I thought of a solution to keep PvP in the game even if they decide to get rid of PvP completely. I don't like the idea of a channel dedicated to PvP, because I think there is at least one better solution:
Create a new zone dedicated to PvP for fun.
So here is my suggested idea in picture format:
Link:
http://i.imgur.com/LHRBKAa.png
This map would be a hexagon in shape.
This map would be about the size of Varanas or OS in comparison.
There would be 3 possible entrances (pink, yellow, brown). One in Varanas, one in Obsidian Stronghold, and one in Wailing Fjord. They would put you in a piece of land (the purple) that would have no PvP in it. Depending on where you came from (Varanas, OS, or WF) you would end up a different part of the map.
Inside the hexagon (blue), you would be able to PvP. The green area on the map would contain mobs that would drop daily items that you can hand in to an NPC at the entrances.
In the exact middle, there would be an area cleared out (white) for a world boss(red) and 3 mini-bosses (orange) protecting it.
As I said in the picture:
You'd get no TP or EXP debt for dying.
You'd never lose any items for dying.
Daily quest items are bound.
Daily quests give more TP and EXP than current ones.
The world boss would have NO quest associated with it. This would allow people who don't want to PvP from feeling like they have to PvP to get a quest done for EXP/TP.
The world boss would drop 10 proofs of myth, but the mini-bosses would drop nothing.
The reward from the daily quests and the world boss would generate people to come in there wanting to do PvE things in a PvP area. They could do this in the comfort of knowing that they will be penalized, such as losing items or gaining debt. The people who like to PvP could do so, against people who are also looking to PvP or those who want to PvE.
It would create fun scenarios for those who wish to utilize it, but wouldn't require anybody who doesn't wish to be involved to ever enter the area.