Honestly, I disagree with you on that. Some classes do need nerfed, because, if we brought them all up to or greater than the level of the OP combos, the game would end up being a complete burn fest. No, this does not mean that a class gets nerfed into being unplayable. There should be some nerfs, but not too hard to completely kill the class. There should also be buffs to bring the other classes up to par with their intended role. And these roles are not just tank, heal, dps. There is also the support role, but so many support combos do not have enough support capabilities that are useful in endgame instances. This is one of the reasons why I stated in the level cap being raised thread that it would be nice to change the amount of people able to enter an instance and the number of drops per instance level. But buffs and nerfs need to be made. In my opinion, instances should force you to do the strat or die, but classes need balanced first. The problem that Runewaker needs to realize, is that if they keep nerfing classes into the ground, the game WILL die. Their best bet would be to make the instances need strat and balance the classes.NO CLASS OR CHARACTER COMBO SHOULD EVER BE NERFED.
) Just my thoughts. This is true. Too often people that want to run an instance are turned down because they aren't fotm.The biggest change they could make to make every player able to play all the content would be to balance the classes, require instance strats instead of "burn or die," and boost the number of people allowed in the hard mode instance. The strats would make it so that you can't just burn the boss, preventing people from adding more dps. The class balancing would make all classes viable in instances, including the support classes. And, finally, the boosted number of players would enable strats to be done easier. (The boss rooms should be a little bigger, too) Just my thoughts.
I agree 100%. Personally, I think that the hard mode is fine with the difficulty it is at. However, what makes it so different is that it's "burn or die." If they made hard mode instances require strats and increased the amount of people allowed in instances to 18 (because 9 people is not enough to be able to complete the boss within it's rage timer if you have the appropriate amount of support characters [I do not know the number it should be]). Normal should be the middle ground instance. It should be easy enough that people in easy mode gear (or slightly outdated normal or better gear) should be able to run it. And easy should be easy enough that people in the blue quest gear are able to run it. Imo, these modes should drop 3 pieces gear (magic dps cloth, healer cloth, scout leather, rogue leather, chain, plate, or accessory) as well as one weapon or offhand.In regards to an earlier post, don't need to make instances 99% easier, just don't design them for the 1%. We have the hardest modes, which should be for elite, but the game is almost designed so that everyone needs gear from the hardest modes to be viable. It's geared too much towards the end game/elite not the players who make up 99% of the population.
NO CLASS OR CHARACTER COMBO SHOULD EVER BE NERFED.
This post has been edited 2 times, last edit by "ruisen2000" (Nov 23rd 2014, 8:28pm)
This post has been edited 3 times, last edit by "ruisen2000" (Nov 23rd 2014, 8:41pm)
The point isn't to make people wait longer for CD's - its to make them much less important, so in a long fight, you get to use them once, maybe twice. People shouldn't have to wait for all CD's to start a fight - burn CD's should contribute only a small amount to your total damage output. And the only way to do that without nerfing the CD's is to make the majority of the fight without CD's on. If fights were 10+ minutes, there's no reason your CD's aren't up by the next boss... Most classes have 5 minute CD's. I'm saying make the remaining ones 5 minutes as well, and make fights longer. I'm not proposing 20 minute long CD's.raising the CD's of burn skills not only will not solve the problem but will make it worse. is very bad idea. it will just put more and more delay in runs for waiting any stupid op combo to have his cd up to start.
This post has been edited 1 times, last edit by "Zerienga" (Nov 24th 2014, 12:54am)