It is a good idea but what do we have to sacrifice to get it done? Will class fixes have to wait longer? Will bug fixes? Will the merger?
Changes like this take time, programming, planning and decisions of what to stop doing in order to do it. I wish there was enough staff, money and desire on the part of management to accomplish stuff like this but they don't have enough to even fix problems that have been complained about for years.
It would not be that much different than when diamonds were in AH and we could put up gold and request any amount of dias. If RW implements this, then I believe that that will be the model they use for it, except you'll have to type the name of an item or it will give you a list of all the items that you can search through.
As for your question about it affecting the merge... didn't GF already say that they are working on the merge seperate of RW? That the merge would not affect the game updates?
Good answer but not to the question asked. If this were to happen immediately with no input from any programer or cost of the programing being done. Since it currently does not exist in ROM it must be programed into the system. Some programers must be taken off the work they are currently doing, stopping the work on those projects and put on this project.
Diamonds and gold are fixed commodities with no variables gear of any sort is not. This is a totally different concept. Each piece of gear, each durability, stats, ghost stats slots etc must be entered individually. The exact name of the item and every detail and stat of it must match exactly the item requested with the item presented for this to work. Even if the names matched the rest of the item wouldn't exactly match durability is many variables as are each and every stat, plus and slot
Your example is changing dollars for change. (Diamonds for gold) both fixed values. When you are exchanging gold for gear it is like dollars for a car. The computer work to do this is greatly different and would take huge programing time and money.