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Lonnon

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  • "Lonnon" started this thread

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1

Sunday, March 23rd 2014, 1:16pm

Unbind zodiac crystals and elements

Could we please have pet crystals and elements unbound? no sense in having it bound it would allow more trade among players and give more things to buy/trade legit. I have ungodly amounts of elements on a toon i never plan to give zodiac pet too i could sell to make gold or trade to my main. Im pretty sure others are in the same boat as I.
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2

Sunday, March 23rd 2014, 2:44pm

with this event I really don't think it is needed, most of my chars already have 500+ elements, that I turned into pets the other day and I bet to get another set of pets probably before it is finished. I had thought of this the other day but I don't know if I agree with it.


They usually aren't that hard to get, some events are easier than others, some harder. I think the Juice girl event, I think I got a legendary pet in less than a week on 4 characters. And in all that only one juice girl coat!

However, I wouldn't be opposed to it, but I think the crystals could stay bound since 100 elements= crystal.

3

Tuesday, March 25th 2014, 2:43am

Im for this, i hate actually having to do work in events, id pay other people to farm elements for me so i can just get the pets and the buffs.

Jguy

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4

Tuesday, March 25th 2014, 3:01am

I would like to see the elements unbound, JUST the elements (anything you get afterwords by refining should remain bound).

5

Tuesday, March 25th 2014, 5:26am

Normally, yes, elements are hard to get. But with event, my non-playable alts have 700+ already. It is a little ridiculous to see availability of elements as a problem this event.

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-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

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ruisen2000

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6

Tuesday, March 25th 2014, 4:27pm

Normally, yes, elements are hard to get. But with event, my non-playable alts have 700+ already. It is a little ridiculous to see availability of elements as a problem this event.

(removed does not need to be mentioned)
That depends on luck. One of my alts has only gotten 150 water elements in total from doing treasure minigames almost everyday (he missed on day of it).
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Jguy

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7

Tuesday, March 25th 2014, 5:30pm

Normally, yes, elements are hard to get. But with event, my non-playable alts have 700+ already. It is a little ridiculous to see availability of elements as a problem this event.

(removed does not need to be mentioned)


Eh, yeah. I wasn't saying unbind them from this event's point of view. There's plenty out there on all toons that are running it to go around and get all the pets available. what would have been nice with this event is if they had done having all 4 of them available to get, but at a lower chance.

My main is 3 Fire Elements away from a Legendary Sagittarius Pet. T__T

8

Tuesday, March 25th 2014, 7:07pm

+1 to unbind the zodiac crystals & elements.

Level of player discomfort:
I would categorize this as low compared to other things they need to implement first.
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9

Wednesday, March 26th 2014, 10:39am

instead of unbinding elements, i d prefer to see an upgrade (many times asked for) to the pet system. allowing one pet per day of each type (newborn - adult - legend) is just bad idea.

just allow the summoning of extra pets of same kind (not same pet, and not simultaneously) per day. this way ppl will be willing to make extra pets for extra buffs t use in different hrs of the day.

atm all u need is 1 newborn, 2-3 adults, 1-2 legendary. and these numbers r already "luxury", just for backup situations.

so to the point. no need to unbind any elements unless they modify the already trash zodiac summoning system

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10

Wednesday, March 26th 2014, 12:56pm

?????? How is the zodiac summoning system trash? It was an extra feature added to the game and gave us buffs that stack with everything that we never could do before. Lets not get too greedy, and just be happy it works fine. Don't fix stuff that isn't broke

11

Wednesday, March 26th 2014, 1:07pm

if u read my post again u ll understand what is meant by trash. its not that we dont like the extra buffs from zodiacs. its that the supply of elements is huge (and am not speaking just for garden event but general) with no real motivation to use them.

having a variety of 36 + 3 zodiacs and being allowed to summon just 3 is not making sense.

ruisen2000

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12

Wednesday, March 26th 2014, 3:50pm

I always thought you could use all your Zodiacs once per day. But that would explain why I didn't get a buff from my legendary Aquarius the first time I summoned it that day, because I summoned a legendary Scopio pet in the morning.

That does kinda suck... was hoping to use % attributes for instances and HP for Siege afterwards...
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13

Wednesday, March 26th 2014, 4:24pm

I always thought you could use all your Zodiacs once per day. But that would explain why I didn't get a buff from my legendary Aquarius the first time I summoned it that day, because I summoned a legendary Scopio pet in the morning.

That does kinda suck... was hoping to use % attributes for instances and HP for Siege afterwards...


unfortunately this is the case and this is the reason i asked many times for it.

there s almost no reason to make more than 1-2 of each kind. i dont want to get 12 buffs simultaneously y summoning all pets at same time. but at least expect to be allowed to summon another when the first ends.

for example:

- dmg reduction >> sw
- exp or tp >> goblins
- 10% exp/tp quests >> dailies or general questing
- hp/mp >> instances pt1
- attributes >> instances pt2
- defense if tankie >> instances pt3

and make different combos with adult+legend with simultaneous summoning

atm the case for me is:

- 10% exp/tp quests >> dailies
- adult tp >> goblins

or IF run planned i keep one of the too for it, which somehow scks..

no character would get OP with it and GF would also profit. but the great minds in there have decided..

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14

Wednesday, March 26th 2014, 4:30pm

I might be the only one that likes the current system. I think it is fair to say you can only use 1 of these "extra buffs" a day per type. The reason it is beneficial to get more of 1 kind is because you will have different needs at different points in the game. In my case, I use a HP legendary/adult if I am going all out for siege. If I have a Grotto HM run that night I use % attributes and crit. If you need TP farm use the TP battle buff that day instead. It is kinda OP to be able to take advantage of all these buffs in the same day.

15

Wednesday, March 26th 2014, 4:43pm

Ability to have legendary/adult buff of your choice multiple times a day most certainly is a big power up for zodiacs. One can argue if it is too OP or not (IMO, it is too OP), but that is not what the system is.
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.

Oh, and people who have more than 3 classes are clinically insane.


16

Wednesday, March 26th 2014, 5:13pm

I don't mind the system as is. But I do get kinda bummed if I use my xp/tp one, and then get a fight in siege I wish I had the 10% reduction from PVP for... but I don't know if they should change it.

If they didn't change it, I wouldn't mind
if they did change it, I wouldn't mind

Aint gonna make or break anything.

ruisen2000

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17

Wednesday, March 26th 2014, 8:49pm

I think we should be able to use each pet once a day. Aside from the birthday event , which only happens during b-day and doesn't last as long as a festival, Zodiac pets are not that easy to make. Even flower festival requires a bit of time, not to mention lots of diamonds to buy transport runes, unless you spend even more time farming it from tempest heights.

And Zodiac pets are not THAT game breaking. The extra Xp/TP is really needed, and a few percent attributes or Pdef isn't going to let a group that can't get anywhere suddenly burn the instance with ease.
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Mrpushpop

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18

Wednesday, March 26th 2014, 9:00pm

But think of all the extra stuff that has been added. You put it all together and your talking a substantial amount of buffs.

Wedding food, normal/item shop
Zodiac pets - Legendary/Adult
60 Elite flower buff (1 time use per 6 hours)
Transformation pots

All that stuff stacks together and I am sure I left out something. Tell me we don't burn stuff as well as we did a year and a half ago with all that.

Rougetopriest

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19

Wednesday, March 26th 2014, 9:20pm

But think of all the extra stuff that has been added. You put it all together and your talking a substantial amount of buffs.

Wedding food, normal/item shop
Zodiac pets - Legendary/Adult
60 Elite flower buff (1 time use per 6 hours)
Transformation pots

All that stuff stacks together and I am sure I left out something. Tell me we don't burn stuff as well as we did a year and a half ago with all that.
Just with those new listed buffs ^ that the game has added fairly recently, as a mage, I can now get an extra 35% intelligence... As mentioned earlier, lets not get too greedy.
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20

Wednesday, March 26th 2014, 9:37pm

Except for that whole buff limit that starts pushing off buffs. Champions probably have it the worst. Forge buff adds the stacking forge buff plus chain drive, rt set skill is another buff which adds a stacking buff. Rune overload is a buff while active, the 70 elite is another buff. Shield form is another buff. Last line of defense automatically adds a buff at low health. Rune growth is another buff. Throw in some player buffs, housekeepers, relationship buffs and consumables and you lose tons of buffs very quickly. Wouldn't even be able to enjoy the use of xp and tp buffs as that means sacrificing a lot other things.

The entire buffing system needs a revamp moreso than just the zodiac pets. But that is just pipe dreams

Being able to use more than 1 generation of a zodiac pet per day would prove to be a very big incentive for people getting them
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