You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

21

Monday, January 27th 2014, 12:13am

I like this idea as for what some were saying as how to prevent abuse personally a 1 week cooldown timer is plenty.

why not longer or only 1 time only?

We only have 3 classes we can choose.

Personally i've rerolled atriedies from his original R/M/W
to her current r/s/wd.

i've already taken atrie from c/r/wl to c/r/m and honestly was thinking of dropping the rogue and going warrior

1 time permanent is just a no ty

3-6 month cooldown or 1 time a year is just bit to long for trying something new

give us another questing zone to get from 1-70 and a 4th class to choose and well i could live with that..

22

Monday, January 27th 2014, 12:18am

I agree with inferiority here that would make this idea perfect...I disagree with ziav no one in their right mind is gonna blow 299 Dias to change class in sw everyday bs. If gf is so concerned than make fof 500 Dias like borella said and still let you keep all the xp and tp for a new class that price is high enough to prevent the vast majority from attempting to do as Zouave suggested. Or they could just give us a 4 the class already but only of its gonna come with an alternate zone to get it to lvl 70 at a minimum

You may not think people will do it, but I know people who drop classes every few weeks and reroll from scratch now. How often do you think these same people would do it if you could immediately get your class back to where it was? People in this game have more money than brains a lot of times and this would be no exception to them spending diamonds.

23

Monday, January 27th 2014, 1:26am

But why does it matter? Restricting player freedom is bad. Other games have class change options without having to start from scratch, and leveling in those games is a million times easier and cheaper than this game. Rom basically makes you choose one class and once you gear it, you better wanna play that class for the rest of your life because god forbid having to spend another three thousand bucks gearing something else to have fun with.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Zombolini

Forum Zombie. Beware.

  • "Zombolini" started this thread

Posts: 222

Location: Portland OR

Occupation: Zombie General Dorvex

  • Send private message

24

Monday, January 27th 2014, 7:02pm

There are both some great pros and cons in this thread, i would like to suggest something myself as well if i may...

My Idea
-- Upon using a FoF, the user will be able to keep all current xp/tp they have on the class they are forgetting, can only be used 1 time every 3-6 months... (prevents users from jumping to each FOTM class combo and also from reassigning new classes in between sieges, instance runs, and other content in the game where a certain class combo is more beneficial)
--The price would need to be set based on the level of the class being reset, there should be a different FoF for every 10-20 levels each with a different price, that way a low level character wont have to pay the same amount as a high level character.

This is an excellent idea. A cooldown period would certainly prevent players from using it a lot. However, it also prevents GameForge from generating a lot of money which is a key determining factor when it comes to new content. My re-vamped suggestion would be that the FoF cuts your total exp, and TP in half (50%) for the class you are dropping as well as removing any earned elite skills.

This would prevent people from switching on the fly during siege yet the penalty isn't so harsh that people feel they have to spend the next 4 weeks re-grinding from 1 to X level. 50% of total exp does equate to a significant loss of levels regardless of your starting level, however it's not nearly as harsh as the 100% loss currently.

25

Monday, January 27th 2014, 7:24pm

An interesting way to make FoF work would be the following:

1. Increase cost of FoF <-- this is very important for what's being suggested

2. Place a 24 hour cooldown on FoF

3. Make FoF act as a TP resetter for all of your classes BEFORE dumping 2nd class ( so you get the TP back from elites that you won't be using )

4. After the TP reset, set the 2nd class to a "placeholder" class.. call it Forgotten or something.

5. When using FoF, the Forgotten class has a 50% chance of dropping 1-5 levels, 20% chance of dropping 6-10 levels, 10% chance of dropping 11-15 levels, 10% chance of dropping 16-20 levels and 10% of NOT DROPPING ANY LEVELS. Minimum level is lvl 1.

6. At this point, you can go to any instructor of your race and attain a new class.

This suggestion would allow for you to redistribute your TP the way you want across all your classes with a risk involved in losing levels of your "forgotten" class.

26

Monday, January 27th 2014, 11:58pm

Just what the game needs.. more gambling.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


27

Tuesday, January 28th 2014, 12:34pm

Use FoF then have the option to sit in the library for maybe 24 hours to get all xp/tp back. You would have two other classes to play with or have the option of doing it the hard way.

Lonnon

Trainee

Posts: 87

Location: Palm Beach

  • Send private message

28

Friday, January 31st 2014, 5:56am

i would easily pay 1k dias for this i love the idea...that being said i prefer they just allow a 4th class and make new zone htat will lvl it to at least lvl 70 with out dailies or resets..wishful thinking i know
Guild: Aurora Lonnon: K/P/W 81/81/68

There is nothing noble about being poor....