This post has been edited 2 times, last edit by "Melanee" (Jan 29th 2014, 5:01pm)
Because it is easier to disable something that will harm the players rather than actively enforcing their own rules IN GAME.
Gold sellers are barely even on their radar, the solutions to fix that problem are countless and even the most basic fix (auto ban for using those site names in a world shout) could be done in an instant. They just don't want to be bothered to log into the game to ban a new spammer
This post has been edited 1 times, last edit by "BlankMinded" (Jan 29th 2014, 6:02pm)
Not Really. Gold seller buys 2 1 million XP orbs off the ah for 7m per (or whatever they go for) Gold seller toon is now 32/32 and can spam world.Preventing a toon from using world or trade chat before level 30 for both classes would prevent that because the toon would require too much time to create for a profit to be made. The loss of a toon at level 30.30 would make spamming world chat too expensive to use. In addition it would not effect the honest players at all. This would take gold spammers out of the game entirely.
The problem is, I don't think anyone will really sell any diamonds to the NPC until the NPC prices are at least equal to the current going price. So basically, its down to whoever doesn't have a life outside RoM and can stay up till midnight everyday for the cheapest trade on all their alt accounts.This suggestion sounds a lot like something I had in mind.
An NPC starts with a set amount of gold/diamonds each day, which resets with the Daily Reset which happens automatically overnight (or weekly, whatever). Say, 1,000 diamonds and 10,000,000 gold. Each server gets their own NPC. Once a supply runs out, then you either need someone to come over and give it gold/diamonds or wait until the next day (or reset it weekly, whatever). Make the exchange rate 50k per diamond (as an example).
So, Jguy waltzes up to the NPC and says "I want some gold for my 10 diamonds". Jguy inputs that he wants to sell 10 diamonds to the NPC and receives 500,000 gold. The NPC puts 10 diamonds into his stock and takes out 500,000 gold to give to Jguy. The exchange rate goes down by say...a certain percentage to 49,500 gold per diamond. The NPC now sits at 1,010 diamonds and 9,500,000 gold
So Magely waltzes up and says "I want 15 diamonds from you, and I'll pay your 49,500 per exchange rate". The NPC dishes out 15 diamonds, takes 742,500 gold from Magely, so now the NPC has 995 diamonds and 10,242,500 gold. The exchange rate increases to 50,500 per diamond
And finally, Cuddledwarf waltzes up and says "I want to buy 150 diamonds from you, and I'll pay your 50,500 per exchange rate." Cuddledwarf received 150 diamonds and pays 7,575,000 gold. The NPC now has 845 diamonds and 17,817,500 gold. The exchange rate goes up to like..60,000 per diamond.
The catches:
* The NPC can only be used to exchange a maximum of X diamonds per day per ACCOUNT, and only once per day per ACCOUNT (which means even if the maximum diamonds per day is 100 and you've already traded for 10 (either to the NPC or from the NPC) you can't trade again).
* You must be above X level to use the NPC (say...50?)
The problem is, I don't think anyone will really sell any diamonds to the NPC until the NPC prices are at least equal to the current going price. So basically, its down to whoever doesn't have a life outside RoM and can stay up till midnight everyday for the cheapest trade on all their alt accounts.This suggestion sounds a lot like something I had in mind.
An NPC starts with a set amount of gold/diamonds each day, which resets with the Daily Reset which happens automatically overnight (or weekly, whatever). Say, 1,000 diamonds and 10,000,000 gold. Each server gets their own NPC. Once a supply runs out, then you either need someone to come over and give it gold/diamonds or wait until the next day (or reset it weekly, whatever). Make the exchange rate 50k per diamond (as an example).
So, Jguy waltzes up to the NPC and says "I want some gold for my 10 diamonds". Jguy inputs that he wants to sell 10 diamonds to the NPC and receives 500,000 gold. The NPC puts 10 diamonds into his stock and takes out 500,000 gold to give to Jguy. The exchange rate goes down by say...a certain percentage to 49,500 gold per diamond. The NPC now sits at 1,010 diamonds and 9,500,000 gold
So Magely waltzes up and says "I want 15 diamonds from you, and I'll pay your 49,500 per exchange rate". The NPC dishes out 15 diamonds, takes 742,500 gold from Magely, so now the NPC has 995 diamonds and 10,242,500 gold. The exchange rate increases to 50,500 per diamond
And finally, Cuddledwarf waltzes up and says "I want to buy 150 diamonds from you, and I'll pay your 50,500 per exchange rate." Cuddledwarf received 150 diamonds and pays 7,575,000 gold. The NPC now has 845 diamonds and 17,817,500 gold. The exchange rate goes up to like..60,000 per diamond.
The catches:
* The NPC can only be used to exchange a maximum of X diamonds per day per ACCOUNT, and only once per day per ACCOUNT (which means even if the maximum diamonds per day is 100 and you've already traded for 10 (either to the NPC or from the NPC) you can't trade again).
* You must be above X level to use the NPC (say...50?)
Then, by the end of the day they can sell it back to the NPC for triple the price.
, then shouting in world would be nearly pointless.
This post has been edited 1 times, last edit by "Dkjester" (Jan 30th 2014, 12:12am)
Meant the next day, near the end of day when diamond prices are most likely at the peak.The problem is, I don't think anyone will really sell any diamonds to the NPC until the NPC prices are at least equal to the current going price. So basically, its down to whoever doesn't have a life outside RoM and can stay up till midnight everyday for the cheapest trade on all their alt accounts.This suggestion sounds a lot like something I had in mind.
An NPC starts with a set amount of gold/diamonds each day, which resets with the Daily Reset which happens automatically overnight (or weekly, whatever). Say, 1,000 diamonds and 10,000,000 gold. Each server gets their own NPC. Once a supply runs out, then you either need someone to come over and give it gold/diamonds or wait until the next day (or reset it weekly, whatever). Make the exchange rate 50k per diamond (as an example).
So, Jguy waltzes up to the NPC and says "I want some gold for my 10 diamonds". Jguy inputs that he wants to sell 10 diamonds to the NPC and receives 500,000 gold. The NPC puts 10 diamonds into his stock and takes out 500,000 gold to give to Jguy. The exchange rate goes down by say...a certain percentage to 49,500 gold per diamond. The NPC now sits at 1,010 diamonds and 9,500,000 gold
So Magely waltzes up and says "I want 15 diamonds from you, and I'll pay your 49,500 per exchange rate". The NPC dishes out 15 diamonds, takes 742,500 gold from Magely, so now the NPC has 995 diamonds and 10,242,500 gold. The exchange rate increases to 50,500 per diamond
And finally, Cuddledwarf waltzes up and says "I want to buy 150 diamonds from you, and I'll pay your 50,500 per exchange rate." Cuddledwarf received 150 diamonds and pays 7,575,000 gold. The NPC now has 845 diamonds and 17,817,500 gold. The exchange rate goes up to like..60,000 per diamond.
The catches:
* The NPC can only be used to exchange a maximum of X diamonds per day per ACCOUNT, and only once per day per ACCOUNT (which means even if the maximum diamonds per day is 100 and you've already traded for 10 (either to the NPC or from the NPC) you can't trade again).
* You must be above X level to use the NPC (say...50?)
Then, by the end of the day they can sell it back to the NPC for triple the price.
As the suggestion includes a once per day per account trade, once they've traded once, they can't trade again until the next day. Alternatively, it could be a once per week reset (i.e. during maintenance) but only once per day per account. so, even if you can trade again at midnight there is no guarantee that the rate will be better during that timeframe. The exchange rate doesn't HAVE to start at 50,000, either. It was a simple example to illustrate the point.