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41

Sunday, June 28th 2015, 5:12am

i play wl/ch i buff to 2ook hp and 70k int and i can kill k/m no problem with severed cons.
i also remember people complaining about ice blade and we see what that got the class.........
i have been 1 shot by most dps classes you gotta learn how to use serenstum and candy if ya want to survive pvp.
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42

Sunday, June 28th 2015, 5:41am

personnal experience of fighting a k/m as w/wd: get charged, serenstrum the charge to not get stun, hit him for 6 seconds. seren wears off k/m still at 80% coz he has sod on, get hit once takes 90% of my hp off k/m not using any burns.
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Borella should loot every boss

43

Sunday, June 28th 2015, 5:46am

personnal experience of fighting a k/m as w/wd: get charged, serenstrum the charge to not get stun, hit him for 6 seconds. seren wears off k/m still at 80% coz he has sod on, get hit once takes 90% of my hp off k/m not using any burns.
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44

Sunday, June 28th 2015, 5:55am

you can only do 1 cycle + savage whirlwind you wont have the rage or cd to do a 2nd one also you can get white hit while the guy is stun+ if you dont layer perfectly you die or get strike of punishement or he uses immune. also if the k/m has mana shield on savage whirlwind stun will get absorbed by it.

even if you pull it off you can only get it to happen once every 3 minutes as without serenstrum you just get stunned and die also it considers the k/m doesnt use immunes on his side.
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Borella should loot every boss

This post has been edited 1 times, last edit by "pachat93" (Jun 28th 2015, 6:01am)


Optomistic

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45

Sunday, June 28th 2015, 5:55am

Not when they immune everything XD
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46

Sunday, June 28th 2015, 6:42am

Nerf me

dear pissed off player,

I'm a k/m. I'm using double handed magical sword tier 12 plus 20. Nerf me. Nuf said..

Optomistic

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47

Sunday, June 28th 2015, 6:45am

Gameforge should take a look at that class =p
As Soon as they Do, i can see a nerf bat coming down hard.
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Only Play Rogue Classes. :crazy:

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48

Sunday, June 28th 2015, 6:55am

Not really... I'm not sure how many people actually play k/m on a regular basis. I don't think there are many, though. It's not like it's a spammable skill without tons of cd's that can deal massive damage, lock down groups of people for minutes on end, or can be used directly from hide for massive damage. Besides, Gameforge isn't the one that says "Nerf" or "Buff" with the next patch. That would be Runewaker. Gameforge can forward our wishes to RW, but RW also gets feedback from the private servers as well, so, we aren't the only ones who have an influence. Maybe you should just kite the k/m with throw, then he can't hit you, and once his cd's wear off, use escape and then burn him down?
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This post has been edited 1 times, last edit by "Zerienga" (Jun 28th 2015, 8:43am)


49

Sunday, June 28th 2015, 7:01am

:P

You are clearly bitter. I do damage because I got a good gear. Gear up if you don't want to get one shotted by a k/m..Psychee is a mage and he has 285k pdef and over 200k mdef. I can't one shot him..hope you get the point. And what's your pdef and mdef? :ill:

This post has been edited 1 times, last edit by "Snowbella" (Jun 28th 2015, 7:13am)


50

Sunday, June 28th 2015, 7:58am

Maybe you should just kite the k/m with throw, then he can't hit you, and once his cd's wear off, use escape and then burn him down?
IDK sounds like the OP can't figure that out them self....



If you are not using full honor gear and buffing properly then you cannot complain about k/m. It is a very OP class combo if played properly. Knight in general has a lot of OP damage mitigation skills and a good player knows how to properly utilize their offensive and defensive cds.
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51

Sunday, June 28th 2015, 8:47am

Yea, I'm kinda curious why they can't figure that out. Right now, I'm waiting for my ch/wl to get pvp geared (after pve geared) and then see people whining about 3 16.7% self heals every 7 seconds if below 65% hp for the buff xD cause % heals are OP lol. But... it can still be burned down.
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Optomistic

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52

Sunday, June 28th 2015, 9:04am

Brings Back Memories When They Told Rogues to Stat Wisdom and Mdef against P/S.
But That Got Nerfed. XD

K/M is Kinda the Same Issue Here. People Must Be on The Bandwagon for K/M DPS.
Cause Its One Shot Here, One Shot there, You Win. Least Make It a Reasonable Dmg.
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53

Sunday, June 28th 2015, 9:52am

Umm... I've been on the receiving end of k/m and had one in my guild for sw before... Does it get annoying? Yes. But then again, this was back when I was a newbie noob and knew next to nothing about RoM other than how to play my p/k xD lol. Is k/m at a point that it needs to be nerfed? I personally don't think so. You'll be taking the primary source of the class's damage and nerfing it because of PvP which will destroy it's potential in PvE.

Now, comparing ice blades to light energy weapon: ice blades was spammable with the exception of GCD which lasts maybe .5 seconds I believe. This skill was doing massive damage to players because it was spammable all day, every day. It was given a cd to keep it from being spammable which players say killed the class (which it didn't, they just have to use more than one skill). Light Energy Weapon triggers when a white hit lands (not entirely sure if it works if white hit is absorbed, anyone know?) This requires very close range combat, and cannot even reach less than a weapon speed of 1 using a 2h weapon pve burn buffed (lute, stim, wl/m, ft, sa, etc.) K/m has to use multiple skills to make this attack do massive damage and have to be wary of any cc that aren't triggered based on if they did damage and need to worry about an enemy able to kite them.

Tl;Dr - Ice Blade was spammable and ranged, dealing massive damage. Light Energy Weapon is based off of white hit which can be very slow for massive damage. Light Energy Strike doesn't affect enough to be worth the time to look at.

And yes, stat mdef in pvp gear ;) I'm gon a be going stam/hp x2 stam/def X2 and stam/mdef X2 on my pvp gear for my ch/wl. You could even switch out the stam/mdef for wis/mdef :D With the proper buffs, you should have enough defenses.
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54

Sunday, June 28th 2015, 11:51am

nerf k/m !
bahahahahaha
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55

Sunday, June 28th 2015, 1:01pm

I personally don't think so. You'll be taking the primary source of the class's damage and nerfing it because of PvP which will destroy it's potential in PvE.
even if k/m did half the current damage it would be a viable pve tank.
Light Energy Weapon triggers when a white hit lands (not entirely sure if it works if white hit is absorbed, anyone know?)


it procs even if the white hit did not do damage only way to avoid is dodge or not get hit
This requires very close range combat, and cannot even reach less than a weapon speed of 1 using a 2h weapon pve burn buffed (lute, stim, wl/m, ft, sa, etc.) K/m has to use multiple skills to make this attack do massive damage and have to be wary of any cc that aren't triggered based on if they did damage and need to worry about an enemy able to kite them.
first off, k/m has the tools to get close range with ppl and can also stun their target and absorb the crowd control with mana shield therefore it isnt kytable (unless they are bad). Experience from yesterday's siege: got hit for an average of 260k full attack through the entire siege (using pvp gear and k/m and stuff) lowest hit was 100k non crit when we had forge 9 vs no magic infusement.

personnally i dont like the way k/m is right now as for the most part you have no counterplay regardless of your gear you get hit for a lot and you cant hit back for much (most of the time litterally cant hit back at all). personnally what i would like to see is sod cooldown been brought to 2 minutes.
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Borella should loot every boss

56

Sunday, June 28th 2015, 2:15pm

nerf m/wd it has no cooldowns and keeps flame spamming me everytime I see it

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57

Sunday, June 28th 2015, 2:18pm

Well with all the good people literally writing down how to counter and kill K/M and still he won't listen. So this is the same kinda a thread rogues started with P/S to get nerfed, cause rogues don't want to use their skills ( meaning more than 3 skills to kill people) and learn to play their classes so all other classes needs a nerf.

Some people should either improve their skills in game because as far as trolling people, they don't have any skills. Optimistic your last post really shows the degree and lack of skills on all your rogue classes, comparing K/M to P/S. Bring back P/S as it was and just fix the damage calculation that was the only thing broke with it.

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Optomistic

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58

Sunday, June 28th 2015, 2:28pm

The K/M Dmg Calculation Is Like Broken. Ragardless Of what It Is, Full Attacks for 300k on players is Absured. Believe me. Been there Done That.
Alliances are Nothing but Meaningless Tokens.

Only Play Rogue Classes. :crazy:

59

Sunday, June 28th 2015, 2:46pm

This thread makes me laugh. Let's just nerf every combo and have everyone play the same combo? you want a nerf purely for PvP reasons. I have full PvP gear with a k/p WL and w/p buffer. K/m never hits me for more then 400k. yes if it fullbuffs attack speed its probably gonna kill me (but many vlasses are OP full buffed)ecause my heals most likely can't outheal it, and yes k/m is tanky. But outside burn k/m is oreety squishy and hits maybe 100k to PvP geared players. I'm guessing the people here who cry nerf are all 70-80k HP players without PvP gear going in unbuffed who expect to not die. If you wanna talk about OP skills maybe let's talk about high energy barrier(30% absorb for 15 secs with 15sec CD, or WL/CH severed consciousness hitting 12 times in 3 secs for over 100k+ each) fact is ROM is never gonna be balanced. But complaining about a class because you can't kill it in siege is just lol. Having sieged with mytho anyway vs big guilds. Most seem to gank him down first anyway listening to him on team speak xD
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60

Sunday, June 28th 2015, 3:10pm

Nerf Zid so he never talks about P/S again
Well with all the good people literally writing down how to counter and kill K/M and still he won't listen. So this is the same kinda a thread rogues started with P/S to get nerfed, cause rogues don't want to use their skills ( meaning more than 3 skills to kill people) and learn to play their classes so all other classes needs a nerf.

Some people should either improve their skills in game because as far as trolling people, they don't have any skills. Optimistic your last post really shows the degree and lack of skills on all your rogue classes, comparing K/M to P/S. Bring back P/S as it was and just fix the damage calculation that was the only thing broke with it.