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Optomistic

That OP Rogue

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221

Wednesday, July 1st 2015, 9:05pm

All Great Suggestions. Making it like Combat Master is actually a Better idea than capping it.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

Zerienga

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222

Wednesday, July 1st 2015, 9:10pm

That was the idea that's been being suggested when talking about capping it. Because that only affects k/m instead of affecting every class that uses mage as either primary or secondary just because of an elite skill. If it was capped at +50, then it would fix a problem for 1 class, and hurt many other classes.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

223

Wednesday, July 1st 2015, 9:29pm

considering the k/m intensification is a different skill then the mage intensification altogether it would be easy to change it without impacting mages. just make the damage increase cap like it is the case for w/r splitting chop for instance. when you level the skill damage keep increasing, but the pdef shred part of the skill caps when the skill reaches level 50, could do the same with k/m intensification.

+1 to remove sod if no shield.
Tankyhealy P/K 98/98
Soppy W98/WD98/S98/D98/R98/M98
vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

Cike

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224

Wednesday, July 1st 2015, 9:41pm

considering the k/m intensification is a different skill then the mage intensification altogether it would be easy to change it without impacting mages. just make the damage increase cap like it is the case for w/r splitting chop for instance. when you level the skill damage keep increasing, but the pdef shred part of the skill caps when the skill reaches level 50, could do the same with k/m intensification.

thats how combat master works ;)
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

ChetMichael

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225

Wednesday, July 1st 2015, 10:03pm

As long as we are on the everyone QQing ....nerf the scout pls...can see my rogue in hide way to OP /sense the sarcasm :P
Absolutely! Should nerf the Priest too their Bone Chill is WAY too OP! OMG! LOL--

Seriously, there is nothing wrong with the way the Knight/Mage is. If your gear is inferior to who you are going up against, you don't have the talent points (300 Million is NOT end game and you aren't even close to having the amount you should), or if your class isn't designed to win against the class you are fighting you need either get better gear, farm talent points, or learn to counter the attacks (or here's a thought.. try all three). Seriously, not all classes are designed to fight all other classes. So yes, rogues should have a tough time fighting high physical defense toons like knights and wardens.

226

Wednesday, July 1st 2015, 10:09pm

Making SOD require a shield will fix nothing, all k/m will just switch to a 1h wep+ statted shield and still full buff a shit on everyone and just have more pdef while doing it. :)
W/S now because hitting 40mil BC and 90mil TA is balanced

ruisen2000

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227

Wednesday, July 1st 2015, 10:50pm

Making SOD require a shield will fix nothing, all k/m will just switch to a 1h wep+ statted shield and still full buff a shit on everyone and just have more pdef while doing it. :)
1 hand sword only has like half the magic damage of 2h swords but like 0.4 less attack speed, which is why K/M uses 2h. So if they still want SoD they'll lose a lot of damage.
Noblewarrior
lv 98/98/89/60 M/W/P/K
Kikosi 98/50/60 Wl/Ch/M
the fail clothie tank~

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Optomistic

That OP Rogue

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228

Wednesday, July 1st 2015, 10:53pm

I Wouldn't Mind Getting Hit for 50% Less if they can still use SOD.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

Zerienga

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229

Wednesday, July 1st 2015, 10:56pm

I Wouldn't Mind Getting Hit for 50% Less if they can still use SOD.

Voila. I have appeased the OP :P lol. Now for it to happen... lol
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

ChetMichael

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230

Wednesday, July 1st 2015, 11:09pm

Can We Finally Get a Nerf To K/M? Just How All the Other Classes Got Nerfed. >.<
How Is It Fair to Get One Shot no Matter How Much HP or Type Of Defences.
K/M is Basically a A One Shotting Tank. There Needs Obvious Adjustements to It.

Anyone Who Says There Is No Adjustements Needed, You Either Play That Class And Don't Want the One Shotting Fest to End, Or Clearly a Troll.

Couple of questions? Are you having trouble with all Knight/Mages? Or just one or two in particular?

Are you wearing PVP gear or PVE gear?
Are the Knight/Mages you go up against wearing PVP or PVE gear? What tier is your gear?
Do you carry Faces of Treachery with you?
Are you checking to see if the Knight/Mage has it's "Shield of Discipline" or Mana Shield buffs on before you pop out of hide and attack?
Are you using "Shadow Prison"?
Do you take a Mage with you to engage the Knight?
Can we get snapshots of your gear verses your arch nemesis Knight/Mage you are having so many issues with?

This is much like me playing Bear. He's a mage, no matter how much defense I stack and how awesome my PVP gear is I know the rogues are going to 1 hit me if they are allowed to get anywhere near me and are similarly statted, geared and with similar talent points. And Bear has over 1 Billion Talent points (and I know that I'm no where having the amount I need to max all my skills). I have to carry Eyes of True Knowledge with me and scatter them about under visual illusion towers AND/or take a scout with me to pop the rogues out of hide.

Rogues should not be able to masterfully kill all other classes with no problems. They have several advantages and seriously, if you are a Rogue/Mage, you're playing the class that truly should be considered for "nerfing" before the Knight/Mage. Otherwise, it would be called Rogues of Magic and there would only be one choice for class on the character selection screen. The endless combinations of class combinations and ways to stat and custom gear your toon is truly what makes Runes of Magic an exciting, engaging, and fun game allowing you tp play your way instead of a cookie cutter approach to every toon.

I hope these suggestions help. Team work and strategy-- that's the way to go. And sometimes, we all have to accept that another team either works better together, or has invested more money and time into their toon Gawds. Happens to us all the time.

Optomistic

That OP Rogue

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231

Thursday, July 2nd 2015, 1:27am

I Fight K/M accordingly. I Use Blind Stab, Evasion combo mix as well. Yes I Do Have PVP gear.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

232

Thursday, July 2nd 2015, 4:17am

Quoted from Roguetopriest:

"However, I still think it should be left alone, people enjoy playing this class and it's an enjoyable class to fight and strategize against in siege war, no nerfs plz :)"


I agree with Nirvasa's statement. Not because I siege with several K/M's, but because it adds challenge and diversity to siege war. For instance, it shouldn't take a whole guild to kill an uber statted healer in full PVP gear. At least now healers have something to be afraid of and need to play smart with. Certain classes will have a hard time against K/M's. That's why sieges should rely on class diversity to win sieges. I chose to play M/K not because M/K is OP, but because I can boost my K/M guildies' damage with my 15% added light damage debuffs, and still have fun playing the mage class with my crowd control and ranged skills. Surely I can't be as tanky as my K/M counterpart, but I do have advantages they don't. I don't aim to match their damage because massive damage is a K/M's specialty.

Asking for a nerf for any class combo could potentially mean the end of that class. The "adjustment" can be so excessive that it destroys the viability of the class combo both in PVE and PVP. We just need to chill and be careful what we wish for.

+1 to ChetMichael

233

Thursday, July 2nd 2015, 5:20am

"However, I still think it should be left alone, people enjoy playing this class and it's an enjoyable class to fight and strategize against in siege war, no nerfs plz "

The enjoyable class to fight is where I disagree, personnally I dont enjoy fighting a class the stops me from using my skills, Kills me in 1 hit and takes almost no damage when i hit back. I dont mind challenges, but i have more fun fighting when the odds are closer to even then completly tilted on one side. having the other guy mess up as only win condition is no fun at all.

As for not nerfing the class because people might quit, people might also get frustrated to get demolished by that one combo and decide to quit because they are not having a fun time when it is in siege.
Tankyhealy P/K 98/98
Soppy W98/WD98/S98/D98/R98/M98
vids and stuff: https://www.youtube.com/channel/UCFh1qLzUKyyZHadIxExA_kw
Borella should loot every boss

Optomistic

That OP Rogue

  • "Optomistic" started this thread

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234

Thursday, July 2nd 2015, 5:30am

:missilelauncher: Did you not see the video where a K/M does The Most DPS and tanks COE HM? lol

A K/M isnt fun to fight against... Its Waaay too tanky and does waaay too much dmg.
Its probably Fun for the people who play the class and love the one shotting fest lol.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

235

Thursday, July 2nd 2015, 5:41am

Nvm, disregard everything i said k/m obviously needs buffs. Skip to 24mins

https://www.youtube.com/watch?v=twDiN-Q9Ur0
Aristatic - r/s/w rerolled secondary and thirdary over 20 times
Went rogue cause its easy

Zerienga

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236

Thursday, July 2nd 2015, 5:42am

Well, k/s holy chains hasn't been fixed for pvp yet and that completely locks down multiple players for minutes on end until they are hit by something. Do you think that's fun to play against? Many people don't because it is a spammable skill that lasts 20+ seconds on players. They get hit, they get rechained I'd they aren't one shot. PvP gloves can't remove it, and even if it could, then it would be immediately reapplied. Only reason most people don't complain about it on US side is because there are far less k/s than k/m, and k/s can't do as much damage. Many people have to deal with it every day in EU sieges, and they complain right and left about it. You don't like possibly getting one shot by a class you can actually attempt to fight against, well, how about being locked down and unable to do anything except wait for one of their heavy dps people to switch to pve gear and one shot you? Which would you prefer to face, a possible oneshot that can be countered, or a definite lock down (if they don't screw up) that has no counter? The answer should be obvious. Imo, k/s > k/m.
Reni
Mithras
Zerienga - 90/90 P/K
Téster - 95/61/60/45/45 CH/WL/R/P/M
Dontkillimascout - 90/61 WL/P

If you want to contact me quickly and efficiently, try the US IRC channel.
No, I don't know everything. I just use my knowledge to form educated guesses
And I listen when others say I am wrong in order to learn.

Cike

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237

Thursday, July 2nd 2015, 5:52am

Nvm, disregard everything i said k/m obviously needs buffs. Skip to 24mins

https://www.youtube.com/watch?v=twDiN-Q9Ur0

that could have been over in like 2 seconds if they popped a couple bursting beetles combined with a stun....

seriously, lack of strategy hurts my brain....
my r/p can outdps r/m. your name is stupid.

mages should stack dex. word.

238

Thursday, July 2nd 2015, 5:56am

Nvm, disregard everything i said k/m obviously needs buffs. Skip to 24mins

https://www.youtube.com/watch?v=twDiN-Q9Ur0

that could have been over in like 2 seconds if they popped a couple bursting beetles combined with a stun....

seriously, lack of strategy hurts my brain....


Strategy? They're k/m bro. Strategy=press attack. lel
Saito fix my wings

~ Aqualink removed part of signature deemed inappropriate

239

Thursday, July 2nd 2015, 7:20am

Quoted from "Psychee" "However, I still think it should be left alone, people enjoy playing this class and it's an enjoyable class to fight and strategize against in siege war, no nerfs plz "
The enjoyable class to fight is where I disagree, personnally I dont enjoy fighting a class the stops me from using my skills, Kills me in 1 hit and takes almost no damage when i hit back. I dont mind challenges, but i have more fun fighting when the odds are closer to even then completly tilted on one side. having the other guy mess up as only win condition is no fun at all.
These are Nirvasa's words originally. As a M/Wd, he finds K/M's enjoyable to fight and strategize against.

As for not nerfing the class because people might quit, people might also get frustrated to get demolished by that one combo and decide to quit because they are not having a fun time when it is in siege.
No matter what Gameforge's decision on this K/M issue is, there will be people who will be unhappy about it and quit. I don't blame them 'coz there's no point in playing a game you're no longer having fun playing. I'm just saying for the game's sake that Gameforge won't overly "adjust" the class to make it utterly useless.

240

Thursday, July 2nd 2015, 7:48am

Am I the only one who knows how to not get hit by a white attack from a K/M? I was pretty much destroying every k/m I saw when I was playing on mage, and dexy classes should be able to dodge the white attacks pretty consistently.

I feel like people try to face tank full attack with all the knights buffs going, then get mad when they die.
Quaffy - 87 Mage/ 85 Priest/ 70 Scout (formerly one of the much hated P/S in PvP :()
Heavensfury, Govinda
KilledbyBorella February 15, 2012