"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "
Quoted
And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve.
This post has been edited 1 times, last edit by "jo7154" (May 15th 2014, 8:28pm)

P/W needs to either be converted to a Melee class or Healing class.


"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "
Quoted
And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve.

This post has been edited 1 times, last edit by "Cike" (May 16th 2014, 12:24am)
agreed.*Never Nerf, every time you nerf a class you lose a lot of players. Instead of nerfing, buff all other classes*
*Biggest Problem: There is no combos diversity inclasses and one or two combos are always undeniably better.
i'd rather see damage formula changed. or just boost ranged weapon mastery to be on par with other class's weapon mastery(yeah, ik, it's supposed to be low to factor in speed shooting mastery, etc, blah, blah, blah). would be easier than fiddling with all the specific skills, and still have essentially the same effect.Suggestions: Increase all scout skills to over 400% DPS
yes. please make scout a ranged class again...180 base might as well be classified at "long melee" because most melee classes have at least 1-2 skills that go to 150.Increase all Skills' Range
no. increase the buff if you want, but the negative effects make it interesting/situational to use. BA already gives like a ~45%pdam buff at max level(iirc, some1 may want to verify).Remove Negative effects from Blood Arrow and increase its % Attack
Remove negative effects from Archer's Glory
agreed for the most part. swiftness is fine imo, just need more PA per dex.Add buffs and increase buffs %s
Increase +amount and % Of ´´Swiftness´´
If you decide to make them a support class, give them more debuffs and Buffs to
party
i admit whirlwind needs help, but maybe they can make it a aoe DoT? maybe like HLD(k/m)...WARRIOR:
Whirlwind is low DPS AoE attack and many elites are
wasted on it.
Increase Maximum Rage.
Increase the DPS and Damage of Slash
Remove Negative Effects on Defensive Formation
Remove Negative Effects on Berserk. On Warrior/Rogue
Remove the -50% Defense of his Elite Frenzied Attack. On
Mage/warrior Increase the Magical Attack of Berserk to 36%
Increase +amount and % of Brute Strength
Replace Hall Of Survivors Item Set Skill for Something
Useful.
Increase DPS of Raksha Temple ISS´´Sword Of Imprisonment´´
Reduce Warrior/mage Aggro.
Reduce Warrior/Warden Aggro
range is fine on most skills. especially when you have mage as the longest ranged class in the game(i think).MAGE
Suggestions: Increase Range of all Skills.
Increase +amount and % of Wisdom.
Replace the Magical Accuaracy of Sardo ISS´´Sage´´ for
Magical Critical "Permanently Increases Magical Critical by 960"
Increase Electric Bolt Damage Over Time
Increase Plasma Arrow Damage
Increase Meteor Shower Damage
Increase Energy Influx amount of Magical Critical
points
NO. energy is fine at 100.ROGUE
Suggestions: Increase Energy to 200.
Increase Agility and Nimble hands %s.
R/S, R/D, R/W, R/K & R/P Need Buff
chiron is fine.WARDEN
Un-Nerf Chiron of Warden/scout, increase its damage by
40%. This nerf was a punish after the exploid of TB Boss, it
wasn’t needed then and it’s totally unfair
Suggestions: Replace Lair of Demon Lord, Warnoken Arena,
Raksha Temple, Sardo(Doesn’t even work) and TOSH Item Set Skill for something
actually useful
Increase "Enhanced Accuaracy" % To 25%
Reduce Cooldown of Frantic Briar
Give all combos of warden it own pet. Here are ideas
- Warden/Druid's pet: heal 10% hp and restore 10% mp
each 2 secs. Unable to attack
- Warden/warrior's pet: A Hard Melee DPS
- Warden/Rogue's pet: A Low DPS with Fast attacks
bleeds and debuffs
- Warden/mage's pet: A Range caster Magical DPS
only thing i agree with here is the ISS points and the Body Vitalization stacking issue. everything else is a big "no" from me.DRUID
Suggestions: Increase +amount and % Of Knowgeledge of
Nature.
Replace Lair of Demon Lord, Hall Of Survivors (or make
it work on bosses) and Raksha Temple Item Set Skills
For something useful
Increase amount of Healing Power it gets from each
point of Wisdom, From 1 wis= 0.2 healing power to 1 wis = 1 Healing power
Needs a buff that increase magical attack and reduce
healing power to be able to level.
Increase Curing Seed effect duration from 30s to 1 min
Make Druid Withering Seed stackable with Scout/rogue's
Sapping Arrows
Make Body Vitalization stackable with Strong Stimulant
and Rogue's Fervent Attack
PRIEST
Needs a buff that increase magical attack and reduce
healing power to be able to level
nty. we do not need more afk-dps. k/m are already OP as heck if geared right with a good weapon. plus, this is the first time a magic tank *may* be endgame viable. bring back the +aggro weapons thoughK/M needs access to wands/staves

agreed. been trying to communicate this for a while, ty Uure for making it clearer.But in general: making the weakest skills stronger (so that you would have a few viable options for game play) might make any class more interesting. Still, as long as you have some strong combination of skills (even if the combination is ... Flame, Flame, Flame, Flame...) other things should really have higher prio imho.
interesting...would be fun to use(especially in pvp). not much else to say besides neat idea, but indifferent to it's implementation.That's an interesting take on Snipe...
I could see Snipe redone this way:
Snipe - 50 focus - 1 second cast ; self-buff ; 30 second cooldown
For the next 30 seconds, your next ranged attack will be considered a critical hit as well as the following:
1. Range increased by 1/level
2. DPS increased by 1%/level
3. 1% possibility per level that the Snipe buff will continue after the initial attack if the Player does not move
stun/knockback is great for pvp/utility. if p/w was gonna be made into a melee dps class, they needed something along those lines, or else they would be missing out on something MOST other dps have.I agree that it's a Melee class, but the Elite skills later on just make it confusing. Healing off of a skill that has no buff from the fairy and a healing penalty? Stun/Knockback which is worthless vs. bosses? Don't get me wrong, I love the dps output of a well geared P/W, but there's just soo few ( if any? ) p-crit cloth gear.

This post has been edited 2 times, last edit by "Cike" (May 16th 2014, 12:24am)
hehe, u r asking for more damage , i wanted 100 % crit too, but well , snipers dont always headshot, so i left it at 50 %maxI could see Snipe redone this way:
Snipe - 50 focus - 1 second cast ; self-buff ; 30 second cooldown
For the next 30 seconds, your next ranged attack will be considered a critical hit as well as the following:
1. Range increased by 1/level
2. DPS increased by 1%/level
3. 1% possibility per level that the Snipe buff will continue after the initial attack if the Player does not move
"Quit if you don’t like the game” kinds of postings. It’s juvenile, but probably inevitable "
Quoted
And before I get the "oh then go play that other game", I'd like to
say that if I didn't enjoy RoM, I wouldn't be posting here asking for
game to improve.

Cike level up then discuss the skills cuz it's seen from endgame instances's point of view.
Scouts are patethic, no range, no damage, a few good debuffs.
As Wd/s I like Joint Blow Range 100 XD
Also chiron is pretty weak now, before it was so hard to outdps chiron, now I x5 its DPS.
Warrior is a suicide class with aggro troubles(Some combos more than others)
Priest need buff, druids are way better healers.


