OMG!!!! why in the @^#$%^#$*@*@ would gameforge even consider merging pvp servers into pve and doing away with PVP on those servers???? it makes NO sense when there are two PVP servers that could be merged together to PRESERVE the pvp for all of us on Indigo that have put YEARS and Lots of cash into our PVP gear and such. Many people play ROM specifically for the pvp system and being a player since CLOSED BETA i will go out on a limb here and predict that if PVP is lost on Indigo, the server will lose MORE members. they will simply move to Grimdal...the only remaining pvp server.
Just my 2 cents....why get rid of pvp when you dont HAVE to..it makes No logical sense at all.
i am VERY disappointed that my pvp built warrior/rogue will have to be totally rebuilt.

Why have a feature nobody uses for its intended purpose?whether people are Actually pvping is irrelevant to the topic of whether or not it is Necassary to do away with it.
Again, all these ideas will just be abused to trade bound items without using bind lifters. Honestly I have to ask, how often do you do real PvP?Perhaps (just an idea), make open pvp only available in certain areas (ie maps), or change the PK mode effect to a PVP Active effect that Both parties must activate before either can attack. That way people who Wanted the added challenge of pk style pvp can just keep it toggled ON, and those who dont can likewise keep it OFF> these are just Simple ideas, off the top of my head. Just seems like they could come with a better way to merge populations without completely destroying the pvp system that (at one time) made this game the wonderous game it is.
Another Idea would to just add an OPEN PVP channel to each server.... anyone who wants to pvp openly simply switches to that channel. simple...
As Magio said, why keep a system people don't use other than to cheat a company out of money?well regardless of whether there are enough people on a server to pvp, my point was that there is no reason why the pvp element of the game Has to be tossed aside simply to fix population issues. that is the point i was trying to make. whether people are Actually pvping is irrelevant to the topic of whether or not it is Necassary to do away with it. It seems like it is just a side effect of them merginging the servers into a pve one, without them having to bother with trying to develope a method by which the pvp system could still be preserved as an Option in the game.
They already have PK mode need both parties to keep it toggled on to do pvp on a pve server.Perhaps (just an idea), make open pvp only available in certain areas (ie maps), or change the PK mode effect to a PVP Active effect that Both parties must activate before either can attack. That way people who Wanted the added challenge of pk style pvp can just keep it toggled ON, and those who dont can likewise keep it OFF> these are just Simple ideas, off the top of my head. Just seems like they could come with a better way to merge populations without completely destroying the pvp system that (at one time) made this game the wonderous game it is.
Another Idea would to just add an OPEN PVP channel to each server.... anyone who wants to pvp openly simply switches to that channel. simple...![]()
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This post has been edited 1 times, last edit by "Kalvan" (May 26th 2015, 8:12pm)
Don't start arguing this we all know it's true, can't wait for the merge to happen