As things exist, normal mode tends to get passed over by most guilds and few if any pugs. My observations lead me to believe that this is not due to a lack of player desire or motivation. The main reasons seem to be that those players that can run dungeons on normal mode don’t bother; they simply jump ahead to hard mode. Those that can't run it on normal mode run it on easy if they run anything at all.
Part of this is most likely gear, but another equally important part is that the current limitation of normal mode groups to 6 players forces guilds to run with only a select few players able/willing to invest enough in the game to have a chance at being successful in the dungeon. Many groups bring only the “flavor of the month” dps with a small army of “buff alts” camped at the entrance.
I think we can all appreciate that guilds want to have the best opportunity to be successful, but where does that leave those players who prefer to play non-optimal combos or those that simply do not have the time or the means to gear up enough to run content at or near level cap? As it stands, guilds that have more than 6 players who want to run together only have a single option (hard mode) if they want to run anything close to the level cap.
I believe that increasing the cap of all normal mode dungeons to 12 players will encourage more guilds and players to run dungeons more often. Doing this won’t affect then existing guilds that strive to run hard modes – they will do that regardless, but it will give more players an opportunity to experience more of what the game has to offer. Who knows, they might decide to invest more into the game because they now feel like they can contribute and enjoy more of the game.
I’m hoping this thread can generate some genuinely constructive dialog and look forward to reading other player’s opinions/experiences with this and their thoughts moving forward. Thanks for reading.