
This post has been edited 1 times, last edit by "Cike" (Jun 8th 2014, 5:05am)


This post has been edited 3 times, last edit by "Cike" (Jun 8th 2014, 5:44pm)
I can see your logic, since puris is 1 of the 2 parts of gearing where you can essentially buy unlimited power, make it prohibitively expensive to enforce an artificial tier cap. But I think such a price increase on Puris will anger players instead and cause them to leave. People will see Puris as more important above all else, and despite the overall price reduction, they'll still "feel" that the game is "more expensive". People don't always look at overall cost, and we've seen evidence of that in previous IS price changes where cost increased, but people "felt" it was cheaper, and vice versa.let me explain the puri thing.
price reductions across the board will NOT make the game cheaper. people will still pay the same as they always have to clean teir higher, because they can. clean teiring past t7+ has to be made so expensive such that people won't even bother with it, unless you are willing to pay out of the butthole, while still keeping the price of "normal" t5-t6 gear cheaper than it is currently.
essentially: clean t9 is just as or more expensive than currently, clean t5 is a whole lot less expensive, when runes, plussing and the rest is factored in.
the only solution to this is to make puries the most expensive part of gearing.
I opted to keep AC charges the current price for the same reasons.
you can pretty much see the effect of universal price reductions on "that other server" where stupidly OP gear is the norm.
the problem with p2w model is the fact that eventually, the rest of the demographic is so shunned due to the pursuit of big spenders that they leave. we have all seen this happening for years.
TL;DR: cheap puries will never, ever allow the cost of the game to decrease, which is the point of this thread.
if that has not made it clear, please say so so I can try to explain better.
When they sold AT charges for the cheapest price anyone had ever seen them in those 13 diamond gashas where you almost always get 50 charges, what happened?Your assumption that everyone will continue to spend the same amount of money is a terrible one.
This post has been edited 1 times, last edit by "ruisen2000" (Jun 8th 2014, 6:12pm)
puries. i kind of alluded to this, but following this model, the OP p2w will have clean tiered gear that others won't be able to afford. however, the aim was to make it such that the extra money spent returns less than it does currently. plus, puries are only 3x as expensive, so t7 becomes the new t8 if you really did want to pay the same price for tiering.If we're going with this model though, where a huge part of the cost of gearing is siphoned into puris, what of people who would spend huge amounts of $$ anyway?
that is something i have been trying to find an answer to for a long time. it's essentially the crux of the problem. unfortunately, i still don't have a good answer, even after years of thinking about it. best i have come up with is diminishing returns on tiering(1 tier higher is +30%, 2 tiers higher is +45%, 3 tiers higher is +52.5%, 4 tiers higher is +~56%...etc..but then even that would have disastrous consequences for gearing when the base tier of gear changes, we already have people complaining about lvl 80 gear, and thats only 10% difference). IS rework would be easier, as it doesn't mean changing game code, but will probably not be as effective.You mentioned that decreasing prices across the board doesn't help, because people who spend the same will still spend the same, but get even more. What would prevent them here?
yes, i debated increasing the cost of AC charges as well, but i did not want to start an all-out riot :DIf this model truly decreased the overall price of gearing, then people would spend more into tiering their weapon ever higher if tiering gear is no longer cheap, and the cheaper you make the game overall, the higher the tier people would take their weapons, and we'd still have the problem of a giant gap between midgame and endgame. Endgame instances would still be prohibitively difficult/expensive like it is now.

This post has been edited 2 times, last edit by "Cike" (Jun 8th 2014, 6:18pm)
Its not an assumption that people will always try to get more power. When +20's came out, people tried to get as many of those as they can. Endgamers are still pushing ever higher tiers - I've seen quite a few people with T13 weapons, and those haven't been around until very recently. And I'll let you have a guess as to how many of those people would agree that endgame instances are burned down so fast that its a joke.Still making the assumption.
Big spenders are good for the game. Keeps the servers running.

You guys must have your eyes closed and don't see people leaving the game every day for cheaper sources of fun.

