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Denji

For A Pessimist, I'm Pretty Optimistic

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1

Tuesday, June 9th 2015, 2:45pm

Rage

Many people complain and hate rage system, some say it's fine, some say it's OP even.
I'm just gonna throw some suggestions....
It's okay for rage to start at 0.
It's okay getting it from attacks and being attacked.
I think there should be a thick of 5 rage every 3 seconds after Enter Combat, after all one gets angrier and angrier on a fight.
and my most important suggestion is Increase Rage Limit from 100 to 120 or 150 or 200 that way we can use skills that requiere a big amount of rage, some requiere 25,35,50 rage and with a pool of 100 it's hard to keep hitting after using them and that mess up rotation...


Hope you like it, please don't psychologically destroy me on comment box :rocketlauncher: :missilelauncher:
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2

Tuesday, June 9th 2015, 3:33pm

The easiest way to fix rage is to just start it at 100 like everyone else. Otherwise, enraged should increase rage to 100 without gcd.

Another way would be to make every other class have a 1 sec cast time on every single skill, then they will know what rage is like. lol

3

Tuesday, June 9th 2015, 3:56pm

rage system is fine as it is.
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4

Tuesday, June 9th 2015, 4:14pm

I'm fine with the rage system for the most part.

The only possible change I can think of is to change Enraged to 100 rage and increase the CD of the skill.

5

Tuesday, June 9th 2015, 4:57pm

Who runs around 100% peeved off all day?
IMO as someone who has played a few warrior and champ classes.... the rage system is just fine as it is
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6

Tuesday, June 9th 2015, 4:58pm

No, Enraged should not increase rage to 100. At most, it should increase rage to 50. Maybe give it a 30s CD with it regenerating 50 rage. The Champion ISS that restores 100 rage is on a 1m CD. This would alleviate the rage for starting fights.

Rage in boss fights is fine as is. While there is a consistent 6 rage per second average (no aggressiveness or forge), with aggressiveness and forge, you generate enough rage to use your skills when starting at 100 rage with using one or two non-rage fillers once in a while. Level your weapon skill, you won't miss nearly as much. Make sure you're in white hit range, skills have a longer range than white hit range.

Imo, if the suggestion were to be implemented, the 5 rage should increase every 2 seconds when in combat. Every 3 seconds would make it an abyssmally low increase and wouldn't appease anyone that complains about the rage system.
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This post has been edited 5 times, last edit by "Zerienga" (Jun 9th 2015, 7:33pm)


7

Tuesday, June 9th 2015, 10:33pm

This is like a doctor telling a patient with erectile dysfunction, "hey you're perfectly fine, all you have to do is take viagra." Again I have to ask, why is the warrior (also champ) the only class that can't get it up? Here's a little perspective:

- druid - can cast 67 recovers in a row before it gets even halfway of its mana.

- mage - virtually unlimited number of flames or 43 thunderstorms in a row before needing a mana pot.

- warden - 38 charged chops in a row before needing a mana pot.

- warrior - can cast ZERO skills before needing a pot or vn cape. Does this make any sense?

Does the warrior do so much massive damage when he has rage that he needs to be handicapped at the start? lol Rogue for four years since the end of ch.3 has been more or less top dps. Scouts, excepting s/w, never run out of focus because they don't use that for their dps skills and s/w has an elite to compensate for it anyway. No one has ever even played warrior because its dps always has sucked, even if rage was 100 at the start. Well ok, there were some good w/r's before. The only reason you had tons of scout QQ threads and not warrior QQ was because scout was great then got screwed, whereas the warrior was always mostly crap so no one played it to cry about it.

My whole point is, what is the purpose of such a stupid handicap for one particular class, esp considering it's never even been OP. So I suggest why not make rage start at 100 like everyone else and make everyone happy. Who in the world is going to be unhappy if rage starts at 100? :)

8

Tuesday, June 9th 2015, 11:10pm

"Rogue for four years since the end of ch.3 has been more or less top dps"

W/wd was actually higher then rogue, wd/s during certain centaur glitch was higher, and after 70 elite, wd/w was higher (w/m maybe as well since before the slight nerf to 70 elite)--- these were just not the most popular classes till people tried some different things on them. Hell, technically since 70 elite, m/w could out dps rogues (in a mage group utilizing m/d and warlock).

Yeah sure, if you use nothing, you start a fight with 0 rage....But if you use nothing, you're going to perform terribly on any fight, pvp or otherwise. If you're going to buff up, use potions, and cooldowns, then....that would include using rage pot/cape...Ofc in pvp its unrealistic to expect vn cape or rage pot to be ready for every confrontation, but the problem isn't as significant as you make it out to be (many warrior classes have elites or general skills from secondary that cost no rage).

I've stated once already, that "starting" at 100 rage -- might -- be an okay fix. But this would instantly cause some issues. Rogues can't constantly spam energy-based skills for 10s without using energy pot...unless maybe you're r/s -- there just isn't enough sustain. A warrior, however, could spam rage skills for 10s easily with a max pool of 200, and a champion with a 200 rage pool would be rediculous with rune overload. So this "fix" would then make things "unfair" for rogues in the exact same way you're claiming it does for warriors. Another issue this would cause is would be related to warrior-elite skills that deal with giving rage, or increasing rage regen --- again, with a max pool of 200 rage, w/p enrage, or w/s "sword breath" (chance to restore 25 rage) become significantly less impactful....in fact as a w/s if I had 200 rage I just outright wouldn't ever need the 25 rage from sword breath....

In fact, there's an Item set skill, Energy Restore, that benefits warriors/champions more than any class simply BECAUSE rage starts at 0. Rogues won't want to stop all attacks for 5s to restore 50 energy mid-fight, same with scouts. Warriors, however, can use this to get some rage prior to engagin an enemy, or use it to use a buff in preparation for a fight.

Making rage too similar to the focus/energy systems just seems silly....rage system is one way how the warrior or champion are unique in rom. If they are going to change rage system in anyway, there would need to be significant consideration to more then "simply" rage bar itself.

This post has been edited 1 times, last edit by "BlankMinded" (Jun 9th 2015, 11:18pm)


9

Tuesday, June 9th 2015, 11:11pm

Who in the world is going to be unhappy if rage starts at 100? :)


I would. for one. I started with Warrior in chapter one, learned how to manage rage. and have been playing some warrior combination ever since.

Rage generates just fine in combat so long as you get within white strike distance (aka VERY close)

I used to think like you do, that it would be great if rage worked like energy or focus. but not for a very long time now. I learned how to manage raghe. If you want to play warrior, I suggest you do to. and stop making these poorly-considered threads before you cause a perfectly good class to be ruined simply because you don't know hoew to play it.


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10

Tuesday, June 9th 2015, 11:54pm

rage system is fine as it is.

this.

Anything from chapter 1 is completely balanced in my whole hearted honest opinion. And the rage mechanics haven't been altered in any way since then.

Everything changed (in any way shape or form) or implemented after chapter 1 is sketchy at best.
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11

Wednesday, June 10th 2015, 12:10am

I've stated once already, that "starting" at 100 rage -- might -- be an okay fix. But this would instantly cause some issues. Rogues can't constantly spam energy-based skills for 10s without using energy pot...unless maybe you're r/s -- there just isn't enough sustain. A warrior, however, could spam rage skills for 10s easily with a max pool of 200, and a champion with a 200 rage pool would be rediculous with rune overload. So this "fix" would then make things "unfair" for rogues in the exact same way you're claiming it does for warriors. Another issue this would cause is would be related to warrior-elite skills that deal with giving rage, or increasing rage regen --- again, with a max pool of 200 rage, w/p enrage, or w/s "sword breath" (chance to restore 25 rage) become significantly less impactful....in fact as a w/s if I had 200 rage I just outright wouldn't ever need the 25 rage from sword breath....

The 200 rage max idea was bleedingblak's suggestion I believe but I'm not sure if it's good or bad or necessary. The main issue is starting at zero, which is not only unfair but nonsensical as well. I can't imagine why any rogue would complain that rage starts at 100 just like energy, other than ones in siege who will QQ that their shadow prison didn't go off before a blasting cyclone.

Making rage too similar to the focus/energy systems just seems silly....rage system is one way how the warrior or champion are unique in rom. If they are going to change rage system in anyway, there would need to be significant consideration to more then "simply" rage bar itself.

Why is it silly? Starting rage at 100 totally fits the model of what we all imagine a warrior should be far better than the rom version of an impotent warrior. Warriors are the professional gladiators whose lives revolve around combat, so being first in combat and lasting the longest in combat makes perfect sense, and that's exactly what would happen if rage simply started at 100. It would still be totally unique because of the extra rage regen during combat and there wouldn't be anything else to change.

If rage always started at 100, I guarantee you not one single person would think this is some kind of gigantic edge that the warrior has. lol This would be a total nonissue because the warrior isn't and has never been OP, although w/s now I suppose might be. Making rage start at 100 is not some huge buff to the class. All it's doing is making it the same as all the others and removing a ridiculous restriction that makes no sense from the start.

Denji

For A Pessimist, I'm Pretty Optimistic

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12

Wednesday, June 10th 2015, 12:19am

I don't want rage to be like focus or energy, I'd be really happy with a simple raise to 120 max rage, I'd settle with that ^_^




It would end all my rage problems....... :gamer: :pinch: :wacko: :( :evil: X( :rocketlauncher:
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13

Wednesday, June 10th 2015, 12:23am

make enrage give 50 rage and it solves almost everything
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14

Wednesday, June 10th 2015, 12:26am

make enrage give 50 rage and it solves almost everything

Give it a 30s cd, too, instead of 40s. That would make it be half as effective as champ iss and have half the cd of champ iss.
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15

Wednesday, June 10th 2015, 2:00am

This is like a doctor telling a patient with erectile dysfunction, "hey you're perfectly fine, all you have to do is take viagra." Again I have to ask, why is the warrior (also champ) the only class that can't get it up? Here's a little perspective:

- druid - can cast 67 recovers in a row before it gets even halfway of its mana.

- mage - virtually unlimited number of flames or 43 thunderstorms in a row before needing a mana pot.

- warden - 38 charged chops in a row before needing a mana pot.

- warrior - can cast ZERO skills before needing a pot or vn cape. Does this make any sense?

Does the warrior do so much massive damage when he has rage that he needs to be handicapped at the start? lol Rogue for four years since the end of ch.3 has been more or less top dps. Scouts, excepting s/w, never run out of focus because they don't use that for their dps skills and s/w has an elite to compensate for it anyway. No one has ever even played warrior because its dps always has sucked, even if rage was 100 at the start. Well ok, there were some good w/r's before. The only reason you had tons of scout QQ threads and not warrior QQ was because scout was great then got screwed, whereas the warrior was always mostly crap so no one played it to cry about it.

My whole point is, what is the purpose of such a stupid handicap for one particular class, esp considering it's never even been OP. So I suggest why not make rage start at 100 like everyone else and make everyone happy. Who in the world is going to be unhappy if rage starts at 100? :)
I'd like to point out that in sieges with constant fights, on quite a few occasions I've had to universal pot to recover my mana since there just isn't other ways for a mage to do it without cooldown. So having rage isn't really as bad in pvp as people make it out to be, once again it depends on the kind of pvp fights you are doing. I'd love to gain mana whenever I get hit or attack (without overbuffing) would let me save uni's for my hp rather using it to allow me to continue attacking.

Edit: I guess I should also point out I usually play mage in siege and that is the class I was referring to ^.^
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16

Wednesday, June 10th 2015, 2:20am

When I suggested Enraged giving 100 rage, I was thinking something like 2 minute cd; so I could see 50 rage w/ 1 minute cd. The point of Enraged is to get the party started. :)

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17

Wednesday, June 10th 2015, 3:29am

When I suggested Enraged giving 100 rage, I was thinking something like 2 minute cd; so I could see 50 rage w/ 1 minute cd. The point of Enraged is to get the party started. :)

Yea, but that wouldn't stop the people complaining about pvp (which is the majority of them). I think Enraged should be like the sc elite for champions. That's 100 rage every minute. If Enraged was 50 rage every 30 seconds, people wouldn't be complaining about pvp and it would make it very useful to warriors in after burn.
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18

Wednesday, June 10th 2015, 3:09pm

I would choose to lower the cooldown on rage potions...

19

Wednesday, June 10th 2015, 3:24pm

I don't think rage needs to be changed at all, they just need to have skills that generate rage for you instead of depleting it all the time (outside of enrage and aggressiveness), the only time I liked the rage system was when playing as a warrior/scout because it had skills that at least had a chance to generate rage from using focus, perhaps warrior could actually use some skills of his own that would be just like these? (that are not spamable so that rage management is still present)

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20

Wednesday, June 10th 2015, 3:26pm

I don't think rage needs to be changed at all, they just need to have skills that generate rage for you instead of deplete it all the time (outside of enrage and aggressiveness), the only time I liked the rage system was when playing as a warrior/scout because it had skills that at least had a chance to generate rage from using focus, perhaps warrior could actually use some skills of his own that would do the same for the elites (that are not spamable so that rage management is still present).

So... w/wl? Though that's aoe damage for the most part of its attack skills ;)
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If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
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