I totally agree with you tienkeem. they should raise the dura from 72-120 to 81-120. because don't you hate it when you don't get OD pom/pshell gear? you just want to slam you head on the wall like soThe current 71-120 durability system needs to change. It takes way too long to farm OD stuff in game. Change it to
81-120. This will lead to 50% at OD with drops or pom/shell pulls etc. And whatever item that is currently below 81
durability now gets set to 81.
This post has been edited 1 times, last edit by "Kalvan" (Jun 22nd 2015, 8:09pm)
Its not a luxury, its a necessity. Nobody wants to spend like $10 dollars from dying like 15 times in an instance. Dying in an instance shouldn't cost so much... Considering the cost to gear, dying shouldn't even cost you real $$...dura goes to 140...?
71-101 is 30 dura points chance of having to hammer...
102-140 is 38 dura points of chance not having to.
Either way people who see a piece of gear, and determine if it has any value by it's durability have no reason to complain. Natural OD is a luxury not a right.
... and numerous others Semi-retired
Lol, you don't have to spend money for golden hammers, sorry. I have essentially unlimited golden hammers from when I played before (and no, nowhere close to all of them came from zeevex packages), and of which when I played before I hardly had any natural OD pieces. But at that time I was bleeding endgame, and to continue pushing forward, waiting on natural OD was a big sacrifice... More so than simply statting and hammering gear. By doing this, it became easier, and hence faster, to farm the instance. Allowing others to have the luxury of natural OD. Being ahead of others' has it's price, and here it is. Had I waited on natural OD for all my pieces, equally everyone else would have had to wait longer for their natural OD pieces. It's give and take, if you want to go faster you spend more resources. If you don't, then you can wait.Its not a luxury, its a necessity. Nobody wants to spend like $10 dollars from dying like 15 times in an instance. Dying in an instance shouldn't cost so much... Considering the cost to gear, dying shouldn't even cost you real $$...
Did I hear unlimited free golden hammers, not including zeevex? And where does one obtain that? I would like some unlimited free golden hammers too. Feel free to send me 2000 of them, thanks.Lol, you don't have to spend money for golden hammers, sorry. I have essentially unlimited golden hammers from when I played before (and no, nowhere close to all of them came from zeevex packages), and of which when I played before I hardly had any natural OD pieces. But at that time I was bleeding endgame, and to continue pushing forward, waiting on natural OD was a big sacrifice... More so than simply statting and hammering gear. By doing this, it became easier, and hence faster, to farm the instance. Allowing others to have the luxury of natural OD. Being ahead of others' has it's price, and here it is. Had I waited on natural OD for all my pieces, equally everyone else would have had to wait longer for their natural OD pieces. It's give and take, if you want to go faster you spend more resources. If you don't, then you can wait.Its not a luxury, its a necessity. Nobody wants to spend like $10 dollars from dying like 15 times in an instance. Dying in an instance shouldn't cost so much... Considering the cost to gear, dying shouldn't even cost you real $$...
In short, if you are okay with pacing yourself, wait for OD. But don't expect it to be on the first drop, or even 50, It's a luxury for those who already have the capability to easily farm whatever gear you are looking for. Natural OD is not a necessity, and golden hammers are not that hard to come by. Likewise, avoiding dura loss by playing smart is a skill in it's own.
And lastly, dying will always need repercussions, don't be silly.
While I disagree on most of the checks and balances this game incorporates, this is not one of them. It's the price of getting better faster.
This post has been edited 2 times, last edit by "ruisen2000" (Apr 21st 2015, 9:48pm)
You read "practically unlimited golden hammers" by which I meant that I will never be able to use them all. If I could send you some I would but they are bound and you are on a different server. Also if you can go through 2000 golden hammers I'd say you would belong in some sort of log for least successful instance runner lols.Did I hear unlimited free golden hammers, not including zeevex? And where does one obtain that? I would like some unlimited free golden hammers too. Feel free to send me 2000 of them, thanks.
Dying DOES have repercussions, that's what death debt is for. Dura loss is fine, but dura loss costing 200 diamonds every 7 deaths or so is not.
You could totally claim that natural OD is not a necessity, and that is 100% true. Nothing in the game is "necessary" to log on and play it. It just depends whether you want to do dungeons, and if so, how much money you're made of.
Time or money, pick one.

Nobody wants the kind of 'kiss up' that I can clearly see you detest
This post has been edited 1 times, last edit by "acypcar90" (Apr 22nd 2015, 1:39am)
I honestly don't care that much about the ratio of OD and UD gear. As I've said, needing to tax even more cost requirement to that durability is annoying, and just because someone else paid the real dollars for your golden hammers, doesn't make the pricing fair.tl;dr game is overly-expensive and I more than agree on that.
Difference between natural OD and non is not a part of this issue imho. The risk/reward so to say is not out of balance from where I stand. That's all I got left to say on this.
Also if you can go through 2000 golden hammers I'd say you would belong in some sort of log for least successful instance runner lols.
This post has been edited 3 times, last edit by "ruisen2000" (Apr 22nd 2015, 2:30am)
Death macro!Ever try the hallways in KBNH?
Also if you can go through 2000 golden hammers I'd say you would belong in some sort of log for least successful instance runner lols.

Quoted
/run if(IsPetSummoned(4) == false) then SummonPet(4) else ReturnPet(4) end
/wait .1
/run EquipItem(16)
/wait .25
/run EquipItem(22)
/wait .25
/run EquipItem(12)
/wait .25
/run EquipItem(14)
/wait .25
/run EquipItem(9)