You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

Inferiority

Professional

  • "Inferiority" started this thread

Posts: 1,062

Location: Scotland

Occupation: Educator

  • Send private message

1

Thursday, April 24th 2014, 7:52pm

Single-Player Mode on Instances - Especially Belathis Fortress

It's not always so easy to find a party to get instance quests done when you're not an endgamer and often they sit either undone with the NPC or gather dust in the quest log until you have sufficient power to solo the instance yourself (30 levels later ;)).

However, with the main quest line for "Sarlo to Wailing Fjord" running through Belathis Fortress, this creates an artificial blockage to progression.

It's all very well for those that have spent money and geared themselves, even just to participate in an Easy Mode run, but there are some who just won't be able to progress and they will simply leave the game and move on to another.

With Dragon's Prophet, Runewaker added a single-player mode to instances which allows players to complete questlines and move on.

Perhaps they should consider adding the same in RoM - at least to Belathis Fortress!

It would have to be set up in such a way that the instance could not be farmed and was clearly only there to allow quest-progression.
A such, I would propose:
  • Elite mobs could become regular mobs
  • Bosses become Elites
  • 'Bosses' drop Green items, not Purple
  • There are no drops of any kind from any other mobs
  • Memento's don't drop

The above should make the single-player mode of interest only to those needing to complete their quests.
Inferiority Complex - Original wearer of the Snow Combat Drum!
Mage/Priest on Erebos // Warrior/Rogue (and millions of alts) on Aurora & Agenor
http://romhiddenquests.ml/ // RoM Client & Patches Manual Download
Everyone's name is better than mine! :(

Mrpushpop

Master of the Storyteller

Posts: 800

Location: Indigo - The small and feisty server

Mood: Mellow

  • Send private message

2

Thursday, April 24th 2014, 8:07pm

If this ever happens I nominate the mode to be called: Inferior Mode

3

Thursday, April 24th 2014, 8:27pm

It would be nice to have something like this. :)

Once again, we would have 3 difficulty levels:

1. Easy - as has been suggested
2. Normal - Roughly like Easy mode now, unlocks when Easy mode has been completed
3. Hard - Roughly like Normal mode now, unlocks when Normal mode has been completed

Heck, we could add a Nightmare mode

4. Nightmare - Roughly like Hard mode now, unlocks when Hard mode has been completed

Since you are solo'ing things, some fun drop rules could be implemented:

1. Easy - Elites have a chance of dropping blues w/ yellow stats; Bosses have a chance to drop dirty purples
2. Normal - Elites have a chance of dropping clean stat blues & dirty purples; Bosses have a chance of dropping clean purples & mems
3. Hard - Normal mobs have a chance to drop clean stat blues; Elites have a chance to drop clean purples & up to 2 mems; Bosses drop clean purples, mems & last boss has chance of dropping orange stats
4. Nightmare - Normal mobs have a chance of dropping clean blues & dirty purples; Elites have a chance to drop clean purples & up to 4 mems; Bosses have a chance to drop orange stats & last boss has a chance to drop up to 2 poms

On low population servers, this could be an alternative farming method.

4

Thursday, April 24th 2014, 10:01pm

I like this idea ,there are lots of players that enjoy solitary questing.
The bosses in solo mode could drop bag gear from the wf zone (this would not hurt anything)
And now off topic i really dislike these +1 posts with nothing to add.cmon people at least post something constructive rather than making it look like you are padding your post count.

The original post is a good one and it makes perfect sense.
Zymologist wl/ch/m/p
Matronmalice p/s/m
Ceviche wl/ch

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

5

Thursday, April 24th 2014, 10:06pm

+1 posts without any constructive feedback are considered spam and will be treated as such(or so i was warned).


however, i really like this idea for exactly the reasons inferiority and others stated. some people just want to go it alone. they should, by all rights, be able to.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

6

Thursday, April 24th 2014, 10:10pm

ok let me back up my +1, belathis easy mode is NOT hard in any means, for once it actually requires some what of a brain to clear it, even on easy mode. Its not hard to find friends or people to take you through, and yes you will probably use the same argument of "not everyone likes to clear instances" well suck it up and go there, we all have to do things we dont like. Look at elite skills for example (the old ones) you had to clear content then to get them(or buy them but they were expensive), not to mention the crafting items required. so yeah i like this idea that they did this, makes people actually work and not sit on there arse with gear standing next to ah.
99/99/99/99/99/99 W/WD/S/D/R/M

Tuulikki

International man of mystery

Posts: 293

Location: Washington

  • Send private message

7

Thursday, April 24th 2014, 10:14pm

I dislike the idea only because I believe MMO's are by nature group focused. There are plenty of RPG games out there for people who prefer to game by themselves.

That said, I think another alternative that has been suggested in the past has been cross-server groups using the in-game group function. (The one that nobody uses because many players either hate pugs or chaff at defined party rolls other than dps).

New players and alts would benefit from having a better opportunity to complete lower level instances at level instead of being run through and smaller guilds would have better opportunities to complete instances.
Titaia (100/100/55 M/P/K), Safia (100/100/75/60 K/P/W/S) - Badkitty
Vivecka (100/100/60 Wd/W/S), Tuulikki (100/100/84 Wd/W/S) - Unity
Vanora (100/70/70 D/Wd/S), Morz (100/100/83 R/S/Wd) - Aurora

Quote: "Be yourself, everyone else is already taken" - Oscar Wilde

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

8

Thursday, April 24th 2014, 10:18pm

I dislike the idea only because I believe MMO's are by nature group focused. There are plenty of RPG games out there for people who prefer to game by themselves.

That said, I think another alternative that has been suggested in the past has been cross-server groups using the in-game group function. (The one that nobody uses because many players either hate pugs or chaff at defined party rolls other than dps).

New players and alts would benefit from having a better opportunity to complete lower level instances at level instead of being run through and smaller guilds would have better opportunities to complete instances.

yet you introduced an idea whose intent it is to allow players to bypass the multiplayer features of the game(for a fee), even citing the instances and such discussed here. not trying to sound like a jerk or anything, just wondering what the difference is.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Apr 24th 2014, 10:30pm)


9

Thursday, April 24th 2014, 11:02pm

I like this idea, I support this type of idea.

I have always said things need to be altered a little.

Also by adding a nightmare option into the coding... they could start giving us nightmare on other earlier instances ;)



I have no problem getting our alts through Bela easy now, so it isn't even something that I will benefit from, but I think it is ok.


I also wonder how many of the people opposed to it was either 1) begged to be taken through it for quests, 2) paid to take someone through it, or 3) feel like they should be able to continue questing and not anyone not able to complete it. Plain and simple.. do you want players to stick around and the game not be a ghost town? Then stopping people from questing until they satisfy YOUR BELIEF for the game, will not help the situation. How about this.. I BELIEVE everyone should spend SOME money on the game. What if you were not allowed to quest till you spent some of YOUR money? Is that fair? No. Then how is trying to force people to do you what YOU think is right, helping the game? Answer is simple.. it isn't.

10

Thursday, April 24th 2014, 11:08pm


I also wonder how many of the people opposed to it was either 1) begged to be taken through it for quests, 2) paid to take someone through it

ive ran multiple people through for free on my server, i just think its a good idea to get people active in runs and learning to play there class, this game is an mmo, not a solo play game, if you want a solo play game go play tetris.
99/99/99/99/99/99 W/WD/S/D/R/M

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

11

Thursday, April 24th 2014, 11:11pm


I also wonder how many of the people opposed to it was either 1) begged to be taken through it for quests, 2) paid to take someone through it

ive ran multiple people through for free on my server, i just think its a good idea to get people active in runs and learning to play there class, this game is an mmo, not a solo play game, if you want a solo play game go play tetris.

instances is really less than 30% of the actual content of this game. that's why i oppose forcing people into it. it's like forcing people to do pvp to advance questlines imo.

like you stated, this is an MMO, which means everybody is here for a different thing. not everybody enjoys running endgame. heck, i know a couple people that used to run it then stopped due to various reasons, and just play casually now. nothing wrong with that at all.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

12

Thursday, April 24th 2014, 11:12pm

belathis easy mode is NOT endgame, hence i dont see the issue with it. If they forced you to run grotto hard mode for questline for example, then yes i have an issue. However since belathis can be done on easy mode i dont see the problem.
99/99/99/99/99/99 W/WD/S/D/R/M

Cike

Rogue

Posts: 4,171

Occupation: Being Human

  • Send private message

13

Thursday, April 24th 2014, 11:17pm

even easymode is a stretch for people. and whats the point of having to run something if you are just carried through anyways?

argue all you want at how easy it is, it does not change the fact that it is NOT possible for some people. without the quest done, they can't move on to the main questlines in the new zone.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

14

Friday, April 25th 2014, 12:11am

Cike is hitting the nail on the head.

Someone with 118k unbuffed pa.attk is not the right person to be determining what is "easy" or not for the average player. You strive to be OP right? Then your idea of "easy enough for all players" is far from the truth. I am sorry to put it that way but YOUR judgement is NOT good for the casual players. You want people to have to what? Join bigger guilds? Ok so you are ok with killing smaller/casual guilds cause they cant get their people through it? You are also ok with Casual/Average players quitting cause they cant quest anymore?


I mean it sounds to me like you would like any player that doesnt play YOUR way to either conform or quit. That will only drive players away.... unless you don't think population is an issue.

I know people that play this game just for crafting, they level so they can gather in higher zones... just so they can craft.. Ok so they shouldn't play? Cause they aren't playing YOUR way?


That is a real elitest attitude.

Sturnidae

Jack of All Trades

Posts: 39

Location: USA

Occupation: Assistant Project Manager

Mood: Love

  • Send private message

15

Friday, April 25th 2014, 12:55am

I like this suggestion. We can all have our opinions about how we think MMOs are best played, but we also have to take a step back and admit that RoM is an older game, it's not in its heyday, and not all servers have a "massive" community where we can group up for common goals at the drop of a hat. OP's proposal is a reasonable game improvement for the smaller servers/guilds/players (or those who just like to go it alone). We're talking only about quest completion here...no reason to make a mountain out of a molehill.

Checkmäte
Warden | Warrior | Rogue | Scout
| Mage | Druid
Indigo

smid1401

Intermediate

Posts: 284

Location: Right here cant you see me ??

Occupation: Bin there dun that

  • Send private message

16

Friday, April 25th 2014, 2:22am

I like this idea .. some in my small guild cant get through this place and the easy mode would work to help them get past this block.

+1

Aqualink

Team Manager

Posts: 945

Location: /home/aqua

Occupation: Cuddle Chamber Manager

Mood: Mellow

  • Send private message

17

Friday, April 25th 2014, 2:39am

Hi folks,

We've had to do quite a bit of cleaning on this thread. We have a good discussion going on here but if the off-topic uncleanliness continues we'll have to shut this thread down and infractions may be handed out.

Carry on in a more civilized manner, please.

Thanks!

Support this way ; RoM Terms of Service ; RoM Forum Rules
Runes of Magic US Team Manager
Thanks to burd for prettiful avatar <3

18

Friday, April 25th 2014, 4:12pm

The discussion would not have started at all if BF was not part of the main quest line. This stupid quest is (still) holding many people back, esp. on less populated servers or in smaller guilds.

Cike is right, atm this quest has nothing to do with learning what MMO is about. People who actually contribute to a BF run knew how to do an instance before. All the rest is just tagging along behind someone stronger: these players won't learn anything from this experience. We have dragged people through BF numerous times, there is little fun factor in the whole procedure (for both dragging and being dragged), it's just a chore atm.

Just my 2c, but this quest structure is plain stupid, and I would really like it to be changed. Say you enter BF and at the entrance there is an item that lets you finish it. Done: problem solved, less frustration (both to those just following someone stronger and to those stronger being forced to run BF again and again...). Really, no one would loose on such a solution, imho.


Once you take this stupid quest out of the picture, the whole situation changes. Imho, the game has enough one-person farms as it is. You can farm shells and EoJ, for example. I'd leave instances as a group effort with better rewards (items/stats), there is really no reason for the single-person mode (just wait half a year and you will be able to solo it without changes, lol).


But I really like another idea mentioned here:
alternative that has been suggested in the past has been cross-server groups using the in-game group function. (The one that nobody uses because many players either hate pugs or chaff at defined party rolls other than dps).
It would indeed probably be a solution for the BF-easy problem (not optimal if you keep popping a poor pug, but at least there would be hope for some), but I think that's an idea also worth considering irrespective of the BF quest. Contrary to other MMOs, RoM has basically no PUGs (the mechanics works but absolutely no one is using it). You gather for the top instances with your guild, you solo low instances. There is a gap in between. Considering possible problems with communication (and sense/knowledge/skills) you would not go for the hard version of the top end-game instance with a PUG. But it would be great for gathering a PUG "just to see" the easy version of an end-game instance, or to go to a hard-level almost-top instance. Since for these you don't need 100% top of your guild you usually can gather a group (for mementos farm etc.) but still - if PUG worked, it would be a great alternative. And I don't see a chance for the current PUG system as it is now to simply start being used, while a cross-server PUG might actually be popular.

There are people playing at weird hours, or lonely wolfs not in guilds. They might be tempted to do an instances (even if just occasionally) if there was a way. For people on less populated servers a cross-server PUG would probably be the only way to ever run end-game instances (even on normal/easy). I guess we would all benefit from this. There are people asking for server merges: cross-server PUGs don't solve market problems etc, but I think they would solve at least some of the problems for these players.

(The question is how much effort it would be to get this implemented, I guess)
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

Similar threads