The exploit was with the level 3 walls. If you upgrade them
then, when you siege and the enemy breaks down the front gates. They can just
walk in the back if they go along the outer wall. If they add another gate to
the throne room side doors it would at least make it so they couldn't walk in.
This post has been edited 2 times, last edit by "Chelus" (Jan 29th 2014, 8:56pm)
This post has been edited 1 times, last edit by "BlankMinded" (Jan 29th 2014, 1:14am)
Don't forget priests can cast wave armor on others who might also have a shield of their own, warlocks can do the same. M/wl has an elite that will reset the cooldown of their mage shield. This paired with a good warlock can keep that mage shield indefinitely.
Line of Sight (LoS) issue for both, as GF has stated over and over again, based on the castle modeling.Chiron and electric towers need to be nerfed or something. You should not be able to set up an electric tower outside of the caste and kill buildings or the throne room, and chiron should not be able to kill me where i spawn on the roof over and over again.
I think if they are this close to you the siege war is over anyway. I dont agree with the tactic and have never personally seen it but if a guild can break down both gates with all the buffs that can keep gates up now then you have lost.I don't think t-storming rooftop (respawn spot) has been declared an exploit, but that should be fixed as well.