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1

Thursday, May 15th 2014, 10:59am

Complaints and Suggestions

Hello everybody, as you
know, the game is not having a good pace, and this thread is an attempt to try
to put it back on the right path.



First of all, the personnel of Runes of Magic need to
start giving importance to the suggestions and complaints of the users, and use
those to improve the game. If you will not use them, it’s better to delete that
section from the forum.



First Big Complaint:



The game requires an incredible amount of time to do DAILY BORING STUFF that many players are sick
of doing it every day. Some of them stopped doing it already, or do them
occasionally.

I suggest remove the need to do mini-games. I’m not saying to remove all mini-games from the game, just the need of
them to get Phirius Shells. You can make the NPCs just allow to pull 1 stat
each 24hs, or any other way you may think of. As it is, is a slave job for most
people.

Another solution could be to add the Phirius Shells to
the loot table on instance's bosses greater than lvl 50,

or lower the gear prices, or simply give the possibility to buy them with
mementos.



Second
Big complaint:




It seems that you have no interest at all on giving us a way to level
the 2nd, 3rd, 4th, 5th and 6th class. This problems began long ago and never
had a solution. You can make a lot of maps to allow us to quest and kill in
there in order to level those classes FOR FREE, or remove the Daily
Quests restriction of only 10 per day to All That You Want. Yes this makes
completely useless the Daily quests tickets, but would you lose money? NO.
They will invest money in gearing and stating all their classes to accomplish
different use for them or just have more fun, after a long time

on same combo you obviously get bored of it



What some people enjoy the most is simply killing
mobs, and many people hates questing, the Quest's Stories have lost a lot of
interest. I propose to make a map that can be accessed with the purchase of
tickets. With the idea that most players get in this map, the tickets should
sell in a low prices on diamonds and higher prices on Phirius Tokens. On that
map you can only stay for 1, 7 or 30 days; with an EXP and TP x3; and a vast
crowd of mobs



Increase the number of Abyssal Shadows on Xaviera's
Inferno Gardens



Third
Big Complaint:




We all thought things had changed when we started
seeing GMs online so often, and they did, they went from bad to

worse. The only task the GMs accomplish is to Ban people for minor reasons that
in most cases don’t hurt anyone

Thanks to this we have lost many friends. The servers are dying because the lack of players

The Banning system is totally a mystery for us; we saw
the same “Crime” committed by different people and get MANY different ban times
from 1 day to permanently



If you ban someone for any longer than 1 month you are
telling them to look for other game and delete ROM.

there are never solid proofs for the ban. There is no warning or chance to defend yourself

I think GMs should stop chasing the FEW remaining people of the game and start making events at least twice a month and give away
things only obtainable by GMs

On all the chats we had with Game Masters, they never
answer us any simple question. It leads to think that they

have no information about anything, absolutely anything



Fourth Big Complaint:



I have found out that in this game, the plussing of
items is not only ridiculous expensive, it’s also totally unfair and too much
restricted



The First and most important restriction is that the
stones have specifics levels of gear. This is only a trick, something you take
advance of to increase the cost of plussing stones. Every time a new generation
of them comes up, is more expensive and also force all the players to buy them
because is not possible use old stones. The rate of success is also another
trick of they too, right now all the stones have a terrible rate of success,
especially on the last stage of their plussing

Fifth Big Complaint:



After Kill a World Boss, EACH
MEMBERS OF THE PARTY
should
be able to loot 5 Proofs of Myth, like mementos. On

the way it is right now creates so much rivalry and hate between the players



Six Big Complaint:



The Siege War Has always been the same

I don’t believe you created the PVP Gears just for people that somehow enjoy
SW, I believe you realized you were losing too much people and instead making
up a way to promote the game to catch new players, you just made all the loyal
and remaining players make another set of gear, just for compensate the loses

I suggest create different maps for SW and that
matched guilds get one by random. Also, the creation of different

Objectives to accomplish in order to win

Increase The Amount of Badges of Trial won at the SW
and make them equality for all



Seventh Big Complaint:



The game occupies a great amount of space.

Make a Slim Client Version from 0 in it, do not
include any sounds, high graphics and it is just a hunch but isn’t a great % of
the size of the game just old patched that got buried down?



Eighth Big Complaint:



Remove the damage on the gears after resurrection.
Create a kind of golden hammer with permanent effect



Ninth Big Complaint:



We have Wings and Pegasus but we can’t fly. Why don’t
you allow people to fly outside instances at least



Tenth
Big Complaint:




Eliminate “MUST FACE THE TARGET TO ATTACK” Problem.
And tackle the problems of visibility of the objetive when

you want to attack, either by uneven ground or some object in the middle even
when you are in front of the mob



Eleventh Big Complaint:



Instead of teleporting with the Snoops, allow players
to teleport themselves from anywhere (Outside Instances,

houses, etc) to where the portals are in the towns. Also, all the teleports for
free and without any cool down





Twelfth Big Complaint:



The Jump system is pathetic. I can jump in real life
higher than my toon. Also they really slow for running, I suggest to add +15% to the normal
movement speed





Thirteenth
Big Complaint:




Dalanis is a laggy place, also is AKR's town and many
cities are just a lot of empty space and walls to make them look bigger

I suggest to re-build Dalanis's City, Varanas,
Obsidian Stronghold and Ancient Kingdom of Rorazan's town



(The Thread was too big, posting Classes's Skills Suggestions separatedly)

To the players
Please bring us your support and feedback to help the game to evolve and improve
Let's raise our voices in order to keep this game alive
Liberté, égalite, fraternité ou le ban! Vive Le Révolution!

2

Thursday, May 15th 2014, 1:57pm

Imho, too many too different ideas for one post, sorry. Still, anyway - my 2c bellow:

First of all, the personnel of Runes of Magic need to start giving importance to the suggestions and complaints of the users, and use those to improve the game. If you will not use them, it’s better to delete that section from the forum.
Well, it would be interesting to see GF's/RW's current list of open items/tasks: what is already decided to be or not to be implemented, where you guys still are not certain. At least it would save us time raising the same issue over and over again...

This is also more general request for better/more clear communication, I guess: later you write "On all the chats we had with Game Masters, they never answer us any simple question. It leads to think that they have no information about anything, absolutely anything.". (Although from the context I have a feeling that simply your question might have been a tad aggressive or asking about info GF explicitly does not allow anyone to share... :P )

Quoted

First: DAILY BORING STUFF [...] You can make the NPCs just allow to pull 1 stat each 24hs [...or...]add the Phirius Shells to the loot table [...or...] buy them with mementos.
I'm not sure - it seems to me that there are different farms for different things. Ppl spending more time focused on a specific thing get better results -> flat 1 stat per 24hs would make everyone equal...

Quoted

Second: a way to level the 2nd, 3rd, 4th, 5th and 6th class
I'd say
* there is no problem with the 2nd class;
* 4th etc are something extra => if people want them instead of starting a new toon, they have to take into account a need of power leveling and using daily reset tickets for the last several levels; and probably they do have resources for both!
* so (imho) the main problem is the 3rd class.
I don't believe some complex new solutions will be introduced, not even new zones in 50-70 lvl range. Still, I guess, the simplest solution would actually be to make the +XP/TP weekends a really regular thing (say, one weekend every two months?) => very simple for GF and would help for all extra classes.

Quoted

Third: Ban[...]Thanks to this we have lost many friends. The servers are dying because the lack of players[...]there are never solid proofs for the ban
Well, I think at some cases GF can have pretty solid proof. You have to take into account that cheating by other players is one most important reason that actually puts honest players off. This goes for cheats in PVP, gold, daily tickets... Allow this without a penalty and you will see honest players leaving.

I agree, the feedback about the reason for a ban should be given in a very clear way - some ppl really had no idea why they got banned... Also, in cases "on the border" I would not mind a warning plus a very clear statement for the future, instead of an immediate ban. But I simply don't agree with your suggestion that getting a free pass on all the cheats is a good way to prevent population decrease.

Quoted

Fourth: the plussing of items is not only ridiculous expensive, it’s also totally unfair
Yep. Even if the rate of success stayed low, it would be great if IS pluses never lead to decrease of item's plus-level. (I don't mind the level restriction of stones that much.)

Quoted

Fifth: EACH MEMBERS OF THE PARTY should be able to loot 5 Proofs of Myth, like mementos
First of all, I don't think this should lead to any "rivalry and hate" => it's now just as any other boss drop, you have to agree on rules about who gets the best items. Also - take into account another difference: mementos are bound, you actually have to farm them yourself => PoM for every pt member would mean that WBs will start getting killed by a raid of 6 real players plus ... 30 alts, just so that each of the alts got the few PoMs.

But indeed, PoMs are hard to get in a regular (WB, not PoM-event) way. So limited supply of PoMs also leads to ridiculous situations like pt *not* world-shouting about WB corpse for lvl 60 elite, just to prevent that other guilds would learn when the WB was killed (and thus when it will spawn again). Increasing number PoMs from a boss (to e.g. 10) might make this even worse... Still, this (increasing #PoMs to 10) is a solution I would consider.

I guess the one idea I liked was to add PoMs to instance bosses. For example, last three top instances could drop in hard mode e.g. 1 PoM per boss (or 5 PoMs from the last boss). The only thing is that it may lead to less WBs being killed (at least on less populated servers) and ppl in smaller guilds getting as much trouble with getting lvl 60 elite as they get now with the BF quest... Still I would consider this.

A regular PoM event (like the last one), say once every half a year, would be nice too.

Quoted

Six:SW: (1) gear, (2) Increase The Amount of Badges of Trial won at the SW, (3) make them equality for all
Your gear rant => I'm not sure: is there a suggestion? Number badges => I have no opinion. But I do _strongly_ agree with your third suggestion. Here indeed: within your guild right now you do get unhealthy rivalry for the badges. On one hand: people are farming guards etc. not to help the guild but to have more badges. On the other - we have internal in-guild rules that prevent "gatherers" (balloon/crystal tower farmers) from getting max buffed => if they did the "fighters" would never get the best rewards. It's quite ridiculous => you know you could help your side more but instead you have to restrict yourself... We should be fighting against the other guild with all the options we have, not fighting against other members of our team!

Different ppl contribute to the victory to a different extent, but I don't think there is anything wrong with saying that every single member of the winning team gets a gold medal. Current system with "bigger gold medal" for some is really bad, imho.

Quoted

Seventh:The game occupies a great amount of space.
It is indeed a problem for downloading (the first quite a noticeable obstacle for new players!). But in any case - it's a one-time effort, once you get the client there is no problem imho. Also, even half a year ago I had RoM on a ram disk (for faster opening of clients) => can't do this anymore, again not a biggie.

If a Slim Client you suggest would lead to smaller memory usage, and therefore less crashes => by all means, it's worth any resources GF/RW have. But if it's just about hdd space - not worth it imho.

Quoted

Eighth:Remove the damage on the gears after resurrection. Create a kind of golden hammer with permanent effect
Lol. Why? Really? Just wait with making your gear until you get your hands on a HD item. :P

Quoted

Ninth: Why don’t you allow people to fly outside instances
Well, it was fun to fly in WoW. But I think it won't happen in the old zones - lots of wall models and textures probably assume that you look just from the (almost) ground level. It would require quite some effort to make sure that things do look reasonable from above.

It is, however, a valid suggestion for the future: maybe if RW builds a 3d model for new zones anyway, they might allow flying. After all - there is probably almost no extra data needed to describe vertices/surfaces, and you have a 3d model anyway. No high prio, but yes - it would be fun! :D

Quoted

Tenth: Eliminate “MUST FACE THE TARGET TO ATTACK” Problem.
There are two separate issues:
1) for facing the target, yep, it should really be: either you face the target and can attack, or you don't face the target and attacking should turn your toon; not attacking with "must face the target" message is stupid;
2) LoS : yep, it's silly that a tiny bump between you and the target can prevent ranged attacks => it was already reported a number of times: line of sight should probably aim from your head towards the target (and thus avoid tiny obstacles); right now it feels like it start way bellow your knees...

Quoted

Eleventh: allow players to teleport themselves from anywhere; all the teleports for free and without any cool down
Well, whatever. We have "stuck report", snoops work fine, you get used to planning things in a way avoiding 1h CD.

I would not mind if I could use teleport skill more often than once per hour, I would not mind if I could teleport from Sarlo to Rorazan in one jump instead of 3. If it takes little effort to implement - great. Otherwise: low prio imho.

Quoted

Twelfth: The Jump system is pathetic. [...] I suggest to add +15% to the normal movement speed
Jump => lol, whatever. Running => no mount? So you probably are talking about instances. In this case: the time it takes for a pt to gather again after a wipe on the freezing boss in BH is indeed ridiculous. Not everyone is a rogue (even if _almost_ everyone is a rogue, lol). But instead of increasing running speed (with the title and housekeeper pot it's not that bad), I would simply ask to have in all instances teleports like in HoS.

Quoted

Thirteenth: I suggest to re-build Dalanis's City, Varanas, Obsidian Stronghold and Ancient Kingdom of Rorazan's town
Lol, and you believe that this could happen? :P In any case instead of reviewing the 3d model of Dalanis I would put effort in getting rid of crashes altogether => this (even if more complex) would benefit everyone.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

3

Thursday, May 15th 2014, 2:19pm

here s my opinion
i agree more or less with the ideas, just need some change/adjustements

1/the dailies ARE BORING AND SLAVERING players, totally agree, but it s only for people who wants some extra exp/tp so it s ok.

about the minis, i think it s ok fair, to give 1 stat every 1-2 games ( 2 * malatina labyrinth = one good stat, remove ALL the useless stats )
( sometimes i wonder why Rogue, Scouts players are so, well, and don t use Dex ma, ooh come on, it s the best stat for rogue, rogue MUST, HAVE TO, IT S AN ORDER, for GOD s SAKE go all Dex/ma , all 6 stats !! and ALL mages, Priests, warlock MUST, HAVE TO, IT S AN ORDER, for GOD s SAKE !! go INT/pa all 6 stats on ALL pieces !!! :mad: :mad: :mad: ) u dont agree ?


back to topic, pulling a stat for free is not a good idea. make it a reward per 2 minis games : one GOOD stat and no stupid INT / PHYSICAL attak for a mage !! YES !!!! YESS YESSSS !!!


not very hard to make it s possible, just make ,NO MATTER WHAT in minis or in npc pull, that any classes will NOT get their main stats but only STATS for other classes, could help trade within players.
Scout ,Rogues, INT or WIS, or STR stats
Knight, Champ, Warden = DEX, INT, WIS stats
Mage, Warlock, = STR, DEX, WIS stats
Priest = STR DEX INT stats
Druid = STR DEX


Stam stats will be droped randomly by mobs only


2/agree, or just make in Is, a ticket that resets all quests in the area if u dont want to make new quests and/or new zone


3/GMs = police, and we ALL know that , it s a TRUE fact, that A LOT of policemen arrest INNOCENT WEAK CITIZENS !! why would they risking their lives to stop a dangerous robber ?


4/since GF, WILL NO MATTER WHAT refuse to reduce the price, and it s ok logic that the more u pluss item , the more it s expensive , at VERY VERY VERY VERY VERY least, remove the " hehehe, u wanna pluss it? ok, let me drop ur +12 to + 9 , HAHAHAHAHAHAA "


5/ i like the idea, " let s kill a BIg BOSS, risk our lives, and give reward to ONLY one, so we can hate this one guy " i m sad it doesnt happen in real life T_T


6/wont complain about SW, i just gave up SW, same map for 5 years, i think it s awesome to have a UNIQUE map, like Iphone, every year it s the same one.


7/ no comment


8/ damaging gear is ok fair, but i like teh golden hammer idea, i wanna change it a bit, for a determined time, gear under golden hammer buff sufers no damage even if the players die within the buff time. i guess i ll call it GOD hammer.


9/wont ask to make flying mounts that actually FLY, too much work, but could be nice to fly a bit, i dunno, maybe 10 meters height .


10/ yea, remove the glitch , i love teh " there is nothing in front of u, so shut up, u have no view of the target , so " FACE TARGET "


11/snoops and stuff are ok as they are now , but , just for info, in games like GW and GW2, teleports are EVERY ANY TIME WHERE FREE TIME to teleport, but wont suit rom i guess


12/ i dont really care about the jumping


13/ the internet is for lag, for crash, teh internet is for crash, for lag.

Quoted from "ruisen2000"

Quoted


And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve. :beer:
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "

Cike

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Posts: 4,171

Occupation: Being Human

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4

Thursday, May 15th 2014, 9:34pm

couple opinions:

wtb serenity 8m recall back.

flying mounts is probably not possible ATM due to no top view textures.(pre-cata WoW using a flying mount in stormwind if anyone knows what I am talking about)

weren't they gonna come out with some new SW-style PvP arena? with like flying ships and stuff? or was that a joke?
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (May 15th 2014, 11:02pm)


Denji

For A Pessimist, I'm Pretty Optimistic

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5

Friday, May 16th 2014, 1:06am

not very hard to make it s possible, just make ,NO MATTER WHAT in minis or in npc pull, that any classes will NOT get their main stats but only STATS for other classes, could help trade within players.
Scout ,Rogues, INT or WIS, or STR stats
Knight, Champ, Warden = DEX, INT, WIS stats
Mage, Warlock, = STR, DEX, WIS stats
Priest = STR DEX INT stats
Druid = STR DEX
Stam stats will be droped randomly by mobs only
Fail. We have MANY classes and many have them on max lvl. That isnt viable at all. Anyway I agree with pretty all the other things you said.


Minis and dailies are a fail system.


In reply to Uure,
´´> flat 1 stat per 24hs would make everyone equal...´´ Dude...we talking about minigames that alts lv50 can do, we already equals, we just wasting time on lame minigames over and over. A pull every # hours or any other way would be better than wasting hours doing BORING MINIGAMES. Im sick of minigames and daily stuff.

My second classes doesnt have quests left after lv50-55 SO Yes there is a problem there, a problem that has been reported since the begining of times!





(I don't have idea how to correctly do quotes lol)
Listen to the players and improve the game
For God's sake Teleport crystals inside instances and revival site and shop outside instance entrance

6

Friday, May 16th 2014, 5:31am

Fail. We have MANY classes and many have them on max lvl. That isnt viable at all. Anyway I agree with pretty all the other things you said.


Minis and dailies are a fail system.
so what? at least u have to level MANY classes, spend more time gaming, THEN do minis to get a stat for ur OTHER toon, or secondary class

Minis and dailies are an alternate way to get stats, mostly for people who cant go out and fight / run dungeons

I think Minis should be reworked. Idea : Minis should be do able NAKED . gear should be of no influence at all.
to avoid tons of alt in same account : minis can only be run once per day per account.( like pom event)
to avoid tons of alt with different account : minis are accessible to level 50 + ( u ll say it s not much, but at least u spend time level a toon to 50. and, stats rewards depend on the level of the toon.

A/Malatina labyrinth : - canon, one shot anything, be it gate or vines/tree or ghost door or portal .
- vine, chop down a branch, go to the braser, lit the vine on dire
- gate, instead of fixed hp, taht some player can 2 shots, while others can just look at teh door and cry
i sugest , click, tuuuuuttt, 10 seconds , teh gate is destroyed . immune to physical , magical damage.
-ghost door, ghost die when hit twice. when 2 ghosts are killed, teh ghost door disappears.
- portal, no change, just tp u at entrance


B/ survival something . the first mobs, the round things, die one shot, the ghosts things, die two shots, the elite things, die 4 shots. needless to say u ll have a standard armor/weapon, so dont try to kill a whole lane as u r doing now. and bombs will be NEEDED to escape from, deals 10-20-30 % of ur hp wich wont regen.

C/Goblin labyrinth, all players getting , should have a gob costume, AND a gob weapon, pick one
Club(melee) or Boomerang ( range)
each weapon has its own skills . and those skills will either one shot ( long cooldown) or 2 shots ( short cooldown) to take down worms, gobs and elementals . and a aoe one shot ( long long cooldown) .

come on, minis are supposed to be something ELSE, not something depending on ur gear, like the memory mini game of teh little girl or the one where we have to shoot stuff from above.


so it rewards players who actually take time to complete it . and i say it again . 1-2 games WILL give u a good stat, just not the one for ur main class .
for all the smarties taht will go Warrior/ Mage, and think about swaping a class to get stats for ur other side, dont worry, u ll only DEX stats :)
or for other super smarties , Warrior/Mage/ Rogue, dont worry, u ll only get WIS :)
let me add a condtion : - u wont get main stats for any or ur classes on the same toon :) ( wonder how AI will manage it)

and as i mentioned in a previous post, to be fair with people who run dungeons, minis games stats ARE about 20% less good tahn dungeons s . and also wont give Stam/pa/ma wich is a MUST have stat.
Quoted from "ruisen2000"

Quoted


And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve. :beer:
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "

aardvark3

Professional

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7

Friday, May 16th 2014, 1:10pm

Dailies are the most important part of the game for anyone who has reached their level cap or people who are trying to level after running out of quests. There is no way to get enough TP without them to have your skills at even minimum levels, this has been compounded by the extra XP events over the years. If you turn in a lot of quests during an XP event you can level up a character without enough TP to improve your skills. Currently to go from level 84 ti 85 takes about 77 million XP which gives you about 7,7 million TP if there is no events enough to level up 3 skills from 84 to 85. During the 3x and 5x XP events in the past you would only get a little over 2 million TP in 3x XP event maybe enoungh to level up 1 skill from 84 to 85 and about 1,6 TP in a 5X event not even enough TP to level up one skill from 84 to 85 . Since most of leveling is done during the XP events there is no way ever to balance out your skills to your level. Unless you want to survive on one or two skills at your level or a half a dozen at much lower levels. The only other way is to spend hours every day killing mobs to grind the TP needed.
The game has been designed so there is only enough Quests to level up one class to its max level and part of you r secondary class if you have all the quest lines available. So if you want to level your second class unless you are willing to spend hours daily grinding there is no way to level up your second class without dailies. The third class is worse it can only be leveled by grinding or dailies.
The concept of doing away with dailies is just absurd. Dailies have replaced many hours of mindless grinding every day. Doing away with them would cause most people to just quit the game.

8

Friday, May 16th 2014, 1:38pm

Aardvark3, I think you missed the point. When OP wrote about getting rid of "daily boring stuff" he meant minigames, not daily quests. Later on he actually suggested allowing more than 10 dailies per day (for example: as many dailies as you want, lol :P ) so he was definitely not against dailies.

Side remark:
If you turn in a lot of quests during an XP event you can level up a character without enough TP to improve your skills
Yes, and then you go back and do these left-out quests. You get your TP. It's still 1000 times easier - with OP lvl 85 gear and skills, and not agroing mobs etc. Plus you get access to dailies with more tp so thanks to XP event the #tp you'll have in three months time will be way higher (3x30x10 tp-rich dailies instead of 3x30x10 low-level dailies). So I think your negative picture of XP events is not objective. Altogether: if you do the same quests (even later, when they don't give you any xp, just tp) you'll end up with the same top level and the same #tp from quests. It's just that it was easier and faster to get there.

XP events are poor good, there is not even a hint of evil in them!

(Although you are right that some people would go back and do these skipped low-level quests with e.g. their third class - yep, you are splitting available tp to a few classes, your choice (which may not be a bad choice - some classes do not need that many tp for they key skills, and you may have more fun by having an option to play with your subclass a bit more - really, up to you). And anyway you still always do get the benefit of more TP per daily!)
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

RoMage

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9

Friday, May 16th 2014, 2:32pm

Dailies and mini games, as much as I hate to say - are optional... you don't have to do them...

I stopped doing mini games on all characters and focus only on dailies, but that creates different problem, I have 15-20k of PT on all playable characters. :)

In game transport exist, you just need to pay for it.... so that problem is solved.

As for other ideas... not as much important imho, they are not what is killing the game except plussing and gearing.

Plussing should be easily fixed with removal of possibility to lower plus level. If you have chance of fail, but gear does not go down, that would HELP A LOT and it is not big change on game. You still have to get pluses, but it would be much less frustrating...

At the moment game needs a way to help new players - something like middle level gear with + and tier up stones - very similar to what they did with starting location where you apply scroll to + gear. Something like this should be made for different levels... make it easier to get to level cap - where real gearing starts. This also should help anyone with more then 2 classes....

10

Friday, May 16th 2014, 3:18pm

am i too greedy if i suggest this ?


- above level 50 ( or just before entering SL or AV) : quests rewards helps players to quest :) ( sounds like a song )
i mean , from level 1 to 45, u use quests items, or drops from mobs, no need to run dungeons, and u can level up quite nicely, with a smile on ur face
as u enter SL or AV, with only quests items and not a single dungeon gear.... i wont say questing is a pleasure of life.

jsut my opinion

quests rewards allow u to quest better, faster , stronger

dungeon rewards allow u to dungeon better faster stronger

kind of sad, that upon entering SL and above zones wiht only blue items from quests rewards, u actually feel sad.
Quoted from "ruisen2000"

Quoted


And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve. :beer:
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "

aardvark3

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11

Friday, May 16th 2014, 4:56pm

Yes, and then you go back and do these left-out quests. You get your TP.
It's still 1000 times easier - with OP lvl 85 gear and skills, and not
agroing mobs etc. Plus you get access to dailies with more tp so thanks
to XP event the #tp you'll have in three months time will be way higher
(3x30x10 tp-rich dailies instead of 3x30x10 low-level dailies). So I
think your negative picture of XP events is not objective. Altogether:
if you do the same quests (even later, when they don't give you any xp,
just tp) you'll end up with the same top level and the same #tp from
quests. It's just that it was easier and faster to get there.

Missed the point totally. I mentioned that even doing all the quests there wasn't enough TP yet you create the concept of left out quests. So where do those left out quests come from. - Do you have a secret to open quests that no one else can find? People do the all quests and do not turn them in until there is an XP event. I know of no one who has left out quests. In addition the amount of TP you get from the "left out quests" (which don't exist for most people) will never be enough to level your skills. Somehow playing in god mode with at top level with op gear and skills (amazing you get the skills with out the TP but I wonder how) to go back and do low level quests ruins the game little point in playing if there is no challenge. If you want to spend time killing bunnies go ahead .

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Friday, May 16th 2014, 7:58pm

am i too greedy if i suggest this ?


- above level 50 ( or just before entering SL or AV) : quests rewards helps players to quest :) ( sounds like a song )
i mean , from level 1 to 45, u use quests items, or drops from mobs, no need to run dungeons, and u can level up quite nicely, with a smile on ur face
as u enter SL or AV, with only quests items and not a single dungeon gear.... i wont say questing is a pleasure of life.

jsut my opinion

quests rewards allow u to quest better, faster , stronger

dungeon rewards allow u to dungeon better faster stronger

kind of sad, that upon entering SL and above zones wiht only blue items from quests rewards, u actually feel sad.


Not sure what you are talking about.... From level 50 you have gear that will help you enough to stay alive and lessen your problems...

L50 in WC
L55 in TH
L60 in NJF
L65 in RH

After that next package is quest rewards...

With little help you can get one of those all the way to L70, thing is to get some bag stats...

What you really need is those packages in IS, so that people with 3 or more classes can get different packages...

13

Sunday, May 18th 2014, 3:49pm

I have one secret I am willing to share, esp since the anniversary event dropped more water elements than most will be able/inclined to use.

Zod pet with 10% exp/tp for quests, summon it and do dailies then quest only while it is up. Helps with not running outta quests hitting level cap, then after level cap gets you some extra tps. Doesn't do much but worth it.

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Sunday, May 18th 2014, 5:34pm

theres also a zodiac pet that gives 40% more tp.. OP for pwr lvlin.
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15

Monday, May 19th 2014, 2:02pm

Oh, so you are saying that TP is so important that you would be more looking forward to any event that helps you get TP than anything else? I see.

Still - you have to agree, I think, that simply getting +TP from quests would be "wrongish". Basically someone doing the same quests with +350% tp would have 4.5 times more TP than someone doing them without the event. After reaching lvl cap, anyone who laboriously did all the quests without the event would be in so much disadvantaged position - it would really not be fair, imho.

Aardvark3, besides zodiacs and +tp from mobs: do you have any other suggestions (an idea for an event or some in-game mechanism?) that would help everyone grind tp easier and in a fair way?
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

16

Monday, May 19th 2014, 3:50pm

Tp is already easy enough. Dreamland and gm both give a nice amount of to. Aswell as dailies and completing extra quests, even without tp event you can get 1kk/day from gm and dailies alone...
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17

Monday, May 19th 2014, 4:02pm

just my opinion for "easier" or " fair " tp

event is not good solution to get up, it just hides the issues, not fix it

mechanism is the solution, for now, dailies help get TP fairly enough, but it s restricted to 10 per day, and doesnt give enough atm

i suggest, dailies are repeatble infitine times per day , but above 10 it gives no exp no gold, just TP
cons : still have to do boring farming pros : GF has no special work to do for this to work.

i suggest, public quests give tp .
well, kinda same cons and pros.

asking GF to increase TP gained from quests and /or mobs are the fastest solution, but seems a bit too easy

new mechanism, in IS , " TP amplifier " , a new item , like a trinket ( charm or whatever) , that increases TP gain from quests and mobs
pros : GF has a new product to sell , players who do want extra tp can buy and use on the long run
cons : more money to spend for greedy players.
or even simpler , a " permanent TP charm" works like current ones, but when it s full, click on it, u get a TP ball ( or whatever u call it), but wont consume ur " permanent TP charm ", just resets to 0.
Quoted from "ruisen2000"

Quoted


And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve. :beer:
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "

RoMage

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Monday, May 19th 2014, 4:42pm

theres also a zodiac pet that gives 40% more tp.. OP for pwr lvlin.


How is that OP for power leveling, as that sill gets you small part toward full TP...

This game requires lots of grinding to get TP to 100%.

What strikes me is how unbalanced is TP distribution. It appears that RW did not think this properly. Some classes got it much easier and require much less TP. For example I have 3 alts created at the same time (wood, ores and herbs collectors) with main class being Rogue, Priest and Warden. Rogue is far easiest, much less TP for it. Priest is next to it, still requires more TP than Rogue. Warden on the other hand, you have to get him up as well it's pet's abilities. IMHO it is close to double of R or P.

EDIT: Forgot to mention - plussing wings also can gives nice XP/TP/Drop bonus on mobs.

ps. check your PM :)

This post has been edited 2 times, last edit by "RoMage" (May 19th 2014, 5:00pm)


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Monday, May 19th 2014, 4:48pm

Having TP on quests in triple Xp events would be nice if you're planning on playing over 2 classes. For example, If I wanted to play both my M/P and my P/M, I'd need XP events like these to level up my priest (because I don't have the time to grind mobs for 10 hours everyday for a year). Which means, by lv 82, my Priest has 43m TP (lol), and all the leftover quests are used up.
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Monday, May 19th 2014, 11:48pm

The main problem is the TP cost of the skills and the number of skills. There is no way to balance progression through the levels through gaining XP with the progression of skills through the gaining of TP.
Currently it takes over 2 million TP to upgrade a skill from 84 to 85. That means that you only get enough TP to level 3 skills with a little left over when you have earned enough XP to level from 84 to 85. You end up with 3 or 4 skills at a level equal to your characters level or maybe a half a dozen skills 10 or 20 levels below your character level. With special events like the most recent you will only get enough TP to level one skill.
Currently there are over 20 skills that are able to be leveled in all
classes and more when you include the elites and skills from your
secondary for your class. So why is there only enough TP to level 1 to 3 skills available when we level?
Giving to players the option to do daily quests for triple the TP and no XP would enable players to balance out the inequity and allow characters to have at least a few skills at character level. The other option would be to immediately cut the amount of TP needed to level a skill by 66.66% that would allow players to level 9 skills each time the character levels still less than half the skills available. .
The other option would be to take the cap off the amount of TP increase that can be earned through bonuses. Currently most players through household bonuses, pet bonuses, equipment bonuses etc, are at the maximum level of earning TP and XP. Leave the cap on the XP but take it off TP and it would help the balance somewhat but not enough. I would really like to be able to use more than a few skills at level or a handful at a much lower level.
What is the point of having so many skills if they don't allow you enough TP to use them?