This post has been edited 3 times, last edit by "maouse" (Feb 22nd 2014, 8:37am)
... their ToS is written to basically say everything you buy is theirs ..

This post has been edited 1 times, last edit by "CammoXD" (Feb 22nd 2014, 12:49pm)
).
but is plussing required for running content in those other games, or is it mostly for epeen?You have NO idea how costly it was to play the odds to get gear plussed in other games... I'd destroy upwards of 20 items before trying to plus the one item I really wanted.

You wouldnt by chance be talking about either [Game Names Removed] would you? Because both of those games had the same enhancement system where the higher you went, the more chance you failed back to +0 or possibly breaking and losing your item..and that is BY FAR worse than the system we have in RoM.agreed, worst gearing part imo. Although, used to play 2 other games, one from +6 and up if you fail, the item would go down to +0, if you fail above +9 up to +15, the item breaks, which you can protect, for a real high cost, much much more frustrating than rom, i guarantee you. other the item would just break and you'd have to start all over. I'm just thankful that items don't break in rom![]()

Nobody wants the kind of 'kiss up' that I can clearly see you detest
<SNIP>Just wondering what other people's opinion of the plussing success rates is, my opinion is this:
Since the rate is less than 100%, when we plus an item, we lose value on the diamonds we purchased. This amounts to a real money "sink", or theft of real money. Why do I think it is LEGAL theft? Because we choose to buy the items with the diamonds full knowing the total stink hole rates... oh wait, we have never been told what they are, we just know they stink!
I don't expect GF to do anything about this, as it is common to a lot of online games. But it certainly makes ME not want to even bother playing when I spend EITHER in game gold buying diamonds or REAL MONEY buying diamonds for this crud.
All true, but the plussing system needs to be changed, it is terrible. The only way we will get change is to keep campaigning for it, and I say keep the wheels squeaking!While you did make mention of the players making a choice about buying enhancement gems, you didn't bother to mention that, for at least single gems, there is a description available for them which details what they do, that the first plus is guaranteed, and that you take your chances for each enhancement afterwards. Chances include success, failure, and failure with a drop in enhancement level, with +1 always guaranteed.
"Perfect" gems are exactly that. Guaranteed success, no fails or fail/drops.
I'm not a lawyer, don't play one on teevee, and I've never stayed at a Holiday Inn Express. My opinion is that if YOU have made the choice to buy and use the enhancement gems, you've already agreed to the description displayed in the tooltip. Complaining about the percentage chance of success or fail/drop rate is all well and good. But trying to call it "legal theft"? Pure foolishness and a waste of time. You've made what would be considered an "informed purchase" and after things don't go quite how YOU think they should, well, that's just tough luck. Go back and re-read for comprehension the description that's been made available.
I've said it before and I'll say it again: If you don't like the item(s), don 't buy them.
eh, ok...thx for the descriptionre: Was it required to plus items in the old game I used to play?
Cike> Yeah, it was pretty important to plus your gear in the old game I used to play. That game was a 2 nation game where you chose a nation when you created your account. All of your toons are from that nation. Leveling up was about grinding & the better gear dropped off of more powerful mobs & bosses. But that's just the grind of the game. The true nature of the game was the weekly war between the 2 nations. Up to 150 of each nation were allowed through the gate to the warzone & the nation that won that war had 2 hours to invade the other nation's pve zone.
Dying meant losing xp and if you dropped below the xp required for a level, you dropped a level. Dying also meant losing Nationality Points, which are required for entering the zone that exists between the 2 nations. This zone has non-aggro mobs to make farming easier, but you have to watch out for players of the other nation.
With that quick back story, I think you can see where it's important to have decent gear & a decent guild to back you up in the Colony Zone ( zone between the 2 nations ) as well as the weekly war. So, it's not worthwhile to plus anything unless you have a backup because you can and will break ( destroy ) gear trying to plus it.
Our version? you lose a plus on a critical failure... but you keep your gear.![]()
