You are not logged in.

Applications: [GameMaster: OPEN] | [Volunteer Testers: OPEN]


This forum will be permanently shut down on Friday 13.07.2018
Please copy or save all important information from old forum before they will be deactivated
We have moved to new board. https://forum.runesofmagic.gameforge.com/Come join us.

ruisen2000

not a wallet warrior

Posts: 4,052

Location: here

Mood: Blink

  • Send private message

21

Monday, April 27th 2015, 7:27am

I can understand this fora mage or from a pvp standpoint. But as for pve i see this as more of apromotion jsut to use more buff alts. more buffs guys that means faster burn!

I think the idea has potential but could get abused. no thanks.
I don't think it'll be that dramatic in PvE. With asbw, I've never fad buff cap problems even with M/P, P/S, D/Wd, Wd/S, C/P at the same time. I mean, we dont use any HP buffs anymore...

And there's really only so many amazing buff alts that are better than 1 DPS. There's not an infinitely many number of buffs as good as C/P. Also, I don't really see the problem with more support classes even if people do want to bring more for raised buff cap. With so many people talking about how expensive endgame is, I'm surprised there's not more people rerolling as support to get on the "get endgame for free" bandwagon.

I didn't know debuffs count towards the buff limit though o_O That just makes no sense...
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

Inactive

This post has been edited 5 times, last edit by "ruisen2000" (Apr 27th 2015, 7:46am)


22

Monday, April 27th 2015, 10:05am

Removing all buffs would be nice. Really annoying to take stable buff and guild HP for sw then have it left after for that 40-50 mins. Only time I ever wanna hit buff cap xD
99/99/99/99/99/99 W/WD/S/D/R/M

aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

23

Monday, April 27th 2015, 2:26pm

The more buffs you get the less you need other people. Instead of a party of real people doing an instance you now have one person with unlimited buffs. Cut the total buffs allowed to 10 and you will have to go back to playing with real people and no alts. Which these people would find a sad state of affairs.

24

Monday, April 27th 2015, 2:35pm

Please tell me how you plan on getting unlimited buffs with a cap of 12 ppl on Hard Mode lol
Magío • Mithras

25

Monday, April 27th 2015, 2:38pm

Please tell me how you plan to do instances with 10 buffs only xD Fungus garden maybe, but endgame? Not a chance.
99/99/99/99/99/99 W/WD/S/D/R/M

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

26

Monday, April 27th 2015, 2:38pm

Buff limit at 10 would do nothing but drive people away. I doubt you run around all the time with less than 10 buffs, aardvark. Especially during sw or instances. There's BAS, Guild towers (that would be another 6 maximum), stable buff, mount, pet active buffs (1-3 buffs), class buffs, zodiac buffs, housekeeper buffs, and more. Just listed above is more than 10.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

27

Tuesday, April 28th 2015, 1:15pm

Half the ppl here don't even know how buffs/debuffs work. I was talking more about how this was affecting ppl in pvp because it isnt the same in pve. You don't have 20 ppl stomping on you and putting debuffs on you in pve. The idea to limit buffs to 10 is the dumbest thing i heard in awhile. Now i don't think increasing the limit is the way to go but they can stop certain buffs/debuffs from stacking. But then this is rom. We all naive here thinking anything will be change, nothing been done since knight patch irrc thats anything major. Changes will be made if they make $$$ so adapt to w/e they have available play OP combos that don't have this problem. Spend a used car on your gears and continue to pray that stuffs get done.

aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

28

Tuesday, April 28th 2015, 3:09pm

The number of buffs magnifies the class imbalances. Every buff added to dp increases the difference between the current op classes and the rest. As you increase the number of buffs the differences become more and more insane and make many classes unplayable. The difference between classes at low levels was manageable but as the classes grew and the number of buffs grew it is now just absurd.
Buffs are not the only part of the problem but they exasperate it the more buffs added to the current unbalanced state of the game make it worse in every way. Start by limiting the number of buffs and you will restore some of the balance.

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

29

Tuesday, April 28th 2015, 3:17pm

Actually, if classes are affected by the same buffs, then they scale the same. 2X/3X can have an X factored out of it. There will still be a 2/3 difference between the two with or without the buff X. Only difference is when classes get different buffs. 2Y/3Z is not a difference of 2/3 and the whole purpose of different combos are for those different buffs. The only difference would be with scouts and rogues (it's not just rogues, but it's just an example) both getting an attack speed buff since scouts don't get a damage increase from more attack speed whereas rogues do.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

30

Tuesday, April 28th 2015, 4:18pm

A rather silly comparison 2/3 x and 2/3 y never end up with the same result when x does not equal y. A 2/3 buff of 1,000,000 damage which a lot of people in the op classes can easily do now is 666,666. But the non op classes are only doing 500,000 damage which is actually half of the op class damage while many classes do far less than half the damage of op classes and 2/3 of the 500000 is 333,333 so only half of the increase the op classes get. Making the difference between the classes even worse. Instead of original 500,000 damage difference the difference is now 833,333 making the class imbalance even worse. Each additional buff makes it worse. Same example starting with 100k hp you end up with 166k while starting with 50k you end up with 83k the difference at the end is what matters not the percent each gets .
It breaks down to a difference of 500k becomes 600k after 1 buff after 2 it becomes 700k etc by the time you get up to 10 buffs you can have a difference of millions between the classes. That is the current state of the game.

Which using round figures to show an example using your 2/3 example for buffs. The reasoning is that the buffs make the imbalance worse. It is the old story if everyone in a company gets a 5% raise the guy who makes 1,000,000 a year gets a 50,000 raise and buys a new BMW, the guy who makes 10,000 a year gets 500 and can buy hamburger once a week. That is what happens every time you use a buff and each buff stacks on the last which makes it worse.

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

31

Tuesday, April 28th 2015, 4:29pm

What I was using the 2/3 as an example of is comparing two people with different values. Say one has the value of 2, the other has 3. Then, both using the same buff X, the ratio turns from 2:3 to 2X:3X. If you divide 2X by 3X, you still have the original ratio of 2:3. So, while, yes, each percent buff stacks on the other, if using the same buffs, they still have the original ratio. It seems like the gap is getting bigger, but that's because the % buffs work off of the individual values. What changes the ratios are when people have different buffs.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

32

Wednesday, April 29th 2015, 12:01am

I'm trying to figure out your math aardvark...

2/3 of 1,000,000 is 666,666.
2/3 of 500,000 is 333,333.

666,666 - 333,333 = 333,333.

Where do you get 833,333 from?

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

33

Wednesday, April 29th 2015, 12:14am

500,000 + 333,333 = 833,333
1,000,000 + 666,666 = 1,666,666

That being said, 1,666,666/833,333 = 2 and 1,000,000/500,000 = 2 which is the same ratio as the values with the buffs.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

aardvark3

Professional

Posts: 866

Location: reni server

Occupation: retired

  • Send private message

34

Wednesday, April 29th 2015, 3:07am

What I have been saying is ratios don't matter as much as the actual damage done or hp added etc. As the difference in the actual damage done or hp or defenses becomes more and more out of balance it makes classes less and less playable. 2/3 of 10 k is a meaningless difference in this game but 2/3 of a million is enough to make classes unplayable. Focusing on ratios is absurd you have to focus on the actual damage done, hp or defense added. When those numbers are out of balance by hundreds of thousands and in some cases of dp millions because of added buffs as they are currently, it is ruining the game.

35

Wednesday, April 29th 2015, 3:15am

Even if buffs were capped everyone would still play the FoTM classes because they would STILL be better than the other classes in the game. Capping buffs fixes absolutely nothing.
Borella - 100 W/M/S/R/P/K
VVV
If you play P/K in instances you're garbage


Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

36

Wednesday, April 29th 2015, 3:16am

But people would still choose the OP combos. They'll still be doing more damage, no matter if you remove buffs or not. Sure, the difference may grow ever larger, but that doesn't change the fact that the OP combos do more than the non OP combos. Removing the buffs would not make more combos endgame viable. Nothing would change other than being aggravating to people.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

37

Monday, June 1st 2015, 2:14pm

Limiting buffs won't make non-fotm class combos become any more OP or better than the ones that are currently fotm in the first place, the only way to make these class combos seen as viable is to make them either bring something to the table that's worth something, match their DPS up on par with the fotm classes, and/or (I personally dislike this one) nerf the fotm class combos

38

Thursday, June 4th 2015, 3:21pm

I have always wondered if they were to change the buffs setup what it would do to the game.

First, I would never say to reduce the buff cap. Instead I would alter what buffs "stack" and don't. There are already instances where there is an imbalance here. D/wd Pattk buff doesn't stack with Priest pattk buff... or it didn't last I checked. Yet P/s and M/P ones do. By reducing what stacks and doesn't would effectively reduce the number of buffs that one can use, while not having to alter the existing buff cap. Same could be done with debuffs, only one of each "class" of debuff allowed being classified as pdef, mdef, both, and misc. This would reduce the "alt to burn" syndrome.

This would make the game less "stack to win"... but at this point in the game I am sure doing this would probably cause more harm then good. It would most likely just drive off players. Looking at it from a "risk to lose players- to reward" angle... better to just increase the buff cap.

Zerienga

King of the Noobs

Posts: 1,027

Location: Reni & US IRC

  • Send private message

39

Thursday, June 4th 2015, 3:35pm

I don't think you can burn first boss of new instance, and not sure at all about 2nd boss's strat (if it has one) since I have yet to get that far xD. Also, d/w still doesn't stack with priest. Also, that still leaves the issue of debuffs being able to push off buffs.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.