I Agree! Sadly, it has been going on for a very long time and it gets old quick. There should be another mechanic to prevent immune capping. I don't know how, but maybe some suggestions mentioned here are great alternatives than waiting last minute to ninja cap... Rather have a real siege war than 1 hour of Constant immune capping and Ch/M Alt spamming.There are some guilds right now that are completely terrible and can't win a single fight, but they've perfected ninja capping so that is all they do the entire siege war. They can put buff alts on gates for days to prevent getting in and they have several people to ninja cap. It's a cheap, skeezy tactic.
)
Unpopular opinion - I think last second ninja caps add excitement to siege. You can never be too comfortable with a lead, but seriously, if a guild ninja caps 3 towers at once, you just deserve to lose.
tbh i would much rather see ch/m barrier been nerf so guilds act have to fight to keep their castle instead of having 1 alt making it safe all day. at least make guilds deserve their shot at a ninja cap.
If You Can't Win one way or another, The Only thing you are really waiting for is for a ninja cap at the end.
Unpopular opinion - I think last second ninja caps add excitement to siege. You can never be too comfortable with a lead, but seriously, if a guild ninja caps 3 towers at once, you just deserve to lose.
tbh i would much rather see ch/m barrier been nerf so guilds act have to fight to keep their castle instead of having 1 alt making it safe all day. at least make guilds deserve their shot at a ninja cap.
Yes last minute ninja caps are cool and all, except when the only thing keeping a guild from losing, like pachat said, is CH/M, P/Wl, D/W alts spamming HEB and % heals on a gate.
I total agree with that statement. thats all the fun of sw is to so called "ninja cap" the towers. if they did make it longer then it would be as much fun.I definitely don't like the idea of making capping times longer. I sometimes feel like it takes too long, but I'm not sure about shortening it either. I think ninja capping is one aspect of siege that makes it more interesting than it would be if we didn't have that aspect. If you took that out then basically the stronger guild will win every single time, and equally matched guilds will draw every single time. You will never have that last second cap to sneak a win and that adds to the tension and fun all the way to the end.