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1

Wednesday, December 4th 2013, 9:30pm

A New Crafting Skill - The Jeweler

Perhaps a new crafting skill such as a Jeweler could be added. They would have the ability to craft rings, earrings and necklaces of all levels. The recipes could consist of a mix of all 3 types of mats. The crafting runes could be brand new runes that could be obtained the usual ways and dropped by enemies that currently drop no production runes. Those who do not craft won't care but what do the rest of the craft addicts think of the idea?

2

Wednesday, December 4th 2013, 10:47pm

Rings and necklaces can already be crafted, so why add an entirely new profession for something that can be done already?

3

Thursday, December 5th 2013, 12:39am

Rings and necklaces can already be crafted, so why add an entirely new profession for something that can be done already?


Really? I wasn't aware that you can craft them except for the Dragon set from volcano. to my knowledge that was the only craftable set. But apparently there's something I don't know, so please enlighten me
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4

Thursday, December 5th 2013, 2:35am

Really? I wasn't aware that you can craft them except for the Dragon set from volcano. to my knowledge that was the only craftable set. But apparently there's something I don't know, so please enlighten me
i am confused also...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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5

Thursday, December 5th 2013, 4:14am

Rings and necklaces can already be crafted, so why add an entirely new profession for something that can be done already?


Really? I wasn't aware that you can craft them except for the Dragon set from volcano. to my knowledge that was the only craftable set. But apparently there's something I don't know, so please enlighten me
I don't know about sets, but there are certainly quite a few accessories pieces not in a set that can be crafted. Like Spirit of Invention (for mage), and its melee counterpart.
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6

Thursday, December 5th 2013, 4:26am

what type of crafting?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

7

Thursday, December 5th 2013, 4:54am

True that we can craft 4 different types of necklaces. All are level 72 to wear and level 80 to craft. They are all made with 12 Essence crystals per necklace. And yes there are a few rings that can be made but not anywhere near the full range of all different levels.

Why add a new skill? Why add new areas, instances, monsters and gear? Because it adds to the game. Like I said before, those who don't craft will not be interested.

and thanks for the negative response there. Guess we can see why it took 2 years to make a post in here because I expected somebody to come off with something like that. Thanks dude.

I still think it is a great idea and would add to the game, add to the enjoyment that a crafter gets from making things and perhaps even help the economy. Some of us enjoy crafting more than siege and consider it the BEST aspect of the game. I know I and a few others do. I'm not really interested in being the best geared player so I can crush people in siege and boost my ego. Don't really need that. I'm secure in who and what I am. I'm a crafter, planter and gatherer.

Perhaps those who already make some of the rings do NOT want anything new like that because they are making money off of the few pieces of jewelery that can currently be crafted.

Maybe someday I'll grow up to be a forum "professional" by shooting down other peoples' ideas.

Anyway whatever. Just thought I'd suggest it because there is a thread for "Suggestions"

Have a good day all.

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8

Thursday, December 5th 2013, 1:21pm


and thanks for the negative response there. Guess we can see why it took 2 years to make a post in here because I expected somebody to come off with something like that. Thanks dude.


Maybe someday I'll grow up to be a forum "professional" by shooting down other peoples' ideas.


Please try to keep it civil for the sake of your thread, discussing both the pros and cons of a suggestion is always a good idea, not everyone is going to agree with your idea, however, everyone is welcome to contribute to the discussion as long as it remains civil.
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9

Thursday, December 5th 2013, 2:02pm

Well you can make the level 71 neclaces and both the dragon set. Problem with the dragon set is that items need an ABL to be sent to people, 5 ABL's total for the set, plus a crap ton of mats and special drops.

I do agree that we shold be able to make more jewelry for different levels, that would be awesome!!!!!

Very good suggestion btw tyvm

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10

Thursday, December 5th 2013, 3:43pm

While there are jewelery things to be crafted, there are no where near the amount of things to craft for rings, earrings and necklaces than there are for other professions such as blacksmith and tailor.

Of course, classic RW fashion, they add another crafting profession and once again nerf the amount of gathering skills you can have above 20 to only one.

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11

Thursday, December 5th 2013, 7:42pm

Problem with the dragon set is that items need an ABL to be sent to people, 5 ABL's total for the set, plus a crap ton of mats and special drops.

Getting the required crafting skill to the correct level to craft your own items doesn't require much effort so an ABL isn't necessarily required.

However, farming the mats can take ages!!! :(

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12

Thursday, December 5th 2013, 7:59pm

Tis iffn yer no wanner lose yer only lvl 100 skill, jus so yer can maker a lvl 50 item, Yrcanos. The craftin system tis completely messered up, an needeth a fix bad.

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13

Thursday, December 5th 2013, 10:30pm

The recipe levels of these items are 25 and 30 so they're easily obtainable.

Catel, in the EU forum, made a nice guide showing how to Speed level Blacksmith to Level 30 a wee while back. The Crafting system has seen a boost since then so getting the crafting 'to level' will be even faster.
As previously said, the only thing that will take ages is farming the mats.

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14

Thursday, December 5th 2013, 10:51pm

and thanks for the negative response there. Guess we can see why it took 2 years to make a post in here because I expected somebody to come off with something like that. Thanks dude.
somebody will always think your idea is stupid...just make sure you argue your position, or people will think you are stupid too...


it would be great to be able to craft accessories, but a new profession wouldn't be the way to go, unless they open the crafting system up a bit more...even if u can have as many professions/gathering skills as you want, but you pick "primary" and "minor" skills/professions (the number "primary" = number u can have atm, all the rest are "minor" skills)...the primary skills function just like they do now, while the minor skills have reduced XP/luck/speed, so they are a pain to level and use, but u can still have them available...and if you want to switch around primary and minor skills, the primary you are losing drops to the highest level u can have it compared to ur other skills...


really bad explanation, ik...sorry...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

15

Friday, December 6th 2013, 5:17am

Sorry Majik, I didn't mean to go over the line. I actually tempered my response down a long way from what I really wanted to say. I do agree that the the positives and negatives need to be discussed but I did not consider "Why have a new crafting skill" to be any sort of reason not to add a new skill. Nobody forces anybody to take up crafting and I honestly do not see how it could hurt anyone to give players who enjoy crafting a new way to craft.

Yes the crafting set up is sort of messed up in a few areas but still is quite workable and fun. Now as for planting, what seeds produce really got messed up at the highest level but that's another thread. I don't think we'd have to give up anything to take up another skills since we have alts. I like crafting enough to use an alt to do it. I already have alts crafting anyway and have Legendary Carp, Bs. Arm Craft, Tailor and 79 Cook and 75 Alchemist. Yes I live to craft.

I really think it would be a good thing for the game. There are many crafters in the game and it would bring more people into crafting because everybody would start at the same time. Another good thing it would do for the game is that it would give brand new players a way to get gold as they begin their adventure in the game. They could sell the runes and recipes that they get from drops. This in turn would give them an avenue to get gold from the start and not get so frustrated that they leave the game because they can't scrounge up 100k gold while seeing all the gear selling for 100-200 million. This game needs new players to insure the longevity of the game. Not sure how many of you have been watching the starting areas but I am NOT seeing anywhere near the numbers of beginners that I did 2 or even one year ago. Most of the reason for that, I believe to be related to the economy. It would also boost items shops sales as player would have more items to upgrade.

Okay enough of my ramblings. Bottom line is that it is not my call. Just thought it would be good for everybody except for players who don't want others to have something they'd enjoy. I still see no negatives to the idea other than it would be work for some of the people who write the code.

Thanks to those who said it a good idea. Good day all.

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16

Friday, December 6th 2013, 2:25pm

Ok to make one thing clear, leveling professions to craft and gathering is EASY!!!!!

Crafting event each year!!!!! takes around 20M gold for each craft to be leveled to around 75.

Gathering!!!!! With the new gathering buff you get while doing it, LEVEL FAST AS HELL, got from 58 herbalism to 84 within 4 hours with the 100% gathering XP pot and the P-shell vendor pot!!!!!

I have my gathering skills up to 100 on 4 toons, got 3 up to level 86 now, one in each wood,herbs and mining

Blacksmithing is level 81, Carpentry is level 78, Armorcrafting is level 83, Tailoring level 84, cooking level 84, Alchemy level 82.

Do not think that the I WANT IT NOW or IS IT IN YET, IS IT IN YET applis here IT DOES NOT!!!!!


I have been playing for 4 years and always loved the crafting part of the game, yes it takes time and gold. This game is not a WABBIT race, it is a turtle race. If you are not patient enough to do it, well don't start crafting!!!!

I have made so many pieces of gear, weapon, potions and food for guildies and friends, it's not even funny.

Use your honor points and ask your guildies to chip in to help!!!! that is the way i did it. COLLECTIVE EFFORT!!!! Have faith in your GUILD AND GUILDIES!!! Make it a home and stop guild hopping. Issues will arise, talk about them, discuss them and leave the attitude at the door. If it doesn't work, well you are in the wrong guild.

We have had a lot of new guildies in the last 2 months or so, they ask me : could i join your guild?? i tell them : As long as you have fun!!!!!. Once they come in, see how we talk on Vent, play around and joke, they see if they like the environment they are in. It is all about who you play with ;-)

BTW We never try to lure players from other guilds to Disturbed, they join willingly!!! until they realize how truly Disturbed we are lolll but always in good fun!!

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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!