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heirienza

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1

Wednesday, October 15th 2014, 2:03am

Decrease Cost to Open the Arcanium Chamber or Make the Arcanium Chamber Permanent

Ok. So, I don't think I'm the only one that thinks that the price to open the Arcanium Chamber and Hall of Earth is tremendously high. 200M gold and 200K resources (t5 stones and t4 runes) is WAY too high of a price to open an instance that hardly anyone can run for ONLY 3 or 4 days.

This being said.... If you guys want to keep the concept of opening and reopening the instance multiple times the same, that's fine. However, I have a suggestion to make it more manageable for the people playing the game. The cost for opening the Arcanium Chamber and the Hall of Earth should be decreased to 10% of the original costs. That would be 20M gold and 20K resources. To keep the ratio of the server inputs in line with the new costs, the server should then input 10 gold a second and 10 resources a minute (in respect to the current phase the project is in). The buffs that you get from contributing to the project and it reaching the certain points should also be decreased to 10% of the current landmarks. (these buffs I'm talking about are the 12 hour buffs)

A different option would be to keep the prices the same, but to make the Arcanium Chamber permanent. I personally am not a fan of this option because we are then unable to get the buffs from contributing after it's been opened. I know some would favor this option over the first one, which is why I chose to include this option as I don't want arguments about the cost only being a one time deal vs the cost being reduced.

I wouldn't mind if one of these options were implemented, as long as ONE of them was implemented.

Thank you. Have a nice day, and please no trolling or flaming.
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This post has been edited 1 times, last edit by "heirienza" (Oct 15th 2014, 2:29am)


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Wednesday, October 15th 2014, 4:18am

The hardest part is 200m. It's not really a lot, but it should be lower.

After that stage, the npc's basically gather resources themselves. If NPC's are untouched, it takes 30 hours for the resources to be collected automatically by the system.


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Wednesday, October 15th 2014, 4:40am

personally, i like the gold sink. that being said, the npc donation rate for gold could be increased to 2-3x what it is, resulting in a time of ~7-11 days for it to be completed. still viable as a gold sink, but less inconvenient for people on smaller servers.

also, it would be nice to add an option above 30k gold. if you want to donate even 2m, thats alot of clicks...maybe you could give the option to choose what buff you get if u donate 500k(example) at a time?

agreed with BB though, the mats aren't even worth bothering with.
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heirienza

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Wednesday, October 15th 2014, 2:23pm

Ok. I never calculated out how long it'd take for the npc's to donate the 200k mats; so on that, I was ignorant. And I'm not personally a fan of losing the gold sink, I just feel like the 200mil is too much just to keep an instance open. Eventually, the gold's gonna run out. I don't think Reni is a "small" server, but it takes forever to get that 200mil accumulated. I know that there's at least 2 other people on Reni that think the 200mil is a large price to pay for just 3 or 4 days of an instance when no one can run it. I'm willing to die and learn the strats, but not many people are willing to do that, either. Maybe with the gold cost being reduced, people will be more willing to die and learn it as well as want to open it. The way I see people reacting on Reni with the Arcanium Chamber is: "Why should we pay 200mil gold just to die and lose dura on gear before being able to burn or strat the whole thing?" I can't say for sure how people on other servers deal with the Arcanium Chamber, but hopefully we could come to a conclusion about what to do with the cost/speed of contributing.
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Wednesday, October 15th 2014, 3:01pm

well...Germans cleared it, or are near to clearing it(maybe still final boss not done, forgot)...

that being said, even if it takes you 5 days to donate the gold, NPCs have done 1/4 of it(50m). at that point, its only cost you 150m...

while I agree with increasing the NPC donation rate, which would, in essense, decrease donation cost, I don't think reducing the cost itself is the right move.

that being said, I hope it switches to perm open like CV after a while, once the gold sink has essentially sunk enough gold...
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

heirienza

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6

Wednesday, October 15th 2014, 3:21pm

I don't think we're playing on the German servers, so I don't know what they have to do with us, Cike. xD Tell me when someone from the US servers can clear it, then I'll change the "no one", lol. And it's not like it takes just 5 days to open, on Reni. It takes weeks. I'd help donate more if I had the gold, but, sadly, I don't have the gold. I was thinking reduce the cost, because it would seem like a larger gold sink. Less gold to open = higher willingness to run it = more people donating. That's how I sawthe situation, at least. Others may be see it like you do, Cike. I'll revise my original argument and increase the changed gold price to say, 50 or 75mil.
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Wednesday, October 15th 2014, 4:54pm

I do see your point though. the German comment was reference to "other servers", as now that GF runs them all together, changes are kinda an "all or nothing" deal.

that being said, maybe a better solution would be keep the 200m cost but it stays open until cleared. once cleared, you need to reopen it(another 200m).

I'm not trying to completely disagree your points, as they are valid concerns, I just have a different point of view as to what the solution would be, as we are both trying to solve pretty much the same problem :)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

heirienza

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8

Wednesday, October 15th 2014, 5:01pm

that being said, maybe a better solution would be keep the 200m cost but it stays open until cleared. once cleared, you need to reopen it(another 200m).

That's a pretty good idea, Cike. Though, with your idea, I think it should be that it stays open until the day it's cleared on ends (resets at same time as dailies). So, if a guild clears it, they then have the rest of the day (however long or short that may be) to farm it. I think that would be better because then it wouldn't be: Open, Clear, Closed, Open, Clear, Closed, etc. etc. etc. during the same exact day.

And by "Clear", I mean killing the last boss.
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And I listen when others say I am wrong in order to learn.

This post has been edited 1 times, last edit by "heirienza" (Oct 15th 2014, 5:07pm)


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Wednesday, October 15th 2014, 6:05pm

agreed.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

10

Wednesday, October 15th 2014, 11:16pm

Put me down for either:
- Current amount of resources is ok, but extend greatly the amount of time it is open (heck, make it permanent sounds good too).
OR
- Greatly reduce the amount of resources needed.


Goes a few level patch increases into the future..



Is anyone going to even want to run this anymore if the gear isn't as good as 'current' level and if it takes <X> ridiculous amount of resources just to open it for a few playing days? Heck, some might only have the time to be in 1 run a day. How is that cost justifiable given current design?

History will repeat itself again and yet another gold sink is then needed 'somewhere.' So, the gold sink problem that really needs to be addressed is what new mechanism will consistently attract players to spend gold throughout the RoM years for both newish players and veterans (mostly these guys). This instance design is not it. However, the pet vendor is a good example of this sort of implementation. I'm not even sure what the true max pet level is...but one can spend many millions (billions?) in gold getting there by buying cakes if so desired.
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Thursday, October 16th 2014, 12:02am

except, unlike CV, the chamber is aoth v2. I bet it will be BiS for at least 5 levels, especially the 4% damage sets...

heck, some people still use aoth.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

12

Thursday, October 16th 2014, 12:41am

heck, some people still use aoth.
That can be for a variety of reasons where being the 'best' out there currently is not why they went with aoth. As in:
- Lack of ability to get the 'best' currently.
- Lack of plussing jewels for current level, but had plussing jewels for previous levels.
- etc.

Now, as to how long it will take before something better comes along? Only the future will say. Past trends, not long.

This still doesn't change the fact that they seem to be only focusing on 'temporary' gold sink designs recently like I previously mentioned. Same concept for having to constantly raise the S/W mob levels for agro issues. Good job security? Sure. Good model for the game? Subjective.
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13

Thursday, October 16th 2014, 12:44am

Well i hope they make it permanently open, the cost is not worth paying for now for only 3 days. The Germans are at least 3 times better geared then US side. It is difficult win in siege against them.

This instance in like Varanas nightmare was and is, yes it will be top accessories for a while. I just want to kill the bosses in there and stomp their face with my boots instead of being on the receiving end loll.

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14

Thursday, October 16th 2014, 12:52am

*Mages still use Aoth. And that's because it's been consistently the best since it was released. I expect the new accessories will be the same. Nothing beats that magic power with an int bonus.
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heirienza

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Thursday, October 16th 2014, 1:02am

Not to mention how all the accessories from Hall of Earth have magic crit rate on them. But I didn't intend this to turn into a discussion about how viable the gear will be in the future nor how it's a bad gold sink. This thread was intending to be a discussion for how they could make the instance more "player friendly" in terms of the cost to open it.
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Thursday, October 16th 2014, 1:39am

Zerienga is correct. The thread topic is about the costs associated with opening the Arcanium Chamber. Stick to it folks, or we'll close it.

If you want a thread for comparing the relative strengths of gear across the continents, go make one For that. I'm not sure what useful purpose it could serve though.

heirienza

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Monday, October 20th 2014, 5:47pm

Ok. So, I just did some calculations for if the resources the npc's donate was upped. At 1k gold/sec, it would take 02:07:03:07 to open the Arcanium Chamber. While I feel that the time to open the instance should be decreased, I feel that not even 2 and a half days is too short. So, if it were to be upped from 100 gold/sec to 250 gold/sec, it would take 09:06:12:58 to open the Arcanium Chamber if the NPC'S ONLY were donating. Now, if 100 people donated 30k gold every day (3M gold/day), it would only take 08:03:07:12 in order to open the Chamber. Thus being approximately 9 and a half days to open Hall of Earth.

What is everyone's opinion on the NPC donation rate being upped to 250 gold/sec? I personally think this would much more manageable for smaller servers as well as making the cost more player-friendly while still being a gold sink.
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Dontkillimascout - 90/61 WL/P

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Monday, October 20th 2014, 7:35pm

A gold sink only works well if people use it and/or are willing to use it because of a perceive value. Since the new instance is only even attempted now by a few select players when it’s open, the vast majority of players simply do not find it in their best interest to help open it – not when they know the cost to open it will just be passed back to them in the AH gear and stat pricing. It’s all just a matter of perspective and again, perceived value.

Maybe if there were other things to motivate players to commit the needed resources such as re-tuning instance levels in-line with the majority of other MMO instances where easy really is easy or at least doable in quest gear, normal is doable by a half way decently geared guild and hard mode remains the same to give end game guilds a challenge then that might help. Some other things I can think of include: no death debt inside the instance and maybe have bosses drop some decent gold and trash mobs a lot of runes to help off-set the cost to open the instance. These are just off the top of my head, I'm sure that we as a community can think of many things that could motivate players to get more involved.

If GF/RW can get people interested and motivated to at least try this instance the gold sink is really fine as it is and will work otherwise this instance will just sit there like Chaos Vortex does now.
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19

Monday, October 20th 2014, 7:48pm

I dunno I pay for buffs so ya it does work.and it's not like I get the one buff I'm looking for right away so I'm dropping a few hundred k every day I play.it's not huge but I'm paying it.
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Monday, October 20th 2014, 7:49pm

agreed matron. that is one of the reasons i think it does make at least a somewhat effective gold sink. even if you don't care about the big idea, the small bonus still makes it worth doing.

there is a difference between CV and the new one though. CV was obsolete gearwise before it even came out. that was pretty much the largest issue with it, not the cost, or the hoops needed to jump through to open it. the new gear is a step above standard hardmode gear from what i was looking at. it quite literally is "raid gear". not to mention the gear i was comparing it to hasn't even come out yet(the lvl ~90 stuff).

tbh, i am more than happy paying 30k for a 3% buff a couple times a day. i would like it better if you could donate 100k for the buff of your choice(or even separate it into "physical", "magical", and "misc" buff options). unless they keep these options available if it gets changed to permanently open, i DON'T want to see it changed to perm. it is great how they did add buffs to the donation though, that was a great idea to help get more of the server involved. even if you don't care about it being open or not, 30k for a 3% buff isn't too shabby, and i think people will still end up donating simply for that reason.

however, that being said, i support heirienza's proposal for altered npc donation rates. maybe an adjustment can be made so that the instance stays open for the length of time it takes npc's to open it...that way it would be somewhat balanced on a 50% on/50% off cycle, with the ability to push it "on" more often if players donate as well.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.