Guild Castle Buildings move
From time to time a patch rebalances a class. When that happens, we usually get a TP reset. That makes sense, because limited resource (TP) is allocated in a way that is perhaps no longer optimal. Sure, players can buy TP reset stone, but the game management decided that since it happened due to nothing the players did, we don't have to.
The principle is that when game changes enough to make your well-made decisions not so well made, a way is given for people to make these decisions again.
The changes to siege that increased level, HP and def of various siege NPCs and structures were as big as any class rebalance. And now for many guilds the limited resource (castle space) is allocated in way that is no longer optimal. Buildings that were useful are less useful, some that were useless are useful. I am sure many guilds would like to change the building arrangement; but we can't really. Only way to do is to raze building and rebuild them in new arrangement, something that is prohibitively expensive.
So... how about a way to move buildings? Limit it in some way so people don't shuffle their castle on whim, but give people a way to reallocate resources that took years to gather in a better way. Or perhaps a one time raze that deposits guilds mats which are needed to get buildings to the level they are in before a raze?
-- Rustyx --- 92R / 92S / 92M on Reni (Guild KnightShift). Yes, running the new FOTM R/M, cause I am not elf enough to be WD/S.
Oh, and people who have more than 3 classes are clinically insane.
This post has been edited 1 times, last edit by "vfwiffo" (May 18th 2015, 2:43pm)