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maouse

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  • "maouse" started this thread

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1

Saturday, February 22nd 2014, 8:28am

Plussing % rate

Just wondering what other people's opinion of the plussing success rates is, my opinion is this:

Since the rate is less than 100%, when we plus an item, we lose value on the diamonds we purchased. This amounts to a real money "sink", or theft of real money. Why do I think it is LEGAL theft? Because we choose to buy the items with the diamonds full knowing the total stink hole rates... oh wait, we have never been told what they are, we just know they stink!

I don't expect GF to do anything about this, as it is common to a lot of online games. But it certainly makes ME not want to even bother playing when I spend EITHER in game gold buying diamonds or REAL MONEY buying diamonds for this crud.

Consider my latest adventure into plussing an item (new dagger): Spent 45 diamonds on 1-6 gems (after getting item to level 2 for in game gold). What was the resulting level of 10 tries? +2. Yep. Didn't get a single effective plus out of the first batch... OK. Wth. I tried again. Another 10. OK. This time? +4. Well crud. That isn't too good out of 10 tries... So for 90 diamonds and TWENTY FRELLING TRIES WITH ITEM SHOP ITEMS (REAL MONEY) I got a whapping +2 to my item. Damn. That stinks. So of course, the next two plusses I didn't even bother wasting diamonds on, and got the SURE THING... 260 Rubies please!

So now I am at +6. In Game plussers for +8. OK. Ready to spend the BIG BUCKS and try to get to +12? LOLROTFLMAO... If you are not laughing, you are crying... cause we know the rates are crud. So 89 DIAMONDS (real money again folks) later I am at what? FIVE TRIES gets me to +9. WOW. Crud. Total Crud. ANOTHER FIVE TRIES ANYONE? Sure... Why not... its only REAL MONEY. End Result? +8. Well (*&#(@*& now I really feel ROBBED! ONCE MORE INTO THE BREACH? 5 More tries. 89 more diamonds. End Result? +10.

And at this point I would rather get on the forums and complain than waste another cent IN GAME GOLD OR REAL MONEY on this total (*&$(#*& Fest of a plussing / legal theft ring. For 402 diamonds I got a total of +4 on my item. Total crud. I ask you, who Wouldn't FEEL robbed by these rates? For just about $20 US (in diamond value) I got a whapping +4... That is $5 a plus!!!! (and at this point I'd be willing to pay $5 equivalent to get the last 2 plusses to +12 instead of risk another twenty bucks / 40,000,000 game gold on NO VALUE / LOSING PLUSSES)

Everyone is entitled to their opinion, please keep it clean. My suggestion to Game Forge is that if they want ANY end gamers at all, they might want to change the rates so that it is not quite so obvious that they are legally ripping us off. Just saying...
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This post has been edited 3 times, last edit by "maouse" (Feb 22nd 2014, 8:37am)


2

Saturday, February 22nd 2014, 9:18am

Yeh, its basically robbing people....butttt their ToS is written to basically say everything you buy is theirs ..
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

Yrcanos

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3

Saturday, February 22nd 2014, 10:08am

... their ToS is written to basically say everything you buy is theirs ..

I think you'll find that is common amongst many games.

4

Saturday, February 22nd 2014, 12:35pm

That may be so, but how often do you find a game that blatantly rips you off in everything you do? RoM is by far the worst when it comes to purchases ... and that doesnt even include the + jewels. The fact that jewels bought from the IS DROP a + at all is fail, but the prices Gameforge likes to slap onto them? its pathetic.
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

This post has been edited 1 times, last edit by "CammoXD" (Feb 22nd 2014, 12:49pm)


hangman04

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5

Saturday, February 22nd 2014, 2:07pm

well many games use this system of % chance when upgrading weapons. In some games u can even loose the weapon if it fails so u need additional item to protect it :)).

What i can tell you is that : +1 is free, 2-4 decent chance (5-6 better use rubies); 7-8 freebie but u need an automated sofware cause the chance is around 1-2%. It's cheap but takes time. Also 9-11 is also decent, +12 might be a bit tricky, may work from 1st try or u may find your self doing several 10-12 attempts. 13-16 is also k, many times it works from 1st try similar to 7-10 (indeed 18+ would be challenging if they were introduced).

6

Saturday, February 22nd 2014, 2:32pm

I used to play such a game, hangman :) Actually, I was pretty darn giddy when I first played RoM & a failure didn't destroy my items. ;)

RoM's plussing system is not gambling, it's the same as any other game -- risk vs. reward.

I would love to see RW put in free versions w/ HORRIBLE plus rates, then most of the complaints should die down. ;)

oh ma garsh! How am I going to get to +16 when +2->+3 drops me every time?????

*ahem* IS has jewels w/ a bit better plussing rate, there's even PERFECT jewels up to +6!

ermagarsh!!!!!!

If RW could put in new +7-12 & +13-16 in-game gold versions, it would be nice to have the same verbage ( cannot drop below 6 & cannot drop below 12 ). <-- GREAT gold sink

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7

Saturday, February 22nd 2014, 3:53pm

Well i do agree that plussing jewels has made me mad more than once. Those are the only items in the IS that have a failing rate, never will you see an ABL or BL miss? Did should be fixed to where they do not miss or drop, you pay real money for an item and that is the ONLY one that wastes your money.

No miss and you would sell even more and less rage from the population for plussing new gear as they move alaong :thumbsup:

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aardvark3

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8

Saturday, February 22nd 2014, 5:05pm

You pay your money, you take your chances.
I agree the failure rate is high but the real problem is the level drop rate is too high. I wouldn't mind if they dropped the success rate to half what it currently is but eliminated the chance of the item dropping. Or if they created an item to sell which prevented the level from dropping on an item where you are trying to raise the level..

9

Saturday, February 22nd 2014, 5:07pm

Amen. Plussing has always been the most ridiculous, broken, absolutely pathetic excuse for a system in this entire game. Everything else takes a back seat to how completely absurd plussing is. It often takes me at LEAST 10-20 jewels to get an item to +12 from +6. Sometimes it's more like 30. Once it took 50. There is zero reason that plussing needs to be this much of a headache. It's one of the major things that steered me away from this game. Real life money to actually make your character worse is the most effed up system ever.
Borella - 100 W/M/S/R/P/K
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10

Saturday, February 22nd 2014, 5:38pm

agreed, worst gearing part imo. Although, used to play 2 other games, one from +6 and up if you fail, the item would go down to +0, if you fail above +9 up to +15, the item breaks, which you can protect, for a real high cost, much much more frustrating than rom, i guarantee you. other the item would just break and you'd have to start all over. I'm just thankful that items don't break in rom ^^
Roxzincrazy r/wd/s/m 87/85/85/85 | Crazybr wd/d 85/63
Roxzin m/wl 85/70 | Roxzn ch/m/r/w 87/70/70/70

ruisen2000

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11

Saturday, February 22nd 2014, 6:27pm

From what I've gathered in Ch 1, plussing was a luxury, not a necessity for gear. I think RW didn't realize that that has changed...
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12

Saturday, February 22nd 2014, 7:54pm

Yeah, ch. 1 & 2, plussing was always considered a "bonus" & the content was created to be completed by unplussed/untiered gear.

unfortunately, the playerbase figured out how to plus/tier to make better equipment & RW devs... well, let's just say, "Challenge... ACCEPTED!"

Still, I appreciate that my gear doesn't disappear on a failure. :D

You have NO idea how costly it was to play the odds to get gear plussed in other games... I'd destroy upwards of 20 items before trying to plus the one item I really wanted.

Cike

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13

Saturday, February 22nd 2014, 8:03pm

You have NO idea how costly it was to play the odds to get gear plussed in other games... I'd destroy upwards of 20 items before trying to plus the one item I really wanted.
but is plussing required for running content in those other games, or is it mostly for epeen?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

14

Saturday, February 22nd 2014, 8:18pm

agreed, worst gearing part imo. Although, used to play 2 other games, one from +6 and up if you fail, the item would go down to +0, if you fail above +9 up to +15, the item breaks, which you can protect, for a real high cost, much much more frustrating than rom, i guarantee you. other the item would just break and you'd have to start all over. I'm just thankful that items don't break in rom ^^
You wouldnt by chance be talking about either [Game Names Removed] would you? Because both of those games had the same enhancement system where the higher you went, the more chance you failed back to +0 or possibly breaking and losing your item..and that is BY FAR worse than the system we have in RoM.

As a side note I know its not allowed to talk about other games, however I'm speaking AGAINST them, stating the grass is greener here




Majik was here, can't you feel the majik?

Btw fully aware of the context in your post however its generally still against forum rules to name other games here, no harm no foul but the names must be removed.
Xaldyn

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Malignatus

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15

Saturday, February 22nd 2014, 8:22pm

Just wondering what other people's opinion of the plussing success rates is, my opinion is this:

Since the rate is less than 100%, when we plus an item, we lose value on the diamonds we purchased. This amounts to a real money "sink", or theft of real money. Why do I think it is LEGAL theft? Because we choose to buy the items with the diamonds full knowing the total stink hole rates... oh wait, we have never been told what they are, we just know they stink!

I don't expect GF to do anything about this, as it is common to a lot of online games. But it certainly makes ME not want to even bother playing when I spend EITHER in game gold buying diamonds or REAL MONEY buying diamonds for this crud.

<SNIP>

This stupid subject again, but with a minor twist--"legal theft".

While you did make mention of the players making a choice about buying enhancement gems, you didn't bother to mention that, for at least single gems, there is a description available for them which details what they do, that the first plus is guaranteed, and that you take your chances for each enhancement afterwards. Chances include success, failure, and failure with a drop in enhancement level, with +1 always guaranteed.

"Perfect" gems are exactly that. Guaranteed success, no fails or fail/drops.

I'm not a lawyer, don't play one on teevee, and I've never stayed at a Holiday Inn Express. My opinion is that if YOU have made the choice to buy and use the enhancement gems, you've already agreed to the description displayed in the tooltip. Complaining about the percentage chance of success or fail/drop rate is all well and good. But trying to call it "legal theft"? Pure foolishness and a waste of time. You've made what would be considered an "informed purchase" and after things don't go quite how YOU think they should, well, that's just tough luck. Go back and re-read for comprehension the description that's been made available.

I've said it before and I'll say it again: If you don't like the item(s), don 't buy them.

Someone please close this thread and put it and us out of our misery.

Amberwave

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16

Saturday, February 22nd 2014, 8:56pm

While you did make mention of the players making a choice about buying enhancement gems, you didn't bother to mention that, for at least single gems, there is a description available for them which details what they do, that the first plus is guaranteed, and that you take your chances for each enhancement afterwards. Chances include success, failure, and failure with a drop in enhancement level, with +1 always guaranteed.

"Perfect" gems are exactly that. Guaranteed success, no fails or fail/drops.

I'm not a lawyer, don't play one on teevee, and I've never stayed at a Holiday Inn Express. My opinion is that if YOU have made the choice to buy and use the enhancement gems, you've already agreed to the description displayed in the tooltip. Complaining about the percentage chance of success or fail/drop rate is all well and good. But trying to call it "legal theft"? Pure foolishness and a waste of time. You've made what would be considered an "informed purchase" and after things don't go quite how YOU think they should, well, that's just tough luck. Go back and re-read for comprehension the description that's been made available.

I've said it before and I'll say it again: If you don't like the item(s), don 't buy them.
All true, but the plussing system needs to be changed, it is terrible. The only way we will get change is to keep campaigning for it, and I say keep the wheels squeaking!

17

Saturday, February 22nd 2014, 9:05pm

I agree. If the player base wants something changed than we need to be vocal about it. I'd be happy if the gems no longer dropped a level, can we start with that. I hate spending diamonds to make a piece of gear worse off than what it started at.
Lelantus
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18

Saturday, February 22nd 2014, 9:08pm

re: Was it required to plus items in the old game I used to play?

Cike> Yeah, it was pretty important to plus your gear in the old game I used to play. That game was a 2 nation game where you chose a nation when you created your account. All of your toons are from that nation. Leveling up was about grinding & the better gear dropped off of more powerful mobs & bosses. But that's just the grind of the game. The true nature of the game was the weekly war between the 2 nations. Up to 150 of each nation were allowed through the gate to the warzone & the nation that won that war had 2 hours to invade the other nation's pve zone.

Dying meant losing xp and if you dropped below the xp required for a level, you dropped a level. Dying also meant losing Nationality Points, which are required for entering the zone that exists between the 2 nations. This zone has non-aggro mobs to make farming easier, but you have to watch out for players of the other nation.

With that quick back story, I think you can see where it's important to have decent gear & a decent guild to back you up in the Colony Zone ( zone between the 2 nations ) as well as the weekly war. So, it's not worthwhile to plus anything unless you have a backup because you can and will break ( destroy ) gear trying to plus it.

Our version? you lose a plus on a critical failure... but you keep your gear. :D

Cike

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19

Saturday, February 22nd 2014, 9:10pm

re: Was it required to plus items in the old game I used to play?

Cike> Yeah, it was pretty important to plus your gear in the old game I used to play. That game was a 2 nation game where you chose a nation when you created your account. All of your toons are from that nation. Leveling up was about grinding & the better gear dropped off of more powerful mobs & bosses. But that's just the grind of the game. The true nature of the game was the weekly war between the 2 nations. Up to 150 of each nation were allowed through the gate to the warzone & the nation that won that war had 2 hours to invade the other nation's pve zone.

Dying meant losing xp and if you dropped below the xp required for a level, you dropped a level. Dying also meant losing Nationality Points, which are required for entering the zone that exists between the 2 nations. This zone has non-aggro mobs to make farming easier, but you have to watch out for players of the other nation.

With that quick back story, I think you can see where it's important to have decent gear & a decent guild to back you up in the Colony Zone ( zone between the 2 nations ) as well as the weekly war. So, it's not worthwhile to plus anything unless you have a backup because you can and will break ( destroy ) gear trying to plus it.

Our version? you lose a plus on a critical failure... but you keep your gear. :D
eh, ok...thx for the description :P
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

20

Saturday, February 22nd 2014, 9:27pm

Plussing is the most stupid way to waste money in ROM. Most I ever spent on one item was around 1.5k diamonds or something like that to plus a weapon. Something ridiculous like 28+16 stones to do 12-16. It shouldn't be allowed to drop level but only stay the same or increase.
99/99/99/99/99/99 W/WD/S/D/R/M