled by the suggestion that paying customers get a thank you from the game, everyone has the choice to spend money or not to spend money..... But if we all choose not to spend then bye bye ROM... Comprende???

29

Thursday, November 28th 2013, 7:34pm

I think you have to look at it compared to a subscription game, Jada. The diamonds are VERY expensive, even on a double diamond sale. For 100 dollars in RoM, you get around 6-7K diamonds depending on the sale. Anyone who's anywhere close to endgame (And those who aren't, too, probably), knows that 6-7K diamonds get's you SO LITTLE in this game. I mean hell it costs 4500 diamonds just to get ONE single X rune in every piece. God forbid you need 4 X runes in a piece. 18K diamonds


Add puri's, assuming only t7 on each piece. (And really many t8 things like chests and offhand weapons): 27 puri's per piece, multiplied by 15. 405 puri's. What are they like 15 dias on sale? 6075 diamonds in puri's only.

Charges: 1 t10 weapon: 1100 charges. 40 charges per tier 7 piece of gear. 1700 charges for a set of gear. 850 diamonds. Charges are probably the cheapest thing on the list.

Plussing: It's hard to even set a price on plussing, considering how easily they fail. But if we assume that you're perfect every time, and never fail, we'll go with the prices in the item shop at the moment. Prices assuming only 1 weapon.

Weapon jewels: 45 to +6, 107 to +12, 99 to +16 = 251 for 1 weapon.
Armor jewels: 210 to +6, 1160 to +12, 1108 to +16 = 2478 to plus all gear

Drilling: Without factoring in rubies, drilling is 59 diamonds per piece of armor and 123 diamonds per weapon. 949 diamonds total for three rune slots.

Total: ~28.6K diamonds. This doesn't even come close to including the true cost when you add in fails on jewels, any diamonds sold to buy stats, any variation in price for wing items which weren't calculated seperately, any house items, ANY extras except the bare minimum to create a well done set of gear for 1 class on 1 character.

Assuming a 130% diamond sale, this total comes out to: 395 US dollars. For a SINGLE set of gear. Keep in mind this single set of gear will only last you maybe a year before you must start the entire grind all over again. If you want extra gear for PvP or anything else other than PvE that cost will increase drastically.

If this was a subscription game, for 15 dollars a month, for the price to buy a single set of gear in RoM, you could play that sub game for a little over 2 years.

Note these were done very quickly so they may not be perfect but I think it's a very decent rough estimate.

I think that just goes to show how absolutely ridiculously expensive this game truly is to play. Nearly 400 dollars for a set of gear that becomes the "old" stuff every 3-6 months. Now YOU might not have to pay for all of it, but SOMEBODY does, even if you're F2P.

In conclusion, I don't think it's ridiculous to ask that the amount of diamonds per dollar be increased. Do I think that people that buy diamonds should get some huge incentive or exclusive reward other than that? Not really. Do I care if GF chooses to do that? Again, no not really, as I would benefit as well as I have bought diamonds before. Really all that needs to be done is increase, maybe even double the amount of diamonds you get on purchase. Ex. The 100 dollar package would now be 6.3K diamonds at regular price instead of 3150. On top of that, prices in the item shop should be lowered slightly. The game is too expensive, and we've all been saying that for years.

Just my 2 cents.
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30

Thursday, November 28th 2013, 7:38pm

There has been alot more diamond sales recently but i also remember a time we went nearly 6 months without one.
And even if you only buy during a dias sale it is still expensive.plussers for example most of the time i need 50 or more of each type to get 1 piece of gear to plus 16.so even at double dias this is darned expensive.
And btw i think we have derailed this thread even if it was a troll thread.
On topic i did not fin the beastly offers to be offensive,but i do think it was expensive.
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31

Thursday, November 28th 2013, 8:32pm

I think you have to look at it compared to a subscription game, Jada. The diamonds are VERY expensive, even on a double diamond sale. For 100 dollars in RoM, you get around 6-7K diamonds depending on the sale. Anyone who's anywhere close to endgame (And those who aren't, too, probably), knows that 6-7K diamonds get's you SO LITTLE in this game. I mean hell it costs 4500 diamonds just to get ONE single X rune in every piece. God forbid you need 4 X runes in a piece. 18K diamonds


Add puri's, assuming only t7 on each piece. (And really many t8 things like chests and offhand weapons): 27 puri's per piece, multiplied by 15. 405 puri's. What are they like 15 dias on sale? 6075 diamonds in puri's only.

Charges: 1 t10 weapon: 1100 charges. 40 charges per tier 7 piece of gear. 1700 charges for a set of gear. 850 diamonds. Charges are probably the cheapest thing on the list.

Plussing: It's hard to even set a price on plussing, considering how easily they fail. But if we assume that you're perfect every time, and never fail, we'll go with the prices in the item shop at the moment. Prices assuming only 1 weapon.

Weapon jewels: 45 to +6, 107 to +12, 99 to +16 = 251 for 1 weapon.
Armor jewels: 210 to +6, 1160 to +12, 1108 to +16 = 2478 to plus all gear

Drilling: Without factoring in rubies, drilling is 59 diamonds per piece of armor and 123 diamonds per weapon. 949 diamonds total for three rune slots.

Total: ~28.6K diamonds. This doesn't even come close to including the true cost when you add in fails on jewels, any diamonds sold to buy stats, any variation in price for wing items which weren't calculated seperately, any house items, ANY extras except the bare minimum to create a well done set of gear for 1 class on 1 character.

Assuming a 130% diamond sale, this total comes out to: 395 US dollars. For a SINGLE set of gear. Keep in mind this single set of gear will only last you maybe a year before you must start the entire grind all over again. If you want extra gear for PvP or anything else other than PvE that cost will increase drastically.

If this was a subscription game, for 15 dollars a month, for the price to buy a single set of gear in RoM, you could play that sub game for a little over 2 years.

Note these were done very quickly so they may not be perfect but I think it's a very decent rough estimate.

I think that just goes to show how absolutely ridiculously expensive this game truly is to play. Nearly 400 dollars for a set of gear that becomes the "old" stuff every 3-6 months. Now YOU might not have to pay for all of it, but SOMEBODY does, even if you're F2P.

In conclusion, I don't think it's ridiculous to ask that the amount of diamonds per dollar be increased. Do I think that people that buy diamonds should get some huge incentive or exclusive reward other than that? Not really. Do I care if GF chooses to do that? Again, no not really, as I would benefit as well as I have bought diamonds before. Really all that needs to be done is increase, maybe even double the amount of diamonds you get on purchase. Ex. The 100 dollar package would now be 6.3K diamonds at regular price instead of 3150. On top of that, prices in the item shop should be lowered slightly. The game is too expensive, and we've all been saying that for years.

Just my 2 cents.



Very nice post Borella, and yes when you break it all down like this it is expensive. I have to explain where I am coming from and how I do my purchases. I have a certain amount of money I am going to spend per month. Whether I need anything at the time or not I still buy diamonds. Then when a good sale comes that I know I will need at some point I buy. I usually have stocked items and rarely do I get stuck. So for me it don't seem that expensive.

As for comparing it to games with a monthly fee, personally I rather spend the money on ROM where it is more challenging and I get a unique toon. I have played a lot of other games and only one did I really enjoy. But even that one I got bored with it and cancelled my subscription. I guess it just different for different people.

I dont think the intention of this post was to give anything huge to the paying customers, just a little something to say thanks, but again that is my opinion and I certainly respect others opinions.

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32

Thursday, November 28th 2013, 10:44pm

Borella gives a wonderful illustration of how expensive RoM is to play, but that's only because we made it expensive.

Add puri's, assuming only t7 on each piece. (And really many t8 things like chests and offhand weapons): 27 puri's per piece, multiplied by 15. 405 puri's. What are they like 15 dias on sale? 6075 diamonds in puri's only.

Why do we need to tier our armor?


Quoted from "Borella"

Charges: 1 t10 weapon: 1100 charges. 40 charges per tier 7 piece of gear. 1700 charges for a set of gear. 850 diamonds. Charges are probably the cheapest thing on the list.

Why do we need to tier our weapons?
Runewaker clearly didn't think weapons needed tiered - just go farm mats for your level 50 Moa weapon to see the evidence!


Quoted from "Borella"

Plussing ... Drilling

I believe that this is where the 'expensive' bit of RoM is meant to be.

Back in Chapter 1, mostly, we played with dirty-statted items and the game was actually fun to play.
However, people soon noticed that there was a 10% boost to damage on weapons and defense on gear whenever the tier was increased.
Weapons soon became tier 5 or 6 during chapter 2 and those of us that were insanely rich went up to tier 7.
Mobs and bosses became easier to kill and players complained about a lack of challenge in instances.

Runewaker responded by making the chapter 2 instances ever harder and they have been doing so ever since.
How did we respond? My making our gear and weapons ever higher tiers, thus costing us more money to do so.
+6 Jewels gave a nice boost but then we had +12, and finally +16.

We continue to complain about the cost but we're the ones that drove the costs up.
Frogster acknowledged that RoM was becoming expensive and re-vamped the Item Shop for chapter 4 with many items dropping in price.
Purified Fusion Stoned were now half the price they were before but we just bought twice as many giving ourselves another tier or two to our gear/weapon.

Now, we complain again and if stuff becomes cheaper still, what are we likely to do?


Quoted from "Borella"

Nearly 400 dollars for a set of gear that becomes the "old" stuff every 3-6 months. Now YOU might not have to pay for all of it, but SOMEBODY does, even if you're F2P.

Why do we need to replace the entire outfit? I'm still wearing items I created in chapters 2 & 3. Admittedly, those are the pieces I'm working on replacing right now and then I'll look to replace my chapter 4 wings but those items have served me well for a very long time and the bits that can be passed on to an alt or a guildmate (for a small price), will indeed be passed on.


Those of us that buy diamonds get a small amount of them as bonus for buying bigger packages and we get Rubies for our Item Shop purchases.
There's our incentive to buy diamonds!

If you think that isn't enough, then you have the option to stop buying diamonds.

I think someone needs to close this thread. It's gone on long enough and bears little fruit.
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33

Thursday, November 28th 2013, 11:42pm

I don't see why it needs to be closed just because you don't agree with the subject.

On your post, I agree that part of it can be blamed on the players. It is true that we want difficulty. However, if RW really didn't want us to tier our armor or tier our gear there would be a cap on it to limit us. Cap gear to t7 and weapons to t10 or t11, cut prices in half, and be done with it. Game becomes cheaper and there's no increase in power of the bleeding edge. Of course, they won't do that because that would limit profits.

The insane cost of plussing can ALL be put on RW/Management. THEY chose to release +12. THEY chose to release +16. THEY chose to make the plussing rate of success so abysmal, and I fear THEY will choose to release +20. They could have kept it at +6, but instead released ever higher plussing, which then was forced to become the standard as they release instances with those higher plussing levels in mind. Try to take +6 gear and weapons into an endgame party and you'll get laughed all the way out of the instance. THAT is something that is easily blamed on RW.

Frogster may have cut prices, but FEU and GF came in and screwed them right back up with the loss of ruby bonuses and the taking out of favorite IS items.

The incentive for diamond buying is MEANT to be rubies, but those were taken away on sale items, which was one of the worst decisions ever. Considering the game is expensive enough when buying items exclusively on sale, it's a cashgrabbing move to force people to buy items at full price to get a ruby bonus. It's disgusting.

"You have the option to stop buying diamonds." That's a great idea. Everyone stop buying diamonds. Plenty already have. The problems arise when too many realize that supporting the game is futile and there's no longer enough paying players left. Better, I think, to try to ask for change. Simply ceasing support of the game you love should not be the answer. If nobody is left playing who loves the game, there will be no game left to play.
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34

Friday, November 29th 2013, 8:12am

The "no buy" option tis a nice suggestion, but it no worketh. "No buy" only silences us, so they done no-noes how much money they DIDN'T get from us fer the previous month. Players done needeth the opportunity ter expresser themselves an let Gameforge know jus how much money they no got this month from their faithful addicts.

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35

Friday, November 29th 2013, 10:31am

...and I fear THEY will choose to release +20.

This is something I hope doesn't happen for a very long time.

I do personally agree with a lot of the comments in this thread but I can't see anything coming from it. I'm not sure if the thread needs closed, Inferiority, so I'm inclined to leave it open for further discussion. Maybe, if we can keep things civil and sensible, there will be the seeds planted that will allow some work of genius and someone will post The Perfect Solution that benefits both us, the Players, and Gameforge.

36

Friday, November 29th 2013, 2:14pm

I think an interesting rework of IS could help alleviate some of this... Rubies: They're the bonus we get from buying things w/ diamonds.

I say pull rubies from item shop purchases altogether and give rubies to the player's account when the player purchases diamonds. Generally, rubies are 10% of the diamond cost of the item, so when a player buys 100 dias, they get 10 rubies. Minimum of 1 ruby per diamond purchase. so if you get the 5 diamond for a $5 deal, you'll still get 1 ruby.

Rubies are locked to the buyer's account.

Another twist would be to allow Rubies to be substituted for diamonds or phirius tokens at 0.5 diamonds / 10 phirius tokens per ruby as well as being the only way to purchase items from the Ruby shoppe.

If the purpose of this thread is to make diamond buyers feel better about buying diamonds or give incentives to buy diamonds, right there that would do it.

On to the next part of this thread, something for long-time players:

How about giving bonuses per day for doing things? That was the suggestion, right?

1. Every day that a toon logs in, the toon receives 1 adventure token, a vendor in Varanas Central will allow you to purchase Adventurer Gift Packages for 5 adventure tokens. Random IS item: 70% from Phirius Shoppe, 20% from Diamond Shoppe, 10% from Ruby Shoppe
2. Every day that a toon completes 10 dailies, they receive 10 bonus phirius tokens
3. Every day that a toon kills a final boss in an at-level instance ( +/- 5 levels of the toon level ), the account receives 1 diamond
4. Every day that a toon completes a non-daily quest, they receive 5 bonus phirius tokens
5. Every 10 days that a toon logs in, the account receives 1 ruby
6. Every 30 days that a toon logs in, the toon will receive 1 Adventurer Gift Package

Many MANY games out there give bonuses for players to keep playing the game. I saw a local car commercial that said it all: If you want to sell someone a new car, you need a heckuva sales team; if you want to sell someone a 2nd car, you need a great support team.

The thing is to retain players, players that play every day & get a taste of the item shoppe have a higher chance of becoming diamond buyers.

I understand that people will probably gripe if rubies are only awarded at time of purchase, but that's the buyer's reward for buying diamonds. This way, when GF has a sale w/ 0 ruby bonus, it won't matter and the 9 pages of QQ on removing ruby bonuses from sales can disappear.

37

Friday, November 29th 2013, 6:27pm

Just to sorta state something, I am not real clear on to why everyone thinks Rubies are a bonus for diamond buyers? They are not directly awarded for just purchasing diamonds.

How bout if you only purchase sale items with your diamonds you receive zero bonus 90% of the time then.
Rubies are a bonus to pay full price for items, an F2P gets the same bonus for trading gold for diamonds and making the purchase.
So to obtain rubies you have to shop stupidly basically. So any player that buys diamonds and sells them on the AH never receives rubies for their purchases ( so the F2P player gets the ruby bonus in this instance ). So please explain how Rubies are a direct reward or bonus for purchasing diamonds for real life cash only?

The Score 4 More promotion they ran for the EU was Gameforge attempting a rewards/bonus program for players playing, not just for paying customers. So they for their own reason decided it was not working out well and decided to remove it ( not good to take away from players once you have given to them, if they were losing profits due to it then everyone should understand why they removed it ).

Ycranos post leads me to believe that Gameforge might be trying to figure out some type of bonus programs that works for both them ( this as in it does not cost profits or allow total free to play ) and the player base both F2P and P2W.

Possibly restructure the diamond packages, we have $5, $10, $20, $50, $100 dollar packages atm, wny not have a $2, possibly a $30, $60 or $70 dollar package. Hopefully if something like that is to arise then it would be nice to see an increase in the amount of diamonds received for a normal purchase.

The bonuses or incentives given for people to purchase diamonds with real life currency are usually just a few extra diamonds( Zeevex gives Adventure Pack Codes ). These are the only bonus/incentive directly given to those that purchase diamonds with real life currency.

This post has been edited 3 times, last edit by "kakita01" (Nov 29th 2013, 6:45pm)


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38

Friday, November 29th 2013, 6:52pm

What i understand from Yrcanos's post... (Yrcanos please correct me if im wrong)


Maybe, if we can keep things civil and sensible, there will be the seeds planted that will allow some work of genius and someone will post The Perfect Solution that benefits both us, the Players, and Gameforge.

It does not mean that gameforge is currently planning anything... but if discussions can be kept polite and reasonable then maybe Gameforge "might" consider implementing something new if it benefits both the players and Gameforge equally.
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39

Friday, November 29th 2013, 9:56pm

Well Majik you are new here, we have been posting suggestions and ideas for 3 months, then ThePit meeting and still none of our ideas were considered by the sales team at Gameforge NONE. Unless after they get suggestions, they put it in a box with 300 infernal trio tickets and put 2 of our suggestions in it with them, then draw it from the box and POOF we get Infernal trio sale YEAH' NOT. The randomness effect is not only in the game, it's in the sales department too, randomness factor is set at 99.99998 for Gameforge, not the paying customers. :grumble:

Also to Borella's post, it is expensive, i agree, but we all know that if endgamers wants free puris, make a few alt, power level them in TOSH, go Harf trade post to do the Commander quest and voila 3 to 5 free puris can't remember, use puris, delete character and rinse and repeat.

Also do people think that from an VIII runes up to a X rune, that there is that big of a difference?? HELL NO. You might kill a boss in one more hit than usual, whoopy do da, who cares loll. Instead of trying to 6 or 7 man a hardmode instance, do it with a full group of 12, like it is supposed to be played. Implement a rule that hardmode requires 12 people in that instance or you cannot start it.

As a paying customer i expect more from them from now on, F2P if you are, well fine, for those who spend real money on the game, well i would like a reward and not just rubies. F2P that buy diamonds from AH are the ones getting the rubies, the person selling them gets gold, wow gold, loll. i am sitting on 500M gold and don't need to spend it, i got what i need and get the rest as i go along. Then you have those on Reni that manipulate the prices of diamonds all the time. :thumbsup:

Jada for your quote : C'est la vie ;-) but very well put btw

Either give us 400% to 500% diamonds sales or chop off prices in IS by half, then you would see and increase in sales, for now, things are way too expensive and nothing is being done with it, nothing.

Well have a great Thansgiving to all our Americans friends :bday:

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40

Saturday, November 30th 2013, 2:32am

Zid, fastest way to kill the game is requiring twelve people. Most parties have extreme trouble getting that many players. There's a reason it ends up being eight or less. Really the only thing I could see that requiring a full party is people would just add a bunch of alts to the party. More hassle to play is the last thing the players need.

Also, the game is based on those who want to be the top. As long as they are able to they will keep expanding. And when RW increases difficulty to compensate then that becomes the standard. The price of the game will keep growing until RW caps what level players can expand to.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage