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aardvark3

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41

Sunday, November 23rd 2014, 1:22pm

NO CLASS OR CHARACTER COMBO SHOULD EVER BE NERFED.

The fixes should always be aimed at upgrading the other classes to the point where they at least match the OP class or exceed it slightly. Too much time and money has been spent by people creating the OP character for them to lost it all and be forced to create a new character because their character's class has been nerfed and made unplayable. Far too many people quit when that happens. However this being said.
There is no intention to balance the classes. They make far too much profit based on creating OP classes then when enough people have created a character with the new OP class nerfing them to the point they are unplayable. This required people to dump the class they just spent a ton of money creating and create a new character with the new OP class and spend another ton of money. This has been their business plan from day one. It has happened many times and will happen many times again just get use to it. Just think you could end up being a Scout or Mage/Priest etc. after they went from OP to unplayable in a day.

aardvark3

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42

Sunday, November 23rd 2014, 1:42pm

Also just tell runewaker to make the level 90 instance 99% easier so
everybody in the server can do it. This will result in everyone either
getting bored and quitting, or finally catching up and waiting for the
new content to come out that will be back to an actual hard difficulty.



Also, add a vendor that increases equipment to +6 or +12 for 5m/10m per piece. Ez.


BEST IDEA YET even better make every instance so it can be run by all players.


Now only 1 Percent of people can do instances that drop gear that is worth getting. People quit playing a game where they can't play half of the content because it is far too hard or they just picked the wrong character combo to start. Just think of how many more people would play the game if they could play the whole game. With a class they enjoyed playing. Everywhere there are maxed level players who can't get into a party to do an instance because they are not in the very few anointed classes and have not spend hundreds on maxing out their gear, Imagine if every class and player could do instances. What would happen to the game? If everyone could play the full game not just a elite few. People would start playing again, The AH would be full of gear and items and everyone could enjoy playing the whole game.
Currently this game is run by a few elite maxed out players with expensive gear whose only idea is to keep other players from being able to play the whole game and be competitive.
Make the whole game content available to all players and you wouldn't have to worry about server merges to have enough players to keep the servers running. The game is losing players every day something must be done. Making the whole game available to all the players would be a good start.

Zerienga

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43

Sunday, November 23rd 2014, 3:58pm

NO CLASS OR CHARACTER COMBO SHOULD EVER BE NERFED.
Honestly, I disagree with you on that. Some classes do need nerfed, because, if we brought them all up to or greater than the level of the OP combos, the game would end up being a complete burn fest. No, this does not mean that a class gets nerfed into being unplayable. There should be some nerfs, but not too hard to completely kill the class. There should also be buffs to bring the other classes up to par with their intended role. And these roles are not just tank, heal, dps. There is also the support role, but so many support combos do not have enough support capabilities that are useful in endgame instances. This is one of the reasons why I stated in the level cap being raised thread that it would be nice to change the amount of people able to enter an instance and the number of drops per instance level. But buffs and nerfs need to be made. In my opinion, instances should force you to do the strat or die, but classes need balanced first. The problem that Runewaker needs to realize, is that if they keep nerfing classes into the ground, the game WILL die. Their best bet would be to make the instances need strat and balance the classes.
Reni
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Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
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Zerienga

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44

Sunday, November 23rd 2014, 4:10pm

The biggest change they could make to make every player able to play all the content would be to balance the classes, require instance strats instead of "burn or die," and boost the number of people allowed in the hard mode instance. The strats would make it so that you can't just burn the boss, preventing people from adding more dps. The class balancing would make all classes viable in instances, including the support classes. And, finally, the boosted number of players would enable strats to be done easier. (The boss rooms should be a little bigger, too ;)) Just my thoughts.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

45

Sunday, November 23rd 2014, 7:49pm

The biggest change they could make to make every player able to play all the content would be to balance the classes, require instance strats instead of "burn or die," and boost the number of people allowed in the hard mode instance. The strats would make it so that you can't just burn the boss, preventing people from adding more dps. The class balancing would make all classes viable in instances, including the support classes. And, finally, the boosted number of players would enable strats to be done easier. (The boss rooms should be a little bigger, too ;)) Just my thoughts.
This is true. Too often people that want to run an instance are turned down because they aren't fotm.
Balancing woud go a long ways towards reviving the game and drawing in new players. Make it so every class has something to offer, and a reason to be played.

In regards to an earlier post, don't need to make instances 99% easier, just don't design them for the 1%. We have the hardest modes, which should be for elite, but the game is almost designed so that everyone needs gear from the hardest modes to be viable. It's geared too much towards the end game/elite not the players who make up 99% of the population.

Zerienga

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46

Sunday, November 23rd 2014, 8:14pm

In regards to an earlier post, don't need to make instances 99% easier, just don't design them for the 1%. We have the hardest modes, which should be for elite, but the game is almost designed so that everyone needs gear from the hardest modes to be viable. It's geared too much towards the end game/elite not the players who make up 99% of the population.
I agree 100%. Personally, I think that the hard mode is fine with the difficulty it is at. However, what makes it so different is that it's "burn or die." If they made hard mode instances require strats and increased the amount of people allowed in instances to 18 (because 9 people is not enough to be able to complete the boss within it's rage timer if you have the appropriate amount of support characters [I do not know the number it should be]). Normal should be the middle ground instance. It should be easy enough that people in easy mode gear (or slightly outdated normal or better gear) should be able to run it. And easy should be easy enough that people in the blue quest gear are able to run it. Imo, these modes should drop 3 pieces gear (magic dps cloth, healer cloth, scout leather, rogue leather, chain, plate, or accessory) as well as one weapon or offhand.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

ruisen2000

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47

Sunday, November 23rd 2014, 8:21pm

NO CLASS OR CHARACTER COMBO SHOULD EVER BE NERFED.



All this does it make more fotms. Consider some current fotms; they were not always stupidly OP.
Lets take a crappy rogue combo R/M and make it viable.
Oops, R/M now does 50% more DPS than R/S.

Ok lets take Wd/W and make it viable.
Oops Wd/W now does 60% more DPS than R/S.

Mages suck? Ok lets take M/W and make it viable.
Oops M/W now does 50% more DPS than R/S.

Previous R/S is now considered non-viable endgame DPS.
If you never nerf classes, all you're doing is endlessly buffing every class and replacing old fotms with new, even more OP fotms.

Lets take X class and make it viable.
Oops X class now does 60% more DPS than old fotm, old fotm is now a non-viable class.
Noblewarrior
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Kikosi 98/50/60 Wl/Ch/M
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This post has been edited 2 times, last edit by "ruisen2000" (Nov 23rd 2014, 8:28pm)


48

Sunday, November 23rd 2014, 8:23pm

Basically RW is stupid and doesn't know how to buff classes without making them overpowered and doesn't know how to nerf classes without making them useless. Classes will never be balanced in RoM. Just get used to it.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Zerienga

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49

Sunday, November 23rd 2014, 8:30pm

The point of this thread is to get Runewaker to balance classes and balance them correctly. If we, as a player base, can create ideas that would work towards balancing the classes, and Runewaker implements them, we can then see the viability of the new, modified classes. We can then give feedback on how balanced the classes actually are, and the adjustments can be made further. Balancing classes will take a while in order to do it right, but it is possible if the player base and the game creator works together.

If we just accept how broken RoM is instead of advocating for change, nothing will ever change and the game will eventually die.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

ruisen2000

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50

Sunday, November 23rd 2014, 8:31pm

Just a thought, If boss fights were 10+ minutes and the burn CD's that make an OP class a fotm had their CD's raised to like 5mins+, DPS from burn phase would be a lot less important to overall DPS and a lot of classes might become viable. They'd still do a few million less overall damage from lacking an OP initial burn, but their DPS in after burn might a little bit more even compared to fotms.

A M/W casting flame without an burn CD's is really the same as any mage casting flame without any burn CD's. I assume its similar for most classes, except ones with perma OP buff like Combat master and ET, but there are comparably few skills like that.

Assuming RW knows how to make long boss fights interesting ofc.

@Zeri:
I think there's a bit of a communication problem between us and RW. Even in the rare occasions when the majority of the community agrees on 1 thing, by the time RW implements it, it becomes something completely different, kinda like if you use google translate to translate the same message through 5 languages then back to English, the message becomes completely different.
Noblewarrior
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Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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This post has been edited 3 times, last edit by "ruisen2000" (Nov 23rd 2014, 8:41pm)


bleedingblak

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51

Sunday, November 23rd 2014, 10:41pm

Heals:
UH shouldn't be bringing me to full HP after one cast.
I shouldn't be running PoMH with only one healer.

DPS:
All should be brought up to FoTMS
>Bosses should have more HP to make the burn just a 'phase' instead of the whole boss fight.

TANKS:
k/w or wd/w


~Fly into the distance, disappear for awhile~

52

Sunday, November 23rd 2014, 10:55pm

Heals:
UH shouldn't be bringing me to full HP after one cast.
I shouldn't be running PoMH with only one healer.

You also shouldn't be able to get away with having less than 100K hp so that UH *can* bring you to full HP with one cast. Though I agree heals are stupid OP.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


53

Sunday, November 23rd 2014, 10:55pm

raising the CD's of burn skills not only will not solve the problem but will make it worse. is very bad idea. it will just put more and more delay in runs for waiting any stupid op combo to have his cd up to start.

based on "other" game, what needs to change is the duration of buffs to last short so u have to rotate ur buffs during battle. not like the joke taht is now that ppl use 101 buffs at start and burn-fight lasts 10secs.

also fights need to force u to have phases so u cant burn all at start and split ur burst skills.

proposals for balancing have been written at posts over posts in these forums. just that noone cares.

ruisen2000

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54

Sunday, November 23rd 2014, 11:38pm

raising the CD's of burn skills not only will not solve the problem but will make it worse. is very bad idea. it will just put more and more delay in runs for waiting any stupid op combo to have his cd up to start.


The point isn't to make people wait longer for CD's - its to make them much less important, so in a long fight, you get to use them once, maybe twice. People shouldn't have to wait for all CD's to start a fight - burn CD's should contribute only a small amount to your total damage output. And the only way to do that without nerfing the CD's is to make the majority of the fight without CD's on. If fights were 10+ minutes, there's no reason your CD's aren't up by the next boss... Most classes have 5 minute CD's. I'm saying make the remaining ones 5 minutes as well, and make fights longer. I'm not proposing 20 minute long CD's.

And agreed that the low HP requirement is kinda silly. Instances with no HP requirement is a bad idea.
Noblewarrior
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55

Monday, November 24th 2014, 12:32am

Well i see spider priestress and hackman killed daily on Reni, maybe not the people who say it's not done on this thread, but they do go down. For those not being able to clear Grotto Hardmode, well we tried with people, but the lag on first boss discourages everyone, crashes and crap, Runewaker could fix their crap, maybe more will be in there.

Also some groups made up for those runs, you have to be FOTM or people QQ it doesn't get killed fast enough blablabla. That is just sad for people who do not play those classes and get turned down in those parties, then don'T wonder why they quit playing, especially when they are left out ;-(

Talking about instances shunned by endgamers : CV, Belathis, HOE, HOW, Bolynthia rift etc and the reason why?? because they have nothing to gain from it, so they are too good for it. Well i would be proud to have a party clear it and gives people stuff to do ;-)

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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

bleedingblak

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56

Monday, November 24th 2014, 12:38am

CV: first boss killed
second boss > died in 10s
>adds spawned and the beginning process takes a bout 30 minutes so cv was too buggy
>not worth time

Belathis: beat and pride given, best level80+ instance

Bolynthia: I forget if its this one or osalon, but there are adds towards the add that start doing 40% HP dots so after 2s the whole raid dies.

Point: Runewaker doesn't think.


~Fly into the distance, disappear for awhile~

bleedingblak

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57

Monday, November 24th 2014, 12:39am

Last HP requirement I remember is DoD with the 20k HP check.

It's 30 levels later and there are toons that have gone from that 25kHP to live there, to 60k HP.

lol.


~Fly into the distance, disappear for awhile~

Zerienga

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58

Monday, November 24th 2014, 12:48am

The issue is that currently, (with the exception of Belathis, and have yet to hear about HoW) all the recent instances are "burn or die." This creates the need for the FoTM classes to be in the run so that the group doesn't wipe. This is a bad design because it makes all classes that aren't FoTM combos obsolete to take to the endgame instance. The odd combos are fun to play, but they, sadly, do not have nearly the same dps output as the FoTM classes. The odd combos also tend to have greater sustained dps while the majority of the FoTM classes have amazing burst damage. All future instances that RW makes should actually force people to do strats, and support classes should be made more useful in endgame instances. This would help make all classes more viable for endgame. Class Balancing should also be implemented.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

This post has been edited 1 times, last edit by "Zerienga" (Nov 24th 2014, 12:54am)


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59

Monday, November 24th 2014, 12:49am

Well instead of nerfing blablabla, make it that hardmode instances, the boss cast an AOE every so often ( 10 seconds ) of 120K to 140K on everyone. So that way those mages or rogues with 70K/80K HP, will have to stack HP stats hence lowering their DPS. Remove 2 Dex/Patk or 2 Int/Matk on each of those classes per piece of gear to compensate for the HP AOE and you have your class balancing. Make instances less of a burn and more about survivability.

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BTW i do live under a bridge, i am Green, i can dish it out as good as i get
There are no better server than Reni, best place to be!!!!!

Zerienga

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60

Monday, November 24th 2014, 1:13am

I'm not too sure the answer is that massive of an hp check.... maybe an hp check of 100k and I guess if you want to get extreme, then 120k. I agree that people need survivability to run an instance (hell, every combo I end up liking to play has a survivability option built into it), but honestly, with that much survivability required, hard mode instances would not be able to be done due to the rage timer bosses have that auto wipes everyone. And, if they were to be able to be completed, it would further expand the disparity between the need for FoTM classes and the other classes because it would require the survivable FoTM classes to do enough damage to kill the boss before the timer is met. The best solution to instances, imho, would be a 100k to 120k hp check (in hard mode), an increase to the number of people able to enter, the need for support classes (besides just m/wl), and the bosses requiring a strat other than "burn or die."
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.