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1

Tuesday, April 29th 2014, 3:16am

Interface Update

It would be cool to have the option to place weapon/defense (v function from character menu) experience bars on top of the regular experience bar. :thumbsup:

2

Wednesday, April 30th 2014, 2:21am

It would be cool to have the option to place weapon/defense (v function from character menu) experience bars on top of the regular experience bar. :thumbsup:

For the most part, all of those skill are mostly pointless. I don't know of any players who have gone out of their way to max these skills on purpose. It's just not worth the time or effort.

3

Wednesday, April 30th 2014, 10:19am

all of those skill are mostly pointless.
Wait, what??

Just to make it clear: I hope you are *not* saying that the weapon skills themselves are useless, but that the ui change is, right?

I don't know about distance weapons and magic, but if you look at the physical melee dmg formula, there is factor

Quoted

(2.75 + 2 * Skill_percent)
Someone who has weapon skill on 10% will have an overall factor of 2.95, someone with 90% - a 4.55 factor. That’s FIFTY FOUR percent increase! Its huge! Even AFK rules say you can level weapon skills AFK - even GF recognized how important (and at the same time - boring and time consuming) this is.
EDIT: the above part is NOT TRUE, I completely misunderstood the dmg formula. ;( Thank you, Cike, for explaining it.


Granted, you level your weapon skills as you play. Still, *everyone* I know, who plays seriously, spends their time to actively level their weapons (after each new lvl cap for example).



Back to OP:
On one hand - weapon leveling goes so slowly that there is hardly any need to really monitor it live. On the other hand, it's so boring and time consuming that any visual feedback about the progress would be nice. If it's an option (you would need to choose which weapon skill you monitor anyway) the change would not bother ppl like Ziav (they would just not use it) and it would be nice addition for those who actually actively level their weapon skills. So - I like the idea.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

This post has been edited 1 times, last edit by "Uure" (Apr 30th 2014, 5:01pm)


4

Wednesday, April 30th 2014, 11:09am

at 223/230 dagger mastery on my rogue.....now taking over 4 hours to get a single level hitting siege gates /facepalm
Cammo (82 M/82 W/82 R) 116,147 unbuffed Matk :D (95k pa - r/m)
Livia (82 P/77 K/75 S) wisdom O.o wtf is that...
~~ retired - Thanks to gameforge for that. ~~

5

Wednesday, April 30th 2014, 11:26am

all of those skill are mostly pointless.
Wait, what??

Just to make it clear: I hope you are *not* saying that the weapon skills themselves are useless, but that the ui change is, right?

I don't know about distance weapons and magic, but if you look at the physical melee dmg formula, there is factor

Quoted

(2.75 + 2 * Skill_percent)
Someone who has weapon skill on 10% will have an overall factor of 2.95, someone with 90% - a 4.55 factor. That’s FIFTY FOUR percent increase! Its huge! Even AFK rules say you can level weapon skills AFK - even GF recognized how important (and at the same time - boring and time consuming) this is.

Granted, you level your weapon skills as you play. Still, *everyone* I know, who plays seriously, spends their time to actively level their weapons (after each new lvl cap for example).



Back to OP:
On one hand - weapon leveling goes so slowly that there is hardly any need to really monitor it live. On the other hand, it's so boring and time consuming that any visual feedback about the progress would be nice. If it's an option (you would need to choose which weapon skill you monitor anyway) the change would not bother ppl like Ziav (they would just not use it) and it would be nice addition for those who actually actively level their weapon skills. So - I like the idea.

You understood what I said correctly. I *AM* saying the skills for the MOST PART are useless. I never said they all were. None of those skills matter at all for a caster/healer class. The only thing that they matter for is accuracy, which is blah.

Then again I've moved on to another game and quit this one, so make whatever changes you all feel like you need to keep you logging in daily.

Cike

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6

Wednesday, April 30th 2014, 12:23pm

all of those skill are mostly pointless.
Wait, what??

Just to make it clear: I hope you are *not* saying that the weapon skills themselves are useless, but that the ui change is, right?

I don't know about distance weapons and magic, but if you look at the physical melee dmg formula, there is factor

Quoted

(2.75 + 2 * Skill_percent)
Someone who has weapon skill on 10% will have an overall factor of 2.95, someone with 90% - a 4.55 factor. That’s FIFTY FOUR percent increase! Its huge! Even AFK rules say you can level weapon skills AFK - even GF recognized how important (and at the same time - boring and time consuming) this is.

Granted, you level your weapon skills as you play. Still, *everyone* I know, who plays seriously, spends their time to actively level their weapons (after each new lvl cap for example).



Back to OP:
On one hand - weapon leveling goes so slowly that there is hardly any need to really monitor it live. On the other hand, it's so boring and time consuming that any visual feedback about the progress would be nice. If it's an option (you would need to choose which weapon skill you monitor anyway) the change would not bother ppl like Ziav (they would just not use it) and it would be nice addition for those who actually actively level their weapon skills. So - I like the idea.
skill_percent refers to the tooltip damage of a skill...not the weapon level. AFAIK, the weapon level only effects miss rate.

and even then, mainhand is the only skill worth leveling, yet still useless for some classes.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

7

Wednesday, April 30th 2014, 3:35pm

skill_percent refers to the tooltip damage of a skill...not the weapon level.
Oh, my. Then I totally misunderstood (for such a long time!) what the description in damage formula meant! Lol. Noob me... :o

Sorry Ziav.

Cike - thank you for clarifying! :D
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

Auros

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8

Wednesday, April 30th 2014, 4:46pm

And caster is just soooo generic. I have to say leveling my wand skill on my Wl/R made a World of difference. In fact, I would say that for this class combo, if you do not level your wand you may as well retire it.
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

Cike

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9

Wednesday, April 30th 2014, 5:00pm

that's because of the physical->magical conversion of skills.

funny stuff happens when RW thinks outside the box...



@uure: NP at all. for more clarification, skill_percent refers to the "% main hand DPS" value of the skill, which usually increases with leveling the skill. since that is the melee formula, it has nothing to do with skills based off of ranged DPS or magical skills.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

10

Wednesday, April 30th 2014, 6:18pm

other than fighting monsters...how do you level up your weapons?

Cike

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11

Wednesday, April 30th 2014, 6:25pm

I think you can buy encyclopedias for weapon skills...

I'd just raise them while afk-white hitting. it seems like the easiest/cheapest way I've found.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

12

Wednesday, April 30th 2014, 7:03pm

There's a pupa just waiting for someone to touch it.

Mrpushpop

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13

Wednesday, April 30th 2014, 8:08pm

There's a pupa just waiting for someone to touch it.


I hear 2nd boss KBN room has lovely pupa's that love being touched.

Auros

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14

Thursday, May 1st 2014, 4:23pm

The gates in seige work very well for skill leveling...of course your opponent might not let you...
Govinda P/W/K/M 100x4 :pump:
Wl/R/M/Ch 100x4 :borg:
Wd/W/S 100/100/100
W/M 100/100 Glass Cannon: oh gawd, not again :pinch: ... and numerous others Semi-retired :pillepalle:

15

Thursday, May 1st 2014, 5:53pm

Best place to level is sw gates, other then that at merdhin tundra there is some towers that you can keep hitting.
99/99/99/99/99/99 W/WD/S/D/R/M

Cike

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16

Thursday, May 1st 2014, 8:40pm

if you are trying to lvl a 1h weapon, and have rogue as a class, go x/r and duel wield while training weapons. other than that, get the fastest weapon you can for the type you use, and level with that(raid prolly helps as well).

weapon leveling is based on level of target and # hits, not damage, so a lvl 1 weap will level just as fast as a lvl 85 weap.

also, highest lvl you can hit safely should be a given, which is why SW gates are so preferred.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Mrpushpop

Master of the Storyteller

Posts: 800

Location: Indigo - The small and feisty server

Mood: Mellow

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17

Thursday, May 1st 2014, 11:02pm

This whole thread is irrelevant as the player who started it has under 20 posts. Under the zidlef rule found here

Should I play?

Anyone under 20 posts should be laughed at. Sorry even though your suggestion is valid.