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ZeroXD77

ZeroXD

  • "ZeroXD77" started this thread

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Location: Aguadilla, Puerto Rico

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1

Sunday, August 10th 2014, 8:51pm

Revamp Old World Bosses

Much like Mandara and Wodjin and a few other world bosses that have their original versions. Why not maybe revamp, or upgrade, or maybe do a "Resentful" version of a few other world bosses, such as Myrmex Ant Queen, reduce her ridicolous 24 hour spawn time, or change it and face an almighty lvl 90 "Resentful Ant Queen" with glowing demonic red eyes and black colored skin. Bring it back like the good ol' days when people needed a serious raid to take her down. Make some of the old world bosses that are "Spawn In Place" and make them be time specific like the rest of the world bosses, so people could actually bother to kill them rather than grind the mobs for god only knows how many hours, days, weeks, instead, make it fair so they can be killed by new players or a "Resentful" version for more hardcore players. I don't know just a minor idea/ suggestion, it has probably been mentioned before by someone else i'm not sure. But doesn't hurt to post an idea to bring back the old into the new as an option for maybe different rewards, harder challenges, more poms, different end game gear/weapons, maybe pieces to a new legendary weapon like the lvl 50 days. Just letting loose an idea, can be re-arranged or corrected. Also wtb on instances RT style difficulty, dat FA diamond mode man, 2stronk. :evil:

"A professional is someone who can do his best work when he doesn't feel like it"-Alistair Cooke
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Cike

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Sunday, August 10th 2014, 11:10pm

+1 to hard mode bosses and hard mode instances.

-1 to changing SiP to timed.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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Monday, August 11th 2014, 12:01pm

No to harder ones because any world boss that has a quest to it shouldn't have have a hard mode that interferes with it, current ones included. No to "spawn in place" being replaced with a timer because that ruins the majestic nature of them.

Cike

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Monday, August 11th 2014, 3:07pm

they shud make the hard mode bosses "spawnable" by using an item on the normal mode boss. then only spawn normal mode, and if u want hard mode, u have to convert it(conversion has CD).
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

ZeroXD77

ZeroXD

  • "ZeroXD77" started this thread

Posts: 16

Location: Aguadilla, Puerto Rico

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Monday, August 11th 2014, 5:51pm

They could just do it like Krolin, use item on boss, he turns hard mode and when defeated you get awesome stat. Don't use item, he simply stays normal.

"A professional is someone who can do his best work when he doesn't feel like it"-Alistair Cooke
Seiska- P/W/K/M/R/S- 92/92/92/92/92/92
Guild- Pewpewkittens
Artemis Server

6

Monday, August 11th 2014, 7:24pm

They could just do it like Krolin, use item on boss, he turns hard mode and when defeated you get awesome stat. Don't use item, he simply stays normal.

seriously, thats a really great suggestion tbh.

also the timer for the normal spawns can be reduced to lik 1-2hrs that way, so ppl can always do the quests/titles. just that if a HM version has been killed recently (~ 2-3days), then the normal-moe wb cant be "converted" to HM, but will stay on normal-mode until the HM-conversion-timer has been passed.

edit: i just saw Cike's post original suggestion on this. indeed, great suggestion

Cike

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Monday, August 11th 2014, 11:42pm

yes, exactly like krolin with a CD.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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