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Cike

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1

Sunday, June 8th 2014, 4:12am

cike's revised item shop proposal - rough draft - discussion

i'll just dive right into it:

1) reduce the base price of ALL items by 75%, unless specifically listed here
2) triple the price of purified fusion stones
3) leave AC charges as they are
4) leave aggs/adv aggs as they are
5) return costumes to the old price
6) add rotating costume sets and titles into the shop
7) add ABL, extractors, and purifiers into the shop on a permanent basis
8) add expansion tickets into the shop perm. both class and equip slot, as well as crafting
9) keep all ruby bonus and ruby shop prices the way they are (<--this may change)
10) add perfect plussing stones into shop for 4x the new(proposed) price of the regular plussers(current reg plusser price)
11) ????

note: i may change/add some items depending on what new ideas discussion brings(and when people remind me of something i had forgotten)
note #2: i will probably write this up as a formal proposal once i revise it based on feedback and such

have a nice day,
cike
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 1 times, last edit by "Cike" (Jun 8th 2014, 5:05am)


ruisen2000

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Sunday, June 8th 2014, 5:09am


2) triple the price of purified fusion stones

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Sunday, June 8th 2014, 6:18am

@ PFS...

what?

If anything, increase price back to 35 diamonds, BUT MAKE IT SO YOU GET A PACK OF 6 PURIS.

6 puris should be 35 dias. 6 stats per piece of gear. It just makes sense.

Also, remove all (or not) +6 to +12 jewels from itemshop. Implement NPCS that give out 6 perfect +6s and 6 perfect +12s (trade for gold?). Increase price of +16s in itemshop (but make them more frequent if not 24/7 with sales randomly).

Everyone should be able to get to +12 by now. Its necessary.


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Sunday, June 8th 2014, 1:17pm

There have been far too many forum posts about items and prices and the cash shop. There was even a post where we had to fill out a form to post an idea of what we wanted. They were all ignored. The sales are on a rotating basis prices and items are set years in advance. A few people who have bothered to keep records of the sales can tell which one is next and the items and what the prices will be.
The cash shop is operating on a program that was made years ago and is unchanged. There is no one to change it the Sales Team is a myth. You can tell by the disconnect between the last XP event and the sale that took place.

Cike

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Sunday, June 8th 2014, 4:08pm

let me explain the puri thing.

price reductions across the board will NOT make the game cheaper. people will still pay the same as they always have to clean teir higher, because they can. clean teiring past t7+ has to be made so expensive such that people won't even bother with it, unless you are willing to pay out of the butthole, while still keeping the price of "normal" t5-t6 gear cheaper than it is currently.

essentially: clean t9 is just as or more expensive than currently, clean t5 is a whole lot less expensive, when runes, plussing and the rest is factored in.

the only solution to this is to make puries the most expensive part of gearing.

I opted to keep AC charges the current price for the same reasons.

you can pretty much see the effect of universal price reductions on "that other server" where stupidly OP gear is the norm.

the problem with p2w model is the fact that eventually, the rest of the demographic is so shunned due to the pursuit of big spenders that they leave. we have all seen this happening for years.


TL;DR: cheap puries will never, ever allow the cost of the game to decrease, which is the point of this thread.

if that has not made it clear, please say so so I can try to explain better.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

6

Sunday, June 8th 2014, 5:02pm

Cike i disagree with anything that says raise prices of items in item shop.

If GF wanted more people to play this game and maintain a steady flow of cash at same time coming into their coffers, They would lower prices of IS items. Cheaper they are the more they get bought, the more people will regear, adn the more people who will be willing to play the game.

GF does not believe in economics of this type. They are the kind who believe in bleed em until they are dry, drop them off at a bloodbank, and Offer something tantalizing to bleed them dry again as sooon as the player recovers.

Why would you even consider saying raise the price of puris?

Did you suffer some blunt trauma to the head last night?

7

Sunday, June 8th 2014, 5:25pm

sounds like cike has t5 gear and wants to punish everyone that can afford better
Saito fix my wings

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Cike

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Sunday, June 8th 2014, 5:32pm

ok, right now say you spend $20 a week on RoM(random number). if all prices in the IS were cut by 50%(another random number), how many people would actually reduce their spending to $10 a week, and keep the same level of gearing/modding? most likely most people would just say "hey, i get double the stuff for my RL money, i can buy more stuff!". that 'more stuff' will directly result in people clean tiering higher, as all of a sudden that guy that could never afford the t8 clean chest piece like his guildy has all of a sudden can. so he'll make it. and no RL money will be saved. and the game will have not gotten cheaper.

the tiering system in RoM has no cap. so it is all up to how much you are willing to spend. since we know how much people are willing to spend, what is stopping them from using all their resources to make the highest tier gear they can?


aside from changing the tier system to have diminishing returns, there is no way to counter this issue aside from making it too expensive for the average person to clean tier to t8, because the big spenders will ALWAYS want to have their gear a tier or 2 higher.


my main point is cheaper puries =/= cheaper game. cheaper plussing stones, bind lifters, and everything else = cheaper game. heck, even if u dropped puries to 1 dia per, the game will NOT be ANY less expensive, because people will just decide to clean t10, t11, t12+ their gear.

yes, i know this may seem weird, and against everything i have been promoting, but just think about it. please.


let me ask any1 who disagrees with me: if ALL prices were to drop by 75% overnight, would you start spending a quarter of the money you currently do on RoM, and no more?

unless people start spending less to gear a single char, RoM hasn't gotten any cheaper(the whole point of this thread, and any other price reduction appeal). if you want to use those extra dias to gear more chars however, by all means, have at it, and i wish you good luck.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 3 times, last edit by "Cike" (Jun 8th 2014, 5:44pm)


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Sunday, June 8th 2014, 5:36pm

I would just say insted of adjusting prices just increase ur dia per $ make $40 give you 2000 dia's normally insted of 1000


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ruisen2000

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Sunday, June 8th 2014, 5:50pm

let me explain the puri thing.

price reductions across the board will NOT make the game cheaper. people will still pay the same as they always have to clean teir higher, because they can. clean teiring past t7+ has to be made so expensive such that people won't even bother with it, unless you are willing to pay out of the butthole, while still keeping the price of "normal" t5-t6 gear cheaper than it is currently.

essentially: clean t9 is just as or more expensive than currently, clean t5 is a whole lot less expensive, when runes, plussing and the rest is factored in.

the only solution to this is to make puries the most expensive part of gearing.

I opted to keep AC charges the current price for the same reasons.

you can pretty much see the effect of universal price reductions on "that other server" where stupidly OP gear is the norm.

the problem with p2w model is the fact that eventually, the rest of the demographic is so shunned due to the pursuit of big spenders that they leave. we have all seen this happening for years.


TL;DR: cheap puries will never, ever allow the cost of the game to decrease, which is the point of this thread.

if that has not made it clear, please say so so I can try to explain better.
I can see your logic, since puris is 1 of the 2 parts of gearing where you can essentially buy unlimited power, make it prohibitively expensive to enforce an artificial tier cap. But I think such a price increase on Puris will anger players instead and cause them to leave. People will see Puris as more important above all else, and despite the overall price reduction, they'll still "feel" that the game is "more expensive". People don't always look at overall cost, and we've seen evidence of that in previous IS price changes where cost increased, but people "felt" it was cheaper, and vice versa.



Or, we'll be back to the old days where people wait for puri sales where they're 20-25 diamonds, in which case there'll be no difference except inconveniencing people.

If we're going with this model though, where a huge part of the cost of gearing is siphoned into puris, what of people who would spend huge amounts of $$ anyway? You mentioned that decreasing prices across the board doesn't help, because people who spend the same will still spend the same, but get even more. What would prevent them here? If this model truly decreased the overall price of gearing, then people would spend more into tiering their weapon ever higher if tiering gear is no longer cheap, and the cheaper you make the game overall, the higher the tier people would take their weapons, and we'd still have the problem of a giant gap between midgame and endgame. Endgame instances would still be prohibitively difficult/expensive like it is now.
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11

Sunday, June 8th 2014, 6:03pm

I know tons of players that are content with their current gear and would have loved to spend x% less to get it. Your assumption that everyone will continue to spend the same amount of money is a terrible one.
Raise puri prices and watch the stat market dry up. Stats that are sellable now that early/midgamers gladly put to use will now just be vendored instead.

Nice and easy to plus and drill that shiny piece of gear you bought but no stats to put on it cause you tripled puri prices.
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ruisen2000

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Sunday, June 8th 2014, 6:06pm

Your assumption that everyone will continue to spend the same amount of money is a terrible one.
When they sold AT charges for the cheapest price anyone had ever seen them in those 13 diamond gashas where you almost always get 50 charges, what happened?
People T13'd their weapons from T12.

When they accidently sold Curse 7's for 2 diamonds instead of 12, what happened?
People made Curse X's to replace their Curse Vii/Viii's.

Remember their argument for why Bela staves is better than Beth? They argued because Bela staves are base T5, but items are now base T5, so people can tier 1 tier higher. Only problem was, people got items to make clean T5 with before that, so they tiered their Beth weapons 1 tier higher (not my argument, but you see that the argument made about cheaper modifyig was not an assumption made up for the purpose of this thread)

When it becomes cheaper to modify, people WILL modify more.
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This post has been edited 1 times, last edit by "ruisen2000" (Jun 8th 2014, 6:12pm)


13

Sunday, June 8th 2014, 6:11pm

Still making the assumption.
Saito fix my wings

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Cike

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Sunday, June 8th 2014, 6:12pm

If we're going with this model though, where a huge part of the cost of gearing is siphoned into puris, what of people who would spend huge amounts of $$ anyway?
puries. i kind of alluded to this, but following this model, the OP p2w will have clean tiered gear that others won't be able to afford. however, the aim was to make it such that the extra money spent returns less than it does currently. plus, puries are only 3x as expensive, so t7 becomes the new t8 if you really did want to pay the same price for tiering.

You mentioned that decreasing prices across the board doesn't help, because people who spend the same will still spend the same, but get even more. What would prevent them here?
that is something i have been trying to find an answer to for a long time. it's essentially the crux of the problem. unfortunately, i still don't have a good answer, even after years of thinking about it. best i have come up with is diminishing returns on tiering(1 tier higher is +30%, 2 tiers higher is +45%, 3 tiers higher is +52.5%, 4 tiers higher is +~56%...etc..but then even that would have disastrous consequences for gearing when the base tier of gear changes, we already have people complaining about lvl 80 gear, and thats only 10% difference). IS rework would be easier, as it doesn't mean changing game code, but will probably not be as effective.

If this model truly decreased the overall price of gearing, then people would spend more into tiering their weapon ever higher if tiering gear is no longer cheap, and the cheaper you make the game overall, the higher the tier people would take their weapons, and we'd still have the problem of a giant gap between midgame and endgame. Endgame instances would still be prohibitively difficult/expensive like it is now.
yes, i debated increasing the cost of AC charges as well, but i did not want to start an all-out riot :D

aside from physically capping tiering(which would be a disaster, even i could see that), there is really no other way to stop people than increase the cost to do so, and reduce the reward for the increased cost(essentially like diminishing returns).



essentially the whole point is to have diminishing returns on money spent -> gear level diminish a whole lot faster than it does currently, while keeping "standard" t6, +16, 4 slot gear a whole lot cheaper than current. that way you can buy as much power as you want still, but the cost to "buy power" is increased, attempting to discourage your average people from doing it.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

This post has been edited 2 times, last edit by "Cike" (Jun 8th 2014, 6:18pm)


15

Sunday, June 8th 2014, 6:27pm

Big spenders are good for the game. Keeps the servers running.

Sticking with first post, broke n jelly.
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ruisen2000

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Sunday, June 8th 2014, 6:30pm

Still making the assumption.
Its not an assumption that people will always try to get more power. When +20's came out, people tried to get as many of those as they can. Endgamers are still pushing ever higher tiers - I've seen quite a few people with T13 weapons, and those haven't been around until very recently. And I'll let you have a guess as to how many of those people would agree that endgame instances are burned down so fast that its a joke.

Endgamers as of right now can run endgame instances in a lot less than the gear they have now. So why did they gear so much and why are they still pushing that tier cap higher? Based on what you're arguing, T13's would never exist. T8 gear would never exist. Except, they do.
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Cike

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Sunday, June 8th 2014, 6:37pm

Big spenders are good for the game. Keeps the servers running.

yes, they are. they are great for the game, which i have stated in previous posts. i love big spenders to death.

the problem is the game essentially revolves around them. which is not healthy for the community. big spenders should have better gear than everybody else. i'm not arguing that. i'm saying the average spender should be getting better gear relative to big spenders than they are. the gap is just too large right now for a unified community, and the most prominent cause is the p2w model.

my solution does not get rid of pay to win players. it simply makes it more expensive to get the same "win", while making it easier/cheaper for your average player to have "standard" gear.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

18

Sunday, June 8th 2014, 6:38pm

Another assumption that endgamers are spending 100% dias to clean t8 gear t13 weapons and not selling drops for gold to supplement/pay for the majority of those costs.

Even if someone wants to straight pay to win why do you have a problem with it? Thank them for supporting the servers.

Are you guys even endgame? DO you understand just how much an "average" gear set costs? How can you argue against a flat reduction at all? The pay2win are going to pay2win that no matter what, cause they can afford it and willingly put into the game.

In the meantime new players/early/mid game people have a much easier time putting a set of gear together to do whatever they want.

You guys must have your eyes closed and don't see people leaving the game every day for cheaper sources of fun.
Saito fix my wings

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Cike

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Sunday, June 8th 2014, 6:45pm

You guys must have your eyes closed and don't see people leaving the game every day for cheaper sources of fun.

this is where i don't think i have made myself clear.

using the adjustments i proposed, clean, t5, +16, 4 slot gear is 75% LESS cost than t6, +16, 4 slot gear is currently. the ONLY thing more expensive is clean tiering. and that should not get more expensive than current until t8ish.

people will pay for power, we have all seen that. call it an assumption, but the game will NOT be cheaper if ALL prices are reduced. that is really the big point i am trying to make in this thread.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

Inferiority

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Sunday, June 8th 2014, 7:15pm

Here's something to consider:

Currently, I just make my own gear to T5 (sometimes T6 depending on the ghost stats) as I'm not interested in running all the latest endgame instances so have no need to go beyond.

Currently, T5 gear generally requires 6x PFS. If I want to make T6, I need 9 PFS. To go further, T7 will require 27 PFS.

If Item Shop prices are halved and people take this as an excuse to tier higher, they will need three times the amount of PFS and will have to spend more money!
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