This post has been edited 4 times, last edit by "Zerienga" (Nov 23rd 2014, 3:09am)
It's about time we actually try to get RW to make class balancing a reality, then!Class balance hasn't existed since day 1.
Buff stacking just makes it much more noticeable.
To make them more viable for party support they need to make the wl/m's warp charge, and all the warlocks Surge of Awareness hit ONLY players. :/About warlocks.... I agree, warlocks should not be given OP damage when they are mainly a buffer. However, warlocks have an option of support or dps, which is something no other class has. Currently, warlocks can match or outdps an equally geared mage in the easy and normal instances as well as the older instances, but not the newer hard mode instances. If their damage calculation was changed to be the same as the damage calculation of the other magic classes, this issue would be resolved. And about their support capabilities... their support skills, with the exception of wl/m and wl/r (wl/r actually has some pretty nice support skills, though they aren't good for "burn or die"), are pretty useless to an endgame party. Their support skills need revamped to be more useful in instances, or the instances need to be changed to make support classes more useful.
But then that would still make wl/m more viable than the other combos. Though, yes, all of the aoe party buffs from warlock support skills should only affect players across the entire raid.To make them more viable for party support they need to make the wl/m's warp charge, and all the warlocks Surge of Awareness hit ONLY players. :/About warlocks.... I agree, warlocks should not be given OP damage when they are mainly a buffer. However, warlocks have an option of support or dps, which is something no other class has. Currently, warlocks can match or outdps an equally geared mage in the easy and normal instances as well as the older instances, but not the newer hard mode instances. If their damage calculation was changed to be the same as the damage calculation of the other magic classes, this issue would be resolved. And about their support capabilities... their support skills, with the exception of wl/m and wl/r (wl/r actually has some pretty nice support skills, though they aren't good for "burn or die"), are pretty useless to an endgame party. Their support skills need revamped to be more useful in instances, or the instances need to be changed to make support classes more useful.
This post has been edited 1 times, last edit by "ruisen2000" (Nov 23rd 2014, 2:10am)
Well, I'm saying that should be in addition to decreasing the effectiveness of heals and the damage from bosses/adds.
And shield of derp. OP damage reduction half of siege is OP.The only thing a priest has that's superior to druids.... They get a nice rez in same spot after dying, and their group heal that hits for far more than a druid aoe heal. Unfortunately, that only hits the party that the priest is in. xD
This post has been edited 1 times, last edit by "ruisen2000" (Nov 23rd 2014, 5:50am)