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1

Tuesday, April 21st 2015, 9:52am

Durability

The current 71-120 durability system needs to change. It takes way too long to farm OD stuff in game. Change it to
81-120. This will lead to 50% at OD with drops or pom/shell pulls etc. And whatever item that is currently below 81
durability now gets set to 81.

2

Tuesday, April 21st 2015, 12:05pm

Sounds like u got rekt on your brown accessories. :)
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3

Tuesday, April 21st 2015, 1:07pm

The current 71-120 durability system needs to change. It takes way too long to farm OD stuff in game. Change it to
81-120. This will lead to 50% at OD with drops or pom/shell pulls etc. And whatever item that is currently below 81
durability now gets set to 81.
I totally agree with you tienkeem. they should raise the dura from 72-120 to 81-120. because don't you hate it when you don't get OD pom/pshell gear? you just want to slam you head on the wall like so :dash: :dash: :dash: :dash: :dash: :dash: :dash: :dash: :dash:

This post has been edited 1 times, last edit by "Kalvan" (Jun 22nd 2015, 8:09pm)


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4

Tuesday, April 21st 2015, 2:29pm

The whole system of needing to spend so much money to hammer your gear to begin with is just awful, period.
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5

Tuesday, April 21st 2015, 3:18pm

Sounds like a good idea tbh, would for sure make brown sets bit easier to farm HD . 3 UD sucks :(
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6

Tuesday, April 21st 2015, 6:51pm

dura goes to 140...?

71-101 is 30 dura points chance of having to hammer...

102-140 is 38 dura points of chance not having to.

Either way people who see a piece of gear, and determine if it has any value by it's durability have no reason to complain. Natural OD is a luxury not a right.
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7

Tuesday, April 21st 2015, 7:41pm

"Natual OD is a luxury not a right"

That type of thinking, is the main thing wrong with this game.

P2W or fail... That's just bad business.

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8

Tuesday, April 21st 2015, 8:14pm

dura goes to 140...?

71-101 is 30 dura points chance of having to hammer...

102-140 is 38 dura points of chance not having to.

Either way people who see a piece of gear, and determine if it has any value by it's durability have no reason to complain. Natural OD is a luxury not a right.
Its not a luxury, its a necessity. Nobody wants to spend like $10 dollars from dying like 15 times in an instance. Dying in an instance shouldn't cost so much... Considering the cost to gear, dying shouldn't even cost you real $$...
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9

Tuesday, April 21st 2015, 8:24pm

Well i would be ok with OD being 102 to 140 but as long as they don't implement ROM randomness factor into it and then you have a 1% chance of getting anything above 110 OD which we all know they would set up that way.

Look at the plussing jewels from secret garden, i have had such a horrible time using those it is beyond stupid. If we are gonna have stuff given for free just expect it to fail even more than the IS items.

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10

Tuesday, April 21st 2015, 8:58pm

Possible company response. :) 'We have taken your suggestion into consideration and have decided to implement a change in the durability range of equipment. With the next maintenance, the maximum natural durability will be 100.' :)

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11

Tuesday, April 21st 2015, 9:07pm

Just make everything less than 100, that also solves the issue of taking so long to farm. And, is probably much easier to program. Because, you know, if they take the effort to change it, they are going to change it to make them even more money.

File this one with the thread about an IS item that increases permanent dura.
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12

Tuesday, April 21st 2015, 9:22pm

Its not a luxury, its a necessity. Nobody wants to spend like $10 dollars from dying like 15 times in an instance. Dying in an instance shouldn't cost so much... Considering the cost to gear, dying shouldn't even cost you real $$...
Lol, you don't have to spend money for golden hammers, sorry. I have essentially unlimited golden hammers from when I played before (and no, nowhere close to all of them came from zeevex packages), and of which when I played before I hardly had any natural OD pieces. But at that time I was bleeding endgame, and to continue pushing forward, waiting on natural OD was a big sacrifice... More so than simply statting and hammering gear. By doing this, it became easier, and hence faster, to farm the instance. Allowing others to have the luxury of natural OD. Being ahead of others' has it's price, and here it is. Had I waited on natural OD for all my pieces, equally everyone else would have had to wait longer for their natural OD pieces. It's give and take, if you want to go faster you spend more resources. If you don't, then you can wait.

In short, if you are okay with pacing yourself, wait for OD. But don't expect it to be on the first drop, or even 50, It's a luxury for those who already have the capability to easily farm whatever gear you are looking for. Natural OD is not a necessity, and golden hammers are not that hard to come by. Likewise, avoiding dura loss by playing smart is a skill in it's own.

And lastly, dying will always need repercussions, don't be silly.

While I disagree on most of the checks and balances this game incorporates, this is not one of them. It's the price of getting better faster.
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13

Tuesday, April 21st 2015, 9:23pm

reduce OD power mod to something like 5%. all durability problems solved.
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

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14

Tuesday, April 21st 2015, 9:35pm

Its not a luxury, its a necessity. Nobody wants to spend like $10 dollars from dying like 15 times in an instance. Dying in an instance shouldn't cost so much... Considering the cost to gear, dying shouldn't even cost you real $$...
Lol, you don't have to spend money for golden hammers, sorry. I have essentially unlimited golden hammers from when I played before (and no, nowhere close to all of them came from zeevex packages), and of which when I played before I hardly had any natural OD pieces. But at that time I was bleeding endgame, and to continue pushing forward, waiting on natural OD was a big sacrifice... More so than simply statting and hammering gear. By doing this, it became easier, and hence faster, to farm the instance. Allowing others to have the luxury of natural OD. Being ahead of others' has it's price, and here it is. Had I waited on natural OD for all my pieces, equally everyone else would have had to wait longer for their natural OD pieces. It's give and take, if you want to go faster you spend more resources. If you don't, then you can wait.

In short, if you are okay with pacing yourself, wait for OD. But don't expect it to be on the first drop, or even 50, It's a luxury for those who already have the capability to easily farm whatever gear you are looking for. Natural OD is not a necessity, and golden hammers are not that hard to come by. Likewise, avoiding dura loss by playing smart is a skill in it's own.

And lastly, dying will always need repercussions, don't be silly.

While I disagree on most of the checks and balances this game incorporates, this is not one of them. It's the price of getting better faster.
Did I hear unlimited free golden hammers, not including zeevex? And where does one obtain that? I would like some unlimited free golden hammers too. Feel free to send me 2000 of them, thanks.

Dying DOES have repercussions, that's what death debt is for. Dura loss is fine, but dura loss costing 200 diamonds every 7 deaths or so is not.
You could totally claim that natural OD is not a necessity, and that is 100% true. Nothing in the game is "necessary" to log on and play it. It just depends whether you want to do dungeons, and if so, how much money you're made of.
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This post has been edited 2 times, last edit by "ruisen2000" (Apr 21st 2015, 9:48pm)


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15

Wednesday, April 22nd 2015, 12:08am

Did I hear unlimited free golden hammers, not including zeevex? And where does one obtain that? I would like some unlimited free golden hammers too. Feel free to send me 2000 of them, thanks.

Dying DOES have repercussions, that's what death debt is for. Dura loss is fine, but dura loss costing 200 diamonds every 7 deaths or so is not.
You could totally claim that natural OD is not a necessity, and that is 100% true. Nothing in the game is "necessary" to log on and play it. It just depends whether you want to do dungeons, and if so, how much money you're made of.
You read "practically unlimited golden hammers" by which I meant that I will never be able to use them all. If I could send you some I would but they are bound and you are on a different server. Also if you can go through 2000 golden hammers I'd say you would belong in some sort of log for least successful instance runner lols.

Death debt can also be bought out of. Again, time or money pick one.

Not all types of death include dura loss, likewise not every time you die must you lose dura. It's understood that tanks get the brunt of this farce, and it's easily more expensive for a tank to play the game than most other classes, especially an op FOTM class.

There's no way I could claim -NATURAL- overdurability is necessary (I do not think this word means what you think it means) as all gear can be over-durable giving the 20% bonus.

Again, I ran bleeding endgame and was (look at my epeen guys) #5 DPS on the US servers being Free to Play. Time or money, pick one.
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16

Wednesday, April 22nd 2015, 1:31am

Time or money, pick one.



But here's the kicker, and I believe the underlying point of this thread:

Why should we have to choose time or money?

Why is there SO. MUCH. we "have to" pay for to have truly end game gear in any decent amount of time? Why can't everyone be equally capable of the same standards with the same amount of work?

Runes of Magic is the only MMO I have ever played where the gap between F2P and P2W is so large it borders on the insane. Most games have a "plusser" type system or a "rune slot" type system in place, but it's usually one or the other, rarely both, and I don't know of any other game that has such a high additional standard of basically "needing" 6 additional stats added to it, and on top of that such an extreme standard of being "overdura to get an additional power boost" Certainly not an insane amount as 20% to make pretty much "have to". The power boost is nice, yes. But why can't we just have the stat values, get rid of calling it a "20% Bonus" and get rid of the need for OD/UD.

As for "punishment" for dying: keep the death debt, get rid of the loss of stat power after a few deaths, and instead, increase the cost of repairing gear.

This way you still have a durability system in place as pretty much every MMO does, making every piece of gear have 100/100 or 200/200 or whatever depending on the difficulty of the instance's gear for example, but you up the cost of repairing your gear so it doesn't lower to the point where you suffer the same degradation effect of losing power if your gear gets too low on its durability as we have in place right now.

As it stands, for truly end game gear you need to:

1.) Plus your gear 16-20 levels (all the while having the chance at failing and dropping)
2.) Rune slot your gear 4 times
3.) Apply 4 runes to the 4 slots
4.) Apply 6 stats to your gear
5.) Clean tier your armor and jewelry 3 or 4 tiers above what it's current tier is. (Which leads you to the potential to have to do stage 6)
6.) Clean off any unwanted or "fail" stats as we all like to call them by using an RAE or cleaner.
7.) Tier your weapon 6+ tiers above its current tier

And on top of all that it's "expected" to have OD gear. So in addition to the depressing list of necessities above, you have to also farm and farm and farm for that OD piece of gear, or pay for that 8th "necessity" upfront and maintain it's OD through the use of Golden Hammers.

Not only do you have to worry about doing EIGHT THINGS to keep your gear "current", you have to do this 15 TO 16 TIMES depending on your class. It's absolute insanity.

And saying you can do all the above without paying a dime is ludicrous. Put 5 asterisks next to that statement. Because yea you can do it TECHNICALLY, but you'd need to be online 24 hours a day for years to get half of what is required to be considered "current end game" gear being 100% F2P. And no I don't think that's an exaggerated statement to make.


TL;DR: Get rid of the "OD Bonus" system, give us the 20% "bonus" as a standard, keep the stat value loss if your gear's dura falls too low, increase the cost of repairing gear as a result of removing the "OD Bonus" system.

They still make their money from gearing with the P2W players literally 7 others ways, 15 to 16 times.
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This post has been edited 1 times, last edit by "acypcar90" (Apr 22nd 2015, 1:39am)


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17

Wednesday, April 22nd 2015, 2:00am

tl;dr game is overly-expensive and I more than agree on that.

Difference between natural OD and non is not a part of this issue imho. The risk/reward so to say is not out of balance from where I stand. That's all I got left to say on this.
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18

Wednesday, April 22nd 2015, 2:19am

tl;dr game is overly-expensive and I more than agree on that.

Difference between natural OD and non is not a part of this issue imho. The risk/reward so to say is not out of balance from where I stand. That's all I got left to say on this.
I honestly don't care that much about the ratio of OD and UD gear. As I've said, needing to tax even more cost requirement to that durability is annoying, and just because someone else paid the real dollars for your golden hammers, doesn't make the pricing fair.

I will admit, golden hammers are nowhere near the top of the list as to why endgame is expensive, but it another item on the "this is pretty annoying" list.


Also if you can go through 2000 golden hammers I'd say you would belong in some sort of log for least successful instance runner lols.

Ever try the hallways in KBNH?
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This post has been edited 3 times, last edit by "ruisen2000" (Apr 22nd 2015, 2:30am)


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19

Wednesday, April 22nd 2015, 2:48am


Also if you can go through 2000 golden hammers I'd say you would belong in some sort of log for least successful instance runner lols.
Ever try the hallways in KBNH?
Death macro! :D

Not that you will always be able to use it in time, but honestly can save you tons of hammers when you know a wipe is occurring.

I use 5 under dura pieces, so my macro being:

Quoted


/run if(IsPetSummoned(4) == false) then SummonPet(4) else ReturnPet(4) end
/wait .1
/run EquipItem(16)
/wait .25
/run EquipItem(22)
/wait .25
/run EquipItem(12)
/wait .25
/run EquipItem(14)
/wait .25
/run EquipItem(9)
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20

Wednesday, April 22nd 2015, 3:23am

Well i think that the GM's have said that the death macro was an exploit and a banable offense if i recall correctly.

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