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heirienza

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21

Monday, October 20th 2014, 7:57pm

(little off topic here, but....) To people playing on Reni, whenever Hall of Earth is open, if I am on, I will be more than willing to join a group for it and learn the strats. If I can figure out strats that will help enable middle to endgame guilds and pug runs to run the instance, I will post them on Forums. But currently I only have one strat for first boss that hasn't even been tested yet.

(back on topic) It really doesn't matter that it has little incentive or not, what a lot of people are putting gold into opening it for are the buffs offered. Might be a little greater incentive for finicky people if the 3% buff didn't get removed when you die, but that doesn't really HAVE to be changed.
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22

Monday, October 20th 2014, 7:57pm

Here's my opinion on the Hall of Earth instance and how it's basically a Catch-22

And this opinion is directed at no one server in particular, and at no one person in particular, and most certainly not directed at the OP, because I know very little about what you're able to clear, but here comes the tough love:

If you're a smaller populated server, why do you even need it open? Chances are there's not enough people who would be on to run it anyways. And I mean people who can ACTUALLY run it. As in people who are geared enough and have the skill and the power to knock out some bosses. People who just want to go in there to mess around and get theirs character's faces stomped in for fun knowing they can't clear it are a NOT who anyone considers "people who can run it."

Im just being real here. If you can't clear it, you don't need it open, so we don't need to worry about.

So even if the server has above mentioned elite people, they're pretty much the main and in most cases the ONLY contributors to opening the Hall of Earth, and most of the OP people just basically said "screw this" when they found out they had to donate 200m gold every few days.

So let's be real again: who is gonna donate gold to open an instance they know they can't run or get a party that can run? And on the flip side, how many times are the people who CAN run it gonna pay to reopen it every few days?

So ultimately taking all the above into consideration, it either:

A.) Doesn't matter what the NPC rate is

B.) Needs to be changed to "Once open, it remains open permanently" or if they're not willing to go that far, it needs to be changed to be open for a least a couple weeks or longer, because the amount of gold it takes to how long it stays open now is unacceptable.

It's a shame really, I'd like to get in there and get the new cape and accessory set. But it just seems like on Govinda at least we don't have the will or the full manpower to do it.

My buddy on the German servers guild cleared it and he has the new aoth set already. Wtb more active strong people on US side.
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23

Monday, October 20th 2014, 8:03pm

but even if you are a small server, the buff is still worth buying(unless your server has not been touched by inflation, and 30k is actually a good amount of gold).

to be perfectly honest, i would wager that a good amount of the donated gold ISN'T coming from the OP people that are going to be clearing it. i'd say most is coming from people simply buying buffs.
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24

Monday, October 20th 2014, 8:20pm

But at the same time, I'd say the people buying for the buffs are people clearing the end game instances that are essentially OP anyways?

Idk, I got nothin' for a rebuttal.

I shouldn't sleep until almost 2pm and then post on the forums right away anyways lol
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heirienza

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25

Monday, October 20th 2014, 9:21pm

I agree with you whole heartedly about the cost being too great for the amount of time the instance is open. That's the main reason why I started this thread. I was originally of the mindset that the price should just be drastically decreased. Cike allowed me to consider other options such as the increased npc donation rate.

If you use my example of 100 people contributing just 30k gold and the npc rate being upped from 100 gold/sec to 250 gold/sec, each of those 100 people would only be spending 270k gold to open the instance. While I don't know exactly how many people there are on each server, I felt that 100 people would be a good number for my calculations. And, as Timthum pointed out, he spends a good 100k or so to get the buff he wants. Other people do it, too. That further decreases the time to open the instance.

It's not really a matter of "no one can run it, so why open it". It's a matter of people being reliant on the top guilds to run stuff for them instead of forming pug runs to run the content themselves. Yes, the cost for the time open is exorbitant, and this thread is here to attempt to FIX THAT. Not everyone can burn everything, and making the instance more player-friendly to open would help entice people to "get their toon's faces smashed in repeatedly" to learn strats that enable them to run the instance themselves. If people would be more willing to let their toons die, the more activity we'd see due to there not being only one or two guilds that are OP.

One tends to learn more from failure than from success. I've been in there once in a group trying to run it. We wiped on the first boss after the adds spawned. Everyone that died thought that they had been one shot. I was one of the only ones that lived. But I noticed that everyone who died got 2 shot. So, I went to Origin and started testing the adds the first boss spawned, and it's extremely similar to the adds spawned by first boss in Hall of Earth. I formed a simple strategy based off of the similarities and yes it still needs tested in Hall of Earth. But I took what happened in that run and created a hypothetical strategy needing confirmation. The world wasn't created all at once, you know. Take a risk: die trying to learn.

Let's hope GF/RW makes the npc donation rate higher. And then, let's learn.
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If you want to contact me quickly and efficiently, try the US IRC channel.
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And I listen when others say I am wrong in order to learn.

This post has been edited 1 times, last edit by "heirienza" (Oct 20th 2014, 9:30pm) with the following reason: Fixed Spelling errors I had while typing this on my phone.


26

Monday, October 20th 2014, 10:57pm

off topic @heiriernza- I noticed your reason for editing, and I just have to say I feel your pain..75% of the time I write responses is on my phone too and I have to go back and edit like 5 or 6 times to fix all my spelling errors and words without spaces, etc lol xD


Now back on track:


If you guys on Reni can get an actual viable PUG run going then more power to you. Honestly, and wholeheartedly best of luck to the raid. Hall of Earth is no. joke. So I come back to my first comment of if you have the viable party great, but you can't go in there only half decently geared and expect to get anywhere. A party can wipe all they want and learn a strat by heart, but if you aren't hitting certain gearing requirements, no amount of strat knowledge is gonna make you successful, and unfortunately most PUGs that I've seen DON'T hit those gearing requirements, ESPECIALLY for Hall of Earth.

I don't have ACTUAL data to back it up, but I'd wager a good 80-85% of the people ABLE to run Hall of Earth are in a tightly knit guild who will NOT be PUG'ing because they all run together, and will NOT be willing to share strats until they've cleared it (most likely to say they did it first)

Again I know this all comes off as VERY negative, but we've all been playing pretty much long enough to be real with each other here and know that's just how it goes.

But again, hell, if a Reni PUG can clear it before anyone else on the US servers, absolutely more power to you guys. I really mean that..but my money's on an OP guild clearing it first here on the US side
Xaldyn

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heirienza

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27

Tuesday, October 21st 2014, 12:04am

Yea, you do need to meet a minimum gear requirement. But how many people are endgame geared in a mid-game guild? Obviously Hall of Earth is not for way undergeared people. Though, I wouldn't say the people able to run it are mainly all in one guild. The problem is that most people who are geared enough to run it aren't contributing to it because they don't want to die and because the player cost is too much for the time the instance is open. While I think people need to start letting themselves die to learn the strats and attempt to clear the instance, there's also only so much someone can take in a day. Say, one or two key people to the party can't stand dying more than 3 times on the same boss in the same instance on the same day, there goes the party. Which would mean you could only run the instance 9 times or so. Too much cost = players not bothering with it. Increasing the npc donation rate would lower the cost, hopefully enticing more people to bother with it. If there are 100 people, like with my calculations contributing 30k per, that's 270k gold a person, which is less than what you make by doing dailies in Hortek.
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If you want to contact me quickly and efficiently, try the US IRC channel.
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28

Tuesday, October 21st 2014, 12:21am

I think you are underestimating the difficulty of Hall of Earth ^.^ that is at least, before 3rd boss was made easier, I'm not 100% certain of how hard it would be to clear now. But my point is... if someone worried about dying too much in the instance because of the cost, most likely they aren't meeting the gear requirements ;p
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29

Tuesday, October 21st 2014, 12:42am

To GF:

If this instance is to behave like VN 2, then make it so. VN doesn't require gold to open and can be run by anyone whenever they want.

You want to keep the same silly gold sink model? Ok, but we have already discussed what should be done about that..

You want an alternative gold sink option that still involves this particular instance? Ok, each player that wants to enter needs to pay <x> gold (I'll just say 100k for fun but it doesn't have to be this amount). Upon doing so, that player can then enter the instance as much as they want for <y> hours (I'll just say 4 hours for fun but it doesn't have to be this amount) until the 'payment buff' wears off. Boom, players can then enter when they want and you still get your gold sink.

You want an additional gold sink in the game? Ok, keep a separate NPC out there for getting some buff of a players choice that has nothing to do with opening any instances.
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30

Tuesday, October 21st 2014, 1:12am

I think you are underestimating the difficulty of Hall of Earth ^.^ that is at least, before 3rd boss was made easier, I'm not 100% certain of how hard it would be to clear now. But my point is... if someone worried about dying too much in the instance because of the cost, most likely they aren't meeting the gear requirements ;p


Exactly my point. When I say its no joke, I MEAN its no joke.


You want an additional gold sink in the game? Ok, keep a separate NPC out there for getting some buff of a players choice that has nothing to do with opening any instances.


This idea I like a lot.
Xaldyn

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heirienza

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31

Tuesday, October 21st 2014, 1:42am

I don't really think I'm underestimating Hall of Earth much. I know what the trash mobs do just to my priest/knight with 315k pdef. They hurt.... a lot. If I was underestimating the instance, I wouldn't even bother trying to figure out a strat to keep people alive and to kill the bosses easier. I'd just say, Ok, let's just get enough dps, a k/w, a m/wl, and a druid and let's burn the boss down. Hell, the adds spawned by the first boss cause the tank's pheonix redemption to go off. I know it's no joke. I want to figure out strats to clear it and keep people alive. Once I can do that, I will post the strats. But I honestly don't think it should be made permanent.

--EDIT--


Also, for the people advocating for the instance to be turned into being permanently open: If the Arcanium Chamber is made permanently open, how are you going to get your Haidon's Special Catalysts to make the gear? Just food for thought....
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Zerienga - 90/90 P/K
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If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 2 times, last edit by "heirienza" (Oct 21st 2014, 3:32am)


32

Tuesday, October 21st 2014, 10:01am

- when instance is open, u cant get buffs
- if instance gets like VN, then more and more drama will be caused by ppl fighting over bosses and ruining attempts.

so, no. keep it as it is. is just fine.

if u dont want to donate anything, instance will get open any soon by itself, while in the meantime u can get seom really nice buffs for 3 weeks. if u dotn want to run the instance whe it gets open, then just dont run it. wait 1 week to get closed, and be ready to re-take buffs for running other instances.

heirienza

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33

Tuesday, October 21st 2014, 6:42pm

@Achilleas1: Honestly, I'd have to disagree with you about nothing needing to be changed about it. No ome is bothering with the instance because the cost is too large for the amount of time open. If the cost decreases, more players would be willing to attempt it due to it being open more frequently.

@RTP: Everyone hates dying. They get death debt if they don't use a big angel's sigh, they lose dura on their gear which they then have to repair (and use golden repair hammers on if they hammered an UD piece and it goes back to being UD), their pet loses loyalty and nourishment.

Now, compiling the different suggestions from this thread, as well as adding some of my own, the npc donation rate should be upped to 250 gold/sec, and there should be a buff npc inside the Arcanium Chamber that takes 250k gold for a 2 hour buff that the can choose the category of such as Magic, Melee, Defense. The buffs will be a random 5% buff to anything in that category except for the focus, rage, and energy regen rates which would be 5 a second.

Magic will contain a buff to Wisdom, Intelligence, Magic Attack, Magic Damage, Healing Bonus, MP Regen rate, Mana, or a 5 focus/sec recovery rate.

Battle will have a buff to Strength, Dexterity, Physical Attack, Physical Damage, Mana, 5 focus/sec recovery rate, 5 rage/sec recovery rate, or 5 energy/sec recovery rate.

Defense will have a buff to Stamina, Health, Defense, Received Healing, HP regen rate, Physical Attack, Physical Damage, or Mana.

What's everyone's opinion on this compromise and additions? (The instance should not be made permanent otherwise no one would be able to get more Haidon's Special Catalysts.) The buff npc would appear in the central area of the Arcanium Chamber.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 1 times, last edit by "heirienza" (Oct 21st 2014, 6:48pm) with the following reason: Hate my phone. It's deciding to mess with me.... xD


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34

Tuesday, October 21st 2014, 11:21pm

@RTP: Everyone hates dying. They get death debt if they don't use a big angel's sigh, they lose dura on their gear which they then have to repair (and use golden repair hammers on if they hammered an UD piece and it goes back to being UD), their pet loses loyalty and nourishment.
I don't mind dying at all, and I'm sure I have more UD gear then most endgamers... My only point was that the cost of dying is not what is stopping people from running this instance ^.^ Master repair hammers/pet food both very cheap items. And I know very few people who worry about there debt at max level.

As for the ideas being tossed around, I like the one where it stays basically the same, however the npc donation rate is increase a little, to make it as I believe Cike said, a 50%-50% open/closed scenario.
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