Suprise Attack>Savage Whirlwind>Terror>Shout>Blasting Cyclone, repeat.personnal experience of fighting a k/m as w/wd: get charged, serenstrum the charge to not get stun, hit him for 6 seconds. seren wears off k/m still at 80% coz he has sod on, get hit once takes 90% of my hp off k/m not using any burns.
This post has been edited 1 times, last edit by "pachat93" (Jun 28th 2015, 6:01am)
This post has been edited 1 times, last edit by "Zerienga" (Jun 28th 2015, 8:43am)
This post has been edited 1 times, last edit by "Snowbella" (Jun 28th 2015, 7:13am)
IDK sounds like the OP can't figure that out them self....Maybe you should just kite the k/m with throw, then he can't hit you, and once his cd's wear off, use escape and then burn him down?
I'm gon a be going stam/hp x2 stam/def X2 and stam/mdef X2 on my pvp gear for my ch/wl. You could even switch out the stam/mdef for wis/mdef
With the proper buffs, you should have enough defenses. 
even if k/m did half the current damage it would be a viable pve tank.I personally don't think so. You'll be taking the primary source of the class's damage and nerfing it because of PvP which will destroy it's potential in PvE.
Light Energy Weapon triggers when a white hit lands (not entirely sure if it works if white hit is absorbed, anyone know?)
first off, k/m has the tools to get close range with ppl and can also stun their target and absorb the crowd control with mana shield therefore it isnt kytable (unless they are bad). Experience from yesterday's siege: got hit for an average of 260k full attack through the entire siege (using pvp gear and k/m and stuff) lowest hit was 100k non crit when we had forge 9 vs no magic infusement.This requires very close range combat, and cannot even reach less than a weapon speed of 1 using a 2h weapon pve burn buffed (lute, stim, wl/m, ft, sa, etc.) K/m has to use multiple skills to make this attack do massive damage and have to be wary of any cc that aren't triggered based on if they did damage and need to worry about an enemy able to kite them.
Well with all the good people literally writing down how to counter and kill K/M and still he won't listen. So this is the same kinda a thread rogues started with P/S to get nerfed, cause rogues don't want to use their skills ( meaning more than 3 skills to kill people) and learn to play their classes so all other classes needs a nerf.
Some people should either improve their skills in game because as far as trolling people, they don't have any skills. Optimistic your last post really shows the degree and lack of skills on all your rogue classes, comparing K/M to P/S. Bring back P/S as it was and just fix the damage calculation that was the only thing broke with it.