).

I dislike the idea only because I believe MMO's are by nature group focused. There are plenty of RPG games out there for people who prefer to game by themselves.
That said, I think another alternative that has been suggested in the past has been cross-server groups using the in-game group function. (The one that nobody uses because many players either hate pugs or chaff at defined party rolls other than dps).
New players and alts would benefit from having a better opportunity to complete lower level instances at level instead of being run through and smaller guilds would have better opportunities to complete instances.

This post has been edited 1 times, last edit by "Cike" (Apr 24th 2014, 10:30pm)

I also wonder how many of the people opposed to it was either 1) begged to be taken through it for quests, 2) paid to take someone through it
I also wonder how many of the people opposed to it was either 1) begged to be taken through it for quests, 2) paid to take someone through it
ive ran multiple people through for free on my server, i just think its a good idea to get people active in runs and learning to play there class, this game is an mmo, not a solo play game, if you want a solo play game go play tetris.



It would indeed probably be a solution for the BF-easy problem (not optimal if you keep popping a poor pug, but at least there would be hope for some), but I think that's an idea also worth considering irrespective of the BF quest. Contrary to other MMOs, RoM has basically no PUGs (the mechanics works but absolutely no one is using it). You gather for the top instances with your guild, you solo low instances. There is a gap in between. Considering possible problems with communication (and sense/knowledge/skills) you would not go for the hard version of the top end-game instance with a PUG. But it would be great for gathering a PUG "just to see" the easy version of an end-game instance, or to go to a hard-level almost-top instance. Since for these you don't need 100% top of your guild you usually can gather a group (for mementos farm etc.) but still - if PUG worked, it would be a great alternative. And I don't see a chance for the current PUG system as it is now to simply start being used, while a cross-server PUG might actually be popular.alternative that has been suggested in the past has been cross-server groups using the in-game group function. (The one that nobody uses because many players either hate pugs or chaff at defined party rolls other than dps).
