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1

Thursday, May 15th 2014, 11:05am

Complaints and Suggestions (Classes's Skills)

New complaint: The forum says the limit of characters on a thread is 10.000 but Word says the characters were under 9.000.


Classes:



*Never Nerf, every time you nerf a class you lose a lot of players.
Instead of nerfing, buff all other classes*




*Biggest Problem: There is no combos diversity in
classes and one or two combos are always undeniably better.




SCOUT: It are suppose to be the ranged attacker of this game, far from that,
you have nerf and nerf them until they became the lamest class ingame, it has
really short range, pathetic DPS, and now they mostly just provide some support




Suggestions: Increase all scout skills to over 400%
DPS

Increase all Skills' Range

Remove Negative effects from Blood Arrow and increase its % Attack

Remove negative effects from Archer's Glory

Increase physical attack that gets per 1 point of dex to 2

Add buffs and increase buffs %s

Increase +amount and % Of ´´Swiftness´´

If you decide to make them a support class, give them more debuffs and Buffs to
party




WARLOCK: their DPS is Low, need help on skills to deal more damage and attack
faster on endgame instances.




WARRIOR:

Whirlwind is low DPS AoE attack and many elites are
wasted on it.

Increase Maximum Rage.

Increase the DPS and Damage of Slash

Remove Negative Effects on Defensive Formation

Remove Negative Effects on Berserk. On Warrior/Rogue
Remove the -50% Defense of his Elite Frenzied Attack. On

Mage/warrior Increase the Magical Attack of Berserk to 36%


Increase +amount and % of Brute Strength

Replace Hall Of Survivors Item Set Skill for Something
Useful.


Increase DPS of Raksha Temple ISS´´Sword Of Imprisonment´´

Reduce Warrior/mage Aggro.

Reduce Warrior/Warden Aggro





MAGE

Suggestions: Increase Range of all Skills.

Increase +amount and % of Wisdom.

Replace the Magical Accuaracy of Sardo ISS´´Sage´´ for
Magical Critical "Permanently Increases Magical Critical by 960"


Increase Electric Bolt Damage Over Time

Increase Plasma Arrow Damage

Increase Meteor Shower Damage

Increase Energy Influx amount of Magical Critical
points




ROGUE

Suggestions: Increase Energy to 200.

Increase Agility and Nimble hands %s.

R/S, R/D, R/W, R/K & R/P Need Buff





WARDEN

Un-Nerf Chiron of Warden/scout, increase its damage by
40%. This nerf was a punish after the exploid of TB Boss, it
wasn’t needed then and it’s totally unfair



Suggestions: Replace Lair of Demon Lord, Warnoken Arena,
Raksha Temple, Sardo(Doesn’t even work) and TOSH Item Set Skill for something
actually useful


Increase "Enhanced Accuaracy" % To 25%

Reduce Cooldown of Frantic Briar



Give all combos of warden it own pet. Here are ideas



- Warden/Druid's pet: heal 10% hp and restore 10% mp
each 2 secs. Unable to attack


- Warden/warrior's pet: A Hard Melee DPS

- Warden/Rogue's pet: A Low DPS with Fast attacks
bleeds and debuffs


- Warden/mage's pet: A Range caster Magical DPS





DRUID

Suggestions: Increase +amount and % Of Knowgeledge of
Nature.


Replace Lair of Demon Lord, Hall Of Survivors (or make
it work on bosses) and Raksha Temple Item Set Skills

For something useful

Increase amount of Healing Power it gets from each
point of Wisdom, From 1 wis= 0.2 healing power to 1 wis = 1 Healing power


Needs a buff that increase magical attack and reduce
healing power to be able to level.


Increase Curing Seed effect duration from 30s to 1 min

Make Druid Withering Seed stackable with Scout/rogue's
Sapping Arrows


Make Body Vitalization stackable with Strong Stimulant
and Rogue's Fervent Attack




PRIEST

Needs a buff that increase magical attack and reduce
healing power to be able to level



(We are low on info about priest, knight, champion and warlock's skills, please help us and bring feedback and opinions)



To the players:

Please bring us your support and feedback to help the
game to evolve and improve

Let's raise our voices in order to keep this game
alive
Liberté, égalite, fraternité ou le ban! Vive Le Révolution!

2

Thursday, May 15th 2014, 12:08pm

sorry but most of those ideas are ridiculous, rogue doesnt need more energy, nimble hands and agility are fine, mage crit idea is nice but 960 is far to much. as for warrior no way, your ideas will just make rom even more overpowered then it already is.
99/99/99/99/99/99 W/WD/S/D/R/M

3

Thursday, May 15th 2014, 1:02pm

K/M needs access to wands/staves
P/W needs to either be converted to a Melee class or Healing class. Too much confusion here.

4

Thursday, May 15th 2014, 2:03pm

Buff Druid even more and just give Priest some more ma to level? Lolwut? Neither of the healers need more healing power, they already overheal the hell out of everything.

Neither of those rogue buffs would do anything to the balance of the game except make R/M better and the rest of the rogues still in its shadow. Most of these suggestions wouldn't actually affect the overall balance of the game. Nothings wrong with wd/s, mages aren't going to be fixed by a little more crit, range they don't need that would just make m/wdn more OP in pvp, and a little more int. That's far from the issue with that class. Basically the only class on that list that makes sense is Scout. They do need their dps %'s lifted, and yes I could be on board with taking away the slow on Archer's Glory, but blood arrow should stay the way it is.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


5

Thursday, May 15th 2014, 2:37pm

i think it s normal taht some classes are nerfed, other buffed
wont say how to do it

but, to check if classes are balanced or not, are horribly simple
make a PUG for high level instance , if u ever hear something like " scouts are useless "
u have to admit , something is wrong.

btw, scout, a dps ranged class, wth low range, with low dps, is an AMAZING idea.... :dash:
i wish there was a Tank class, with low hp and low defense, and a magical burster class that goes for magical damage lower than normal physical attacks.




Quoted from "ruisen2000"

Quoted


And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve. :beer:
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "

This post has been edited 1 times, last edit by "jo7154" (May 15th 2014, 8:28pm)


aardvark3

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6

Thursday, May 15th 2014, 3:01pm

Most is very true but you have to remember there is a deep hatred for certain classes in management Scout being the most hated and a great love for other classes, Rogue being the most loved. There will never be a fix to even out the classes because of these deep set prejudices by the people in control of the game.

7

Thursday, May 15th 2014, 3:18pm

There used to be a lot of complaining about SW being too fast, too one-hit. That's one of reasons for the PVP gear. It seems that you want to boost every dps class - it does not really seem like the way to go imho.

But in general: making the weakest skills stronger (so that you would have a few viable options for game play) might make any class more interesting. Still, as long as you have some strong combination of skills (even if the combination is ... Flame, Flame, Flame, Flame...) other things should really have higher prio imho.

Also, if someone started with not "the best" (whatever this means) combo (the R/all combos you mention?) they will probably choose the third class more carefully (and will end up playing R/Wd or R/M lol). So anyway - it's usually not such a huge problem for a particular player, but it indeed makes the game less diverse => I would not mind boosting a bit the weakest combinations. And - it's such a pity to see M/X elites focused on wind or earth dmg and still seeing such a toon doing the Flame, Flame, Flame, Flame...

Scouts - definitely +1.

No need to boost rouges in general imho.

Priest leveling - it used to be a chore. Is it still so? I thought with powerleveling mdps gear (first white items with bag stats, then Morrok rewards with matt) and tp invested in dps skills priests can hit hard. You might use on your sub a different class than the one you will eventually use for healing (I thought P/R was fine - extra dots and casting speed). In any case, I guess, it's simply not a class advised for your first toon. Once you have your "main dps toon", it can always help your priest alt do quests etc. So altogether I would really not bother about difficulty of leveling a particular class.
>>>> >>>> >>>>
>>>>
>>>> Please, bring back (bound if there is no other option) dias to AH! :thumbsup:
>>>> If you do this we will all love you forever. ;)
>>>>
>>>> >>>> >>>>

Inferiority

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8

Thursday, May 15th 2014, 7:05pm

P/W needs to either be converted to a Melee class or Healing class.

It is a melee class - the 15/15 elite gives that away. Some prefer to play it as P/none though...

I'd like to see one little change to P/W which, imo, should fix a lot of the problems the combo has.

Re-work Battle-Monk Stance:
  • Make it a buff that toggles, much like the Rogue Hide
    Cast time: 5 seconds with a 30-60 second cooldown when it's toggled off so that it cannot be turned off for a quick heal and then turned back on straight away.
  • Keep existing skill effects:
    Battle Monk Stance: When the stance is activated, Physical Attack Power will be increased by (current Physical Attack Power + 30...390) x 2...12.8% + 30...390, and Physical Defense will be increased by 10...65.2%, but healing ability will be reduced by 3...35.4%. The stance is effective for900 seconds. (This skill increases defense by a maximum of (Max-Buff0-507324)% and reduces healing ability by a maximum of(Max-Buff0-506386)%).
  • Add to it the ability to equip and use leather or chain.
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9

Thursday, May 15th 2014, 8:01pm

Add to it the ability to equip and use leather or chain.
I feel like the druid/warrior 70 elite should have been for P/W:
Allows you to equip Leather Armor and Chainmail and increases Melee Weapon Damage by 5%.
Calon
The grass is greener when you are in Paradise.

10

Thursday, May 15th 2014, 8:59pm

just my opinion, as a scout lover, tho it s a totally useless unwanted class now, dont think so? invite me for Grotto plz :)


if scout is a ranged DPS, i think it s NORMAL that ANY SCOUT, even UNDERGEARED; and i mean UNDERgeared, like NAKED , should be able to kill ANY NORMAL mobs at his/her level from a distance, or take one, maybe two hits, but that s a MAXIMUM, , 2 hits are already TOOOOO much.


suggestion , change as follow :


Frost Arrows (class specific self -buff) : ALL ranged attacks /skills slow down (100% chance) target . 10 % per attack/skills for 2 sec. stackable slow down effet AND duration. ( from Wind Arrow has a CHANCE of adding frost, slowing down target for 6 sec)


Joint blow ( general skills ): remains the same. range 50. slows 40 %. 4 sec. no cd.


Cripple joint( class specific) : Joint blow has 100 % chance to root the target for 5 sec, range 225 . ( from add 55 % that Joint Blow roots the target)


Lasso (class specific): aoe . all targets are rooted for 5 sec. if target takes damage, effect disappears, and target is slowed by 50% for 2 sec. . ( from root for 10 sec, if target takes damage, effect will disappear, can control only one target at a time.)


Snipe : Self buff, class specific , next skill gets a increased range of 150,casting time increased by 2 sec.interruptable.
the next skill crit chance is 1% per level.max 50 % doesnt stack with the scout current crit chance. doesnt aggro the mobs around the target . cd 10 sec.


i hope those suggestions are ok, am not asking for more damage , more speed or more crit ( only for Snipe, well, can t say there is more crit chance if ur Scout has crazy crit chance alrdy, might even lower it to 50 %)
just wish that Scout , kills target at DISTANCE, and doesnt feel like tanking and hitting a mob at melee range bow
jsut wishing those mechanics.

Ps : not for the scouts who have crazy damage alrdy , aka all grotto stats DEX/pa and STAM/pa only, + 16 for teh WORST piece of gear.
Quoted from "ruisen2000"

Quoted


And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve. :beer:
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "

11

Thursday, May 15th 2014, 9:20pm

That's an interesting take on Snipe...

I could see Snipe redone this way:

Snipe - 50 focus - 1 second cast ; self-buff ; 30 second cooldown

For the next 30 seconds, your next ranged attack will be considered a critical hit as well as the following:

1. Range increased by 1/level
2. DPS increased by 1%/level
3. 1% possibility per level that the Snipe buff will continue after the initial attack if the Player does not move

re: P/W

I agree that it's a Melee class, but the Elite skills later on just make it confusing. Healing off of a skill that has no buff from the fairy and a healing penalty? Stun/Knockback which is worthless vs. bosses? Don't get me wrong, I love the dps output of a well geared P/W, but there's just soo few ( if any? ) p-crit cloth gear.

Cike

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12

Thursday, May 15th 2014, 9:25pm

as much as it may surprise people, I disagree with most of the scout suggestions here.

removing negative effects from high increase skills(BA, berserk, etc) is NOT the way to go IMO. they are high increase/big risk skills for a reason.

slow on archers glory is fine, just put back the speed/damage buff to what it was, since sub-GCD shot is no longer possible.

scouts either need more damage or some class-defining ability. either buff them to a real DPS(fixing damage formula or masteries would go a long way...), or give them some uber-support skills like warlock. or range longer than mage(heck, even equal would be nice). something.

changing the mechanics of the class would probably breath new life into scout, but I know personally it would totally ruin scout for me(only my opinion).

low DPS is OK as long as you increase range to match. if RW wants to keep low DPS scout a thing, they need to at least increase range, CC, or utility to offset the difference.



that being said, any positive change would improve the scout class, so for that simple reason, I'll support these changes.

once I get to an actual computer, I can channel some fan into an essay...but just my brief opinions...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (May 16th 2014, 12:24am)


Cike

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13

Thursday, May 15th 2014, 11:33pm

Found a comp...more complete response...
*Never Nerf, every time you nerf a class you lose a lot of players. Instead of nerfing, buff all other classes*

*Biggest Problem: There is no combos diversity inclasses and one or two combos are always undeniably better.
agreed.

Suggestions: Increase all scout skills to over 400% DPS
i'd rather see damage formula changed. or just boost ranged weapon mastery to be on par with other class's weapon mastery(yeah, ik, it's supposed to be low to factor in speed shooting mastery, etc, blah, blah, blah). would be easier than fiddling with all the specific skills, and still have essentially the same effect.

Increase all Skills' Range
yes. please make scout a ranged class again...180 base might as well be classified at "long melee" because most melee classes have at least 1-2 skills that go to 150.

Remove Negative effects from Blood Arrow and increase its % Attack

Remove negative effects from Archer's Glory
no. increase the buff if you want, but the negative effects make it interesting/situational to use. BA already gives like a ~45%pdam buff at max level(iirc, some1 may want to verify).

imo, removing the CD from BA such that it toggles again is a much better solution.

Add buffs and increase buffs %s

Increase +amount and % Of ´´Swiftness´´

If you decide to make them a support class, give them more debuffs and Buffs to
party
agreed for the most part. swiftness is fine imo, just need more PA per dex.

forgot to link, but also agree to the 2 PA per dex(obviously).

WARRIOR:

Whirlwind is low DPS AoE attack and many elites are
wasted on it.

Increase Maximum Rage.

Increase the DPS and Damage of Slash

Remove Negative Effects on Defensive Formation

Remove Negative Effects on Berserk. On Warrior/Rogue
Remove the -50% Defense of his Elite Frenzied Attack. On

Mage/warrior Increase the Magical Attack of Berserk to 36%

Increase +amount and % of Brute Strength

Replace Hall Of Survivors Item Set Skill for Something
Useful.

Increase DPS of Raksha Temple ISS´´Sword Of Imprisonment´´

Reduce Warrior/mage Aggro.

Reduce Warrior/Warden Aggro
i admit whirlwind needs help, but maybe they can make it a aoe DoT? maybe like HLD(k/m)...

max rage is fine. it takes practice, but is not a problem to manage it.

slash damage/bleed could be increased.

said this before, but negative effects are kinda critical to the function of the skill...if they had no negative effects, what would be preventing you from using them as soon as they were off CD?

can't comment on m/w atm.

brute strength is fine. i would also argue that swiftness(scout) is fine as well if dex gave 2 PA like str does for warrior. the passive attribute buffs are all about the same for all classes, so if one is buffed, they all need to be to keep balanced, and imho, none need to be buffed.

useless ISS should be fixed for all classes, so i agree. there are too many ISS not even worth farming.

aggro system is fine imo. it was actually a good idea to cap -aggro at -90%. helps prevent the game from being a burn(but then again, now we have dpsy, high aggro tanks, so not quite sure how effective it is).

MAGE

Suggestions: Increase Range of all Skills.

Increase +amount and % of Wisdom.

Replace the Magical Accuaracy of Sardo ISS´´Sage´´ for
Magical Critical "Permanently Increases Magical Critical by 960"

Increase Electric Bolt Damage Over Time

Increase Plasma Arrow Damage

Increase Meteor Shower Damage

Increase Energy Influx amount of Magical Critical
points
range is fine on most skills. especially when you have mage as the longest ranged class in the game(i think).

Wisdom is fine, just like all the rest of the attribute buffs. mages get 2 MA per int as well.

change meteor shower to wind damage, and it shud be fine. PA and EB could be buffed a bit though. not so that EB+PA > flame, but such that EB+PA = flame for same cast time. allows mages to mix it up post-burn.

ROGUE

Suggestions: Increase Energy to 200.

Increase Agility and Nimble hands %s.

R/S, R/D, R/W, R/K & R/P Need Buff
NO. energy is fine at 100.

NO. agility and nimble hands are fine.

R/S is fine(and even arguably r/k), but R/D, R/P, and R/W need help. they need to fix r/p broken elites first though.

WARDEN

Un-Nerf Chiron of Warden/scout, increase its damage by
40%. This nerf was a punish after the exploid of TB Boss, it
wasn’t needed then and it’s totally unfair


Suggestions: Replace Lair of Demon Lord, Warnoken Arena,
Raksha Temple, Sardo(Doesn’t even work) and TOSH Item Set Skill for something
actually useful

Increase "Enhanced Accuaracy" % To 25%

Reduce Cooldown of Frantic Briar



Give all combos of warden it own pet. Here are ideas



- Warden/Druid's pet: heal 10% hp and restore 10% mp
each 2 secs. Unable to attack

- Warden/warrior's pet: A Hard Melee DPS

- Warden/Rogue's pet: A Low DPS with Fast attacks
bleeds and debuffs

- Warden/mage's pet: A Range caster Magical DPS
chiron is fine.

wardens are pretty well balanced imo. new pets would be interesting, but not necessary.

ISS point still stands though.

DRUID

Suggestions: Increase +amount and % Of Knowgeledge of
Nature.

Replace Lair of Demon Lord, Hall Of Survivors (or make
it work on bosses) and Raksha Temple Item Set Skills

For something useful

Increase amount of Healing Power it gets from each
point of Wisdom, From 1 wis= 0.2 healing power to 1 wis = 1 Healing power

Needs a buff that increase magical attack and reduce
healing power to be able to level.

Increase Curing Seed effect duration from 30s to 1 min

Make Druid Withering Seed stackable with Scout/rogue's
Sapping Arrows

Make Body Vitalization stackable with Strong Stimulant
and Rogue's Fervent Attack



PRIEST

Needs a buff that increase magical attack and reduce
healing power to be able to level
only thing i agree with here is the ISS points and the Body Vitalization stacking issue. everything else is a big "no" from me.

healers are already OP as heck.

i'd like to see ch2 druid make a comeback. now that was fun to heal with.

K/M needs access to wands/staves
nty. we do not need more afk-dps. k/m are already OP as heck if geared right with a good weapon. plus, this is the first time a magic tank *may* be endgame viable. bring back the +aggro weapons though :P

But in general: making the weakest skills stronger (so that you would have a few viable options for game play) might make any class more interesting. Still, as long as you have some strong combination of skills (even if the combination is ... Flame, Flame, Flame, Flame...) other things should really have higher prio imho.
agreed. been trying to communicate this for a while, ty Uure for making it clearer.

That's an interesting take on Snipe...

I could see Snipe redone this way:

Snipe - 50 focus - 1 second cast ; self-buff ; 30 second cooldown

For the next 30 seconds, your next ranged attack will be considered a critical hit as well as the following:

1. Range increased by 1/level
2. DPS increased by 1%/level
3. 1% possibility per level that the Snipe buff will continue after the initial attack if the Player does not move
interesting...would be fun to use(especially in pvp). not much else to say besides neat idea, but indifferent to it's implementation.

I agree that it's a Melee class, but the Elite skills later on just make it confusing. Healing off of a skill that has no buff from the fairy and a healing penalty? Stun/Knockback which is worthless vs. bosses? Don't get me wrong, I love the dps output of a well geared P/W, but there's just soo few ( if any? ) p-crit cloth gear.
stun/knockback is great for pvp/utility. if p/w was gonna be made into a melee dps class, they needed something along those lines, or else they would be missing out on something MOST other dps have.

a greater variety of mem gear would be nice as well. i want leather with HPIP for s/p, s/d, r/d, r/p.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 2 times, last edit by "Cike" (May 16th 2014, 12:24am)


14

Friday, May 16th 2014, 12:09am

i wanna add something about mages

i think, would be , hmm, more " strategic " if those effects are added.
Fire damage apply " Burnt " slowly damaging . Stackable. 4 sec per stack. % Int dmg/ sec.
Wind damage apply " Shocked " reduce pdef and mdef/ %INT + flat number . Stackable. 4 sec per stack .
Earth damage apply " Stoned" reduce attack output / % INT + flat number . Stackable. 4 sec per stack.

I could see Snipe redone this way:

Snipe - 50 focus - 1 second cast ; self-buff ; 30 second cooldown

For the next 30 seconds, your next ranged attack will be considered a critical hit as well as the following:

1. Range increased by 1/level
2. DPS increased by 1%/level
3. 1% possibility per level that the Snipe buff will continue after the initial attack if the Player does not move
hehe, u r asking for more damage , i wanted 100 % crit too, but well , snipers dont always headshot, so i left it at 50 %max
i think, ur " Snipe " is harder to prepare, but easier to cast. might be too beneficial in siege wars, kinda like the rogue skill " premeditation "
my idea was more " easy to be mentally prepared " and " takes more time to cast depending on the wanted skill "
Quoted from "ruisen2000"

Quoted


And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve. :beer:
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "

Cike

Rogue

Posts: 4,171

Occupation: Being Human

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15

Friday, May 16th 2014, 12:22am

the only reason mages do not have a rotation is the fact that there is a casting speed cap. if the cap was impossible to reach, then mages would have an actual rotation(kinda like post-burn mage).

that being said, i think it would be neat if mage skills directly buffed other mage skills, much like the PA->EE combo is supposed to work.

the debuffs are also a great idea...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Denji

For A Pessimist, I'm Pretty Optimistic

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16

Friday, May 16th 2014, 12:44am

Cike level up then discuss the skills cuz it's seen from endgame instances's point of view.
Scouts are patethic, no range, no damage, a few good debuffs.
As Wd/s I like Joint Blow Range 100 XD
Also chiron is pretty weak now, before it was so hard to outdps chiron, now I x5 its DPS.


Warrior is a suicide class with aggro troubles(Some combos more than others)


Priest need buff, druids are way better healers.





Listen to the players and improve the game
For God's sake Teleport crystals inside instances and revival site and shop outside instance entrance

Cike

Rogue

Posts: 4,171

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17

Friday, May 16th 2014, 12:56am

Cike level up then discuss the skills cuz it's seen from endgame instances's point of view.
Scouts are patethic, no range, no damage, a few good debuffs.
As Wd/s I like Joint Blow Range 100 XD
Also chiron is pretty weak now, before it was so hard to outdps chiron, now I x5 its DPS.

Warrior is a suicide class with aggro troubles(Some combos more than others)

Priest need buff, druids are way better healers.



if you don't like my opinion, can you at least provide some counter-arguments?

saying "you're wrong because you don't know what you're talking about" really doesn't mean anything...



chiron itself may be weaker, but wdn/s is still one of the best warden combos...buffing chiron back to it's original damage would just be even more OP.


i'd actually rather they change druid back to ch2 style than buff priests. right now, healers are so OP it's not even funny.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Denji

For A Pessimist, I'm Pretty Optimistic

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18

Friday, May 16th 2014, 1:25am

Druids on chapter 2 could heal the enemies....they were lame and fail
Now druids keep champions with that nasty -50% heals buff alive, it's a great and fun class that still needs some minor improvements
Priests are in disadvantage on heals, their GH takes too long (but heals more than druid skills) their urgents are good but compared to druid heals are low, with touch of unircorn u can't have their HP buff, D/wr patt+dmg buff is better than Amp....at least they have SB, thats something that druids dont have...
Listen to the players and improve the game
For God's sake Teleport crystals inside instances and revival site and shop outside instance entrance

Cike

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19

Friday, May 16th 2014, 1:37am

but that -50% heal comes with a 50% PA...you want the damage, pay the price(same goes for BA, berserk, archers glory, frenzy, etc...)...

ch2 druid actually had a system more advanced than "blanket heal ALL the things!"...it took actual skill to play. something the current druid lacks...

agreed about GoL though...imo, it shud stack. same issue with Body Vitalization, Speed Catalysis and stims..
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Denji

For A Pessimist, I'm Pretty Optimistic

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Friday, May 16th 2014, 1:59am

Well at least we agreed in a point lol :) :beer:
Druids now requiere skill to play it....maybe if you level yours you could discover how is like to heal an endgame instance... :D
-Received heal isn't the same than -Huge% def, without any def you die from aoe, adds, trash mobs, or on the first second you pull aggro from tank....´´pay the price´´ ...almost all the skills have no negative effects.....so...the price is kind unfair....On berserk i wouldn't mind change -36% def to -50% heals

Btw Cike are you leveling on the ExpX4.5?
Listen to the players and improve the game
For God's sake Teleport crystals inside instances and revival site and shop outside instance entrance