i interpreted it the exact same way.Pyper don't put words in my mouth. Read again if you didn't understand what I meant. No more arguments.
not having a counter is NOT required as criteria for defining an OP class. just because your class does have an achilleas heal doesn't mean it's not OP.As for those very few people who complains about k/m being tanky and OP in terms of damage, my question is, if over 90% of players here says that they can counter a well geared k/m and are able to kill her/him, why you Optomistic and TWMXC and patchat can't? since you want k/m's to get nerfed so badly. And if you are a skilled player or players as for sure you'd claim to be and can also counter a k/m? Then what's the whining for? Just answer them to yourselves coz everybody knows why you can't if most can..

This post has been edited 1 times, last edit by "Snowbella" (Jul 1st 2015, 1:59am)
This post has been edited 1 times, last edit by "zidlef" (Jul 1st 2015, 1:59am)
This post has been edited 2 times, last edit by "Snowbella" (Jul 1st 2015, 2:59am)
False, the reason why knights don't deal damage (aside from k/m in this case) is because everything is geared towards building agro, not dealing damage, tanking (ofc), and having great crowd control (every class has some sort of disable but knights have the highest potential) it has a way to increase it's abysmal damage by "devotion" which isn't capped and gives very little percentage per level up literally you get 20.2% healing/light damage at skill level 80... so let that sink in for a moment, in comparison to every other class this would have been capped at level 50 and wouldn't have such a high amount of TP cost just to even get to that level. If anything it needs to be condensed to being capped at 50 just like any other damage boost and at 20% light damage/healing received (25% should be the highest it should ever go at all if this were to happen), also k/w has weapon master as an elite skill at 20/20 (goes up to 38% capped for hammers/swords/axes). To top all of that off all of it's skills has a lower base amount of damage (compared to most DPS classes), skills also don't scale as high per level as in comparison to any DPS class. So even if they did have the weapon masteries like you speak of they still wouldn't amount to the DPS outside of going k/m anyway because of these reasons.
Quoted
the
reason why shield of discipline is not as much of an issue with the
other k/x or x/k combo is that no other knight actually does much damage
that is mainly due to knight having no weapon mastery.
Oh god not more holy seals to fight overI suggest making the full attack of K/m's lightning burn weapon only able to proc if the target bares 4 holy seals.
Now that's something I can agree with.modify the damage of the attacks vs players like the reduce skills stun time vs players, saving their high damage capabilities in PVE.
http://board.us.runesofmagic.gameforge.com/board272-runes-of-magic-us/board339-archive/board616-technical-information/board617-official-patchnotes/79753-patch-6-0-0-patchnotes/
Quoted
SoD was changed at 80 cap i think it was?
So... probably make Intensification's % increase to light damage cap at 60 or 65%. Make Shield of Discipline buff disappear if you have no shield (this prevents them from getting the damage reduction and switching to 2h hammer to deal massive damage. Also, fix SoD reflect damage to not be a flat hit of 50 or 100 (I forget which lol). :D

So... probably make Intensification's % increase to light damage cap at 60 or 65%. Make Shield of Discipline buff disappear if you have no shield (this prevents them from getting the damage reduction and switching to 2h hammer to deal massive damage. Also, fix SoD reflect damage to not be a flat hit of 50 or 100 (I forget which lol).![]()
this is a double edged sword. if they start looking at buffs not adjusting after equip changes, m/w seems like it would be at the top of the list.
This post has been edited 1 times, last edit by "Zerienga" (Jul 1st 2015, 8:01am)
So... probably make Intensification's % increase to light damage cap at 60 or 65%. Make Shield of Discipline buff disappear if you have no shield (this prevents them from getting the damage reduction and switching to 2h hammer to deal massive damage. Also, fix SoD reflect damage to not be a flat hit of 50 or 100 (I forget which lol). :D
this is a double edged sword. if they start looking at buffs not adjusting after equip changes, m/w seems like it would be at the top of the list.
No, I'm saying this because the skill says on it that it requires a shield and you can't use it without a shield equipped. If you don't have a shield equipped, why do you have a buff that requires a shield to use? If you swap shields, you would still have a shield equipped, so you would keep the buff.
The reason why Wisdom and Bravery doesn't adjust to gear when you swap is because, when you cast the buff, it calculates the raw amount of int ti give you and uses that number for the buff. If the buff said that it gave you int equal to 50% stamina and 50% strength, then it would adjust, but only the skill says that, not the buff.

That's like telling all the R/M's to switch to R/D next time they siege... and then saying "you dont want to siege as R/D? That means we need to nerf your R/M!".i'm under the impression snowbella's main argument is that she is outgearing the people she fights and thus it's normal she 1 shots them. If it is a matter of gear only, why don't all aurora's k/m go m/k next time they siege vg, ez co or even tarrasque. a guild that shows up and fight and that they normally beat and see how that goes, if it's a matter of gear they should still win right?