I'm not sure about normal mode gear because I don't think that anyone actually ever gets to the point where they are fully normal mode geared before they run HM; there's also not enough pieces that drop in normal to ever be full normal geared. But current hardmodes can already be run with previous level cap endgame gear. That's pretty much the point. We ran GCH with RT diamond gear and stats. We ran ToSH with GCH gear and stats. Etc. Etc. You don't need current hardmode gear to run hardmode, it just makes it easier as you get that gear.....though hard mode should be doable by people wearing normal mode gear or previous lvl cap endgame gear.

Honestly, while I agree with you that shells love giving fail stats and should be changed, I don't think that has anything to do with this thread. Sorry, but this isn't about minis or EoJ's. With the mementos, yes, the pulls should actually give good stats and not the hybrid ones. While I feel like the hybrid stats do have a place in this game (though many may disagree with me) I'd rather they come from hybrid gear. The only reason why the mementos are sorta on topic is because they can only be obtained from instances.1. Shells - get rid of 1 or 2 garbage stats no one can use. The way shell stats are set up now it takes almost two years of one and a half hours of time every day doing all the minigames in order to gear yourself up with shell stats. How many people have two hours every day to waste on doing nothing but dailies and minigames? Mentos, EOJ's, and bag drops can also be improved.
1) Not on topic.2. World boss events - how about turning the world bosses into open server events like GM events. When a world boss spawns, everyone signed on gets an invite to join a raid to kill it, and everyone who participates has a chance to earn proofs of myth or other rewards. This will attract more people to play every day.
1) I think 24 people for hard mode would just be way too much. The lag from having 49+ objects with their own animations moving on the screen would be incredible. 18 people for hard mode should be manageable, at least.3. 12-man normal and 24-man hard modes - Yes they will become easier, but this will also allow more people to participate and lesser geared people to form larger groups to make attempts. Also, normal modes must drop the same items as hard mode, but just at a lower frequency, otherwise there is no incentive to do them. This way everyone who wants to put in more hours can do so with the goal of moving up or getting ready for the next chapter instead of feeling like they're being left behind because it's hopeless to do hard modes.
Not on topic. While there is a lot of grinding up to level 87 from level 1, I see level 1 to 55 as the time you use to learn your character. You would also lose a ton of to that you could've used to level up those skills that cap at level 50. What should be done, however, is some sort of continent from level 50 to 70 that can only be unlocked once your primary reaches level 70 so that it won't have to be a daily grind to level your secondary. But again, that's not on topic, and if you want to discuss this, then it should be a new thread.4. Bump up starting level - I'm not sure where exactly, but why not just start everyone at level 40 or 50. These lower levels are just a pure waste of time now. The game never really began until level 55 anyway (at least when I started in ch.3), so why not just get rid of these lower levels altogether.
This post has been edited 1 times, last edit by "Zerienga" (Nov 29th 2014, 2:43pm)
2. World boss events - how about turning the world bosses into open server events like GM events. When a world boss spawns, everyone signed on gets an invite to join a raid to kill it, and everyone who participates has a chance to earn proofs of myth or other rewards. This will attract more people to play every day.
1) Not on topic.
2) It would just create more drama due to the people that want the POM's for themselves (either to use or to sell) will create their own "smaller" party and steal the boss.

Nobody wants the kind of 'kiss up' that I can clearly see you detest
This post has been edited 1 times, last edit by "acypcar90" (Nov 29th 2014, 9:55pm)
I've been playing one game that once a instance is no longer endgame they just delete the hard mode and the gear that used to drop in there is moved to normal mode
just make world bosses an instance with a reset timer (similar to hos/zs/dl)
every guild/group has same opportunity to farm
just make world bosses an instance with a reset timer (similar to hos/zs/dl)
every guild/group has same opportunity to farm
This post has been edited 1 times, last edit by "radeon" (Dec 2nd 2014, 4:30pm)
just make world bosses an instance with a reset timer (similar to hos/zs/dl)
every guild/group has same opportunity to farm
Yep this could easily work, especially people can't jump guild without the 24 hours cooldown, so no easy exploiting of this and gives a chance to all for it.