"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "
Quoted
And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve.
plussing green gear/weapon is less expensive than plussing purple gear/weapon , right?
No. I suggest replacing the levels (below 40, below 60, below 80, below 90 etc.) with quality (5 start or lower, 4 stars or lower). This means armor +'ers you buy now would work at level 100 cap because the rating system is the same.plussing level 20 stuff, cost less than plussing 85 stuff?
hmm, so it s a rating depending on the rarity at the moment we use the piece of gear, yea, i like taht idea tooNo. I suggest replacing the levels (below 40, below 60, below 80, below 90 etc.) with quality (5 start or lower, 4 stars or lower). This means armor +'ers you buy now would work at level 100 cap because the rating system is the same.
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "
Quoted
And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve.
This post has been edited 3 times, last edit by "BlankMinded" (May 7th 2014, 11:25pm)
How could the game implement this? Simple -- make use of an already present mechanic -- the "Star rating" system. Go through the database and adjust the ratings of just the most commonly used items, and possible quest reward items. After that is complete, any new item entered in to the database can have its "star rating" evaluated and adjusted before its release. Not changing all the items is meant to save money on the implementation of the system.
star rating = n/3 stars
star rating = n/3 stars
star rating = 7/3 stars
star rating = 0 starsThis post has been edited 2 times, last edit by "meisjustmeAU" (May 8th 2014, 12:13am)