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1

Monday, February 10th 2014, 2:59pm

Return to fun & profitability

This suggestion is more to Gameforge & Runewaker leaders than any other group:

Make this game fun for as many players as you can. I think RW has been very... focused on satisfying the needs of the end-gamer and has lost sight of the real market in any game: the new player.

Many of us on these forums are long-time players that still love this game, but we should NOT be the target audience of Gameforge... we're here, we're jaded, we love this game -- it's a lot of work to keep us happy all the time; & you can't make everyone happy all the time.

Focus on making this game fun for the guy that happens across an ad and sees some awesome MMO action in a video. Early zones are empty now. Nobody is filling them up. By rights, there should be a churn where new people are playing and occupying those zones. & this comes from RW's short-sightedness. I don't believe RW ever meant for this game to go past lvl 50 & now, we're waiting for lvl 85 content.

Gameforge upper management early on decided to make things more streamlined when they obtained this franchise & I understand that from a business standpoint. At the time, there was the Euro market ( decidedly the largest RoM market ), the USA market and the Australian market -- all run by separate entities. So RW condensed everything down to the 1 Item Shoppe based on the largest market. After all this time, we're finally getting used to it. There are still things we would love to return to the IS'es that we've had playing in different markets; but I get this business decision & it's not a deal breaker. What IS a deal-breaker for many is the lack of understanding on the end of upper management when you look at cost-benefit towards this game. Gameforge upper management MUST know that the way this game is priced, it is out of control. ie, I joked with my guild about the cost involved to t20 a 2-h sword from t5's & the cost is astronomical & I have no issues buying thousands of diamonds.

The previous paragraph highlights one reason why the lower levels are barren -- the cost/availability of gear and the IS item required: Advanced Bind Lifters. It is not worthwhile to a person to spend time in a lower level instance to farm gear for someone UNLESS that other person is near and dear to them. The scarcity of the Advanced Bind Lifter and the rising cost of diamonds ( due to lack of diamond buyers, due to the game being less fun for certain buyers, etc... ) make it impractical to help someone this way. Lower level players who would gladly run an instance to get their gear, don't have the resources to survive that instance since there's nobody in the zone generally. So this MMO becomes a solo grind.

When this solo player is able to successfully complete the instances they want, they come to realize that some instances just cannot be solo'd due to gimmicks. Gimmicks put in-place to prevent bleeding edge players from quickly solo-farming instances. This solo player must now find a party that understands these mechanics and is willing to die to figure them out. IF a player has been solo'ing this whole time, do you think it's going to be easy for them to integrate into a group?

At what point is it worthwhile to continue to make things difficult for players to succeed in this game? IF Gameforge & Runewaker are concerned about toons becoming too powerful, then make a game where that issue doesn't exist. But don't punish new players for others willing to do what they can to be the best. I've seen sooo many posts about how to equalize siege, how to close the gap in players, etc... WHY? As Rick Flair says, "To be the Man, you gotta BEAT the Man." Other players are fine with not being the best and that's cool too. But the money, the real money comes from new players willing to stick around and become us old players. All the gimmicks and all the sales won't mean anything if people aren't willing to pay those prices. Gameforge, make the Item Shop something that's silly and fun and possibly helps people -- you WILL make money from it. Runewaker, adjust your game to allow people to play their own way and not make everything about the hardest of the hard core players.

Plenty of things can be done here:

1. Place Advancement quests in each zone. You are not allowed to level your primary class until you've completed the advancement quest. ie, use Instances starting @ lvl 50. You many not go past lvl 50 until you have completed a lvl 50 instance. lvl 55, you may not advance beyond lvl 55 until you have completed a lvl 55 instance. This way, you set up situations where people are in their level appropriate zones. Players that just want to craft prolly won't leave Logar & will need to request help from other players to get the mats they'll need in higher level zones.

2. Make easy, normal & hard mode stats all the same TYPES with different values. ie, easy mode stat could be 150/140, normal mode could be 150/150 & hard mode could be 165/165. I think people would rather something like that than going through modes only to get crap stats like strength/mdef. If there's a strength/mdef, all 3 modes should have an equal chance of it; same as a str/patk -- if there's one in hard mode, there's one in easy mode. The ONLY difference between the modes should be the "strength" of the stat.

Those are 2 examples of things that could be done & I'm sure people will argue that "artificial limits" can only hurt the game or how the hard mode players are the ones driving the game, etc... but look deep into the players in your own guilds -- how many DO things & how many sit in their houses chatting?

I just want this game to be profitable enough for Gameforge to keep running it. Everything else is secondary, really.

2

Monday, February 10th 2014, 6:20pm

Good thread. Long winded but good thread.

ruisen2000

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3

Monday, February 10th 2014, 6:40pm

Imo, one of the biggest issues issues newer players encounter is when they hit level cap. At that point, they can either get geared, or leave. There is no fun content at that point that doesn't require you to be substantially geared - siege and instances both do. (You can argue that you don't need gear, but how fun is farming balloon monsters for an hour every day?).

Imo, RW should design content that doesn't require you to have substantial gear and is still fun to do. So at level cap, you can choose the path to get geared and do gear required content, or do non-gear required content, mainly focusing on players who just want to come here and relax, who'll be interested in buying all the new skins and convenience items, etc from the IS. (I know we have festivals, but they've been around for so long that I don't think the majority of the players would call them "exciting". Ofc, non-gear related content is available to geared players if they ever get tired of siege/instances.

And totally agreed on better easy modes. Imo, Easy mode gear/stats should be enough to let you progress to normal, and normal gear/stats should be enough to let you to progress to Hardmode. Farming shells should be something you do once in awhile for a filler stat here and there - it SHOULDN"T be how 90% newer players have to do to get geared.
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Cike

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4

Monday, February 10th 2014, 7:38pm

been saying this for a while, but ycavan really hit the nail on the head...

+1

one little point i'd like to add about easy/norm/hard stat drops:

have easy mode stats be the same as the previous instance normal mode, normal mode stats are normal(duh) and hard mode stats be equal to PoM stats, which are equal to normal from next instance...

for example, say we have levels 85, 87, and 90, u can have 5 different levels of stats from those 3 instances(+PoM), depending on easy, normal or hard...

lvl 85 easy
lvl 85 norm = lvl 87 easy
lvl 85 PoM = lvl 85 HM = lvl 87 norm = lvl 90 easy
lvl 87 PoM = lvl 87 PoM = lvl 90 norm
lvl 90 PoM = lvl 90 HM

shell gear could be an "easy" level stat, while mem gear is a "normal" level stat...



may need some tweaking, but that gives u a decent idea...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Feb 10th 2014, 8:59pm)


5

Monday, February 10th 2014, 11:05pm

@ruisen2000/Cike....

Think your posts contradict somewhat the point of the OP. You two are still only focused on endgame/being an insta runner to gear, which is pretty much the way it is currently, you just want more stats from instas instead of mini games/other ways.

So if left up to you two everything should be produced by running instances/dungeons?

Best stats from PoMs would be nice to be changed, PoMs are a bit insane to obtain now.

One of the largest problems is the age of the game, it's really not going to grow again nor will it ever return to the same type of population it was in the glory days ( or The Good Ole Days right :huh: )...no matter how much content they add or what price changes they make, the game is old and will prob stay pretty flat lined for it's remaining days.

6

Monday, February 10th 2014, 11:26pm

Side issue here, and not totally on topic but if they made the crafting results better then gear would also become less of a problem. Crafted gear should be same level as dungeon drops. With similar stats. Like it or not, this games sole focus is on GEAR, and buying IS items to upgrade gear.

Everyone wants better gear and better stats. Improve crafting. The gear hunters are happy (especially if a made item is boe!), the crafters are happy, the stat hunters are happy, the Item Shop sales to Plus and Stat gear make GF happy...

Win, Win, Win!!

While slightly off topic it would make it more fun, and profitable, and possible for even the soloist to progress in game.... dunno about end gamers. I always start another toon as I simply can't afford the diamonds required to gear once I reach there... :)

ruisen2000

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7

Monday, February 10th 2014, 11:48pm

@ruisen2000/Cike....

Think your posts contradict somewhat the point of the OP. You two are still only focused on endgame/being an insta runner to gear, which is pretty much the way it is currently, you just want more stats from instas instead of mini games/other ways.

So if left up to you two everything should be produced by running instances/dungeons?


Which is why I suggested content that doesn't require endgame gear as well. And for the endgame aspect, my basic premise is that most players would find running instances more fun than farming minigames.
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8

Tuesday, February 11th 2014, 3:37pm

Games are suppose to be fun and played by people anyway they like. I hate the prejudices of people who insist that the game be played only their way and that people can only level up the way that these people see fit.
The people who try to funnel everyone into instances and specific quests to level do so only to insure that the game be played only their way and not the way that other people may want to play and enjoy the game. I stopped going into instances when you had to jump from color to color to finish off one boss if I wanted to play a Mario Brothers game I would have bought a console not a computer. Some one may enjoy going into an instance and dying many many times to find out a silly trick to kill the boss I find only stupidity in that kind of action. But in this game you have that option. Just don't take away the options for other people to play the game a different way. If they want to improve this game add a hardcore mode if you die you lose everything other than your diamonds and rubies and have to start your character again.

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9

Tuesday, February 11th 2014, 6:32pm

...add a hardcore mode if you die you lose everything other than your diamonds and rubies and have to start your character again.

What's the bets someone would really want that, scream with delight when it's implemented and then make several fruity posts complaining when they lost everything?

10

Tuesday, February 11th 2014, 7:00pm

I'm not sure if aardvark3 was joking about that TRUE hardcore mode, but if it's fun enough, I can see people going for it.

IF someone finds a game challenging only by pushing themselves to the nth degree, I can't fault that. I would LOVE to see a TRUE hardcore mode server where your toon gets deleted when you die. Makes me think back to the Rogue-like games ( Moria mainly ) & the Tombstone @ the end that described your accomplishments.

Once again, this is a suggestion thread for things that could make the game fun & bring profits to Gameforge... & I can see truly hardcore players playing this game a little more seriously.

IF a TRUE hardcore mode server were to be established, I'd recommend that NONE of the gear be bound. People are risking their toons, so Gameforge & Runewaker could still make out like bandits from plussing jewels alone for this one concession.

Here's also a list of things that should NOT disappear:
1. Items in the closet. Obviously, since this is shared by all your toons.
2. Diamonds. Obviously, since they're shared by all your toons
3. Rubies. Obviously, since they're shared by all your toons

11

Tuesday, February 11th 2014, 9:20pm

Oooh, sounds like fun. I am taking my toon on Annelia run. Sure, there is a chance he will die, but what the heck. You only live once.

I may have to skip siege, though.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


12

Tuesday, February 11th 2014, 11:58pm

LOL! I think duels & sieges would not be "To the death" :))

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13

Wednesday, February 12th 2014, 5:50pm

The server could be reset every day. For instance everyone only has one life and once your dead your out. Also map would need to be smaller. Maybe take out everything but lower 3 zones.

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14

Wednesday, February 12th 2014, 9:21pm

With real deaths happening, the lower zones would be repopulated once again, people would play differently and it would be a new game. Everyone would have something new to do on a regular basis many games offer a hardcore mode and it is always quite popular.

15

Wednesday, February 12th 2014, 9:45pm

Yeah.. those other games don't cost a thousand dollars for a set of endgame gear either.
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16

Wednesday, February 12th 2014, 11:04pm

In this game you can have many characters, You could have one for just hardcore. Set the option at character creation to establish the character as hardcore. Your current characters would be unchanged. The character would be prohibited from joining anything but hardcore parties within 10 levels and only get xp from killing mobs and non daily quests. That way no one could level one up without ever leaving a safe area or having someone else lead it through the game.

17

Thursday, February 13th 2014, 4:06am

tbh, if a hardcore mode is implemented, I'd MUCH prefer a seperate server solely for that purpose. This means that everyone starts off fresh.

Something else that would be nice for this server? Some identifier like a title above the title that shows your account name or something... with the high turnover rate in toons, it'd be nice to be able to tell who is who. ;)

ruisen2000

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18

Thursday, February 13th 2014, 5:28am

They'd have to be REALLY careful with that. Remember when they accidentally made Reni into a PvP server for a day or 2? If they accidentally made all servers into hardcore mode for a day or 2... I don't even want to think about the catastrophe... :fie:
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