I don't think it really matters whether its beta or not. Beta is just a word that they use as an excuse not to fix siege anyway. If they remove the word Beta it wouldn't really change siege in any way, because they just won't fix it.I like the idea of different maps and on the food but lets get it out of beta first.
Turning the RoM we all love from a fast pace quick thinking pvp pit, into a sit there and try and burn a player for 5minutes with a few p/k's healing... Unless healing were reduced, I think RoM has introduced enough dmg reductions now as it is, a comfortable amount. :)

I think it would be cool to have some sort of item or skill that makes a player unable to receive heals for x seconds. Heals are pretty powerful in pvp right now. Get a big tanky person + healer and you've got your work cut out.I did consider healers/tanks, which was why I added another healing nerf from using the food, in addition to Mdam nerf (this is referring to the one from your weapon, not magic power, so that effects healers as well), and tanks would lose incentive from using it (maybe), since it further reduces what little damage they do.
)I feel like that wouldn't really make it a fair playing field. Certain classes would have huge advantages in that play style with everyone's health so low (Warden immunes and Champion AOE's come to mind).Also once a week, go into siege with no gear, just a white weapon of your level and fight it off, that would be so cool and see who really got skills.
TYVM
Another great add to the more dangerous mid would be that if either team controls both mid towers, that they could complete another objective that would allow them to spawn in the mid (if they choose). The criteria for this would be to control both towers AND to have built a spawn point in a specific spot. The spawn point should be able to be destroyed or disabled by the other team.
This could go a few ways, though I do love all these ideas coming up regardless!This mid area spawn point gives the team that has it an advantage (not having to go so far if they are killed on the opponent's side), but also creates another resource that the team has to protect to maintain this advantage.

Thank you for the insight. I have to agree that the idea is not perfect, but I am wondering if steamrolls will always be steamrolls. When a 5000 guild is matched up with a 750 guild, I don't believe anything short of an act of God is going to affect that outcome. It's a mismatch and it is going to be ugly. Those matches should not happen, although we know they do.Anyway, it could go;
1. A guild is 'steamrolling' there opponents do to a large point difference in match-ups, and easily keeps middle therefore yet another advantage for them to an already uneven playing field.
2. Could create as you said, epic battles to keep both mid towers for that closer spawn.
3. Lastly, it could change nothing at all, since a lot of guilds are grouping up into one solid power force to try roaming through the battlefield at full strength... if they were to split this group into 2 and attempt to hold both mid, this would either create, the 'steamroll' affect if there half-army's can hold an enemies full push, or on the other side of the spectrum, they could not take the pushes being done and have one of the towers get taken over, starting a epic battle for mid.
If they did that, they'd need to seriously improve siege performance. If there's over 40 people in siege total from both teams, siege gets unbearably laggy and unstable already. With 4 teams... X_XYea that idea of 4 guilds fighting for the middle seems like it would work out the best (other then lag for that many players in one location).
If they did that, they'd need to seriously improve siege performance. If there's over 40 people in siege total from both teams, siege gets unbearably laggy and unstable already. With 4 teams... X_XYea that idea of 4 guilds fighting for the middle seems like it would work out the best (other then lag for that many players in one location).
4 teams going against each other would be heaven for C/M though lol. Elemental Rampage would be epic with that much people around.
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